<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<?codewarrior exportversion="1.0.1" ideversion="4.2" ?>
<!DOCTYPE PROJECT [
<!ELEMENT PROJECT (TARGETLIST, TARGETORDER, GROUPLIST, DESIGNLIST?)>
<!ELEMENT TARGETLIST (TARGET+)>
<!ELEMENT TARGET (NAME, SETTINGLIST, FILELIST?, LINKORDER?, SEGMENTLIST?, OVERLAYGROUPLIST?, SUBTARGETLIST?, SUBPROJECTLIST?, FRAMEWORKLIST)>
<!ELEMENT NAME (#PCDATA)>
<!ELEMENT USERSOURCETREETYPE (#PCDATA)>
<!ELEMENT PATH (#PCDATA)>
<!ELEMENT FILELIST (FILE*)>
<!ELEMENT FILE (PATHTYPE, PATHROOT?, ACCESSPATH?, PATH, PATHFORMAT?, ROOTFILEREF?, FILEKIND?, FILEFLAGS?)>
<!ELEMENT PATHTYPE (#PCDATA)>
<!ELEMENT PATHROOT (#PCDATA)>
<!ELEMENT ACCESSPATH (#PCDATA)>
<!ELEMENT PATHFORMAT (#PCDATA)>
<!ELEMENT ROOTFILEREF (PATHTYPE, PATHROOT?, ACCESSPATH?, PATH, PATHFORMAT?)>
<!ELEMENT FILEKIND (#PCDATA)>
<!ELEMENT FILEFLAGS (#PCDATA)>
<!ELEMENT FILEREF (TARGETNAME?, PATHTYPE, PATHROOT?, ACCESSPATH?, PATH, PATHFORMAT?)>
<!ELEMENT TARGETNAME (#PCDATA)>
<!ELEMENT SETTINGLIST ((SETTING|PANELDATA)+)>
<!ELEMENT SETTING (NAME?, (VALUE|(SETTING+)))>
<!ELEMENT PANELDATA (NAME, VALUE)>
<!ELEMENT VALUE (#PCDATA)>
<!ELEMENT LINKORDER (FILEREF*)>
<!ELEMENT SEGMENTLIST (SEGMENT+)>
<!ELEMENT SEGMENT (NAME, ATTRIBUTES?, FILEREF*)>
<!ELEMENT ATTRIBUTES (#PCDATA)>
<!ELEMENT OVERLAYGROUPLIST (OVERLAYGROUP+)>
<!ELEMENT OVERLAYGROUP (NAME, BASEADDRESS, OVERLAY*)>
<!ELEMENT BASEADDRESS (#PCDATA)>
<!ELEMENT OVERLAY (NAME, FILEREF*)>
<!ELEMENT SUBTARGETLIST (SUBTARGET+)>
<!ELEMENT SUBTARGET (TARGETNAME, ATTRIBUTES?, FILEREF?)>
<!ELEMENT SUBPROJECTLIST (SUBPROJECT+)>
<!ELEMENT SUBPROJECT (FILEREF, SUBPROJECTTARGETLIST)>
<!ELEMENT SUBPROJECTTARGETLIST (SUBPROJECTTARGET*)>
<!ELEMENT SUBPROJECTTARGET (TARGETNAME, ATTRIBUTES?, FILEREF?)>
<!ELEMENT FRAMEWORKLIST (FRAMEWORK+)>
<!ELEMENT FRAMEWORK (FILEREF, LIBRARYFILE?, VERSION?)>
<!ELEMENT LIBRARYFILE (FILEREF)>
<!ELEMENT VERSION (#PCDATA)>
<!ELEMENT TARGETORDER (ORDEREDTARGET|ORDEREDDESIGN)*>
<!ELEMENT ORDEREDTARGET (NAME)>
<!ELEMENT ORDEREDDESIGN (NAME, ORDEREDTARGET+)>
<!ELEMENT GROUPLIST (GROUP|FILEREF)*>
<!ELEMENT GROUP (NAME, (GROUP|FILEREF)*)>
<!ELEMENT DESIGNLIST (DESIGN+)>
<!ELEMENT DESIGN (NAME, DESIGNDATA)>
<!ELEMENT DESIGNDATA (#PCDATA)>
]>
<PROJECT>
<TARGETLIST>
<TARGET>
<NAME>Debug</NAME>
<SETTINGLIST>
<!-- Settings for "Source Trees" panel -->
<SETTING><NAME>UserSourceTrees</NAME><VALUE></VALUE></SETTING>
<!-- Settings for "Access Paths" panel -->
<SETTING><NAME>AlwaysSearchUserPaths</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>InterpretDOSAndUnixPaths</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>RequireFrameworkStyleIncludes</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>UserSearchPaths</NAME>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\src\animation</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\src\audio</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\src\buildings</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\src\collision</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\src\control</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\src\core</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\src\entities</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\src\math</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\src\modelinfo</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\src\objects</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\src\peds</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\src\renderer</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\src\rw</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\src\save</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\src\skel</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\src\text</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\src\vehicles</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\src\weapons</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\vendor\milessdk\lib</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\vendor\milessdk\include</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\sdk\dx8sdk\Lib</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\sdk\rwsdk\lib\d3d8\release</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\sdk\rwsdk\include\d3d8</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\src\extras</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
</SETTING>
<SETTING><NAME>SystemSearchPaths</NAME>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\sdk\rwsdk\include\d3d8</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\sdk\dx8sdk\Include</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>Win32-x86 Support\Headers\</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>CodeWarrior</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>Win32-x86 Support\Libraries\</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>CodeWarrior</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>MSL</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>CodeWarrior</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\src\audio\eax</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
</SETTING>
<!-- Settings for "Debugger Runtime" panel -->
<SETTING><NAME>MWRuntimeSettings_WorkingDirectory</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>MWRuntimeSettings_CommandLine</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>MWRuntimeSettings_HostApplication</NAME>
<SETTING><NAME>Path</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Generic</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Absolute</VALUE></SETTING>
</SETTING>
<SETTING><NAME>MWRuntimeSettings_EnvVars</NAME><VALUE></VALUE></SETTING>
<!-- Settings for "Target Settings" panel -->
<SETTING><NAME>Linker</NAME><VALUE>Win32 x86 Linker</VALUE></SETTING>
<SETTING><NAME>PreLinker</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>PostLinker</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>Targetname</NAME><VALUE>Debug</VALUE></SETTING>
<SETTING><NAME>OutputDirectory</NAME>
<SETTING><NAME>Path</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>SaveEntriesUsingRelativePaths</NAME><VALUE>false</VALUE></SETTING>
<!-- Settings for "File Mappings" panel -->
<SETTING><NAME>FileMappings</NAME>
<SETTING>
<SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
<SETTING><NAME>FileExtension</NAME><VALUE>.c</VALUE></SETTING>
<SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
<SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
<SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
<SETTING><NAME>FileExtension</NAME><VALUE>.c++</VALUE></SETTING>
<SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
<SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
<SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
<SETTING><NAME>FileExtension</NAME><VALUE>.cc</VALUE></SETTING>
<SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
<SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
<SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
<SETTING><NAME>FileExtension</NAME><VALUE>.cp</VALUE></SETTING>
<SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
<SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
<SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
<SETTING><NAME>FileExtension</NAME><VALUE>.cpp</VALUE></SETTING>
<SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
<SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
<SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
<SETTING><NAME>FileExtension</NAME><VALUE>.def</VALUE></SETTING>
<SETTING><NAME>Compiler</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
<SETTING><NAME>FileExtension</NAME><VALUE>.h</VALUE></SETTING>
<SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
<SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
<SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>IgnoredByMake</NAME><VALUE>true</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
<SETTING><NAME>FileExtension</NAME><VALUE>.p</VALUE></SETTING>
<SETTING><NAME>Compiler</NAME><VALUE>MW Pascal x86</VALUE></SETTING>
<SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
<SETTING><NAME>FileExtension</NAME><VALUE>.pas</VALUE></SETTING>
<SETTING><NAME>Compiler</NAME><VALUE>MW Pascal x86</VALUE></SETTING>
<SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
<SETTING><NAME>FileExtension</NAME><VALUE>.pch</VALUE></SETTING>
<SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
<SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
<SETTING><NAME>Precompile</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
<SETTING><NAME>FileExtension</NAME><VALUE>.pch++</VALUE></SETTING>
<SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
<SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
<SETTING><NAME>Precompile</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
<SETTING><NAME>FileExtension</NAME><VALUE>.ppu</VALUE></SETTING>
<SETTING><NAME>Compiler</NAME><VALUE>MW Pascal x86</VALUE></SETTING>
<SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>Precompile</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
<SETTING><NAME>FileExtension</NAME><VALUE>.rc</VALUE></SETTING>
<SETTING><NAME>Compiler</NAME><VALUE>MW WinRC</VALUE></SETTING>
<SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
<SETTING><NAME>FileExtension</NAME><VALUE>.res</VALUE></SETTING>
<SETTING><NAME>Compiler</NAME><VALUE>WinRes Import</VALUE></SETTING>
<SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>FileExtension</NAME><VALUE>.doc</VALUE></SETTING>
<SETTING><NAME>Compiler</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>Launchable</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>IgnoredByMake</NAME><VALUE>true</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>FileExtension</NAME><VALUE>.lib</VALUE></SETTING>
<SETTING><NAME>Compiler</NAME><VALUE>Lib Import x86</VALUE></SETTING>
<SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>FileExtension</NAME><VALUE>.obj</VALUE></SETTING>
<SETTING><NAME>Compiler</NAME><VALUE>Obj Import x86</VALUE></SETTING>
<SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>FileExtension</NAME><VALUE>.res</VALUE></SETTING>
<SETTING><NAME>Compiler</NAME><VALUE>WinRes Import</VALUE></SETTING>
<SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
</SETTING>
</SETTING>
<!-- Settings for "Build Extras" panel -->
<SETTING><NAME>CacheModDates</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>ActivateBrowser</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>DumpBrowserInfo</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>CacheSubprojects</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>UseThirdPartyDebugger</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>DebuggerAppPath</NAME>
<SETTING><NAME>Path</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Generic</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Absolute</VALUE></SETTING>
</SETTING>
<SETTING><NAME>DebuggerCmdLineArgs</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>DebuggerWorkingDir</NAME>
<SETTING><NAME>Path</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Generic</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Absolute</VALUE></SETTING>
</SETTING>
<!-- Settings for "Debugger Target" panel -->
<SETTING><NAME>LogSystemMessages</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>AutoTargetDLLs</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>StopAtWatchpoints</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>PauseWhileRunning</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>PauseInterval</NAME><VALUE>5</VALUE></SETTING>
<SETTING><NAME>PauseUIFlags</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>AltExePath</NAME>
<SETTING><NAME>Path</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Generic</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Absolute</VALUE></SETTING>
</SETTING>
<SETTING><NAME>StopAtTempBPOnLaunch</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>CacheSymbolics</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>TempBPFunctionName</NAME><VALUE>main</VALUE></SETTING>
<SETTING><NAME>TempBPType</NAME><VALUE>0</VALUE></SETTING>
<!-- Settings for "Remote Debug" panel -->
<SETTING><NAME>Enabled</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>ConnectionName</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>DownloadPath</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>LaunchRemoteApp</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>RemoteAppPath</NAME><VALUE></VALUE></SETTING>
<!-- Settings for "Auto-target" panel -->
<SETTING><NAME>OtherExecutables</NAME><VALUE></VALUE></SETTING>
<!-- Settings for "Custom Keywords" panel -->
<SETTING><NAME>CustomColor1</NAME>
<SETTING><NAME>Red</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>Green</NAME><VALUE>32767</VALUE></SETTING>
<SETTING><NAME>Blue</NAME><VALUE>0</VALUE></SETTING>
</SETTING>
<SETTING><NAME>CustomColor2</NAME>
<SETTING><NAME>Red</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>Green</NAME><VALUE>32767</VALUE></SETTING>
<SETTING><NAME>Blue</NAME><VALUE>0</VALUE></SETTING>
</SETTING>
<SETTING><NAME>CustomColor3</NAME>
<SETTING><NAME>Red</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>Green</NAME><VALUE>32767</VALUE></SETTING>
<SETTING><NAME>Blue</NAME><VALUE>0</VALUE></SETTING>
</SETTING>
<SETTING><NAME>CustomColor4</NAME>
<SETTING><NAME>Red</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>Green</NAME><VALUE>32767</VALUE></SETTING>
<SETTING><NAME>Blue</NAME><VALUE>0</VALUE></SETTING>
</SETTING>
<!-- Settings for "x86 CodeGen" panel -->
<SETTING><NAME>MWCodeGen_X86_processor</NAME><VALUE>PentiumII</VALUE></SETTING>
<SETTING><NAME>MWCodeGen_X86_alignment</NAME><VALUE>bytes8</VALUE></SETTING>
<SETTING><NAME>MWCodeGen_X86_exceptions</NAME><VALUE>ZeroOverhead</VALUE></SETTING>
<SETTING><NAME>MWCodeGen_X86_extinst_mmx</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWCodeGen_X86_extinst_3dnow</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWCodeGen_X86_use_mmx_3dnow_convention</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWCodeGen_X86_machinecodelisting</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWCodeGen_X86_intrinsics</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWCodeGen_X86_syminfo</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWCodeGen_X86_codeviewinfo</NAME><VALUE>1</VALUE></SETTING>
<SETTING><NAME>MWCodeGen_X86_extinst_cmov_fcomi</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWCodeGen_X86_extinst_sse</NAME><VALUE>0</VALUE></SETTING>
<!-- Settings for "x86 Exceptions Panel" panel -->
<SETTING><NAME>MWDebugger_X86_Exceptions</NAME>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
</SETTING>
<!-- Settings for "x86 Disassembler" panel -->
<SETTING><NAME>PDisasmX86_showHeaders</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>PDisasmX86_showSymTab</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>PDisasmX86_showCode</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>PDisasmX86_showSource</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>PDisasmX86_showHex</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>PDisasmX86_showRelocation</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>PDisasmX86_showComments</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>PDisasmX86_showDebug</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>PDisasmX86_showExceptions</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>PDisasmX86_showData</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>PDisasmX86_showRaw</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>PDisasmX86_verbose</NAME><VALUE>false</VALUE></SETTING>
<!-- Settings for "C/C++ Compiler" panel -->
<SETTING><NAME>MWFrontEnd_C_cplusplus</NAME><VALUE>1</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_checkprotos</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_arm</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_trigraphs</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_onlystdkeywords</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_enumsalwaysint</NAME><VALUE>1</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_mpwpointerstyle</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_prefixname</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_ansistrict</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_mpwcnewline</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_wchar_type</NAME><VALUE>1</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_enableexceptions</NAME><VALUE>1</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_dontreusestrings</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_poolstrings</NAME><VALUE>1</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_dontinline</NAME><VALUE>1</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_useRTTI</NAME><VALUE>1</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_multibyteaware</NAME><VALUE>1</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_unsignedchars</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_autoinline</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_booltruefalse</NAME><VALUE>1</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_direct_to_som</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_som_env_check</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_alwaysinline</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_inlinelevel</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_ecplusplus</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_objective_c</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_defer_codegen</NAME><VALUE>0</VALUE></SETTING>
<!-- Settings for "x86 Linker" panel -->
<SETTING><NAME>MWLinker_X86_entrypointusage</NAME><VALUE>Default</VALUE></SETTING>
<SETTING><NAME>MWLinker_X86_entrypoint</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>MWLinker_X86_subsystem</NAME><VALUE>WinGUI</VALUE></SETTING>
<SETTING><NAME>MWLinker_X86_subsysmajorid</NAME><VALUE>4</VALUE></SETTING>
<SETTING><NAME>MWLinker_X86_subsysminorid</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWLinker_X86_usrmajorid</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWLinker_X86_usrminorid</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWLinker_X86_commandfile</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>MWLinker_X86_generatemap</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWLinker_X86_linksym</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWLinker_X86_linkCV</NAME><VALUE>1</VALUE></SETTING>
<!-- Settings for "x86 Project" panel -->
<SETTING><NAME>MWProject_X86_type</NAME><VALUE>Application</VALUE></SETTING>
<SETTING><NAME>MWProject_X86_outfile</NAME><VALUE>Debug\gta-vc.exe</VALUE></SETTING>
<SETTING><NAME>MWProject_X86_baseaddress</NAME><VALUE>4194304</VALUE></SETTING>
<SETTING><NAME>MWProject_X86_maxstacksize</NAME><VALUE>1024</VALUE></SETTING>
<SETTING><NAME>MWProject_X86_minstacksize</NAME><VALUE>4</VALUE></SETTING>
<SETTING><NAME>MWProject_X86_size</NAME><VALUE>1024</VALUE></SETTING>
<SETTING><NAME>MWProject_X86_minsize</NAME><VALUE>4</VALUE></SETTING>
<SETTING><NAME>MWProject_X86_importlib</NAME><VALUE></VALUE></SETTING>
<!-- Settings for "C/C++ Warnings" panel -->
<SETTING><NAME>MWWarning_C_warn_illpragma</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWWarning_C_warn_emptydecl</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWWarning_C_warn_possunwant</NAME><VALUE>1</VALUE></SETTING>
<SETTING><NAME>MWWarning_C_warn_unusedvar</NAME><VALUE>1</VALUE></SETTING>
<SETTING><NAME>MWWarning_C_warn_unusedarg</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWWarning_C_warn_extracomma</NAME><VALUE>1</VALUE></SETTING>
<SETTING><NAME>MWWarning_C_pedantic</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWWarning_C_warningerrors</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWWarning_C_warn_hidevirtual</NAME><VALUE>1</VALUE></SETTING>
<SETTING><NAME>MWWarning_C_warn_implicitconv</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWWarning_C_warn_notinlined</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWWarning_C_warn_structclass</NAME><VALUE>0</VALUE></SETTING>
<!-- Settings for "WinRC Compiler" panel -->
<SETTING><NAME>MWWinRC_prefixname</NAME><VALUE>ResourcePrefix.h</VALUE></SETTING>
<!-- Settings for "x86 Global Optimizer" panel -->
<SETTING><NAME>GlobalOptimizer_X86__optimizationlevel</NAME><VALUE>Level0</VALUE></SETTING>
<SETTING><NAME>GlobalOptimizer_X86__optfor</NAME><VALUE>Size</VALUE></SETTING>
</SETTINGLIST>
<FILELIST>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Comdlg32.lib</PATH>
<PATHFORMAT>MacOS</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Gdi32.lib</PATH>
<PATHFORMAT>MacOS</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Kernel32.lib</PATH>
<PATHFORMAT>MacOS</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>User32.lib</PATH>
<PATHFORMAT>MacOS</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>MSL_All_x86_D.lib</PATH>
<PATHFORMAT>MacOS</PATHFORMAT>
