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#pragma once

#include "AggressiveMonster.h"





class cPassiveAggressiveMonster :
    public cAggressiveMonster
{
    typedef cAggressiveMonster super;

public:
    cPassiveAggressiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);

    virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
} ;