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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "IronGolem.h"





cIronGolem::cIronGolem(void) :
	super(mtIronGolem, "entity.irongolem.hurt", "entity.irongolem.death", 1.4, 2.9)
{
	m_EMPersonality = PASSIVE;
	GetMonsterConfig("IronGolem");
}





void cIronGolem::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
	UNUSED(a_Killer);
	AddRandomDropItem(a_Drops, 0, 5, E_ITEM_IRON);
	AddRandomDropItem(a_Drops, 0, 2, E_BLOCK_FLOWER);
}