<FILEKIND>Unknown</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>mss32.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>d3d8.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ddraw.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>dxguid.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>strmiids.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>dinput8.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>winmm.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>rwcore.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>rpworld.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>rpmatfx.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>rpskin.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>rphanim.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>rtbmp.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>rtquat.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>rtcharse.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ole32.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>shell32.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>uuid.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>rtanim.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>rpanisot.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimationId.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendAssocGroup.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendAssocGroup.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendAssociation.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendAssociation.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendClumpData.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendClumpData.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendHierarchy.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendHierarchy.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendList.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendNode.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendNode.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendSequence.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendSequence.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimManager.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimManager.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Bones.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Bones.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>CutsceneMgr.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>CutsceneMgr.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>FrameUpdate.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>RpAnimBlend.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>RpAnimBlend.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>audio_enums.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AudioCollision.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AudioCollision.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AudioLogic.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AudioManager.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AudioManager.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AudioSamples.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AudioScriptObject.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AudioScriptObject.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>DMAudio.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>DMAudio.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>MusicManager.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>MusicManager.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PolRadio.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PolRadio.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>sampman.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>sampman_miles.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>soundlist.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>eax.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>eax-util.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>eax-util.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Building.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Building.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Solid.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Treadable.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Treadable.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColBox.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColBox.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColLine.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColLine.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Collision.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Collision.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColModel.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColModel.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColPoint.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColPoint.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColSphere.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColSphere.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColStore.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColStore.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColTriangle.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColTriangle.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>CompressedVector.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>TempColModels.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>TempColModels.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>VuCollision.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>VuCollision.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AutoPilot.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AutoPilot.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Bridge.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Bridge.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>CarAI.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>CarAI.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>CarCtrl.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>CarCtrl.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Curves.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Curves.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Darkel.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Darkel.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>GameLogic.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>GameLogic.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Garages.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Garages.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>NameGrid.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>NameGrid.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>OnscreenTimer.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>OnscreenTimer.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PathFind.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PathFind.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Phones.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Phones.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Pickups.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Pickups.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PowerPoints.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PowerPoints.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Record.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Record.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Remote.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Remote.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Replay.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Replay.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Restart.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Restart.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>RoadBlocks.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>RoadBlocks.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>SceneEdit.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>SceneEdit.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ScriptDebug.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script2.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script3.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script4.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script5.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script6.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script7.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script8.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ScriptCommands.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>SetPieces.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>SetPieces.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>TrafficLights.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>TrafficLights.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Accident.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Accident.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimViewer.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimViewer.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Cam.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Camera.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Camera.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>CdStream.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>CdStream.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>CdStreamPosix.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Clock.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Clock.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>common.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>config.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ControllerConfig.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ControllerConfig.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Crime.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Debug.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Debug.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Directory.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Directory.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>EventList.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>EventList.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>FileLoader.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>FileLoader.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>FileMgr.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>FileMgr.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Fire.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Fire.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Frontend.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Frontend.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Frontend_PS2.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Frontend_PS2.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>FrontEndControls.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>FrontEndControls.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>FrontendTriggers.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Game.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Game.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>General.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>IniFile.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>IniFile.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Lists.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Lists.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>main.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>main.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>MenuScreens.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>MenuScreensCustom.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>obrstr.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>obrstr.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Pad.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Pad.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Placeable.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Placeable.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PlayerInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PlayerInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Pools.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Pools.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Profile.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Profile.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Radar.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Radar.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Range2D.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Range2D.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Range3D.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Range3D.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>re3.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>References.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>References.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Ropes.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Ropes.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Stats.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Stats.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Streaming.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Streaming.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>SurfaceTable.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>SurfaceTable.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>templates.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>timebars.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>timebars.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Timer.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Timer.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>TimeStep.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>TimeStep.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>User.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>User.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Wanted.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Wanted.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>World.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>World.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ZoneCull.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ZoneCull.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Zones.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Zones.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Dummy.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Dummy.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Entity.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Entity.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Physical.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Physical.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>math.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>maths.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Matrix.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Matrix.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Quaternion.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Quaternion.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Rect.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Rect.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Vector.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Vector.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Vector2D.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>VuVector.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>BaseModelInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>BaseModelInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ClumpModelInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ClumpModelInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ModelIndices.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ModelIndices.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ModelInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ModelInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedModelInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedModelInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>SimpleModelInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>SimpleModelInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>TimeModelInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>TimeModelInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>VehicleModelInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>VehicleModelInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>WeaponModelInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>WeaponModelInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>CutsceneObject.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>CutsceneObject.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>DummyObject.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>DummyObject.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Object.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Object.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ObjectData.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ObjectData.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ParticleObject.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ParticleObject.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Projectile.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Projectile.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Stinger.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Stinger.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>CivilianPed.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>CivilianPed.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>CopPed.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>CopPed.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>DummyPed.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>EmergencyPed.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>EmergencyPed.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Gangs.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Gangs.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Ped.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Ped.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedAI.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedAttractor.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedAttractor.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedChat.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedDebug.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedFight.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedIK.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedIK.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedPlacement.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedPlacement.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedRoutes.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedRoutes.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedType.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedType.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PlayerPed.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PlayerPed.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Population.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Population.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>2dEffect.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Antennas.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Antennas.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Clouds.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Clouds.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Console.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Console.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Coronas.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Coronas.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Credits.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Credits.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>CutsceneShadow.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>CutsceneShadow.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Draw.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Draw.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Fluff.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Fluff.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Font.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Font.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Glass.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Glass.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Hud.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Hud.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Instance.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Instance.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Lines.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Lines.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>MBlur.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>MBlur.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Occlusion.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Occlusion.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Particle.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Particle.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ParticleMgr.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ParticleMgr.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ParticleType.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PlayerSkin.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PlayerSkin.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PointLights.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PointLights.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>RenderBuffer.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>RenderBuffer.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Renderer.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Renderer.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Rubbish.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Rubbish.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ShadowCamera.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ShadowCamera.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Shadows.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Shadows.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Skidmarks.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Skidmarks.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>SpecialFX.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>SpecialFX.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Sprite.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Sprite.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Sprite2d.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Sprite2d.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>TexList.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>TexList.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Timecycle.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Timecycle.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>VarConsole.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>VarConsole.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>WaterCannon.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>WaterCannon.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>WaterCreatures.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>WaterCreatures.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>WaterLevel.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>WaterLevel.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Weather.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Weather.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>WindModifiers.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>WindModifiers.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ClumpRead.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Lights.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Lights.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>MemoryHeap.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>MemoryHeap.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>MemoryMgr.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>MemoryMgr.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>NodeName.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>NodeName.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>RwHelper.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>RwHelper.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>RwMatFX.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>RwPS2AlphaTest.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>TexRead.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>TexturePools.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>TexturePools.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>TxdStore.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>TxdStore.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>VisibilityPlugins.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>VisibilityPlugins.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Date.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Date.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>GenericGameStorage.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>GenericGameStorage.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>MemoryCard.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>MemoryCard.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PCSave.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PCSave.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>crossplatform.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>crossplatform.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>events.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>events.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>platform.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>skeleton.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>skeleton.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>resource.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>win.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>win.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>win.rc</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Messages.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Messages.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Pager.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Pager.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Text.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Text.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Automobile.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Automobile.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Bike.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Bike.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Boat.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Boat.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>CarGen.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>CarGen.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Cranes.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Cranes.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>DamageManager.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>DamageManager.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Door.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Door.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Floater.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Floater.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>HandlingMgr.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>HandlingMgr.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Heli.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Heli.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Plane.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Plane.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Train.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Train.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Transmission.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Transmission.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Vehicle.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Vehicle.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>BulletInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>BulletInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Explosion.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Explosion.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ProjectileInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ProjectileInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ShotInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ShotInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Weapon.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Weapon.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>WeaponEffects.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>WeaponEffects.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>WeaponInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>WeaponInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>WeaponType.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
