#pragma once
#ifdef PS2_MENU
#include "Frontend_PS2.h"
#else
#include "Sprite2d.h"
#include "Timer.h"
#define MENUHEADER_POS_X 10.0f
#define MENUHEADER_POS_Y 10.0f
#define MENUHEADER_HEIGHT 2.0f
#define MENUHEADER_WIDTH 1.0f
#define MENU_X_MARGIN 10.0f
#define MENUACTION_SCALE_MULT 0.9f
#define MENUSLIDER_BARS 16
#define MENUSLIDER_LOGICAL_BARS MENUSLIDER_BARS
#define MENULABEL_X_MARGIN 80.0f
#define MENULABEL_POS_X 100.0f
#define MENULABEL_POS_Y 97.0f
#define MENU_DEFAULT_CONTENT_X 320
#define MENU_DEFAULT_CONTENT_Y 100
#define MENU_DEFAULT_LINE_HEIGHT 29
#define RIGHT_ALIGNED_TEXT_RIGHT_MARGIN(xMargin) (xMargin + 30.0f)
#define MENURADIO_ICON_FIRST_X 238.f
#ifdef EXTERNAL_3D_SOUND
#define MENURADIO_ICON_Y 288.0f
#else
#define MENURADIO_ICON_Y 248.0f
#endif
#define MENURADIO_ICON_SIZE 60.0f
#ifdef EXTERNAL_3D_SOUND
#define MENURADIO_SELECTOR_START_Y 285.f // other options should leave room on the screen
#else
#define MENURADIO_SELECTOR_START_Y 245.0f
#endif
#define MENURADIO_SELECTOR_HEIGHT 65.f
#define MENUSLIDER_X 500.0f
#define MENUSLIDER_UNK 100.0f
#define MENUSLIDER_SMALLEST_BAR 8.0f
#define MENUSLIDER_BIGGEST_BAR 25.0f
#define BIGTEXT2_X_SCALE 0.6f // For FONT_STANDARD
#define BIGTEXT2_Y_SCALE 1.2f
#define BIGTEXT_X_SCALE 0.6f // For FONT_HEADING
#define BIGTEXT_Y_SCALE 1.0f
#define MEDIUMTEXT_X_SCALE 0.48f // For FONT_STANDARD
#define MEDIUMTEXT_Y_SCALE 1.0f
#define SMALLTEXT_X_SCALE 0.42f // For FONT_STANDARD
#define SMALLTEXT_Y_SCALE 0.9f
#define SMALLESTTEXT_X_SCALE 0.3f // For FONT_STANDARD
#define SMALLESTTEXT_Y_SCALE 0.7f
#define LISTITEM_X_SCALE 0.4f // Only unproportional and commonly used scale for FONT_STANDARD
#define LISTITEM_Y_SCALE 0.6f
#define HELPER_TEXT_RIGHT_MARGIN MENU_X_MARGIN
#define HELPER_TEXT_BOTTOM_MARGIN 18.f
#define PLAYERSETUP_LIST_TOP 58.0f
#define PLAYERSETUP_LIST_BOTTOM 95.0f
#define PLAYERSETUP_LIST_LEFT 200.0f
#define PLAYERSETUP_LIST_RIGHT 36.0f
#ifdef FIX_BUGS // See the scrollbar button drawing code
#define PLAYERSETUP_SCROLLBAR_WIDTH 19.0f
#else
#define PLAYERSETUP_SCROLLBAR_WIDTH 16.0f
#endif
#define PLAYERSETUP_SCROLLBUTTON_HEIGHT 17.0f
#define PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION 64
#define PLAYERSETUP_SKIN_COLUMN_LEFT 220.0f
#define PLAYERSETUP_DATE_COLUMN_RIGHT 56.0f
#define PLAYERSETUP_LIST_BODY_TOP 77
#define PLAYERSETUP_ROW_HEIGHT 9
#define STATS_ROW_HEIGHT 17.0f
#define STATS_ROW_LEFT_MARGIN 110.0f
