#include "common.h"
#include "General.h"
#include "Pad.h"
#include "DMAudio.h"
#include "Camera.h"
#include "Darkel.h"
#include "Rubbish.h"
#include "Explosion.h"
#include "Particle.h"
#include "World.h"
#include "SurfaceTable.h"
#include "Record.h"
#include "CarCtrl.h"
#include "CarAI.h"
#include "Stats.h"
#include "Replay.h"
#include "AnimManager.h"
#include "RpAnimBlend.h"
#include "AnimBlendAssociation.h"
#include "Ped.h"
#include "PlayerPed.h"
#include "DamageManager.h"
#include "Vehicle.h"
#include "Automobile.h"
#include "Bike.h"
#include "Debug.h"
#define FAKESUSPENSION (99999.992f)
CBike::CBike(int32 id, uint8 CreatedBy)
: CVehicle(CreatedBy)
{
int i;
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id);
switch(id){
case MI_ANGEL:
case MI_FREEWAY:
m_bikeAnimType = ASSOCGRP_BIKE_HARLEY;
break;
case MI_PIZZABOY:
case MI_FAGGIO:
m_bikeAnimType = ASSOCGRP_BIKE_VESPA;
break;
case MI_PCJ600:
m_bikeAnimType = ASSOCGRP_BIKE_STANDARD;
break;
case MI_SANCHEZ:
m_bikeAnimType = ASSOCGRP_BIKE_DIRT;
break;
default: assert(0 && "invalid bike model ID");
}
m_vehType = VEHICLE_TYPE_BIKE;
m_fFireBlowUpTimer = 0.0f;
m_doingBurnout = 0;
m_bike_flag01 = false;
SetModelIndex(id);
pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId);
pBikeHandling = mod_HandlingManager.GetBikePointer((eHandlingId)mi->m_handlingId);
pFlyingHandling = mod_HandlingManager.GetFlyingPointer((eHandlingId)mi->m_handlingId);
m_bike_unused1 = 20.0f;
m_bike_unused2 = 0;
mi->ChooseVehicleColour(m_currentColour1, m_currentColour2);
m_fRearForkLength = 0.0f;
m_fFrontForkY = 0.0;
m_fFrontForkZ = 0.0;
m_fFrontForkSlope = Tan(DEGTORAD(mi->m_bikeSteerAngle));
m_fMass = pHandling->fMass;
m_fTurnMass = pHandling->fTurnMass;
m_vecCentreOfMass = pHandling->CentreOfMass;
m_vecCentreOfMass.z = 0.1f;
m_fAirResistance = pHandling->Dimension.x*pHandling->Dimension.z/m_fMass;
m_fElasticity = 0.05f;
m_fBuoyancy = pHandling->fBuoyancy;
m_fSteerAngle = 0.0f;
m_fWheelAngle = 0.0f;
m_fLeanLRAngle = 0.0f;
m_fLeanLRAngle2 = 0.0f;
m_fGasPedal = 0.0f;
m_fBrakePedal = 0.0f;
m_fLeanInput = 0.0f;
field_478 = 0;
field_47C = 0;
m_pSetOnFireEntity = nil;
m_pBombRigger = nil;
m_fGasPedalAudio = 0.0f;
m_bike_flag02 = false;
bWaterTight = false;
m_bike_flag08 = false;
bIsStanding = false;
m_bike_flag20 = false;
m_bike_flag40 = false;
m_bike_flag80 = false;
m_fTireTemperature = 0.0f;
someAngle = 0.0f;
field_490 = 0;
for(i = 0; i < 2; i++){
m_aWheelRotation[i] = 0.0f;
m_aWheelSpeed[i] = 0.0f;
m_aWheelState[i] = WHEEL_STATE_NORMAL;
m_aWheelSkidmarkType[i] = SKIDMARK_NORMAL;
m_aWheelSkidmarkBloody[i] = false;
m_aWheelSkidmarkUnk[0] = false;
m_wheelStatus[i] = WHEEL_STATUS_OK;
}
for(i = 0; i < 4; i++){
m_aGroundPhysical[i] = nil;
m_aGroundOffset[i] = CVector(0.0f, 0.0f, 0.0f);
m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i] = 1.0f;
m_aWheelTimer[i] = 0.0f;
}
m_nWheelsOnGround = 0;
m_nDriveWheelsOnGround = 0;
m_nDriveWheelsOnGroundPrev = 0;
m_fHeightAboveRoad = 0.0f;
m_fTraction = 1.0f;
CColModel *colModel = mi->GetColModel();
if(colModel->lines == nil){
colModel->lines = (CColLine*)RwMalloc(4*sizeof(CColLine));
colModel->numLines = 4;
}
// BUG? this would make more sense in the if above
colModel->lines[0].p0.z = FAKESUSPENSION;
SetupSuspensionLines();
AutoPilot.m_nCarMission = MISSION_NONE;
AutoPilot.m_nTempAction = TEMPACT_NONE;
AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
AutoPilot.m_bStayInCurrentLevel = false;
SetStatus(STATUS_SIMPLE);
bUseCollisionRecords = true;
m_nNumPassengers = 0;
bIsVan = false;
bIsBus = false;
bIsBig = false;
bLowVehicle = false;
bPedPhysics = false;
bLeanMatrixClean = false;
m_leanMatrix = GetMatrix();
}
void
CBike::SetModelIndex(uint32 id)
{
CVehicle::SetModelIndex(id);
SetupModelNodes();
}
#define SAND_SLOWDOWN (0.02f)
CVector vecTestResistance(0.9995f, 0.9f, 0.95f);
float fDAxisX = 1.0f;
float fDAxisXExtra = 100.0f;
float fDAxisY = 1000.0f;
float fInAirXRes = 0.88f;
float fFlySpeedMult = -0.6f;
void
CBike::ProcessControl(void)
{
int i;
float wheelRot;
float acceleration = 0.0f;
bool bCanStand = false;
bool bStuckInSand = false;
float brake = 0.0f;
CColModel *colModel = GetColModel();
float wheelScale = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->m_wheelScale;
bWarnedPeds = false;
bLeanMatrixClean = false;
m_doingBurnout = 0;
m_bike_flag20 = false;
bRestingOnPhysical = false;
if(CReplay::IsPlayingBack())
return;
ProcessCarAlarm();
ActivateBombWhenEntered();
CRubbish::StirUp(this);
UpdateClumpAlpha();
AutoPilot.m_bSlowedDownBecauseOfCars = false;
