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diff --git a/middleware/node_modules/iconv-lite/encodings/utf7.js b/middleware/node_modules/iconv-lite/encodings/utf7.js
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+"use strict";
+var Buffer = require("safer-buffer").Buffer;
+
+// UTF-7 codec, according to https://tools.ietf.org/html/rfc2152
+// See also below a UTF-7-IMAP codec, according to http://tools.ietf.org/html/rfc3501#section-5.1.3
+
+exports.utf7 = Utf7Codec;
+exports.unicode11utf7 = 'utf7'; // Alias UNICODE-1-1-UTF-7
+function Utf7Codec(codecOptions, iconv) {
+ this.iconv = iconv;
+};
+
+Utf7Codec.prototype.encoder = Utf7Encoder;
+Utf7Codec.prototype.decoder = Utf7Decoder;
+Utf7Codec.prototype.bomAware = true;
+
+
+// -- Encoding
+
+var nonDirectChars = /[^A-Za-z0-9'\(\),-\.\/:\? \n\r\t]+/g;
+
+function Utf7Encoder(options, codec) {
+ this.iconv = codec.iconv;
+}
+
+Utf7Encoder.prototype.write = function(str) {
+ // Naive implementation.
+ // Non-direct chars are encoded as "+<base64>-"; single "+" char is encoded as "+-".
+ return Buffer.from(str.replace(nonDirectChars, function(chunk) {
+ return "+" + (chunk === '+' ? '' :
+ this.iconv.encode(chunk, 'utf16-be').toString('base64').replace(/=+$/, ''))
+ + "-";
+ }.bind(this)));
+}
+
+Utf7Encoder.prototype.end = function() {
+}
+
+
+// -- Decoding
+
+function Utf7Decoder(options, codec) {
+ this.iconv = codec.iconv;
+ this.inBase64 = false;
+ this.base64Accum = '';
+}
+
+var base64Regex = /[A-Za-z0-9\/+]/;
+var base64Chars = [];
+for (var i = 0; i < 256; i++)
+ base64Chars[i] = base64Regex.test(String.fromCharCode(i));
+
+var plusChar = '+'.charCodeAt(0),
+ minusChar = '-'.charCodeAt(0),
+ andChar = '&'.charCodeAt(0);
+
+Utf7Decoder.prototype.write = function(buf) {
+ var res = "", lastI = 0,
+ inBase64 = this.inBase64,
+ base64Accum = this.base64Accum;
+
+ // The decoder is more involved as we must handle chunks in stream.
+
+ for (var i = 0; i < buf.length; i++) {
+ if (!inBase64) { // We're in direct mode.
+ // Write direct chars until '+'
+ if (buf[i] == plusChar) {
+ res += this.iconv.decode(buf.slice(lastI, i), "ascii"); // Write direct chars.
+ lastI = i+1;
+ inBase64 = true;
+ }
+ } else { // We decode base64.
+ if (!base64Chars[buf[i]]) { // Base64 ended.
+ if (i == lastI && buf[i] == minusChar) {// "+-" -> "+"
+ res += "+";
+ } else {
+ var b64str = base64Accum + buf.slice(lastI, i).toString();
+ res += this.iconv.decode(Buffer.from(b64str, 'base64'), "utf16-be");
+ }
+
+ if (buf[i] != minusChar) // Minus is absorbed after base64.
+ i--;
+
+ lastI = i+1;
+ inBase64 = false;
+ base64Accum = '';
+ }
+ }
+ }
+
+ if (!inBase64) {
+ res += this.iconv.decode(buf.slice(lastI), "ascii"); // Write direct chars.
+ } else {
+ var b64str = base64Accum + buf.slice(lastI).toString();
+
+ var canBeDecoded = b64str.length - (b64str.length % 8); // Minimal chunk: 2 quads -> 2x3 bytes -> 3 chars.
+ base64Accum = b64str.slice(canBeDecoded); // The rest will be decoded in future.
+ b64str = b64str.slice(0, canBeDecoded);
+
+ res += this.iconv.decode(Buffer.from(b64str, 'base64'), "utf16-be");
+ }
+
+ this.inBase64 = inBase64;
+ this.base64Accum = base64Accum;
+
+ return res;
+}
+
+Utf7Decoder.prototype.end = function() {
+ var res = "";
+ if (this.inBase64 && this.base64Accum.length > 0)
+ res = this.iconv.decode(Buffer.from(this.base64Accum, 'base64'), "utf16-be");
+
+ this.inBase64 = false;
+ this.base64Accum = '';
+ return res;
+}
+
+
+// UTF-7-IMAP codec.
+// RFC3501 Sec. 5.1.3 Modified UTF-7 (http://tools.ietf.org/html/rfc3501#section-5.1.3)
+// Differences:
+// * Base64 part is started by "&" instead of "+"
+// * Direct characters are 0x20-0x7E, except "&" (0x26)
+// * In Base64, "," is used instead of "/"
+// * Base64 must not be used to represent direct characters.
+// * No implicit shift back from Base64 (should always end with '-')
+// * String must end in non-shifted position.
+// * "-&" while in base64 is not allowed.