</FILELIST>
<LINKORDER>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimationId.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendAssocGroup.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendAssocGroup.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendAssociation.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendAssociation.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendClumpData.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendClumpData.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendHierarchy.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendHierarchy.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendList.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendNode.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendNode.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendSequence.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendSequence.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimManager.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimManager.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Bones.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Bones.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>CutsceneMgr.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>CutsceneMgr.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>FrameUpdate.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>RpAnimBlend.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>RpAnimBlend.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>audio_enums.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AudioCollision.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AudioCollision.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AudioLogic.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AudioManager.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AudioManager.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AudioSamples.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AudioScriptObject.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AudioScriptObject.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>DMAudio.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>DMAudio.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>MusicManager.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>MusicManager.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PolRadio.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PolRadio.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>sampman.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>sampman_miles.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>soundlist.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>eax.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>eax-util.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>eax-util.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Building.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Building.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Solid.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Treadable.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Treadable.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColBox.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColBox.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColLine.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColLine.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Collision.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Collision.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColModel.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColModel.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColPoint.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColPoint.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColSphere.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColSphere.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColStore.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColStore.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColTriangle.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColTriangle.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>CompressedVector.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>TempColModels.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>TempColModels.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>VuCollision.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>VuCollision.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AutoPilot.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AutoPilot.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Bridge.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Bridge.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>CarAI.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>CarAI.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>CarCtrl.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>CarCtrl.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Curves.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Curves.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Darkel.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Darkel.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>GameLogic.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>GameLogic.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Garages.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Garages.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>NameGrid.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>NameGrid.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>OnscreenTimer.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>OnscreenTimer.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PathFind.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PathFind.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Phones.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Phones.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Pickups.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Pickups.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PowerPoints.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PowerPoints.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Record.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Record.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Remote.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Remote.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Replay.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Replay.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Restart.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Restart.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>RoadBlocks.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>RoadBlocks.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>SceneEdit.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>SceneEdit.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ScriptDebug.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script2.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script3.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script4.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script5.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script6.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script7.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script8.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ScriptCommands.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>SetPieces.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>SetPieces.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>TrafficLights.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>TrafficLights.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Accident.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Accident.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimViewer.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimViewer.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Cam.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Camera.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Camera.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>CdStream.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>CdStream.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>CdStreamPosix.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Clock.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Clock.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>common.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>config.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ControllerConfig.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ControllerConfig.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Crime.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Debug.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Debug.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Directory.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Directory.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>EventList.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>EventList.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>FileLoader.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>FileLoader.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>FileMgr.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>FileMgr.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Fire.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Fire.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Frontend.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Frontend.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Frontend_PS2.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Frontend_PS2.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>FrontEndControls.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>FrontEndControls.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>FrontendTriggers.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Game.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Game.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>General.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>IniFile.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>IniFile.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Lists.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Lists.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>main.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>main.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>MenuScreens.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>MenuScreensCustom.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>obrstr.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>obrstr.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Pad.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Pad.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Placeable.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Placeable.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PlayerInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PlayerInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Pools.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Pools.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Profile.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Profile.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Radar.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Radar.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Range2D.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Range2D.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Range3D.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Range3D.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>re3.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>References.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>References.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Ropes.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Ropes.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Stats.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Stats.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Streaming.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Streaming.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>SurfaceTable.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>SurfaceTable.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>templates.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>timebars.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>timebars.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Timer.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Timer.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>TimeStep.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>TimeStep.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>User.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>User.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Wanted.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Wanted.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>World.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>World.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ZoneCull.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ZoneCull.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Zones.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Zones.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Dummy.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Dummy.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Entity.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Entity.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Physical.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Physical.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>math.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>maths.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Matrix.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Matrix.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Quaternion.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Quaternion.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Rect.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Rect.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Vector.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Vector.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Vector2D.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>VuVector.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>BaseModelInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>BaseModelInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ClumpModelInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ClumpModelInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ModelIndices.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ModelIndices.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ModelInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ModelInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedModelInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedModelInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>SimpleModelInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>SimpleModelInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>TimeModelInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>TimeModelInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>VehicleModelInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>VehicleModelInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>WeaponModelInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>WeaponModelInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>CutsceneObject.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>CutsceneObject.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>DummyObject.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>DummyObject.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Object.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Object.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ObjectData.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ObjectData.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ParticleObject.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ParticleObject.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Projectile.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Projectile.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Stinger.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Stinger.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>CivilianPed.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>CivilianPed.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>CopPed.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>CopPed.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>DummyPed.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>EmergencyPed.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>EmergencyPed.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Gangs.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Gangs.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Ped.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Ped.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedAI.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedAttractor.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedAttractor.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedChat.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedDebug.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedFight.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedIK.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedIK.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedPlacement.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedPlacement.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedRoutes.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedRoutes.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedType.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedType.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PlayerPed.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PlayerPed.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Population.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Population.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>2dEffect.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Antennas.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Antennas.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Clouds.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Clouds.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Console.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Console.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Coronas.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Coronas.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Credits.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Credits.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>CutsceneShadow.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>CutsceneShadow.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Draw.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Draw.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Fluff.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Fluff.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Font.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Font.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Glass.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Glass.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Hud.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Hud.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Instance.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Instance.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Lines.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Lines.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>MBlur.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>MBlur.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Occlusion.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Occlusion.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Particle.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Particle.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ParticleMgr.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ParticleMgr.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ParticleType.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PlayerSkin.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PlayerSkin.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PointLights.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PointLights.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>RenderBuffer.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>RenderBuffer.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Renderer.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Renderer.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Rubbish.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Rubbish.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ShadowCamera.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ShadowCamera.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Shadows.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Shadows.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Skidmarks.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Skidmarks.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>SpecialFX.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>SpecialFX.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Sprite.