AutoPilot.m_bSlowedDownBecauseOfPeds = false;
switch(GetStatus()){
case STATUS_PLAYER:
bCanStand = true;
m_bike_flag08 = false;
if(pDriver && pDriver->GetPedState() != PED_EXIT_CAR && pDriver->GetPedState() != PED_DRAG_FROM_CAR){
ProcessControlInputs(0);
if(m_fLeanInput < 0.0f){
m_vecCentreOfMass.y = pHandling->CentreOfMass.y + pBikeHandling->fLeanBakCOM*m_fLeanInput;
if(m_fBrakePedal == 0.0f && !bIsHandbrakeOn || m_nWheelsOnGround == 0){
if(GetModelIndex() == MI_SANCHEZ){
float force = m_fLeanInput*m_fTurnMass*pBikeHandling->fLeanBackForce*Min(m_vecMoveSpeed.MagnitudeSqr(), 0.1f);
force *= 0.7f*m_fGasPedal + 0.3f;
ApplyTurnForce(-force*CTimer::GetTimeStep()*GetUp(), m_vecCentreOfMass+GetForward());
}else{
float force = m_fLeanInput*m_fTurnMass*pBikeHandling->fLeanBackForce*Min(m_vecMoveSpeed.MagnitudeSqr(), 0.1f);
force *= 0.5f*m_fGasPedal + 0.5f;
ApplyTurnForce(-force*CTimer::GetTimeStep()*GetUp(), m_vecCentreOfMass+GetForward());
}
}
}else{
m_vecCentreOfMass.y = pHandling->CentreOfMass.y + pBikeHandling->fLeanFwdCOM*m_fLeanInput;
if(m_fBrakePedal < 0.0f || m_nWheelsOnGround == 0){
float force = m_fLeanInput*m_fTurnMass*pBikeHandling->fLeanFwdForce*Min(m_vecMoveSpeed.MagnitudeSqr(), 0.1f);
ApplyTurnForce(-force*CTimer::GetTimeStep()*GetUp(), m_vecCentreOfMass+GetForward());
}
}
PruneReferences();
if(GetStatus() == STATUS_PLAYER && !CRecordDataForChase::IsRecording())
DoDriveByShootings();
if(m_aSuspensionSpringRatio[0] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[0].surfaceB) == ADHESIVE_SAND ||
m_aSuspensionSpringRatio[1] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[1].surfaceB) == ADHESIVE_SAND ||
m_aSuspensionSpringRatio[2] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[2].surfaceB) == ADHESIVE_SAND ||
m_aSuspensionSpringRatio[3] < 1.0f && CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[3].surfaceB) == ADHESIVE_SAND){
CVector parallelSpeed = m_vecMoveSpeed - DotProduct(m_vecMoveSpeed, GetUp())*m_vecMoveSpeed;
if(m_fGasPedal > 0.3f){
if(parallelSpeed.MagnitudeSqr() < SQR(0.3f))
bStuckInSand = true;
parallelSpeed -= DotProduct(parallelSpeed, GetForward())*GetForward();
}
ApplyMoveForce(parallelSpeed * -CTimer::GetTimeStep()*SAND_SLOWDOWN*m_fMass);
}
}
if(CPad::GetPad(0)->WeaponJustDown())
ActivateBomb();
break;
case STATUS_PLAYER_PLAYBACKFROMBUFFER:
bCanStand = true;
break;
case STATUS_SIMPLE:
CCarAI::UpdateCarAI(this);
CPhysical::ProcessControl();
CCarCtrl::UpdateCarOnRails(this);
m_nWheelsOnGround = 2;
m_nDriveWheelsOnGroundPrev = m_nDriveWheelsOnGround;
m_nDriveWheelsOnGround = 2;
pHandling->Transmission.CalculateGearForSimpleCar(AutoPilot.m_fMaxTrafficSpeed/50.0f, m_nCurrentGear);
wheelRot = ProcessWheelRotation(WHEEL_STATE_NORMAL, GetForward(), m_vecMoveSpeed, 0.35f);
for(i = 0; i < 2; i++)
m_aWheelRotation[i] += wheelRot;
PlayHornIfNecessary();
ReduceHornCounter();
bVehicleColProcessed = false;
bAudioChangingGear = false;
m_bike_flag80 = false;
// that's all we do for simple vehicles
return;
case STATUS_PHYSICS:
CCarAI::UpdateCarAI(this);
CCarCtrl::SteerAICarWithPhysics(this);
PlayHornIfNecessary();
bCanStand = true;
m_bike_flag80 = false;
if(bIsBeingCarJacked){
m_fGasPedal = 0.0f;
m_fBrakePedal = 1.0f;
bIsHandbrakeOn = true;
}else
m_bike_flag08 = false;
break;
case STATUS_ABANDONED:
m_fBrakePedal = 0.0f;
if(m_vecMoveSpeed.MagnitudeSqr() < SQR(0.1f) || bIsStanding)
bIsHandbrakeOn = true;
else
bIsHandbrakeOn = false;
m_fGasPedal = 0.0f;
#ifdef FIX_BUGS
if(!IsAlarmOn())
#endif
m_nCarHornTimer = 0;
bCanStand = (pDriver || pPassengers[0] || bIsBeingCarJacked) && !bIsStanding;
field_478 = 0;
field_47C = 0;
m_bike_flag80 = false;
if(bIsBeingCarJacked){
m_fGasPedal = 0.0f;
m_fBrakePedal = 1.0f;
bIsHandbrakeOn = true;
}
break;
case STATUS_WRECKED:
m_fBrakePedal = 0.05f;
bIsHandbrakeOn = true;
m_fSteerAngle = 0.0f;
m_fGasPedal = 0.0f;
#ifdef FIX_BUGS
if(!IsAlarmOn())
#endif
m_nCarHornTimer = 0;
bCanStand = false;
m_bike_flag80 = false;
field_478 = 0;
field_47C = 0;
break;
case STATUS_PLAYER_DISABLED:
if(m_vecMoveSpeed.MagnitudeSqr() < SQR(0.1f)){
m_fBrakePedal = 1.0f;
bIsHandbrakeOn = true;
}else{
m_fBrakePedal = 0.0f;
bIsHandbrakeOn = false;
}
m_fSteerAngle = 0.0f;
m_fGasPedal = 0.0f;
#ifdef FIX_BUGS
if(!IsAlarmOn())
#endif
m_nCarHornTimer = 0;
bCanStand = true;
m_bike_flag80 = false;
break;
}
if(bIsStanding)
if(Abs(GetRight().z) > 0.35f || Abs(GetForward().z) > 0.5f)
bIsStanding = false;
if(bCanStand || m_bike_flag08 || bIsStanding){
float fDx = fDAxisX;
CVector res = vecTestResistance;
CVector localTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix());