#define STATS_ROW_RIGHT_MARGIN 113.0f
#define STATS_TOP_Y 135.0f // Just faded in
#define STATS_BOTTOM_Y 300.0f // Starts to fade out after that
#define STATS_FADING_AREA_LENGTH 50.0f
#define STATS_VISIBLE_START_Y (STATS_TOP_Y - 10.f)
#define STATS_VISIBLE_END_Y (STATS_BOTTOM_Y + 21.f)
#define STATS_RATING_X 320.0f
#define STATS_RATING_Y_1 85.0f
#define STATS_RATING_Y_2 110.0f
#define BRIEFS_TOP_MARGIN 140.0f
#define BRIEFS_BOTTOM_MARGIN 280.0f
#define BRIEFS_LINE_X 100.0f
#define BRIEFS_LINE_HEIGHT 20.0f
#define BRIEFS_LINE_SPACING 10.0f
#define CONTSETUP_STANDARD_ROW_HEIGHT 10.7f
#define CONTSETUP_CLASSIC_ROW_HEIGHT 9.0f
#define CONTSETUP_BOUND_HIGHLIGHT_HEIGHT 10
#define CONTSETUP_BOUND_COLUMN_WIDTH 190.0f
#define CONTSETUP_LIST_TOP 58.0f
#define CONTSETUP_LIST_RIGHT 18.0f
#define CONTSETUP_LIST_BOTTOM 78.0f
#define CONTSETUP_LIST_LEFT 30.0f
#define CONTSETUP_COLUMN_1_X 40.0f
#define CONTSETUP_COLUMN_2_X 210.0f
#define CONTSETUP_COLUMN_3_X (CONTSETUP_COLUMN_2_X + CONTSETUP_BOUND_COLUMN_WIDTH + 10.0f)
#define CONTSETUP_BACK_RIGHT 35.0f
#define CONTSETUP_BACK_BOTTOM 82.0f
#define CONTSETUP_BACK_HEIGHT 25.0f
enum
{
MENUALIGN_LEFT = 1,
MENUALIGN_RIGHT,
MENUALIGN_CENTER,
};
enum eMenuSprites
{
MENUSPRITE_BACKGROUND,
MENUSPRITE_VCLOGO,
MENUSPRITE_MOUSE,
MENUSPRITE_MAPTOP01,
MENUSPRITE_MAPTOP02,
MENUSPRITE_MAPTOP03,
MENUSPRITE_MAPMID01,
MENUSPRITE_MAPMID02,
MENUSPRITE_MAPMID03,
MENUSPRITE_MAPBOT01,
MENUSPRITE_MAPBOT02,
MENUSPRITE_MAPBOT03,
MENUSPRITE_WILDSTYLE,
MENUSPRITE_FLASH,
MENUSPRITE_KCHAT,
MENUSPRITE_FEVER,
MENUSPRITE_VROCK,
MENUSPRITE_VCPR,
MENUSPRITE_ESPANTOSO,
MENUSPRITE_EMOTION,
MENUSPRITE_WAVE,
MENUSPRITE_MP3,
MENUSPRITE_DOWNOFF,
MENUSPRITE_DOWNON,
MENUSPRITE_UPOFF,
MENUSPRITE_UPON,
#ifdef GAMEPAD_MENU
MENUSPRITE_CONTROLLER,
MENUSPRITE_ARROWS1,
MENUSPRITE_ARROWS2,
MENUSPRITE_ARROWS3,
MENUSPRITE_ARROWS4,
#endif
NUM_MENU_SPRITES
};
enum eSaveSlot
{
SAVESLOT_NONE,
SAVESLOT_0,
SAVESLOT_1,
SAVESLOT_2,
SAVESLOT_3,
SAVESLOT_4,
SAVESLOT_5,
SAVESLOT_6,
SAVESLOT_7,
SAVESLOT_8,
SAVESLOT_LABEL = 36
};
enum eMenuScreen
{
MENUPAGE_DISABLED = -1,
MENUPAGE_STATS = 0,
MENUPAGE_NEW_GAME = 1,
MENUPAGE_BRIEFS = 2,
MENUPAGE_SOUND_SETTINGS = 3,
MENUPAGE_DISPLAY_SETTINGS = 4,
MENUPAGE_LANGUAGE_SETTINGS = 5,
MENUPAGE_MAP = 6,
MENUPAGE_NEW_GAME_RELOAD = 7,
MENUPAGE_CHOOSE_LOAD_SLOT = 8,
MENUPAGE_CHOOSE_DELETE_SLOT = 9,
MENUPAGE_LOAD_SLOT_CONFIRM = 10,
