#pragma once
#include "ClumpModelInfo.h"
enum {
NUM_VEHICLE_POSITIONS = 10,
NUM_FIRST_MATERIALS = 26,
NUM_SECOND_MATERIALS = 26,
NUM_VEHICLE_COLOURS = 8,
NUM_VEHICLE_ENVMAPS = 1
};
enum {
ATOMIC_FLAG_OK = 0x1,
ATOMIC_FLAG_DAM = 0x2,
ATOMIC_FLAG_LEFT = 0x4,
ATOMIC_FLAG_RIGHT = 0x8,
ATOMIC_FLAG_FRONT = 0x10,
ATOMIC_FLAG_REAR = 0x20,
ATOMIC_FLAG_DRAWLAST = 0x40,
ATOMIC_FLAG_WINDSCREEN = 0x80,
ATOMIC_FLAG_ANGLECULL = 0x100,
ATOMIC_FLAG_REARDOOR = 0x200,
ATOMIC_FLAG_FRONTDOOR = 0x400,
ATOMIC_FLAG_NOCULL = 0x800,
};
enum {
VEHICLE_TYPE_CAR,
VEHICLE_TYPE_BOAT,
VEHICLE_TYPE_TRAIN,
VEHICLE_TYPE_HELI,
VEHICLE_TYPE_PLANE,
VEHICLE_TYPE_BIKE,
NUM_VEHICLE_TYPES
};
class CVehicleModelInfo : public CClumpModelInfo
{
public:
uint8 m_lastColour1;
uint8 m_lastColour2;
char m_gameName[32];
int32 m_vehicleType;
int32 m_wheelId;
float m_wheelScale;
int32 m_numDoors;
int32 m_handlingId;
int32 m_vehicleClass;
int32 m_level;
CVector m_positions[NUM_VEHICLE_POSITIONS];
uint32 m_compRules;
float m_bikeSteerAngle;
RpMaterial *m_materials1[NUM_FIRST_MATERIALS];
RpMaterial *m_materials2[NUM_SECOND_MATERIALS];
uint8 m_colours1[NUM_VEHICLE_COLOURS];
uint8 m_colours2[NUM_VEHICLE_COLOURS];
uint8 m_numColours;
uint8 m_bLastColorVariation; //
uint8 m_currentColour1;
uint8 m_currentColour2;
RwTexture *m_envMap;
RpAtomic *m_comps[6];
int32 m_numComps;
static int8 *ms_compsToUse; // [2];
static int8 *ms_compsUsed; // [2];
static RwTexture **ms_pEnvironmentMaps; // [NUM_VEHICLE_ENVMAPS]
static RwRGBA *ms_vehicleColourTable; // [256]
static RwTexture **ms_colourTextureTable; // [256]
static RwObjectNameIdAssocation *ms_vehicleDescs[NUM_VEHICLE_TYPES];
CVehicleModelInfo(void);
void DeleteRwObject(void);
RwObject *CreateInstance(void);
void SetClump(RpClump *);
static RwFrame *CollapseFramesCB(RwFrame *frame, void *data);
static RwObject *MoveObjectsCB(RwObject *object, void *data);
static RpAtomic *HideDamagedAtomicCB(RpAtomic *atomic, void *data);
static RpMaterial *HasAlphaMaterialCB(RpMaterial *material, void *data);
static RpAtomic *SetAtomicRendererCB(RpAtomic *atomic, void *data);
static RpAtomic *SetAtomicRendererCB_BigVehicle(RpAtomic *atomic, void *data);
static RpAtomic *SetAtomicRendererCB_Train(RpAtomic *atomic, void *data);
static RpAtomic *SetAtomicRendererCB_Boat(RpAtomic *atomic, void *data);
static RpAtomic *SetAtomicRendererCB_Heli(RpAtomic *atomic, void *data);
void SetAtomicRenderCallbacks(void);
static RpAtomic *SetAtomicFlagCB(RpAtomic *atomic, void *data);
static RpAtomic *ClearAtomicFlagCB(RpAtomic *atomic, void *data);
void SetVehicleComponentFlags(RwFrame *frame, uint32 flags);
void PreprocessHierarchy(void);
void GetWheelPosn(int32 n, CVector &pos);
int32 ChooseComponent(void);
int32 ChooseSecondComponent(void);
static RpMaterial *GetEditableMaterialListCB(RpMaterial *material, void *data);
static RpAtomic *GetEditableMaterialListCB(RpAtomic *atomic, void *data);
void FindEditableMaterialList(void);
void SetVehicleColour(uint8 c1, uint8 c2);
static RpAtomic *SetEnvironmentMapCB(RpAtomic *atomic, void *data);
static RpMaterial *SetEnvironmentMapCB(RpMaterial *material, void *data);
static RpMaterial *HasSpecularMaterialCB(RpMaterial *material, void *data);
void SetEnvironmentMap(void);
static void LoadEnvironmentMaps(void);
static void ShutdownEnvironmentMaps(void);
void DeleteRwObject_(void) { this->CVehicleModelInfo::DeleteRwObject(); }
RwObject *CreateInstance_(void) { return this->CVehicleModelInfo::CreateInstance(); }
void SetClump_(RpClump *clump) { this->CVehicleModelInfo::SetClump(clump); }
};
static_assert(sizeof(CVehicleModelInfo) == 0x1F8, "CVehicleModelInfo: error");