if(GetStatus() == STATUS_PLAYER){
if(m_aWheelTimer[BIKESUSP_F1] == 0.0f && m_aWheelTimer[BIKESUSP_F2] == 0.0f){
fDx = fDAxisXExtra;
if(!(m_aWheelTimer[BIKESUSP_R1] == 0.0f && m_aWheelTimer[BIKESUSP_R2] == 0.0f) &&
GetForward().z > 0.0f)
res.x -= Max(0.25f*Abs(pBikeHandling->fWheelieAng-GetForward().z), 0.07f);
else
res.x = fInAirXRes;
}else if(m_aWheelTimer[BIKESUSP_R1] == 0.0f && m_aWheelTimer[BIKESUSP_R2] == 0.0f){
fDx = fDAxisXExtra;
if(GetForward().z < 0.0f)
res.x *= Max(0.3f*Abs(pBikeHandling->fStoppieAng-GetForward().z), 0.1f) + 0.9f;
}
}
res.x *= 1.0f/(fDx*SQR(localTurnSpeed.x) + 1.0f);
res.y *= 1.0f/(fDAxisY*SQR(localTurnSpeed.y) + 1.0f);
res.x = Pow(res.x, CTimer::GetTimeStep());
res.y = Pow(res.y, CTimer::GetTimeStep());
float turnX = localTurnSpeed.x*res.x - localTurnSpeed.x;
float turnY = localTurnSpeed.y*res.y - localTurnSpeed.y;
res = -GetUp() * turnY * m_fTurnMass;
// BUG? matrix multiplication
ApplyTurnForce(res, GetRight() + Multiply3x3(GetMatrix(),m_vecCentreOfMass));
res = GetUp() * turnX * m_fTurnMass;
// BUG? matrix multiplication
ApplyTurnForce(res, GetForward() + Multiply3x3(GetMatrix(),m_vecCentreOfMass));
if(GetStatus() != STATUS_PLAYER)
m_vecCentreOfMass = pHandling->CentreOfMass;
}else{
m_vecCentreOfMass = pHandling->CentreOfMass;
m_vecCentreOfMass.z = pBikeHandling->fNoPlayerCOMz;
}
// Skip physics if object is found to have been static recently
bool skipPhysics = false;
if(!bIsStuck && (GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED) && !m_bike_flag08){
bool makeStatic = false;
float moveSpeedLimit, turnSpeedLimit, distanceLimit;
if(!bVehicleColProcessed &&
m_vecMoveSpeed.IsZero() &&
// BUG? m_aSuspensionSpringRatioPrev[3] is checked twice in the game. also, why 3?
m_aSuspensionSpringRatioPrev[3] != 1.0f)
makeStatic = true;
if(GetStatus() == STATUS_WRECKED){
moveSpeedLimit = 0.006f;
turnSpeedLimit = 0.0015f;
distanceLimit = 0.015f;
}else{
moveSpeedLimit = 0.003f;
turnSpeedLimit = 0.0009f;
distanceLimit = 0.005f;
}
m_vecMoveSpeedAvg = (m_vecMoveSpeedAvg + m_vecMoveSpeed)/2.0f;
m_vecTurnSpeedAvg = (m_vecTurnSpeedAvg + m_vecTurnSpeed)/2.0f;
if(m_vecMoveSpeedAvg.MagnitudeSqr() <= sq(moveSpeedLimit*CTimer::GetTimeStep()) &&
m_vecTurnSpeedAvg.MagnitudeSqr() <= sq(turnSpeedLimit*CTimer::GetTimeStep()) &&
m_fDistanceTravelled < distanceLimit &&
makeStatic){
m_nStaticFrames++;
if(m_nStaticFrames > 10 || makeStatic)
if(!CCarCtrl::MapCouldMoveInThisArea(GetPosition().x, GetPosition().y)){
if(!makeStatic || m_nStaticFrames > 10)
m_nStaticFrames = 10;
skipPhysics = true;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
}
}else
m_nStaticFrames = 0;
}
// Postpone
for(i = 0; i < 4; i++)
if(m_aGroundPhysical[i]){
bRestingOnPhysical = true;
if(!CWorld::bForceProcessControl && m_aGroundPhysical[i]->bIsInSafePosition){
bWasPostponed = true;
return;
}
}
if(bRestingOnPhysical){
skipPhysics = false;
m_nStaticFrames = 0;
}
VehicleDamage();
if(skipPhysics){
bHasContacted = false;
bIsInSafePosition = false;
bWasPostponed = false;
bHasHitWall = false;
m_nCollisionRecords = 0;
bHasCollided = false;
bVehicleColProcessed = false;
bAudioChangingGear = false;
m_nDamagePieceType = 0;
m_fDamageImpulse = 0.0f;
m_pDamageEntity = nil;
m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f);
m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f);
// missing. BUG?
// m_fTireTemperature = 1.0f;
if(bIsStanding && m_fWheelAngle < DEGTORAD(20.0f))
m_fWheelAngle += DEGTORAD(1.0f)*CTimer::GetTimeStep();
if(bIsStanding){
float f = Pow(0.97f, CTimer::GetTimeStep());
m_fLeanLRAngle2 = m_fLeanLRAngle2*f + (Asin(clamp(GetRight().z,-1.0f,1.0f))+DEGTORAD(15.0f))*(1.0f-f);
m_fLeanLRAngle = m_fLeanLRAngle2;
}
}else{
// This has to be done if ProcessEntityCollision wasn't called
if(!bVehicleColProcessed){
CMatrix mat(GetMatrix());
bIsStuck = false;
bHasContacted = false;
bIsInSafePosition = false;
bWasPostponed = false;
bHasHitWall = false;
m_fDistanceTravelled = 0.0f;
m_bIsVehicleBeingShifted = false;
bSkipLineCol = false;
ApplyMoveSpeed();
ApplyTurnSpeed();
for(i = 0; CheckCollision() && i < 5; i++){
GetMatrix() = mat;
ApplyMoveSpeed();
ApplyTurnSpeed();
}
bIsInSafePosition = true;
bIsStuck = false;
}
if(!(bCanStand || m_bike_flag08 || bIsStanding)){
if(GetRight().z < 0.0f){
if(m_fSteerAngle > -DEGTORAD(25.0f))
m_fSteerAngle -= DEGTORAD(0.5f)*CTimer::GetTimeStep();
}else{
if(m_fSteerAngle < DEGTORAD(25.0f))
m_fSteerAngle += DEGTORAD(0.5f)*CTimer::GetTimeStep();
}
}
// TODO: lean forward speed up
float savedAirResistance = m_fAirResistance;
// ...