MENUPAGE_DELETE_SLOT_CONFIRM = 11,
MENUPAGE_LOADING_IN_PROGRESS = 12,
MENUPAGE_DELETING_IN_PROGRESS = 13,
MENUPAGE_DELETE_SUCCESSFUL = 14,
MENUPAGE_CHOOSE_SAVE_SLOT = 15,
MENUPAGE_SAVE_OVERWRITE_CONFIRM = 16,
MENUPAGE_SAVING_IN_PROGRESS = 17,
MENUPAGE_SAVE_SUCCESSFUL = 18,
MENUPAGE_SAVE_CUSTOM_WARNING = 19,
MENUPAGE_SAVE_CHEAT_WARNING = 20,
MENUPAGE_SKIN_SELECT = 21,
MENUPAGE_SAVE_UNUSED = 22,
MENUPAGE_SAVE_FAILED = 23,
MENUPAGE_SAVE_FAILED_2 = 24,
MENUPAGE_LOAD_FAILED = 25,
MENUPAGE_CONTROLLER_PC = 26,
MENUPAGE_OPTIONS = 27,
MENUPAGE_EXIT = 28,
MENUPAGE_START_MENU = 29,
MENUPAGE_KEYBOARD_CONTROLS = 30,
MENUPAGE_MOUSE_CONTROLS = 31,
MENUPAGE_PAUSE_MENU = 32,
MENUPAGE_NONE = 33, // Then chooses main menu or pause menu
#ifdef GAMEPAD_MENU
MENUPAGE_CONTROLLER_SETTINGS,
#endif
#ifdef LEGACY_MENU_OPTIONS
MENUPAGE_DEBUG_MENU,
MENUPAGE_CONTROLLER_PC_OLD1,
MENUPAGE_CONTROLLER_PC_OLD2,
MENUPAGE_CONTROLLER_PC_OLD3,
MENUPAGE_CONTROLLER_PC_OLD4,
MENUPAGE_CONTROLLER_DEBUG,
#endif
#ifdef CUSTOM_FRONTEND_OPTIONS
#ifdef GRAPHICS_MENU_OPTIONS
MENUPAGE_GRAPHICS_SETTINGS,
#endif
#ifdef DETECT_JOYSTICK_MENU
MENUPAGE_DETECT_JOYSTICK,
#endif
#endif
#ifdef MISSION_REPLAY
MENUPAGE_MISSION_RETRY,
#endif
MENUPAGE_OUTRO, // Originally 34, but CFO needs last screen to be empty to count number of menu pages
MENUPAGES
};
enum eMenuAction
{
#ifdef CUSTOM_FRONTEND_OPTIONS
MENUACTION_CFO_SLIDER = -3,
MENUACTION_CFO_SELECT = -2,
MENUACTION_CFO_DYNAMIC = -1,
#endif
MENUACTION_NOTHING,
MENUACTION_LABEL,
MENUACTION_YES,
MENUACTION_NO,
MENUACTION_CHANGEMENU,
MENUACTION_INVERTPADY,
MENUACTION_CTRLDISPLAY,
MENUACTION_FRAMESYNC,
MENUACTION_FRAMELIMIT,
MENUACTION_TRAILS,
MENUACTION_SUBTITLES,
MENUACTION_WIDESCREEN,
MENUACTION_BRIGHTNESS,
MENUACTION_MUSICVOLUME,
MENUACTION_SFXVOLUME,
MENUACTION_RADIO,
MENUACTION_LANG_ENG,
MENUACTION_LANG_FRE,
MENUACTION_LANG_GER,
MENUACTION_LANG_ITA,
MENUACTION_LANG_SPA,
MENUACTION_POPULATESLOTS_CHANGEMENU,
MENUACTION_CHECKSAVE,
MENUACTION_NEWGAME,
MENUACTION_RESUME_FROM_SAVEZONE,
MENUACTION_RELOADIDE,
MENUACTION_SETDBGFLAG,
MENUACTION_LOADRADIO,
MENUACTION_SAVEGAME,
MENUACTION_SWITCHBIGWHITEDEBUGLIGHT,
MENUACTION_COLLISIONPOLYS,
MENUACTION_LEGENDS,
MENUACTION_RADARMODE,
MENUACTION_HUD,
MENUACTION_GOBACK,
MENUACTION_KEYBOARDCTRLS,
MENUACTION_GETKEY,
MENUACTION_SHOWHEADBOB,
MENUACTION_UNK38, // MENUACTION_PARSEHEAP? MENUACTION_DEBUGSTREAM? MENUACTION_MEMCARDSAVECONFIRM?