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Sprite.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Sprite2d.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Sprite2d.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>TexList.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>TexList.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Timecycle.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Timecycle.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>VarConsole.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>VarConsole.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>WaterCannon.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>WaterCannon.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>WaterCreatures.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>WaterCreatures.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>WaterLevel.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>WaterLevel.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Weather.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Weather.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>WindModifiers.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>WindModifiers.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ClumpRead.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Lights.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Lights.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>MemoryHeap.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>MemoryHeap.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>MemoryMgr.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>MemoryMgr.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>NodeName.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>NodeName.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>RwHelper.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>RwHelper.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>RwMatFX.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>RwPS2AlphaTest.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>TexRead.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>TexturePools.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>TexturePools.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>TxdStore.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>TxdStore.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>VisibilityPlugins.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>VisibilityPlugins.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Date.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Date.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>GenericGameStorage.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>GenericGameStorage.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>MemoryCard.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>MemoryCard.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PCSave.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PCSave.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>crossplatform.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>crossplatform.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>events.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>events.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>platform.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>skeleton.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>skeleton.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>resource.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>win.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>win.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>win.rc</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Messages.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Messages.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Pager.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Pager.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Text.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Text.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Automobile.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Automobile.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Bike.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Bike.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Boat.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Boat.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>CarGen.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>CarGen.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Cranes.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Cranes.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>DamageManager.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>DamageManager.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Door.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Door.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Floater.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Floater.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>HandlingMgr.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>HandlingMgr.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Heli.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Heli.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Plane.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Plane.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Train.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Train.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Transmission.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Transmission.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Vehicle.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Vehicle.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>BulletInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>BulletInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Explosion.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Explosion.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ProjectileInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ProjectileInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ShotInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ShotInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Weapon.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Weapon.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>WeaponEffects.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>WeaponEffects.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>WeaponInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>WeaponInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>WeaponType.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>mss32.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>d3d8.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ddraw.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>dxguid.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>strmiids.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>dinput8.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>winmm.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>rwcore.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>rpworld.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>rpmatfx.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>rpskin.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>rphanim.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>rtbmp.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>rtquat.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>rtcharse.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>rtanim.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>rpanisot.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>MSL_All_x86_D.lib</PATH>
<PATHFORMAT>MacOS</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Comdlg32.lib</PATH>
<PATHFORMAT>MacOS</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Gdi32.lib</PATH>
<PATHFORMAT>MacOS</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Kernel32.lib</PATH>
<PATHFORMAT>MacOS</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>User32.lib</PATH>
<PATHFORMAT>MacOS</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ole32.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>shell32.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>uuid.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
</LINKORDER>
</TARGET>
<TARGET>
<NAME>Release</NAME>
<SETTINGLIST>
<!-- Settings for "Source Trees" panel -->
<SETTING><NAME>UserSourceTrees</NAME><VALUE></VALUE></SETTING>
<!-- Settings for "Access Paths" panel -->
<SETTING><NAME>AlwaysSearchUserPaths</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>InterpretDOSAndUnixPaths</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>RequireFrameworkStyleIncludes</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>UserSearchPaths</NAME>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\src\animation</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\src\audio</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\src\buildings</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\src\collision</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\src\control</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\src\core</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\src\entities</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\src\math</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\src\modelinfo</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\src\objects</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\src\peds</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\src\renderer</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\src\rw</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\src\save</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\src\skel</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\src\text</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\src\vehicles</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\src\weapons</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\vendor\milessdk\lib</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\vendor\milessdk\include</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\sdk\dx8sdk\Lib</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\sdk\rwsdk\lib\d3d8\release</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\sdk\rwsdk\include\d3d8</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\src\extras</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
</SETTING>
<SETTING><NAME>SystemSearchPaths</NAME>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\sdk\rwsdk\include\d3d8</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\sdk\dx8sdk\Include</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>Win32-x86 Support\Headers\</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>CodeWarrior</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>Win32-x86 Support\Libraries\</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>CodeWarrior</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>MSL</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>CodeWarrior</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>SearchPath</NAME>
<SETTING><NAME>Path</NAME><VALUE>..\src\audio\eax</VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>Recursive</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>FrameworkPath</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>HostFlags</NAME><VALUE>All</VALUE></SETTING>
</SETTING>
</SETTING>
<!-- Settings for "Debugger Runtime" panel -->
<SETTING><NAME>MWRuntimeSettings_WorkingDirectory</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>MWRuntimeSettings_CommandLine</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>MWRuntimeSettings_HostApplication</NAME>
<SETTING><NAME>Path</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Generic</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Absolute</VALUE></SETTING>
</SETTING>
<SETTING><NAME>MWRuntimeSettings_EnvVars</NAME><VALUE></VALUE></SETTING>
<!-- Settings for "Target Settings" panel -->
<SETTING><NAME>Linker</NAME><VALUE>Win32 x86 Linker</VALUE></SETTING>
<SETTING><NAME>PreLinker</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>PostLinker</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>Targetname</NAME><VALUE>Release</VALUE></SETTING>
<SETTING><NAME>OutputDirectory</NAME>
<SETTING><NAME>Path</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Windows</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Project</VALUE></SETTING>
</SETTING>
<SETTING><NAME>SaveEntriesUsingRelativePaths</NAME><VALUE>false</VALUE></SETTING>
<!-- Settings for "File Mappings" panel -->
<SETTING><NAME>FileMappings</NAME>
<SETTING>
<SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
<SETTING><NAME>FileExtension</NAME><VALUE>.c</VALUE></SETTING>
<SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
<SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
<SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
<SETTING><NAME>FileExtension</NAME><VALUE>.c++</VALUE></SETTING>
<SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
<SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
<SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
<SETTING><NAME>FileExtension</NAME><VALUE>.cc</VALUE></SETTING>
<SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
<SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
<SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
<SETTING><NAME>FileExtension</NAME><VALUE>.cp</VALUE></SETTING>
<SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
<SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
<SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
<SETTING><NAME>FileExtension</NAME><VALUE>.cpp</VALUE></SETTING>
<SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
<SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
<SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
<SETTING><NAME>FileExtension</NAME><VALUE>.def</VALUE></SETTING>
<SETTING><NAME>Compiler</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
<SETTING><NAME>FileExtension</NAME><VALUE>.h</VALUE></SETTING>
<SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
<SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
<SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>IgnoredByMake</NAME><VALUE>true</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
<SETTING><NAME>FileExtension</NAME><VALUE>.p</VALUE></SETTING>
<SETTING><NAME>Compiler</NAME><VALUE>MW Pascal x86</VALUE></SETTING>
<SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
<SETTING><NAME>FileExtension</NAME><VALUE>.pas</VALUE></SETTING>
<SETTING><NAME>Compiler</NAME><VALUE>MW Pascal x86</VALUE></SETTING>
<SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
<SETTING><NAME>FileExtension</NAME><VALUE>.pch</VALUE></SETTING>
<SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
<SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
<SETTING><NAME>Precompile</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
<SETTING><NAME>FileExtension</NAME><VALUE>.pch++</VALUE></SETTING>
<SETTING><NAME>Compiler</NAME><VALUE>MW C/C++ x86</VALUE></SETTING>
<SETTING><NAME>EditLanguage</NAME><VALUE>C/C++</VALUE></SETTING>
<SETTING><NAME>Precompile</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
<SETTING><NAME>FileExtension</NAME><VALUE>.ppu</VALUE></SETTING>
<SETTING><NAME>Compiler</NAME><VALUE>MW Pascal x86</VALUE></SETTING>
<SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>Precompile</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
<SETTING><NAME>FileExtension</NAME><VALUE>.rc</VALUE></SETTING>
<SETTING><NAME>Compiler</NAME><VALUE>MW WinRC</VALUE></SETTING>
<SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>FileType</NAME><VALUE>TEXT</VALUE></SETTING>
<SETTING><NAME>FileExtension</NAME><VALUE>.res</VALUE></SETTING>
<SETTING><NAME>Compiler</NAME><VALUE>WinRes Import</VALUE></SETTING>
<SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>FileExtension</NAME><VALUE>.doc</VALUE></SETTING>
<SETTING><NAME>Compiler</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>Launchable</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>IgnoredByMake</NAME><VALUE>true</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>FileExtension</NAME><VALUE>.lib</VALUE></SETTING>
<SETTING><NAME>Compiler</NAME><VALUE>Lib Import x86</VALUE></SETTING>
<SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>FileExtension</NAME><VALUE>.obj</VALUE></SETTING>
<SETTING><NAME>Compiler</NAME><VALUE>Obj Import x86</VALUE></SETTING>
<SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
</SETTING>
<SETTING>
<SETTING><NAME>FileExtension</NAME><VALUE>.res</VALUE></SETTING>
<SETTING><NAME>Compiler</NAME><VALUE>WinRes Import</VALUE></SETTING>
<SETTING><NAME>EditLanguage</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>Precompile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>Launchable</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>ResourceFile</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>IgnoredByMake</NAME><VALUE>false</VALUE></SETTING>
</SETTING>
</SETTING>
<!-- Settings for "Build Extras" panel -->
<SETTING><NAME>CacheModDates</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>ActivateBrowser</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>DumpBrowserInfo</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>CacheSubprojects</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>UseThirdPartyDebugger</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>DebuggerAppPath</NAME>
<SETTING><NAME>Path</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Generic</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Absolute</VALUE></SETTING>
</SETTING>
<SETTING><NAME>DebuggerCmdLineArgs</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>DebuggerWorkingDir</NAME>
<SETTING><NAME>Path</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Generic</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Absolute</VALUE></SETTING>
</SETTING>
<!-- Settings for "Debugger Target" panel -->
<SETTING><NAME>LogSystemMessages</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>AutoTargetDLLs</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>StopAtWatchpoints</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>PauseWhileRunning</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>PauseInterval</NAME><VALUE>5</VALUE></SETTING>
<SETTING><NAME>PauseUIFlags</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>AltExePath</NAME>
<SETTING><NAME>Path</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>PathFormat</NAME><VALUE>Generic</VALUE></SETTING>
<SETTING><NAME>PathRoot</NAME><VALUE>Absolute</VALUE></SETTING>
</SETTING>
<SETTING><NAME>StopAtTempBPOnLaunch</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>CacheSymbolics</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>TempBPFunctionName</NAME><VALUE>main</VALUE></SETTING>
<SETTING><NAME>TempBPType</NAME><VALUE>0</VALUE></SETTING>
<!-- Settings for "Remote Debug" panel -->
<SETTING><NAME>Enabled</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>ConnectionName</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>DownloadPath</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>LaunchRemoteApp</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>RemoteAppPath</NAME><VALUE></VALUE></SETTING>
<!-- Settings for "Auto-target" panel -->
<SETTING><NAME>OtherExecutables</NAME><VALUE></VALUE></SETTING>
<!-- Settings for "Custom Keywords" panel -->
<SETTING><NAME>CustomColor1</NAME>
<SETTING><NAME>Red</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>Green</NAME><VALUE>32767</VALUE></SETTING>
<SETTING><NAME>Blue</NAME><VALUE>0</VALUE></SETTING>
</SETTING>
<SETTING><NAME>CustomColor2</NAME>
<SETTING><NAME>Red</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>Green</NAME><VALUE>32767</VALUE></SETTING>
<SETTING><NAME>Blue</NAME><VALUE>0</VALUE></SETTING>
</SETTING>
<SETTING><NAME>CustomColor3</NAME>
<SETTING><NAME>Red</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>Green</NAME><VALUE>32767</VALUE></SETTING>
<SETTING><NAME>Blue</NAME><VALUE>0</VALUE></SETTING>
</SETTING>
<SETTING><NAME>CustomColor4</NAME>
<SETTING><NAME>Red</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>Green</NAME><VALUE>32767</VALUE></SETTING>
<SETTING><NAME>Blue</NAME><VALUE>0</VALUE></SETTING>
</SETTING>
<!-- Settings for "x86 CodeGen" panel -->
<SETTING><NAME>MWCodeGen_X86_processor</NAME><VALUE>PentiumII</VALUE></SETTING>
<SETTING><NAME>MWCodeGen_X86_alignment</NAME><VALUE>bytes8</VALUE></SETTING>
<SETTING><NAME>MWCodeGen_X86_exceptions</NAME><VALUE>ZeroOverhead</VALUE></SETTING>
<SETTING><NAME>MWCodeGen_X86_extinst_mmx</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWCodeGen_X86_extinst_3dnow</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWCodeGen_X86_use_mmx_3dnow_convention</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWCodeGen_X86_machinecodelisting</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWCodeGen_X86_intrinsics</NAME><VALUE>1</VALUE></SETTING>
<SETTING><NAME>MWCodeGen_X86_syminfo</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWCodeGen_X86_codeviewinfo</NAME><VALUE>1</VALUE></SETTING>
<SETTING><NAME>MWCodeGen_X86_extinst_cmov_fcomi</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWCodeGen_X86_extinst_sse</NAME><VALUE>0</VALUE></SETTING>
<!-- Settings for "x86 Exceptions Panel" panel -->
<SETTING><NAME>MWDebugger_X86_Exceptions</NAME>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
<SETTING><VALUE>0</VALUE></SETTING>
</SETTING>
<!-- Settings for "x86 Disassembler" panel -->
<SETTING><NAME>PDisasmX86_showHeaders</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>PDisasmX86_showSymTab</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>PDisasmX86_showCode</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>PDisasmX86_showSource</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>PDisasmX86_showHex</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>PDisasmX86_showRelocation</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>PDisasmX86_showComments</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>PDisasmX86_showDebug</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>PDisasmX86_showExceptions</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>PDisasmX86_showData</NAME><VALUE>true</VALUE></SETTING>
<SETTING><NAME>PDisasmX86_showRaw</NAME><VALUE>false</VALUE></SETTING>
<SETTING><NAME>PDisasmX86_verbose</NAME><VALUE>false</VALUE></SETTING>
<!-- Settings for "C/C++ Compiler" panel -->
<SETTING><NAME>MWFrontEnd_C_cplusplus</NAME><VALUE>1</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_checkprotos</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_arm</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_trigraphs</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_onlystdkeywords</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_enumsalwaysint</NAME><VALUE>1</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_mpwpointerstyle</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_prefixname</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_ansistrict</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_mpwcnewline</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_wchar_type</NAME><VALUE>1</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_enableexceptions</NAME><VALUE>1</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_dontreusestrings</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_poolstrings</NAME><VALUE>1</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_dontinline</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_useRTTI</NAME><VALUE>1</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_multibyteaware</NAME><VALUE>1</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_unsignedchars</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_autoinline</NAME><VALUE>1</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_booltruefalse</NAME><VALUE>1</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_direct_to_som</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_som_env_check</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_alwaysinline</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_inlinelevel</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_ecplusplus</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_objective_c</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWFrontEnd_C_defer_codegen</NAME><VALUE>0</VALUE></SETTING>