CPhysical::ProcessControl();
m_fAirResistance = savedAirResistance;
ProcessBuoyancy();
// Rescale spring ratios, i.e. subtract wheel radius
for(i = 0; i < 4; i++){
// wheel radius in relation to suspension line
float wheelRadius = 1.0f - m_aSuspensionSpringLength[i]/m_aSuspensionLineLength[i];
// rescale such that 0.0 is fully compressed and 1.0 is fully extended
m_aSuspensionSpringRatio[i] = (m_aSuspensionSpringRatio[i]-wheelRadius)/(1.0f-wheelRadius);
}
int rnd = 0;
float fwdSpeed = Abs(DotProduct(m_vecMoveSpeed, GetForward()));
CVector contactPoints[4]; // relative to model
CVector contactSpeeds[4]; // speed at contact points
CVector springDirections[4]; // normalized, in model space
for(i = 0; i < 4; i++){
// Set spring under certain circumstances
if(m_wheelStatus[i/2] == WHEEL_STATUS_MISSING)
m_aSuspensionSpringRatio[i] = 1.0f;
else if(m_wheelStatus[i/2] == WHEEL_STATUS_BURST){
// wheel more bumpy the faster we are
if(i == BIKESUSP_F1 || BIKESUSP_R1)
rnd = CGeneral::GetRandomNumberInRange(0, (uint16)(40*fwdSpeed) + 98) < 100;
if(rnd){
m_aSuspensionSpringRatio[i] += 0.3f*(m_aSuspensionLineLength[i]-m_aSuspensionSpringLength[i])/m_aSuspensionSpringLength[i];
if(m_aSuspensionSpringRatio[i] > 1.0f)
m_aSuspensionSpringRatio[i] = 1.0f;
}
}
// get points and directions if spring is compressed
if(m_aSuspensionSpringRatio[i] < 1.0f){
contactPoints[i] = m_aWheelColPoints[i].point - GetPosition();
springDirections[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1 - colModel->lines[i].p0);
springDirections[i].Normalise();
}
}
m_aWheelSkidmarkType[0] = m_aWheelSkidmarkType[1] = SKIDMARK_NORMAL;
m_aWheelSkidmarkUnk[0] = m_aWheelSkidmarkUnk[1] = false;
// Make springs push up vehicle
for(i = 0; i < 4; i++){
if(m_aSuspensionSpringRatio[i] < 1.0f){
float bias = pHandling->fSuspensionBias;
if(i == BIKESUSP_R1 || i == BIKESUSP_R2)
bias = 1.0f - bias;
if(m_aWheelColPoints[i].normal.z > 0.35f)
ApplySpringCollisionAlt(pHandling->fSuspensionForceLevel,
springDirections[i], contactPoints[i],
m_aSuspensionSpringRatio[i], bias, m_aWheelColPoints[i].normal);
else
ApplySpringCollision(pHandling->fSuspensionForceLevel,
springDirections[i], contactPoints[i],
m_aSuspensionSpringRatio[i], bias);
if(m_aWheelColPoints[i].surfaceB == SURFACE_GRASS ||
m_aWheelColPoints[i].surfaceB == SURFACE_MUD_DRY){
if(i < 2)
m_aWheelSkidmarkType[0] = SKIDMARK_MUDDY;
else
m_aWheelSkidmarkType[1] = SKIDMARK_MUDDY;
}else if(m_aWheelColPoints[i].surfaceB == SURFACE_SAND ||
m_aWheelColPoints[i].surfaceB == SURFACE_SAND_BEACH){
if(i < 2){
m_aWheelSkidmarkType[0] = SKIDMARK_SANDY;
m_aWheelSkidmarkUnk[0] = true;
}else{
m_aWheelSkidmarkType[1] = SKIDMARK_SANDY;
m_aWheelSkidmarkUnk[1] = true;
}
}
}else{
contactPoints[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1);
}
}
// Get speed at contact points
for(i = 0; i < 4; i++){
contactSpeeds[i] = GetSpeed(contactPoints[i]);
if(m_aGroundPhysical[i]){
// subtract movement of physical we're standing on
contactSpeeds[i] -= m_aGroundPhysical[i]->GetSpeed(m_aGroundOffset[i]);
#ifndef FIX_BUGS
// this shouldn't be reset because we still need it below
m_aGroundPhysical[i] = nil;
#endif
}
}
CVector normal;
if(m_aSuspensionSpringRatio[0] < 1.0f || m_aSuspensionSpringRatio[1] < 1.0f){
normal = m_aSuspensionSpringRatio[0] < 1.0f ? m_aWheelColPoints[0].normal : m_aWheelColPoints[1].normal;
if(normal.z > 0.35f)
springDirections[0] = -normal;
normal = m_aSuspensionSpringRatio[1] < 1.0f ? m_aWheelColPoints[1].normal : m_aWheelColPoints[0].normal;
if(normal.z > 0.35f)
springDirections[1] = -normal;
}
if(m_aSuspensionSpringRatio[2] < 1.0f || m_aSuspensionSpringRatio[3] < 1.0f){
normal = m_aSuspensionSpringRatio[2] < 1.0f ? m_aWheelColPoints[2].normal : m_aWheelColPoints[3].normal;
if(normal.z > 0.35f)
springDirections[2] = -normal;
normal = m_aSuspensionSpringRatio[3] < 1.0f ? m_aWheelColPoints[3].normal : m_aWheelColPoints[2].normal;
if(normal.z > 0.35f)
springDirections[3] = -normal;
}
// game has dead code here if m_vecMoveSpeed.Magnitude() < 0.01f
// dampen springs
for(i = 0; i < 4; i++)
if(m_aSuspensionSpringRatio[i] < 1.0f)
ApplySpringDampening(pHandling->fSuspensionDampingLevel,
springDirections[i], contactPoints[i], contactSpeeds[i]);
// Get speed at contact points again
for(i = 0; i < 4; i++){
contactSpeeds[i] = GetSpeed(contactPoints[i]);
if(m_aGroundPhysical[i]){
// subtract movement of physical we're standing on
contactSpeeds[i] -= m_aGroundPhysical[i]->GetSpeed(m_aGroundOffset[i]);
m_aGroundPhysical[i] = nil;
}
}
bool gripCheat = true;
fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward());
if(!CVehicle::bCheat3)
gripCheat = false;
float acceleration = pHandling->Transmission.CalculateDriveAcceleration(m_fGasPedal, m_nCurrentGear, m_fChangeGearTime, fwdSpeed, gripCheat);
acceleration /= m_fForceMultiplier;
brake = m_fBrakePedal * pHandling->fBrakeDeceleration * CTimer::GetTimeStep();
bool neutralHandling = GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && (pHandling->Flags & HANDLING_NEUTRALHANDLING);
float brakeBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fBrakeBias;
float brakeBiasRear = neutralHandling ? 1.0f : 2.0f*(1.0f-pHandling->fBrakeBias);
float tractionBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fTractionBias;
float tractionBiasRear = neutralHandling ? 1.0f : 2.0f-tractionBiasFront;
// Count how many wheels are touching the ground
m_nWheelsOnGround = 0;
m_nDriveWheelsOnGroundPrev = m_nDriveWheelsOnGround;
m_nDriveWheelsOnGround = 0;
for(i = 0; i < 4; i++){
if(m_aSuspensionSpringRatio[i] < 1.0f)
m_aWheelTimer[i] = 4.0f;
else
m_aWheelTimer[i] = Max(m_aWheelTimer[i]-CTimer::GetTimeStep(), 0.0f);
if(m_aWheelTimer[i] > 0.0f){
m_nWheelsOnGround++;
if(i == BIKESUSP_R1 || i == BIKESUSP_R2)
m_nDriveWheelsOnGround = 1;
if(m_nWheelsOnGround == 1)
m_vecAvgSurfaceNormal = m_aWheelColPoints[i].normal;
else
m_vecAvgSurfaceNormal += m_aWheelColPoints[i].normal;
}
}
if(m_nWheelsOnGround == 0)
m_vecAvgSurfaceNormal = CVector(0.0f, 0.0f, 1.0f);
else{
m_vecAvgSurfaceNormal /= m_nWheelsOnGround;
if(DotProduct(m_vecAvgSurfaceNormal, GetUp()) < -0.5f)
m_vecAvgSurfaceNormal *= -1.0f;
}
// Find contact points for wheel processing
i = m_aSuspensionSpringRatio[BIKESUSP_F1] < m_aSuspensionSpringRatio[BIKESUSP_F2] ?
BIKESUSP_F1 : BIKESUSP_F2;
int frontLine = i;
CVector frontContact(0.0f,
colModel->lines[BIKESUSP_F1].p0.y,
colModel->lines[BIKESUSP_F1].p0.z - m_aSuspensionSpringRatio[i]*m_aSuspensionSpringLength[BIKESUSP_F1] - 0.5f*wheelScale);
frontContact = Multiply3x3(GetMatrix(), frontContact);
i = m_aSuspensionSpringRatio[BIKESUSP_R1] < m_aSuspensionSpringRatio[BIKESUSP_R2] ?
BIKESUSP_R1 : BIKESUSP_R2;
int rearLine = i;
CVector rearContact(0.0f,
colModel->lines[BIKESUSP_R1].p0.y,
colModel->lines[BIKESUSP_R1].p0.z - m_aSuspensionSpringRatio[i]*m_aSuspensionSpringLength[BIKESUSP_R1] - 0.5f*wheelScale);
rearContact = Multiply3x3(GetMatrix(), rearContact);
float traction = 0.004f * m_fTraction;
traction *= pHandling->fTractionMultiplier / 4.0f;
// TODO: what is this?
if(GetStatus() == STATUS_PLAYER || !bIsStanding || m_bike_flag08){
if(Abs(m_vecMoveSpeed.x) < 0.01f && Abs(m_vecMoveSpeed.y) < 0.01f && m_fSteerAngle == 0.0f){
m_fWheelAngle *= Pow(0.96f, CTimer::GetTimeStep());
}else{
float f;
if(fwdSpeed > 0.01f && m_aWheelTimer[BIKESUSP_F1] > 0.0f && m_aWheelTimer[BIKESUSP_F2] > 0.0f && GetStatus() == STATUS_PLAYER){
CColPoint point;
point.surfaceA = SURFACE_WHEELBASE;
point.surfaceB = SURFACE_TARMAC;
float foo = CSurfaceTable::GetAdhesiveLimit(point)*4.0f*pBikeHandling->fSpeedSteer*traction;
if(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[rearLine].surfaceB) == ADHESIVE_LOOSE ||
CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[rearLine].surfaceB) == ADHESIVE_SAND)
foo *= pBikeHandling->fSlipSteer;
f = Asin(Min(foo/SQR(fwdSpeed), 1.0))/DEGTORAD(pHandling->fSteeringLock);
if(m_fSteerAngle < 0.0f && m_fLeanLRAngle < 0.0f &&
m_fSteerAngle > 0.0f && m_fLeanLRAngle > 0.0f)
f *= 2.0f;
f = Min(f, 1.0f);
}else{
f = 1.0f;
}
if(GetStatus() != STATUS_PLAYER)
f = 1.0f;
m_fWheelAngle = m_fSteerAngle*f;
}
}else if(m_fWheelAngle < DEGTORAD(20.0f))
m_fWheelAngle += DEGTORAD(1.5f)*CTimer::GetTimeStep();
static float fThrust;
static tWheelState WheelState[2];
CVector initialMoveSpeed = m_vecMoveSpeed;
bool rearWheelsFirst = !!(pHandling->Flags & HANDLING_REARWHEEL_1ST);
// Process front wheel - first try
if(!rearWheelsFirst){
if(m_aWheelTimer[BIKESUSP_F1] > 0.0f || m_aWheelTimer[BIKESUSP_F2] > 0.0f){
// Wheel on ground
eBikeWheelSpecial spec;
if(m_aWheelTimer[BIKESUSP_R1] > 0.0f || m_aWheelTimer[BIKESUSP_R2] > 0.0f)
spec = BIKE_WHEELSPEC_0;
else
spec = BIKE_WHEELSPEC_2;
CVector wheelFwd = Multiply3x3(GetMatrix(), CVector(-Sin(m_fWheelAngle), Cos(m_fWheelAngle), 0.0f));
wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[frontLine].normal)*m_aWheelColPoints[frontLine].normal;
wheelFwd.Normalise();
CVector wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[frontLine].normal);
wheelRight.Normalise();
fThrust = 0.0f;
m_aWheelColPoints[frontLine].surfaceA = SURFACE_WHEELBASE;
