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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Giant.h"
cGiant::cGiant(void) :
super(mtGiant, "entity.zombie.hurt", "entity.zombie.death", 3.6, 10.8)
{
m_EMPersonality = AGGRESSIVE;
m_BehaviorDoNothing.AttachToMonster(*this);
GetMonsterConfig("Giant");
}
void cGiant::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
AddRandomDropItem(a_Drops, 10, 50, E_ITEM_ROTTEN_FLESH);
}
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