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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "IronGolem.h"
cIronGolem::cIronGolem(void) :
super(mtIronGolem, "entity.irongolem.hurt", "entity.irongolem.death", 1.4, 2.9)
{
m_EMPersonality = PASSIVE;
GetMonsterConfig("IronGolem");
}
void cIronGolem::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
UNUSED(a_Killer);
AddRandomDropItem(a_Drops, 0, 5, E_ITEM_IRON);
AddRandomDropItem(a_Drops, 0, 2, E_BLOCK_FLOWER);
}
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