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[frontLine])*traction;
float adhesion2 = 1.0f;
if(someAngle > 0.0f)
switch(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[frontLine].surfaceB)){
case ADHESIVE_HARD:
case ADHESIVE_LOOSE:
adhesion2 = 0.9f;
break;
case ADHESIVE_ROAD:
adhesion2 = 0.7f;
break;
}
if(GetStatus() == STATUS_PLAYER)
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[frontLine].surfaceB);
if(m_wheelStatus[BIKEWHEEL_FRONT] == WHEEL_STATUS_BURST)
adhesion *= 0.4f;
WheelState[BIKEWHEEL_FRONT] = m_aWheelState[BIKEWHEEL_FRONT];
ProcessBikeWheel(wheelFwd, wheelRight,
GetSpeed(frontContact), frontContact,
2, fThrust,
brake*brakeBiasFront,
adhesion*tractionBiasFront,
adhesion2,
BIKEWHEEL_FRONT,
&m_aWheelSpeed[BIKEWHEEL_FRONT],
&WheelState[BIKEWHEEL_FRONT],
spec,
m_wheelStatus[BIKEWHEEL_FRONT]);
if(bStuckInSand && (WheelState[BIKEWHEEL_FRONT] == WHEEL_STATE_SPINNING || WheelState[BIKEWHEEL_FRONT] == WHEEL_STATE_SKIDDING))
WheelState[BIKEWHEEL_FRONT] = WHEEL_STATE_NORMAL;
}else{
// Wheel in the air
m_aWheelSpeed[BIKEWHEEL_FRONT] *= 0.95f;
m_aWheelRotation[BIKEWHEEL_FRONT] += m_aWheelSpeed[BIKEWHEEL_FRONT];
}
}
// Process rear wheel
if(m_aWheelTimer[BIKESUSP_R1] > 0.0f || m_aWheelTimer[BIKESUSP_R2] > 0.0f){
// Wheel on ground
float rearBrake = brake;
float rearTraction = traction;
CVector wheelFwd = GetForward();
CVector wheelRight = GetRight();
wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[rearLine].normal)*m_aWheelColPoints[rearLine].normal;
wheelFwd.Normalise();
wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[rearLine].normal);
wheelRight.Normalise();
if(bIsHandbrakeOn){
#ifdef FIX_BUGS
// Not sure if this is needed, but brake usually has timestep as a factor
rearBrake = 20000.0f * CTimer::GetTimeStepFix();
#else
rearBrake = 20000.0f;
#endif
m_fTireTemperature = 1.0f;
}else if(m_doingBurnout){
rearBrake = 0.0f;
rearTraction = 0.0f;
ApplyTurnForce(contactPoints[BIKESUSP_R1], -0.0007f*m_fTurnMass*m_fSteerAngle*GetRight()*CTimer::GetTimeStep());
}else if(m_fTireTemperature < 1.0f && m_fGasPedal > 0.75f){
rearTraction *= m_fTireTemperature;
ApplyTurnForce(contactPoints[BIKESUSP_R1], (1.0f-m_fTireTemperature)*-0.0007f*m_fTurnMass*m_fSteerAngle*GetRight()*CTimer::GetTimeStep());
}
if(fThrust > 0.0f && brake > 0.0f)
brake = 0.0f; // only affects next front wheel. is this intended?
fThrust = acceleration;
m_aWheelColPoints[rearLine].surfaceA = SURFACE_WHEELBASE;
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[rearLine])*rearTraction;
float adhesion2 = 1.0f;
if(someAngle > 0.0f)
switch(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[rearLine].surfaceB)){
case ADHESIVE_HARD:
case ADHESIVE_LOOSE:
adhesion2 = 0.9f;
break;
case ADHESIVE_ROAD:
adhesion2 = 0.7f;
break;
}
if(GetStatus() == STATUS_PLAYER)
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[rearLine].surfaceB);
if(m_wheelStatus[BIKEWHEEL_REAR] == WHEEL_STATUS_BURST)
adhesion *= 0.4f;
WheelState[BIKEWHEEL_REAR] = m_aWheelState[BIKEWHEEL_REAR];
ProcessBikeWheel(wheelFwd, wheelRight,
GetSpeed(rearContact), rearContact,
2, fThrust,
rearBrake*brakeBiasFront,
adhesion*tractionBiasFront,
adhesion2,
BIKEWHEEL_REAR,
&m_aWheelSpeed[BIKEWHEEL_REAR],
&WheelState[BIKEWHEEL_REAR],
BIKE_WHEELSPEC_1,
m_wheelStatus[BIKEWHEEL_REAR]);
if(bStuckInSand && (WheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SPINNING || WheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SKIDDING))
WheelState[BIKEWHEEL_REAR] = WHEEL_STATE_NORMAL;
}else{
// Wheel in the air
if(bIsHandbrakeOn)
m_aWheelSpeed[BIKEWHEEL_REAR] = 0.0f;
else{
if(acceleration > 0.0f){
if(m_aWheelSpeed[BIKEWHEEL_REAR] < 2.0f)
m_aWheelSpeed[BIKEWHEEL_REAR] -= 0.2f;
}else{
if(m_aWheelSpeed[BIKEWHEEL_REAR] > -2.0f)
m_aWheelSpeed[BIKEWHEEL_REAR] += 0.1f;
}
}
m_aWheelRotation[BIKEWHEEL_REAR] += m_aWheelSpeed[BIKEWHEEL_REAR];
}
if(m_doingBurnout && m_aWheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SPINNING){
m_fTireTemperature += 0.001f*CTimer::GetTimeStep();
if(m_fTireTemperature > 3.0f)
m_fTireTemperature = 3.0f;
}else if(m_fTireTemperature > 1.0f){
m_fTireTemperature = (m_fTireTemperature - 1.0f)*Pow(0.995f, CTimer::GetTimeStep()) + 1.0f;
}
// Process front wheel - second try
if(rearWheelsFirst){
if(m_aWheelTimer[BIKESUSP_F1] > 0.0f || m_aWheelTimer[BIKESUSP_F2] > 0.0f){
// Wheel on ground
eBikeWheelSpecial spec;
if(m_aWheelTimer[BIKESUSP_R1] > 0.0f || m_aWheelTimer[BIKESUSP_R2] > 0.0f)
spec = BIKE_WHEELSPEC_0;
else
spec = BIKE_WHEELSPEC_2;
CVector wheelFwd = GetMatrix() * CVector(-Sin(m_fWheelAngle), Cos(m_fWheelAngle), 0.0f);
wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[frontLine].normal)*m_aWheelColPoints[frontLine].normal;
wheelFwd.Normalise();
CVector wheelRight = CrossProduct(wheelFwd, m_aWheelColPoints[frontLine].normal);
wheelRight.Normalise();
fThrust = 0.0f;
m_aWheelColPoints[frontLine].surfaceA = SURFACE_WHEELBASE;
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[frontLine])*traction;
float adhesion2 = 1.0f;
if(someAngle > 0.0f)
switch(CSurfaceTable::GetAdhesionGroup(m_aWheelColPoints[frontLine].surfaceB)){
case ADHESIVE_HARD:
case ADHESIVE_LOOSE:
adhesion2 = 0.9f;
break;
case ADHESIVE_ROAD:
adhesion2 = 0.7f;
break;
}
if(GetStatus() == STATUS_PLAYER)
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[frontLine].surfaceB);
if(m_wheelStatus[BIKEWHEEL_FRONT] == WHEEL_STATUS_BURST)
adhesion *= 0.4f;
WheelState[BIKEWHEEL_FRONT] = m_aWheelState[BIKEWHEEL_FRONT];
ProcessBikeWheel(wheelFwd, wheelRight,
GetSpeed(frontContact), frontContact,
2, fThrust,
brake*brakeBiasFront,
adhesion*tractionBiasFront,
adhesion2,
BIKEWHEEL_FRONT,
&m_aWheelSpeed[BIKEWHEEL_FRONT],
&WheelState[BIKEWHEEL_FRONT],
spec,
m_wheelStatus[BIKEWHEEL_FRONT]);
if(bStuckInSand && (WheelState[BIKEWHEEL_FRONT] == WHEEL_STATE_SPINNING || WheelState[BIKEWHEEL_FRONT] == WHEEL_STATE_SKIDDING))
WheelState[BIKEWHEEL_FRONT] = WHEEL_STATE_NORMAL;
}else{
// Wheel in the air
m_aWheelSpeed[BIKEWHEEL_FRONT] *= 0.95f;
m_aWheelRotation[BIKEWHEEL_FRONT] += m_aWheelSpeed[BIKEWHEEL_FRONT];
}
}
// Process leaning
float idleAngle = 0.0f;
if(pDriver){
CAnimBlendAssociation *assoc = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_STILL);
if(assoc)
idleAngle = DEGTORAD(10.0f) * assoc->blendAmount;
}
if(bCanStand || m_bike_flag08){
m_vecAvgSurfaceRight = CrossProduct(GetForward(), m_vecAvgSurfaceNormal);
m_vecAvgSurfaceRight.Normalise();
float lean;
if(m_nWheelsOnGround == 0){
lean = -m_fSteerAngle/DEGTORAD(pHandling->fSteeringLock)*0.5f*GRAVITY*CTimer::GetTimeStep();
}else
lean = DotProduct(m_vecMoveSpeed-initialMoveSpeed, m_vecAvgSurfaceRight);
lean /= GRAVITY*Max(CTimer::GetTimeStep(), 0.01f);
if(m_wheelStatus[BIKEWHEEL_FRONT] == WHEEL_STATUS_BURST)
lean = clamp(lean, -0.4f*pBikeHandling->fMaxLean, 0.4f*pBikeHandling->fMaxLean);
else
lean = clamp(lean, -pBikeHandling->fMaxLean, pBikeHandling->fMaxLean);
float f = Pow(pBikeHandling->fDesLean, CTimer::GetTimeStep());
m_fLeanLRAngle2 = (Asin(lean) - idleAngle)*(1.0f-f) + m_fLeanLRAngle2*f;
}else{
if(bIsStanding){
float f = Pow(0.97f, CTimer::GetTimeStep());
m_fLeanLRAngle2 = m_fLeanLRAngle2*f - (Asin(GetRight().z) + DEGTORAD(15.0f) + idleAngle)*(1.0f-f);
}else{
float f = Pow(0.95f, CTimer::GetTimeStep());
m_fLeanLRAngle2 = m_fLeanLRAngle2*f;
}
}
m_fLeanLRAngle = m_fLeanLRAngle2;
// TODO: what is this?
if((m_aSuspensionSpringRatio[BIKESUSP_F1] < 1.0f || m_aSuspensionSpringRatio[BIKESUSP_F2] < 1.0f) &&
m_fBrakePedal - m_fGasPedal > 0.9f &&
fwdSpeed > 0.02f &&
!bIsHandbrakeOn){
someAngle += CGeneral::GetRandomNumberInRange(0.5f, 1.0f)*0.2f*CTimer::GetTimeStep();
if(m_aSuspensionSpringRatio[BIKESUSP_R1] < 1.0f || m_aSuspensionSpringRatio[BIKESUSP_R2] < 1.0f){
// BUG: this clamp makes no sense and the arguments seem swapped too
ApplyTurnForce(contactPoints[BIKESUSP_R1],
m_fTurnMass*Sin(someAngle)*clamp(fwdSpeed, 0.5f, 0.2f)*0.013f*GetRight()*CTimer::GetTimeStep());
}else{
// BUG: this clamp makes no sense and the arguments seem swapped too
ApplyTurnForce(contactPoints[BIKESUSP_R1],
m_fTurnMass*Sin(someAngle)*clamp(fwdSpeed, 0.5f, 0.2f)*0.003f*GetRight()*CTimer::GetTimeStep());
}
}else
someAngle = 0.0f;
// Update wheel positions from suspension
float frontWheelPos = colModel->lines[frontLine].p0.z;
if(m_aSuspensionSpringRatio[frontLine] > 0.0f)
frontWheelPos -= m_aSuspensionSpringRatio[frontLine]*m_aSuspensionSpringLength[frontLine];
m_aWheelPosition[BIKEWHEEL_FRONT] += (frontWheelPos - m_aWheelPosition[BIKEWHEEL_FRONT])*0.75f;
float rearWheelPos = colModel->lines[rearLine].p0.z;
if(m_aSuspensionSpringRatio[rearLine] > 0.0f)
rearWheelPos -= m_aSuspensionSpringRatio[rearLine]*m_aSuspensionSpringLength[rearLine];
m_aWheelPosition[BIKEWHEEL_REAR] += (rearWheelPos - m_aWheelPosition[BIKEWHEEL_REAR])*0.75f;
for(i = 0; i < 2; i++)
m_aWheelState[i] = WheelState[i];
// never spin when moving backwards
if(m_fGasPedal < 0.0f && m_aWheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SPINNING)
m_aWheelState[BIKEWHEEL_REAR] = WHEEL_STATE_NORMAL;
// Process horn
if(GetStatus() != STATUS_PLAYER){
#ifdef FIX_BUGS
if(!IsAlarmOn())
#endif