MENUACTION_INVVERT,
MENUACTION_CANCELGAME,
MENUACTION_RESUME,
MENUACTION_DONTCANCEL,
MENUACTION_SCREENRES,
MENUACTION_AUDIOHW,
MENUACTION_SPEAKERCONF,
MENUACTION_PLAYERSETUP,
MENUACTION_RESTOREDEF,
MENUACTION_CTRLMETHOD,
MENUACTION_DYNAMICACOUSTIC,
MENUACTION_MOUSESTEER,
MENUACTION_DRAWDIST,
MENUACTION_MOUSESENS,
MENUACTION_MP3VOLUMEBOOST,
#ifdef GAMEPAD_MENU
MENUACTION_CTRLVIBRATION,
MENUACTION_CTRLCONFIG,
#endif
#ifdef MISSION_REPLAY
MENUACTION_REJECT_RETRY,
MENUACTION_UNK114
#endif
};
enum eCheckHover
{
HOVEROPTION_0,
HOVEROPTION_1,
HOVEROPTION_RANDOM_ITEM,
HOVEROPTION_3,
HOVEROPTION_4,
HOVEROPTION_5,
HOVEROPTION_6,
HOVEROPTION_7,
HOVEROPTION_8,
HOVEROPTION_BACK, // also layer in controller setup and skin menu
HOVEROPTION_10,
HOVEROPTION_11,
HOVEROPTION_OVER_SCROLL_UP,
HOVEROPTION_OVER_SCROLL_DOWN,
HOVEROPTION_CLICKED_SCROLL_UP,
HOVEROPTION_CLICKED_SCROLL_DOWN,
HOVEROPTION_HOLDING_SCROLLBAR,
HOVEROPTION_PAGEUP,
HOVEROPTION_PAGEDOWN,
HOVEROPTION_LIST, // also layer in controller setup and skin menu
HOVEROPTION_SKIN,
HOVEROPTION_USESKIN, // also layer in controller setup and skin menu
HOVEROPTION_NEXT_RADIO,
HOVEROPTION_PREV_RADIO,
HOVEROPTION_INCREASE_BRIGHTNESS,
HOVEROPTION_DECREASE_BRIGHTNESS,
HOVEROPTION_INCREASE_DRAWDIST,
HOVEROPTION_DECREASE_DRAWDIST,
HOVEROPTION_INCREASE_MUSICVOLUME,
HOVEROPTION_DECREASE_MUSICVOLUME,
HOVEROPTION_INCREASE_SFXVOLUME,
HOVEROPTION_DECREASE_SFXVOLUME,
HOVEROPTION_INCREASE_MOUSESENS,
HOVEROPTION_DECREASE_MOUSESENS,
HOVEROPTION_INCREASE_MP3BOOST,
HOVEROPTION_DECREASE_MP3BOOST,
#ifdef CUSTOM_FRONTEND_OPTIONS
HOVEROPTION_INCREASE_CFO_SLIDER,
HOVEROPTION_DECREASE_CFO_SLIDER,
#endif
HOVEROPTION_NOT_HOVERING,
};
enum
{
#if defined LEGACY_MENU_OPTIONS || defined CUSTOM_FRONTEND_OPTIONS
NUM_MENUROWS = 18,
#else
NUM_MENUROWS = 12,
#endif
};
enum eControlMethod
{
CONTROL_STANDARD = 0,
CONTROL_CLASSIC,
};
// Why??