<!-- Settings for "x86 Linker" panel -->
<SETTING><NAME>MWLinker_X86_entrypointusage</NAME><VALUE>Default</VALUE></SETTING>
<SETTING><NAME>MWLinker_X86_entrypoint</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>MWLinker_X86_subsystem</NAME><VALUE>WinGUI</VALUE></SETTING>
<SETTING><NAME>MWLinker_X86_subsysmajorid</NAME><VALUE>4</VALUE></SETTING>
<SETTING><NAME>MWLinker_X86_subsysminorid</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWLinker_X86_usrmajorid</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWLinker_X86_usrminorid</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWLinker_X86_commandfile</NAME><VALUE></VALUE></SETTING>
<SETTING><NAME>MWLinker_X86_generatemap</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWLinker_X86_linksym</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWLinker_X86_linkCV</NAME><VALUE>1</VALUE></SETTING>
<!-- Settings for "x86 Project" panel -->
<SETTING><NAME>MWProject_X86_type</NAME><VALUE>Application</VALUE></SETTING>
<SETTING><NAME>MWProject_X86_outfile</NAME><VALUE>Release\gta-vc.exe</VALUE></SETTING>
<SETTING><NAME>MWProject_X86_baseaddress</NAME><VALUE>4194304</VALUE></SETTING>
<SETTING><NAME>MWProject_X86_maxstacksize</NAME><VALUE>1024</VALUE></SETTING>
<SETTING><NAME>MWProject_X86_minstacksize</NAME><VALUE>4</VALUE></SETTING>
<SETTING><NAME>MWProject_X86_size</NAME><VALUE>1024</VALUE></SETTING>
<SETTING><NAME>MWProject_X86_minsize</NAME><VALUE>4</VALUE></SETTING>
<SETTING><NAME>MWProject_X86_importlib</NAME><VALUE></VALUE></SETTING>
<!-- Settings for "C/C++ Warnings" panel -->
<SETTING><NAME>MWWarning_C_warn_illpragma</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWWarning_C_warn_emptydecl</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWWarning_C_warn_possunwant</NAME><VALUE>1</VALUE></SETTING>
<SETTING><NAME>MWWarning_C_warn_unusedvar</NAME><VALUE>1</VALUE></SETTING>
<SETTING><NAME>MWWarning_C_warn_unusedarg</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWWarning_C_warn_extracomma</NAME><VALUE>1</VALUE></SETTING>
<SETTING><NAME>MWWarning_C_pedantic</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWWarning_C_warningerrors</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWWarning_C_warn_hidevirtual</NAME><VALUE>1</VALUE></SETTING>
<SETTING><NAME>MWWarning_C_warn_implicitconv</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWWarning_C_warn_notinlined</NAME><VALUE>0</VALUE></SETTING>
<SETTING><NAME>MWWarning_C_warn_structclass</NAME><VALUE>0</VALUE></SETTING>
<!-- Settings for "WinRC Compiler" panel -->
<SETTING><NAME>MWWinRC_prefixname</NAME><VALUE>ResourcePrefix.h</VALUE></SETTING>
<!-- Settings for "x86 Global Optimizer" panel -->
<SETTING><NAME>GlobalOptimizer_X86__optimizationlevel</NAME><VALUE>Level4</VALUE></SETTING>
<SETTING><NAME>GlobalOptimizer_X86__optfor</NAME><VALUE>Speed</VALUE></SETTING>
</SETTINGLIST>
<FILELIST>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>MSL_All_x86.lib</PATH>
<PATHFORMAT>MacOS</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Comdlg32.lib</PATH>
<PATHFORMAT>MacOS</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Gdi32.lib</PATH>
<PATHFORMAT>MacOS</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Kernel32.lib</PATH>
<PATHFORMAT>MacOS</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>User32.lib</PATH>
<PATHFORMAT>MacOS</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>mss32.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>d3d8.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ddraw.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>dxguid.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>strmiids.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>dinput8.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>winmm.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>rwcore.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>rpworld.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>rpmatfx.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>rpskin.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>rphanim.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>rtbmp.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>rtquat.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>rtcharse.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ole32.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>shell32.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>uuid.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>rtanim.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>rpanisot.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Library</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimationId.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendAssocGroup.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendAssocGroup.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendAssociation.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendAssociation.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendClumpData.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendClumpData.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendHierarchy.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendHierarchy.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendList.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendNode.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendNode.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendSequence.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendSequence.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimManager.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimManager.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Bones.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Bones.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>CutsceneMgr.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>CutsceneMgr.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>FrameUpdate.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>RpAnimBlend.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>RpAnimBlend.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>audio_enums.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AudioCollision.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AudioCollision.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AudioLogic.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AudioManager.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AudioManager.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AudioSamples.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AudioScriptObject.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AudioScriptObject.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>DMAudio.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>DMAudio.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>MusicManager.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>MusicManager.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PolRadio.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PolRadio.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>sampman.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>sampman_miles.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>soundlist.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>eax.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>eax-util.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>eax-util.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Building.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Building.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Solid.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Treadable.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Treadable.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColBox.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColBox.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColLine.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColLine.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Collision.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Collision.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColModel.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColModel.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColPoint.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColPoint.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColSphere.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColSphere.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColStore.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColStore.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColTriangle.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColTriangle.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>CompressedVector.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>TempColModels.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>TempColModels.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>VuCollision.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>VuCollision.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AutoPilot.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AutoPilot.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Bridge.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Bridge.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>CarAI.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>CarAI.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>CarCtrl.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>CarCtrl.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Curves.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Curves.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Darkel.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Darkel.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>GameLogic.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>GameLogic.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Garages.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Garages.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>NameGrid.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>NameGrid.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>OnscreenTimer.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>OnscreenTimer.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PathFind.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PathFind.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Phones.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Phones.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Pickups.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Pickups.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PowerPoints.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PowerPoints.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Record.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Record.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Remote.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Remote.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Replay.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Replay.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Restart.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Restart.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>RoadBlocks.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>RoadBlocks.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>SceneEdit.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>SceneEdit.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ScriptDebug.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script2.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script3.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script4.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script5.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script6.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script7.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script8.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ScriptCommands.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>SetPieces.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>SetPieces.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>TrafficLights.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>TrafficLights.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Accident.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Accident.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimViewer.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimViewer.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Cam.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Camera.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Camera.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>CdStream.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>CdStream.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>CdStreamPosix.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Clock.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Clock.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>common.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>config.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ControllerConfig.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ControllerConfig.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Crime.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Debug.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Debug.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Directory.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Directory.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>EventList.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>EventList.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>FileLoader.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>FileLoader.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>FileMgr.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>FileMgr.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Fire.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Fire.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Frontend.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Frontend.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Frontend_PS2.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Frontend_PS2.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>FrontEndControls.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>FrontEndControls.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>FrontendTriggers.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Game.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Game.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>General.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>IniFile.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>IniFile.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Lists.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Lists.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>main.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>main.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>MenuScreens.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>MenuScreensCustom.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>obrstr.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>obrstr.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Pad.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Pad.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Placeable.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Placeable.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PlayerInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PlayerInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Pools.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Pools.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Profile.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Profile.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Radar.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Radar.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Range2D.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Range2D.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Range3D.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Range3D.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>re3.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>References.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>References.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Ropes.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Ropes.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Stats.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Stats.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Streaming.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Streaming.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>SurfaceTable.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>SurfaceTable.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>templates.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>timebars.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>timebars.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Timer.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Timer.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>TimeStep.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>TimeStep.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>User.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>User.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Wanted.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Wanted.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>World.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>World.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ZoneCull.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ZoneCull.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Zones.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Zones.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Dummy.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Dummy.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Entity.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Entity.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Physical.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Physical.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>math.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>maths.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Matrix.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Matrix.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Quaternion.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Quaternion.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Rect.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Rect.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Vector.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Vector.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Vector2D.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>VuVector.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>BaseModelInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>BaseModelInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ClumpModelInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ClumpModelInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ModelIndices.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ModelIndices.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ModelInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ModelInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedModelInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedModelInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>SimpleModelInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>SimpleModelInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>TimeModelInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>TimeModelInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>VehicleModelInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>VehicleModelInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>WeaponModelInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>WeaponModelInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>CutsceneObject.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>CutsceneObject.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>DummyObject.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>DummyObject.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Object.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Object.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ObjectData.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ObjectData.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ParticleObject.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ParticleObject.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Projectile.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Projectile.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Stinger.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Stinger.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>CivilianPed.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>CivilianPed.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>CopPed.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>CopPed.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>DummyPed.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>EmergencyPed.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>EmergencyPed.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Gangs.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Gangs.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Ped.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Ped.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedAI.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedAttractor.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedAttractor.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedChat.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedDebug.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedFight.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedIK.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedIK.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedPlacement.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedPlacement.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedRoutes.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedRoutes.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedType.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedType.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PlayerPed.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PlayerPed.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Population.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Population.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>2dEffect.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Antennas.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Antennas.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Clouds.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Clouds.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Console.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Console.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Coronas.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Coronas.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Credits.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Credits.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>CutsceneShadow.