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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "Giant.h"





cGiant::cGiant(void) :
	super(mtGiant, "entity.zombie.hurt", "entity.zombie.death", 3.6, 10.8)
{
	m_EMPersonality = AGGRESSIVE;
	m_BehaviorDoNothing.AttachToMonster(*this);
	GetMonsterConfig("Giant");
}





void cGiant::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
	AddRandomDropItem(a_Drops, 10, 50, E_ITEM_ROTTEN_FLESH);
}