enum ControllerSetupColumn
{
CONTSETUP_PED_COLUMN = 0,
CONTSETUP_VEHICLE_COLUMN = 16,
};
struct tSkinInfo
{
int32 skinId;
char skinNameDisplayed[256];
char skinNameOriginal[256];
char date[256];
tSkinInfo *nextSkin;
};
struct BottomBarOption
{
char name[8];
int32 screenId;
};
#ifndef CUSTOM_FRONTEND_OPTIONS
struct CMenuScreen
{
char m_ScreenName[8];
int32 m_PreviousPage; // eMenuScreen
int32 m_ParentEntry; // row
struct CMenuEntry
{
int32 m_Action; // eMenuAction
char m_EntryName[8];
int32 m_SaveSlot; // eSaveSlot
int32 m_TargetMenu; // eMenuScreen
uint16 m_X;
uint16 m_Y;
uint8 m_Align;
} m_aEntries[NUM_MENUROWS];
};
extern CMenuScreen aScreens[MENUPAGES];
#else
#include "frontendoption.h"
struct CCustomScreenLayout {
int startX; // not used at all if first entry has X and Y values
int startY; // not used at all if first entry has X and Y values
int lineHeight; // used to determine next entry's Y coordinate, if it has 0-0 as coordinates
bool showLeftRightHelper;
bool noInvasiveBorders; // not needed on pages already handled by game
int xMargin; // useful for two part texts - 0/empty = MENU_X_MARGIN
};
struct CCFO
{
void *value;
const char *saveCat;
const char *save;
};
struct CCFOSelect : CCFO
{
char** rightTexts;
int8 numRightTexts;
bool onlyApplyOnEnter;
int8 displayedValue; // only if onlyApplyOnEnter enabled for now
int8 lastSavedValue; // only if onlyApplyOnEnter enabled
ChangeFunc changeFunc;
bool disableIfGameLoaded;
CCFOSelect() {};
CCFOSelect(int8* value, const char* saveCat, const char* save, const char** rightTexts, int8 numRightTexts, bool onlyApplyOnEnter, ChangeFunc changeFunc = nil, bool disableIfGameLoaded = false){
this->value = value;
if (value)
this->lastSavedValue = this->displayedValue = *value;
this->saveCat = saveCat;
this->save = save;
this->rightTexts = (char**)rightTexts;
this->numRightTexts = numRightTexts;
this->onlyApplyOnEnter = onlyApplyOnEnter;
this->changeFunc = changeFunc;
this->disableIfGameLoaded = disableIfGameLoaded;
}
};
// Value is float in here
struct CCFOSlider : CCFO
{
ChangeFuncFloat changeFunc;
float min;
float max;
CCFOSlider() {};
CCFOSlider(float* value, const char* saveCat, const char* save, float min, float max, ChangeFuncFloat changeFunc = nil){
this->value = value;
this->saveCat = saveCat;
this->save = save;
this->changeFunc = changeFunc;
this->min = min;
this->max = max;
}
};
struct CCFODynamic : CCFO
{
DrawFunc drawFunc;
ButtonPressFunc buttonPressFunc;
CCFODynamic() {};
CCFODynamic(int8* value, const char* saveCat, const char* save, DrawFunc drawFunc, ButtonPressFunc buttonPressFunc){
this->value = value;
this->saveCat = saveCat;
this->save = save;
this->drawFunc = drawFunc;
this->buttonPressFunc = buttonPressFunc;
}
};
struct CMenuScreenCustom
{
char m_ScreenName[8];
int32 m_PreviousPage; // eMenuScreen
CCustomScreenLayout *layout;
ReturnPrevPageFunc returnPrevPageFunc;
struct CMenuEntry
{
int32 m_Action; // eMenuAction - below zero is CFO
char m_EntryName[8];
struct {
union {
CCFO *m_CFO; // for initializing