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>CutsceneShadow.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Draw.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Draw.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Fluff.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Fluff.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Font.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Font.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Glass.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Glass.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Hud.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Hud.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Instance.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Instance.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Lines.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Lines.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>MBlur.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>MBlur.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Occlusion.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Occlusion.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Particle.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Particle.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ParticleMgr.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ParticleMgr.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ParticleType.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PlayerSkin.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PlayerSkin.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PointLights.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PointLights.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>RenderBuffer.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>RenderBuffer.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Renderer.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Renderer.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Rubbish.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Rubbish.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ShadowCamera.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ShadowCamera.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Shadows.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Shadows.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Skidmarks.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Skidmarks.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>SpecialFX.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>SpecialFX.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Sprite.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Sprite.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Sprite2d.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Sprite2d.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>TexList.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>TexList.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Timecycle.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Timecycle.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>VarConsole.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>VarConsole.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>WaterCannon.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>WaterCannon.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>WaterCreatures.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>WaterCreatures.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>WaterLevel.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>WaterLevel.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Weather.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Weather.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>WindModifiers.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>WindModifiers.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ClumpRead.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Lights.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Lights.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>MemoryHeap.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>MemoryHeap.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>MemoryMgr.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>MemoryMgr.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>NodeName.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>NodeName.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>RwHelper.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>RwHelper.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>RwMatFX.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>RwPS2AlphaTest.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>TexRead.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>TexturePools.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>TexturePools.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>TxdStore.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>TxdStore.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>VisibilityPlugins.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>VisibilityPlugins.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Date.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Date.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>GenericGameStorage.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>GenericGameStorage.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>MemoryCard.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>MemoryCard.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PCSave.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>PCSave.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>crossplatform.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>crossplatform.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>events.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>events.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>platform.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>skeleton.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>skeleton.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>resource.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>win.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>win.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>win.rc</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Messages.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Messages.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Pager.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Pager.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Text.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Text.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Automobile.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Automobile.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Bike.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Bike.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Boat.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Boat.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>CarGen.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>CarGen.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Cranes.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Cranes.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>DamageManager.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>DamageManager.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Door.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Door.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Floater.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Floater.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>HandlingMgr.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>HandlingMgr.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Heli.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Heli.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Plane.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Plane.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Train.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Train.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Transmission.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Transmission.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Vehicle.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Vehicle.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>BulletInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>BulletInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Explosion.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Explosion.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ProjectileInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ProjectileInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ShotInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>ShotInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Weapon.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>Weapon.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>WeaponEffects.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>WeaponEffects.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>WeaponInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS>Debug</FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>WeaponInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
<FILE>
<PATHTYPE>Name</PATHTYPE>
<PATH>WeaponType.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
<FILEKIND>Text</FILEKIND>
<FILEFLAGS></FILEFLAGS>
</FILE>
</FILELIST>
<LINKORDER>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimationId.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendAssocGroup.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendAssocGroup.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendAssociation.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendAssociation.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendClumpData.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendClumpData.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendHierarchy.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendHierarchy.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendList.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendNode.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendNode.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendSequence.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendSequence.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimManager.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimManager.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Bones.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Bones.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>CutsceneMgr.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>CutsceneMgr.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>FrameUpdate.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>RpAnimBlend.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>RpAnimBlend.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>audio_enums.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AudioCollision.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AudioCollision.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AudioLogic.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AudioManager.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AudioManager.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AudioSamples.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AudioScriptObject.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AudioScriptObject.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>DMAudio.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>DMAudio.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>MusicManager.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>MusicManager.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PolRadio.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PolRadio.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>sampman.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>sampman_miles.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>soundlist.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>eax.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>eax-util.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>eax-util.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Building.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Building.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Solid.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Treadable.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Treadable.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColBox.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColBox.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColLine.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColLine.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Collision.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Collision.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColModel.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColModel.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColPoint.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColPoint.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColSphere.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColSphere.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColStore.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColStore.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColTriangle.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColTriangle.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>CompressedVector.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>TempColModels.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>TempColModels.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>VuCollision.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>VuCollision.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AutoPilot.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AutoPilot.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Bridge.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Bridge.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>CarAI.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>CarAI.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>CarCtrl.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>CarCtrl.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Curves.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Curves.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Darkel.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Darkel.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>GameLogic.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>GameLogic.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Garages.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Garages.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>NameGrid.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>NameGrid.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>OnscreenTimer.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>OnscreenTimer.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PathFind.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PathFind.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Phones.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Phones.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Pickups.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Pickups.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PowerPoints.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PowerPoints.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Record.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Record.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Remote.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Remote.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Replay.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Replay.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Restart.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Restart.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>RoadBlocks.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>RoadBlocks.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>SceneEdit.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>SceneEdit.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ScriptDebug.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script2.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script3.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script4.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script5.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script6.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script7.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script8.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ScriptCommands.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>SetPieces.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>SetPieces.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>TrafficLights.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>TrafficLights.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Accident.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Accident.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimViewer.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimViewer.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Cam.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Camera.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Camera.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>CdStream.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>CdStream.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>CdStreamPosix.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Clock.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Clock.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>common.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>config.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ControllerConfig.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ControllerConfig.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Crime.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Debug.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Debug.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Directory.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Directory.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>EventList.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>EventList.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>FileLoader.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>FileLoader.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>FileMgr.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>FileMgr.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Fire.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Fire.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Frontend.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Frontend.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Frontend_PS2.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Frontend_PS2.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>FrontEndControls.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>FrontEndControls.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>FrontendTriggers.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Game.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Game.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>General.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>IniFile.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>IniFile.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Lists.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Lists.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>main.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>main.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>MenuScreens.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>MenuScreensCustom.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>obrstr.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>obrstr.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Pad.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Pad.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Placeable.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Placeable.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PlayerInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PlayerInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Pools.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Pools.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Profile.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Profile.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Radar.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Radar.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Range2D.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Range2D.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Range3D.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Range3D.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>re3.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>References.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>References.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Ropes.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Ropes.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Stats.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Stats.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Streaming.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Streaming.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>SurfaceTable.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>SurfaceTable.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>templates.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>timebars.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>timebars.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Timer.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Timer.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>TimeStep.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>TimeStep.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>User.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>User.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Wanted.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Wanted.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>World.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>World.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ZoneCull.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ZoneCull.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Zones.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Zones.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Dummy.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Dummy.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Entity.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Entity.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Physical.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Physical.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>math.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>maths.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Matrix.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Matrix.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Quaternion.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Quaternion.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Rect.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Rect.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Vector.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Vector.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Vector2D.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>VuVector.