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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "PassiveMonster.h"
#include "../World.h"
#include "../Entities/Player.h"
#include "BoundingBox.h"
cPassiveMonster::cPassiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) :
super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height),
m_BehaviorBreeder(this), m_BehaviorItemFollower(this), m_BehaviorCoward(this), m_BehaviorWanderer(this)
{
m_EMPersonality = PASSIVE;
}
cPassiveMonster::~cPassiveMonster()
{
}
bool cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
{
if (!super::DoTakeDamage(a_TDI))
{
return false;
}
m_BehaviorCoward.DoTakeDamage(a_TDI);
return true;
}
void cPassiveMonster::Destroyed()
{
m_BehaviorBreeder.Destroyed();
super::Destroyed();
}
cBehaviorBreeder * cPassiveMonster::GetBehaviorBreeder()
{
return &m_BehaviorBreeder;
}
const cBehaviorBreeder * cPassiveMonster::GetBehaviorBreeder() const
{
return static_cast<const cBehaviorBreeder *>(&m_BehaviorBreeder);
}
void cPassiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
for (;;)
{
if (m_BehaviorCoward.ActiveTick())
{
break;
}
if (m_BehaviorBreeder.Tick())
{
break;
}
if (m_BehaviorItemFollower.ActiveTick())
{
break;
}
if (m_BehaviorWanderer.ActiveTick(a_Dt, a_Chunk))
{
break;
}
ASSERT(!"Not a single Behavior took control, this is not normal. ");
break;
}
m_BehaviorBreeder.PostTick();
}
void cPassiveMonster::OnRightClicked(cPlayer & a_Player)
{
super::OnRightClicked(a_Player);
m_BehaviorBreeder.OnRightClicked(a_Player);
}
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