+
+
+exports.utf7imap = Utf7IMAPCodec;
+function Utf7IMAPCodec(codecOptions, iconv) {
+ this.iconv = iconv;
+};
+
+Utf7IMAPCodec.prototype.encoder = Utf7IMAPEncoder;
+Utf7IMAPCodec.prototype.decoder = Utf7IMAPDecoder;
+Utf7IMAPCodec.prototype.bomAware = true;
+
+
+// -- Encoding
+
+function Utf7IMAPEncoder(options, codec) {
+ this.iconv = codec.iconv;
+ this.inBase64 = false;
+ this.base64Accum = Buffer.alloc(6);
+ this.base64AccumIdx = 0;
+}
+
+Utf7IMAPEncoder.prototype.write = function(str) {
+ var inBase64 = this.inBase64,
+ base64Accum = this.base64Accum,
+ base64AccumIdx = this.base64AccumIdx,
+ buf = Buffer.alloc(str.length*5 + 10), bufIdx = 0;
+
+ for (var i = 0; i < str.length; i++) {
+ var uChar = str.charCodeAt(i);
+ if (0x20 <= uChar && uChar <= 0x7E) { // Direct character or '&'.
+ if (inBase64) {
+ if (base64AccumIdx > 0) {
+ bufIdx += buf.write(base64Accum.slice(0, base64AccumIdx).toString('base64').replace(/\//g, ',').replace(/=+$/, ''), bufIdx);
+ base64AccumIdx = 0;
+ }
+
+ buf[bufIdx++] = minusChar; // Write '-', then go to direct mode.
+ inBase64 = false;
+ }
+
+ if (!inBase64) {
+ buf[bufIdx++] = uChar; // Write direct character
+
+ if (uChar === andChar) // Ampersand -> '&-'
+ buf[bufIdx++] = minusChar;
+ }
+
+ } else { // Non-direct character
+ if (!inBase64) {
+ buf[bufIdx++] = andChar; // Write '&', then go to base64 mode.
+ inBase64 = true;
+ }
+ if (inBase64) {
+ base64Accum[base64AccumIdx++] = uChar >> 8;
+ base64Accum[base64AccumIdx++] = uChar & 0xFF;
+
+ if (base64AccumIdx == base64Accum.length) {
+ bufIdx += buf.write(base64Accum.toString('base64').replace(/\//g, ','), bufIdx);
+ base64AccumIdx = 0;
+ }
+ }
+ }
+ }
+
+ this.inBase64 = inBase64;
+ this.base64AccumIdx = base64AccumIdx;
+
+ return buf.slice(0, bufIdx);
+}
+
+Utf7IMAPEncoder.prototype.end = function() {
+ var buf = Buffer.alloc(10), bufIdx = 0;
+ if (this.inBase64) {
+ if (this.base64AccumIdx > 0) {
+ bufIdx += buf.write(this.base64Accum.slice(0, this.base64AccumIdx).toString('base64').replace(/\//g, ',').replace(/=+$/, ''), bufIdx);
+ this.base64AccumIdx = 0;
+ }
+
+ buf[bufIdx++] = minusChar; // Write '-', then go to direct mode.
+ this.inBase64 = false;
+ }
+
+ return buf.slice(0, bufIdx);
+}
+
+
+// -- Decoding
+
+function Utf7IMAPDecoder(options, codec) {
+ this.iconv = codec.iconv;
+ this.inBase64 = false;
+ this.base64Accum = '';
+}
+
+var base64IMAPChars = base64Chars.slice();
+base64IMAPChars[','.charCodeAt(0)] = true;
+
+Utf7IMAPDecoder.prototype.write = function(buf) {
+ var res = "", lastI = 0,
+ inBase64 = this.inBase64,
+ base64Accum = this.base64Accum;
+
+ // The decoder is more involved as we must handle chunks in stream.
+ // It is forgiving, closer to standard UTF-7 (for example, '-' is optional at the end).
+
+ for (var i = 0; i < buf.length; i++) {
+ if (!inBase64) { // We're in direct mode.
+ // Write direct chars until '&'
+ if (buf[i] == andChar) {
+ res += this.iconv.decode(buf.slice(lastI, i), "ascii"); // Write direct chars.
+ lastI = i+1;
+ inBase64 = true;
+ }
+ } else { // We decode base64.
+ if (!base64IMAPChars[buf[i]]) { // Base64 ended.
+ if (i == lastI && buf[i] == minusChar) { // "&-" -> "&"
+ res += "&";
+ } else {
+ var b64str = base64Accum + buf.slice(lastI, i).toString().replace(/,/g, '/');
+ res += this.iconv.decode(Buffer.from(b64str, 'base64'), "utf16-be");
+ }
+
+ if (buf[i] != minusChar) // Minus may be absorbed after base64.
+ i--;
+
+ lastI = i+1;
+ inBase64 = false;
+ base64Accum = '';
+ }
+ }
+ }
+
+ if (!inBase64) {
+ res += this.iconv.decode(buf.slice(lastI), "ascii"); // Write direct chars.
+ } else {
+ var b64str = base64Accum + buf.slice(lastI).toString().replace(/,/g, '/');
+
+ var canBeDecoded = b64str.length - (b64str.length % 8); // Minimal chunk: 2 quads -> 2x3 bytes -> 3 chars.
+ base64Accum = b64str.slice(canBeDecoded); // The rest will be decoded in future.
+ b64str = b64str.slice(0, canBeDecoded);
+
+ res += this.iconv.decode(Buffer.from(b64str, 'base64'), "utf16-be");
+ }
+
+ this.inBase64 = inBase64;
+ this.base64Accum = base64Accum;
+
+ return res;
+}
+
+Utf7IMAPDecoder.prototype.end = function() {
+ var res = "";
+ if (this.inBase64 && this.base64Accum.length > 0)
+ res = this.iconv.decode(Buffer.from(this.base64Accum, 'base64'), "utf16-be");
+
+ this.inBase64 = false;
+ this.base64Accum = '';
+ return res;
+}
+
+