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>BaseModelInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>BaseModelInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ClumpModelInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ClumpModelInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ModelIndices.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ModelIndices.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ModelInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ModelInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedModelInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedModelInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>SimpleModelInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>SimpleModelInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>TimeModelInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>TimeModelInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>VehicleModelInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>VehicleModelInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>WeaponModelInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>WeaponModelInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>CutsceneObject.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>CutsceneObject.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>DummyObject.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>DummyObject.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Object.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Object.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ObjectData.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ObjectData.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ParticleObject.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ParticleObject.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Projectile.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Projectile.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Stinger.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Stinger.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>CivilianPed.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>CivilianPed.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>CopPed.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>CopPed.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>DummyPed.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>EmergencyPed.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>EmergencyPed.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Gangs.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Gangs.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Ped.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Ped.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedAI.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedAttractor.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedAttractor.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedChat.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedDebug.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedFight.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedIK.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedIK.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedPlacement.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedPlacement.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedRoutes.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedRoutes.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedType.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedType.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PlayerPed.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PlayerPed.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Population.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Population.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>2dEffect.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Antennas.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Antennas.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Clouds.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Clouds.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Console.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Console.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Coronas.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Coronas.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Credits.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Credits.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>CutsceneShadow.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>CutsceneShadow.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Draw.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Draw.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Fluff.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Fluff.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Font.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Font.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Glass.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Glass.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Hud.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Hud.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Instance.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Instance.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Lines.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Lines.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>MBlur.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>MBlur.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Occlusion.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Occlusion.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Particle.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Particle.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ParticleMgr.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ParticleMgr.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ParticleType.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PlayerSkin.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PlayerSkin.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PointLights.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PointLights.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>RenderBuffer.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>RenderBuffer.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Renderer.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Renderer.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Rubbish.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Rubbish.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ShadowCamera.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ShadowCamera.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Shadows.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Shadows.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Skidmarks.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Skidmarks.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>SpecialFX.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>SpecialFX.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Sprite.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Sprite.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Sprite2d.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Sprite2d.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>TexList.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>TexList.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Timecycle.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Timecycle.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>VarConsole.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>VarConsole.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>WaterCannon.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>WaterCannon.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>WaterCreatures.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>WaterCreatures.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>WaterLevel.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>WaterLevel.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Weather.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Weather.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>WindModifiers.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>WindModifiers.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ClumpRead.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Lights.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Lights.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>MemoryHeap.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>MemoryHeap.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>MemoryMgr.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>MemoryMgr.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>NodeName.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>NodeName.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>RwHelper.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>RwHelper.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>RwMatFX.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>RwPS2AlphaTest.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>TexRead.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>TexturePools.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>TexturePools.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>TxdStore.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>TxdStore.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>VisibilityPlugins.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>VisibilityPlugins.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Date.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Date.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>GenericGameStorage.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>GenericGameStorage.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>MemoryCard.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>MemoryCard.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PCSave.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>PCSave.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>crossplatform.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>crossplatform.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>events.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>events.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>platform.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>skeleton.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>skeleton.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>resource.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>win.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>win.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>win.rc</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Messages.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Messages.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Pager.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Pager.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Text.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Text.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Automobile.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Automobile.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Bike.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Bike.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Boat.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Boat.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>CarGen.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>CarGen.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Cranes.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Cranes.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>DamageManager.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>DamageManager.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Door.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Door.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Floater.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Floater.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>HandlingMgr.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>HandlingMgr.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Heli.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Heli.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Plane.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Plane.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Train.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Train.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Transmission.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Transmission.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Vehicle.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Vehicle.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>BulletInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>BulletInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Explosion.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Explosion.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ProjectileInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ProjectileInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ShotInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ShotInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Weapon.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Weapon.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>WeaponEffects.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>WeaponEffects.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>WeaponInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>WeaponInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>WeaponType.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>mss32.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>d3d8.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ddraw.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>dxguid.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>strmiids.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>dinput8.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>winmm.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>rwcore.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>rpworld.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>rpmatfx.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>rpskin.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>rphanim.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>rtbmp.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>rtquat.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>rtcharse.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>rtanim.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>rpanisot.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>MSL_All_x86.lib</PATH>
<PATHFORMAT>MacOS</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Comdlg32.lib</PATH>
<PATHFORMAT>MacOS</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Gdi32.lib</PATH>
<PATHFORMAT>MacOS</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>Kernel32.lib</PATH>
<PATHFORMAT>MacOS</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>User32.lib</PATH>
<PATHFORMAT>MacOS</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>ole32.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>shell32.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<PATHTYPE>Name</PATHTYPE>
<PATH>uuid.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
</LINKORDER>
</TARGET>
</TARGETLIST>
<TARGETORDER>
<ORDEREDTARGET><NAME>Debug</NAME></ORDEREDTARGET>
<ORDEREDTARGET><NAME>Release</NAME></ORDEREDTARGET>
</TARGETORDER>
<GROUPLIST>
<GROUP><NAME>animation</NAME>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimationId.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendAssocGroup.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendAssocGroup.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendAssociation.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendAssociation.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendClumpData.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendClumpData.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendHierarchy.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendHierarchy.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendList.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendNode.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendNode.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendSequence.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimBlendSequence.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimManager.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimManager.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Bones.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Bones.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>CutsceneMgr.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>CutsceneMgr.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>FrameUpdate.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>RpAnimBlend.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>RpAnimBlend.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
</GROUP>
<GROUP><NAME>audio</NAME>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>audio_enums.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>AudioCollision.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>AudioCollision.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>AudioLogic.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>AudioManager.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>AudioManager.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>AudioSamples.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>AudioScriptObject.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>AudioScriptObject.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>DMAudio.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>DMAudio.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>MusicManager.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>MusicManager.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>PolRadio.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>PolRadio.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>sampman.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>sampman_miles.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>soundlist.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>eax.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>eax-util.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>eax-util.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
</GROUP>
<GROUP><NAME>buildings</NAME>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Building.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Building.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Solid.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Treadable.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Treadable.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
</GROUP>
<GROUP><NAME>collision</NAME>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColBox.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColBox.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColLine.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColLine.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Collision.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Collision.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColModel.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColModel.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColPoint.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColPoint.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColSphere.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColSphere.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColStore.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColStore.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColTriangle.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>ColTriangle.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>CompressedVector.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>TempColModels.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>TempColModels.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>VuCollision.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>VuCollision.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
</GROUP>
<GROUP><NAME>control</NAME>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>AutoPilot.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>AutoPilot.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Bridge.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Bridge.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>CarAI.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>CarAI.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>CarCtrl.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>CarCtrl.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Curves.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Curves.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Darkel.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Darkel.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>GameLogic.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>GameLogic.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Garages.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Garages.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>NameGrid.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>NameGrid.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>OnscreenTimer.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>OnscreenTimer.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>PathFind.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>PathFind.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Phones.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Phones.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Pickups.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Pickups.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>PowerPoints.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>PowerPoints.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Record.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Record.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Remote.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Remote.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Replay.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Replay.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Restart.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Restart.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>RoadBlocks.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>RoadBlocks.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>SceneEdit.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>SceneEdit.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>ScriptDebug.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script2.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script3.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script4.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script5.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script6.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script7.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Script8.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>ScriptCommands.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>SetPieces.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>SetPieces.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>TrafficLights.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>TrafficLights.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
</GROUP>
