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#pragma once
#include "templates.h"
#include "Lists.h"
#include "Treadable.h"
#include "Object.h"
#include "CutsceneHead.h"
typedef CPool<CPtrNode> CCPtrNodePool;
typedef CPool<CEntryInfoNode> CEntryInfoNodePool;
typedef CPool<CBuilding> CBuildingPool;
typedef CPool<CTreadable> CTreadablePool;
typedef CPool<CObject, CCutsceneHead> CObjectPool;
class CPools
{
static CCPtrNodePool *&ms_pPtrNodePool;
static CEntryInfoNodePool *&ms_pEntryInfoNodePool;
// ms_pPedPool
// ms_pVehiclePool
static CBuildingPool *&ms_pBuildingPool;
static CTreadablePool *&ms_pTreadablePool;
static CObjectPool *&ms_pObjectPool;
// ms_pDummyPool
// ms_pAudioScriptObjectPool
public:
static CCPtrNodePool *GetPtrNodePool(void) { return ms_pPtrNodePool; }
static CEntryInfoNodePool *GetEntryInfoNodePool(void) { return ms_pEntryInfoNodePool; }
static CBuildingPool *GetBuildingPool(void) { return ms_pBuildingPool; }
static CTreadablePool *GetTreadablePool(void) { return ms_pTreadablePool; }
static CObjectPool *GetObjectPool(void) { return ms_pObjectPool; }
static void Initialise(void);
};
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