CCFOSelect *m_CFOSelect;
CCFODynamic *m_CFODynamic;
CCFOSlider *m_CFOSlider;
};
int32 m_SaveSlot; // eSaveSlot
int32 m_TargetMenu; // eMenuScreen
};
uint16 m_X;
uint16 m_Y;
uint8 m_Align;
} m_aEntries[NUM_MENUROWS];
};
extern CMenuScreenCustom aScreens[MENUPAGES];
#endif
struct MenuTrapezoid
{
float topLeft_x;
float topLeft_y;
float topRight_x;
float topRight_y;
float bottomLeft_x;
float bottomLeft_y;
float bottomRight_x;
float bottomRight_y;
float old_topRight_x;
float old_topRight_y;
float old_topLeft_x;
float old_topLeft_y;
float old_bottomLeft_x;
float old_bottomLeft_y;
float old_bottomRight_x;
float old_bottomRight_y;
float mult_topRight_x;
float mult_topRight_y;
float mult_topLeft_x;
float mult_topLeft_y;
float mult_bottomLeft_x;
float mult_bottomLeft_y;
float mult_bottomRight_x;
float mult_bottomRight_y;
MenuTrapezoid(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4) {
topLeft_x = x1;
topLeft_y = y1;
topRight_x = x2;
topRight_y = y2;
bottomLeft_x = x3;
bottomLeft_y = y3;
bottomRight_x = x4;
bottomRight_y = y4;
};
void SaveCurrentCoors() {
old_topLeft_x = topLeft_x;
old_topLeft_y = topLeft_y;
old_topRight_x = topRight_x;
old_topRight_y = topRight_y;
old_bottomLeft_x = bottomLeft_x;
old_bottomLeft_y = bottomLeft_y;
old_bottomRight_x = bottomRight_x;
old_bottomRight_y = bottomRight_y;
}
void Translate(int delta) {
bottomRight_x = delta * mult_bottomRight_x + old_bottomRight_x;
bottomRight_y = delta * mult_bottomRight_y + old_bottomRight_y;
bottomLeft_x = delta * mult_bottomLeft_x + old_bottomLeft_x;
bottomLeft_y = delta * mult_bottomLeft_y + old_bottomLeft_y;
topRight_x = delta * mult_topRight_x + old_topRight_x;
topRight_y = delta * mult_topRight_y + old_topRight_y;
topLeft_x = delta * mult_topLeft_x + old_topLeft_x;
topLeft_y = delta * mult_topLeft_y + old_topLeft_y;
}
void UpdateMultipliers() {
mult_bottomRight_x = (bottomRight_x - old_bottomRight_x) / 255.0f;
mult_bottomRight_y = (bottomRight_y - old_bottomRight_y) / 255.0f;
mult_bottomLeft_x = (bottomLeft_x - old_bottomLeft_x) / 255.0f;
mult_bottomLeft_y = (bottomLeft_y - old_bottomLeft_y) / 255.0f;
mult_topRight_x = (topRight_x - old_topRight_x) / 255.0f;
mult_topRight_y = (topRight_y - old_topRight_y) / 255.0f;
mult_topLeft_x = (topLeft_x - old_topLeft_x) / 255.0f;
mult_topLeft_y = (topLeft_y - old_topLeft_y) / 255.0f;
}
};
class CMenuManager
{
public:
int8 m_StatsScrollDirection;
float m_StatsScrollSpeed;
uint8 field_8;
bool m_PrefsUseVibration;
bool m_PrefsShowHud;
int32 m_PrefsRadarMode;
bool m_DisplayControllerOnFoot;
bool m_bShutDownFrontEndRequested;
bool m_bStartUpFrontEndRequested;
int32 m_KeyPressedCode;
int32 m_PrefsBrightness;
float m_PrefsLOD;
int8 m_PrefsShowSubtitles;
int8 m_PrefsShowLegends;
int8 m_PrefsUseWideScreen;
int8 m_PrefsVsync;
int8 m_PrefsVsyncDisp;
int8 m_PrefsFrameLimiter;
int8 m_nPrefsAudio3DProviderIndex;
int8 m_PrefsSpeakers;
int8 m_PrefsDMA;
int8 m_PrefsSfxVolume;
int8 m_PrefsMusicVolume;
int8 m_PrefsRadioStation;
uint8 m_PrefsStereoMono; // unused except restore settings