<GROUP><NAME>core</NAME>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Accident.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Accident.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimViewer.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>AnimViewer.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Cam.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Camera.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Camera.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>CdStream.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>CdStream.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>CdStreamPosix.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Clock.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Clock.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>common.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>config.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>ControllerConfig.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>ControllerConfig.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Crime.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Debug.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Debug.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Directory.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Directory.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>EventList.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>EventList.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>FileLoader.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>FileLoader.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>FileMgr.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>FileMgr.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Fire.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Fire.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Frontend.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Frontend.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Frontend_PS2.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Frontend_PS2.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>FrontEndControls.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>FrontEndControls.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>FrontendTriggers.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Game.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Game.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>General.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>IniFile.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>IniFile.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Lists.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Lists.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>main.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>main.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>MenuScreens.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>MenuScreensCustom.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>obrstr.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>obrstr.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Pad.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Pad.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Placeable.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Placeable.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>PlayerInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>PlayerInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Pools.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Pools.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Profile.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Profile.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Radar.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Radar.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Range2D.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Range2D.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Range3D.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Range3D.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>re3.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>References.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>References.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Ropes.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Ropes.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Stats.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Stats.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Streaming.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Streaming.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>SurfaceTable.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>SurfaceTable.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>templates.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>timebars.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>timebars.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Timer.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Timer.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>TimeStep.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>TimeStep.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>User.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>User.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Wanted.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Wanted.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>World.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>World.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>ZoneCull.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>ZoneCull.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Zones.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Zones.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
</GROUP>
<GROUP><NAME>entities</NAME>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Dummy.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Dummy.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Entity.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Entity.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Physical.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Physical.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
</GROUP>
<GROUP><NAME>math</NAME>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>math.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>maths.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Matrix.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Matrix.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Quaternion.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Quaternion.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Rect.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Rect.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Vector.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Vector.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Vector2D.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>VuVector.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
</GROUP>
<GROUP><NAME>modelinfo</NAME>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>BaseModelInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>BaseModelInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>ClumpModelInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>ClumpModelInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>ModelIndices.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>ModelIndices.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>ModelInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>ModelInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedModelInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedModelInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>SimpleModelInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>SimpleModelInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>TimeModelInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>TimeModelInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>VehicleModelInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>VehicleModelInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>WeaponModelInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>WeaponModelInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
</GROUP>
<GROUP><NAME>objects</NAME>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>CutsceneObject.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>CutsceneObject.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>DummyObject.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>DummyObject.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Object.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Object.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>ObjectData.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>ObjectData.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>ParticleObject.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>ParticleObject.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Projectile.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Projectile.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Stinger.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Stinger.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
</GROUP>
<GROUP><NAME>peds</NAME>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>CivilianPed.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>CivilianPed.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>CopPed.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>CopPed.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>DummyPed.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>EmergencyPed.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>EmergencyPed.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Gangs.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Gangs.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Ped.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Ped.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedAI.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedAttractor.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedAttractor.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedChat.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedDebug.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedFight.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedIK.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedIK.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedPlacement.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedPlacement.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedRoutes.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedRoutes.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedType.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>PedType.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>PlayerPed.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>PlayerPed.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Population.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Population.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
</GROUP>
<GROUP><NAME>renderer</NAME>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>2dEffect.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Antennas.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Antennas.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Clouds.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Clouds.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Console.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Console.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Coronas.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Coronas.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Credits.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Credits.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>CutsceneShadow.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>CutsceneShadow.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Draw.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Draw.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Fluff.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Fluff.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Font.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Font.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Glass.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Glass.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Hud.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Hud.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Instance.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Instance.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Lines.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Lines.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>MBlur.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>MBlur.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Occlusion.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Occlusion.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Particle.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Particle.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>ParticleMgr.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>ParticleMgr.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>ParticleType.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>PlayerSkin.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>PlayerSkin.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>PointLights.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>PointLights.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>RenderBuffer.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>RenderBuffer.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Renderer.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Renderer.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Rubbish.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Rubbish.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>ShadowCamera.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>ShadowCamera.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Shadows.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Shadows.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Skidmarks.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Skidmarks.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>SpecialFX.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>SpecialFX.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Sprite.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Sprite.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Sprite2d.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Sprite2d.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>TexList.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>TexList.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Timecycle.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Timecycle.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>VarConsole.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>VarConsole.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>WaterCannon.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>WaterCannon.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>WaterCreatures.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>WaterCreatures.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>WaterLevel.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>WaterLevel.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Weather.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Weather.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>WindModifiers.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>WindModifiers.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
</GROUP>
<GROUP><NAME>rw</NAME>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>ClumpRead.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Lights.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Lights.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>MemoryHeap.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>MemoryHeap.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>MemoryMgr.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>MemoryMgr.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>NodeName.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>NodeName.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>RwHelper.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>RwHelper.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>RwMatFX.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>RwPS2AlphaTest.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>TexRead.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>TexturePools.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>TexturePools.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>TxdStore.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>TxdStore.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>VisibilityPlugins.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>VisibilityPlugins.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
</GROUP>
<GROUP><NAME>save</NAME>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Date.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Date.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>GenericGameStorage.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>GenericGameStorage.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>MemoryCard.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>MemoryCard.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>PCSave.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>PCSave.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
</GROUP>
<GROUP><NAME>skel</NAME>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>crossplatform.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>crossplatform.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>events.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>events.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>platform.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>skeleton.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>skeleton.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>resource.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>win.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>win.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>win.rc</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
</GROUP>
<GROUP><NAME>text</NAME>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Messages.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Messages.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Pager.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Pager.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Text.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Text.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
</GROUP>
<GROUP><NAME>vehicles</NAME>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Automobile.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Automobile.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Bike.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Bike.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Boat.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Boat.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>CarGen.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>CarGen.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Cranes.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Cranes.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>DamageManager.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>DamageManager.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Door.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Door.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Floater.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Floater.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>HandlingMgr.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>HandlingMgr.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Heli.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Heli.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Plane.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Plane.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Train.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Train.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Transmission.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Transmission.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Vehicle.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Vehicle.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
</GROUP>
<GROUP><NAME>weapons</NAME>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>BulletInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>BulletInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Explosion.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Explosion.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>ProjectileInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>ProjectileInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>ShotInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>ShotInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Weapon.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Weapon.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>WeaponEffects.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>WeaponEffects.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>WeaponInfo.cpp</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>WeaponInfo.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>WeaponType.h</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
</GROUP>
<GROUP><NAME>RenderWare</NAME>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>rwcore.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>rpworld.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>rpmatfx.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>rpskin.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>rphanim.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>rtbmp.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>rtquat.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>rtcharse.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>rtanim.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>rpanisot.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
</GROUP>
<GROUP><NAME>DirectX</NAME>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>d3d8.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>ddraw.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>dxguid.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>strmiids.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>dinput8.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
</GROUP>
<GROUP><NAME>Miles</NAME>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>mss32.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
</GROUP>
<GROUP><NAME>MSL ANSI Libraries</NAME>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>MSL_All_x86_D.lib</PATH>
<PATHFORMAT>MacOS</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Release</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>MSL_All_x86.lib</PATH>
<PATHFORMAT>MacOS</PATHFORMAT>
</FILEREF>
</GROUP>
<GROUP><NAME>Win32 SDK Libraries</NAME>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Gdi32.lib</PATH>
<PATHFORMAT>MacOS</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Kernel32.lib</PATH>
<PATHFORMAT>MacOS</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>User32.lib</PATH>
<PATHFORMAT>MacOS</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>Comdlg32.lib</PATH>
<PATHFORMAT>MacOS</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>winmm.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>ole32.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>shell32.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
<FILEREF>
<TARGETNAME>Debug</TARGETNAME>
<PATHTYPE>Name</PATHTYPE>
<PATH>uuid.lib</PATH>
<PATHFORMAT>Windows</PATHFORMAT>
</FILEREF>
</GROUP>
</GROUPLIST>
</PROJECT>