int32 m_nCurrOption;
bool m_bQuitGameNoCD;
bool m_bMenuMapActive;
bool m_AllowNavigation;
uint8 field_37;
bool m_bMenuActive;
bool m_bWantToRestart;
bool m_bFirstTime;
bool m_bActivateSaveMenu;
bool m_bWantToLoad;
float m_fMapSize;
float m_fMapCenterX;
float m_fMapCenterY;
uint32 OS_Language;
int32 m_PrefsLanguage;
int32 field_54;
int8 m_bLanguageLoaded;
uint8 m_PrefsAllowNastyGame;
int8 m_PrefsMP3BoostVolume;
int8 m_ControlMethod;
int32 m_nPrefsVideoMode;
int32 m_nDisplayVideoMode;
int32 m_nMouseTempPosX;
int32 m_nMouseTempPosY;
bool m_bGameNotLoaded;
int8 m_lastWorking3DAudioProvider;
bool m_bFrontEnd_ReloadObrTxtGxt;
int32 *pEditString;
uint8 field_74[4];
int32 *pControlEdit;
bool m_OnlySaveMenu;
int32 m_firstStartCounter;
CSprite2d m_aFrontEndSprites[NUM_MENU_SPRITES];
bool m_bSpritesLoaded;
int32 m_LeftMostRadioX;
int32 m_ScrollRadioBy;
int32 m_nCurrScreen;
int32 m_nPrevScreen;
int32 m_nCurrSaveSlot;
uint32 m_LastScreenSwitch;
int32 m_nMenuFadeAlpha;
int32 m_nOptionHighlightTransitionBlend;
bool bMenuChangeOngoing;
int32 MouseButtonJustClicked;
int32 JoyButtonJustClicked;
bool DisplayComboButtonErrMsg;
bool m_NoEmptyBinding;
bool m_ShowEmptyBindingError;
int32 m_nHelperTextAlpha;
bool m_bPressedPgUpOnList;
bool m_bPressedPgDnOnList;
bool m_bPressedUpOnList;
bool m_bPressedDownOnList;
bool m_bPressedScrollButton;
uint8 field_129;
uint8 field_12A;
uint8 field_12B;
int32 m_nMousePosX;
int32 m_nMousePosY;
int32 m_nMouseOldPosX;
int32 m_nMouseOldPosY;
int32 m_nHoverOption;
bool m_bShowMouse;
int32 m_nOptionMouseHovering;
bool m_bStartWaitingForKeyBind;
bool m_bWaitingForNewKeyBind;
bool m_bKeyChangeNotProcessed;
int32 m_CurrCntrlAction;
uint8 field_150;
uint8 field_151;
uint8 field_152;
uint8 field_153;
int32 m_nSelectedContSetupColumn;
bool m_bKeyIsOK;
bool field_159;
uint8 m_nCurrExLayer;
char m_PrefsSkinFile[256];
char m_aSkinName[256];
uint8 field_35B;
int32 m_nHelperTextMsgId;
tSkinInfo m_pSkinListHead;
tSkinInfo *m_pSelectedSkin;
int32 m_nFirstVisibleRowOnList;
float m_nScrollbarTopMargin;
int32 m_nTotalListRow;
int32 m_nSkinsTotal;
uint8 field_67C[4];
int32 m_nSelectedListRow;
bool m_bSkinsEnumerated;
#ifdef IMPROVED_VIDEOMODE
int32 m_nPrefsWidth;
int32 m_nPrefsHeight;
int32 m_nPrefsDepth;
int32 m_nPrefsWindowed;
int32 m_nPrefsSubsystem;
int32 m_nSelectedScreenMode;
#endif
#ifdef MULTISAMPLING
int8 m_nPrefsMSAALevel;
int8 m_nDisplayMSAALevel;
#endif
#ifdef MISSION_REPLAY
bool m_bAttemptingMissionRetry;
#endif
#ifdef GAMEPAD_MENU
enum
{
CONTROLLER_DUALSHOCK2 = 0,
CONTROLLER_DUALSHOCK3,
CONTROLLER_DUALSHOCK4,
CONTROLLER_XBOX360,
CONTROLLER_XBOXONE,
};
int8 m_PrefsControllerType;
#endif
enum LANGUAGE
{
LANGUAGE_AMERICAN,
LANGUAGE_FRENCH,
LANGUAGE_GERMAN,
LANGUAGE_ITALIAN,
LANGUAGE_SPANISH,
#ifdef MORE_LANGUAGES
LANGUAGE_POLISH,
LANGUAGE_RUSSIAN,
LANGUAGE_JAPANESE,
#endif
};
bool GetIsMenuActive() {return !!m_bMenuActive;}
#ifdef CUTSCENE_BORDERS_SWITCH
static bool m_PrefsCutsceneBorders;
#endif
#ifndef MASTER
static bool m_PrefsMarketing;
static bool m_PrefsDisableTutorials;
#endif // !MASTER
CMenuManager(void);
~CMenuManager(void) { UnloadTextures(); }
#ifdef NO_ISLAND_LOADING
enum
{
ISLAND_LOADING_LOW = 0,
ISLAND_LOADING_MEDIUM,
ISLAND_LOADING_HIGH
};
int8 m_PrefsIslandLoading;
#define ISLAND_LOADING_IS(p) if (FrontEndMenuManager.m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_##p)
#define ISLAND_LOADING_ISNT(p) if (FrontEndMenuManager.m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_##p)
#else
#define ISLAND_LOADING_IS(p)
#define ISLAND_LOADING_ISNT(p)
#endif
#ifdef XBOX_MESSAGE_SCREEN
static uint32 m_nDialogHideTimer;
static uint32 m_nDialogHideTimerPauseMode;
static bool m_bDialogOpen;
static wchar *m_pDialogText;
static bool m_bSaveWasSuccessful;
static void SetDialogText(const char*);
static bool DialogTextCmp(const char*);
static void ToggleDialog(bool);
static void SetDialogTimer(uint32);
void ProcessDialogTimer(void);
void DrawOverlays(void);
void CloseDialog(void);
#endif
void Initialise();
void PrintMap();
void SetFrontEndRenderStates();
static void CentreMousePointer();
void CheckCodesForControls(int);
bool CheckHover(int x1, int x2, int y1, int y2);
void CheckSliderMovement(int);
void DisplayHelperText(char*);
int DisplaySlider(float, float, float, float, float, float, float);
void DoSettingsBeforeStartingAGame();
void DrawStandardMenus(bool);
void DrawControllerBound(int32, int32, int32, int8);
void DrawControllerScreenExtraText(int, int, int);
void DrawControllerSetupScreen();
void DrawQuitGameScreen();
void DrawFrontEnd();
void DrawBackground(bool transitionCall);
void DrawPlayerSetupScreen(bool);
int FadeIn(int alpha);
int GetStartOptionsCntrlConfigScreens();
void InitialiseChangedLanguageSettings();
void LoadAllTextures();
void LoadSettings();
void MessageScreen(const char *str, bool);
void SmallMessageScreen(const char *str);
void PrintBriefs();
static void PrintErrorMessage();
void PrintStats();
void Process();
void ProcessList(bool &optionSelected, bool &goBack);
void UserInput();
void ProcessUserInput(uint8, uint8, uint8, uint8, int8);
void ChangeRadioStation(int8);
void ProcessFileActions();
void ProcessOnOffMenuOptions();
void RequestFrontEndShutDown();
void RequestFrontEndStartUp();
void ResetHelperText();
void SaveSettings();
void SetHelperText(int text);
float StretchX(float);
float StretchY(float);
void SwitchMenuOnAndOff();
void UnloadTextures();
void WaitForUserCD();
int GetNumOptionsCntrlConfigScreens();
void SwitchToNewScreen(int8);
void AdditionalOptionInput(bool &goBack);
void ExportStats(void);
void PrintRadioSelector(void);
// New (not in function or inlined in the game)
void ThingsToDoBeforeLeavingPage();
void ScrollUpListByOne();
void ScrollDownListByOne();
void PageUpList(bool);
void PageDownList(bool);
int8 GetPreviousPageOption();
// uint8 GetNumberOfMenuOptions();
#ifdef GAMEPAD_MENU
void LoadController(int8 type);
void PrintController(void);
#endif
};
#ifndef IMPROVED_VIDEOMODE
VALIDATE_SIZE(CMenuManager, 0x688);
#endif
extern CMenuManager FrontEndMenuManager;
#endif