ReduceHornCounter();
}else{
#ifdef FIX_BUGS
if(!IsAlarmOn())
#endif
{
if(Pads[0].GetHorn())
m_nCarHornTimer = 1;
else
m_nCarHornTimer = 0;
}
}
}
// TODO: pad shaking
for(i = 0; i < 4; i++){
m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i];
m_aSuspensionSpringRatio[i] = 1.0f;
}
if(bInfiniteMass){
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f);
}else if(!skipPhysics &&
(acceleration == 0.0f && brake == 0.0f || GetStatus() == STATUS_WRECKED)){
if(Abs(m_vecMoveSpeed.x) < 0.005f &&
Abs(m_vecMoveSpeed.y) < 0.005f &&
Abs(m_vecMoveSpeed.z) < 0.005f){
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnSpeed.z = 0.0f;
}
}
// Balance bike
if(bCanStand || m_bike_flag08 || bIsStanding){
float onSideness = clamp(DotProduct(GetRight(), m_vecAvgSurfaceNormal), -1.0f, 1.0f);
CVector worldCOM = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
if(bCanStand){
ApplyTurnForce(-0.07f*onSideness*m_fTurnMass*GetUp()*CTimer::GetTimeStep(), worldCOM+GetRight());
bIsStanding = false;
}else{
ApplyTurnForce(-0.1f*onSideness*m_fTurnMass*GetUp()*CTimer::GetTimeStep(), worldCOM+GetRight());
}
// TODO
}
}
void
CBike::Teleport(CVector pos)
{
CWorld::Remove(this);
SetPosition(pos);
SetOrientation(0.0f, 0.0f, 0.0f);
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
ResetSuspension();
CWorld::Add(this);
}
void
CBike::PreRender(void)
{
// TODO: particles and lights and such
CMatrix mat;
CVector pos;
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
CColModel *colModel = mi->GetColModel();
// Wheel rotation
CVector frontWheelFwd = Multiply3x3(GetMatrix(), CVector(-Sin(m_fSteerAngle), Cos(m_fSteerAngle), 0.0f));
CVector rearWheelFwd = GetForward();
if(m_aWheelTimer[BIKESUSP_F1] > 0.0f || m_aWheelTimer[BIKESUSP_F2] > 0.0f){
float springRatio = Min(m_aSuspensionSpringRatioPrev[BIKESUSP_F1], m_aSuspensionSpringRatioPrev[BIKESUSP_F2]);
CVector contactPoint(0.0f,
(colModel->lines[BIKESUSP_F1].p0.y - colModel->lines[BIKESUSP_F2].p0.y)/2.0f,
colModel->lines[BIKESUSP_F1].p0.z - m_aSuspensionSpringLength[BIKESUSP_F1]*springRatio - 0.5f*mi->m_wheelScale);
CVector contactSpeed = GetSpeed(contactPoint);
// Why is wheel state always normal?
m_aWheelSpeed[BIKEWHEEL_FRONT] = ProcessWheelRotation(WHEEL_STATE_NORMAL, frontWheelFwd, contactSpeed, 0.5f*mi->m_wheelScale);
m_aWheelRotation[BIKEWHEEL_FRONT] += m_aWheelSpeed[BIKEWHEEL_FRONT];
}
if(m_aWheelTimer[BIKESUSP_R1] > 0.0f || m_aWheelTimer[BIKESUSP_R2] > 0.0f){
float springRatio = Min(m_aSuspensionSpringRatioPrev[BIKESUSP_R1], m_aSuspensionSpringRatioPrev[BIKESUSP_R2]);
CVector contactPoint(0.0f,
(colModel->lines[BIKESUSP_R1].p0.y - colModel->lines[BIKESUSP_R2].p0.y)/2.0f,
colModel->lines[BIKESUSP_R1].p0.z - m_aSuspensionSpringLength[BIKESUSP_R1]*springRatio - 0.5f*mi->m_wheelScale);
CVector contactSpeed = GetSpeed(contactPoint);
m_aWheelSpeed[BIKEWHEEL_REAR] = ProcessWheelRotation(m_aWheelState[BIKEWHEEL_REAR], rearWheelFwd, contactSpeed, 0.5f*mi->m_wheelScale);
m_aWheelRotation[BIKEWHEEL_REAR] += m_aWheelSpeed[BIKEWHEEL_REAR];
}
// Rear fork
if(m_aBikeNodes[BIKE_FORKS_FRONT]){
mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_FORKS_FRONT]));
pos = mat.GetPosition();
RwMatrix rwrot;
// TODO: this looks like some weird ctor we don't have
CMatrix rot;
rot.m_attachment = &rwrot;
rot.SetUnity();
rot.UpdateRW();
// Make rotation matrix with front fork as axis
CVector forkAxis(0.0f, Sin(DEGTORAD(mi->m_bikeSteerAngle)), -Cos(DEGTORAD(mi->m_bikeSteerAngle)));
forkAxis.Normalise(); // as if that's not already the case
CQuaternion quat;
quat.Set((RwV3d*)&forkAxis, -m_fWheelAngle);
quat.Get(rot.m_attachment);
rot.Update();
// Transform fork
mat.SetUnity();
mat = mat * rot;
mat.Translate(pos);
mat.UpdateRW();
if(m_aBikeNodes[BIKE_HANDLEBARS]){
// Transform handle
mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_HANDLEBARS]));
pos = mat.GetPosition();
if(GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED){
mat.SetUnity();
mat = mat * rot;
mat.Translate(pos);
}else
mat.SetTranslate(mat.GetPosition());
mat.UpdateRW();
}
}
// Front fork
if(m_aBikeNodes[BIKE_FORKS_REAR]){
float sine = (m_aWheelPosition[BIKEWHEEL_REAR] - m_aWheelBasePosition[BIKEWHEEL_REAR])/m_fRearForkLength;
mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_FORKS_REAR]));
pos = mat.GetPosition();
mat.SetRotate(-Asin(sine), 0.0f, 0.0f);
mat.Translate(pos);
mat.UpdateRW();
}
// Front wheel
mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_WHEEL_FRONT]));
pos.x = mat.GetPosition().x;
pos.z = m_aWheelPosition[BIKEWHEEL_FRONT] - m_fFrontForkZ;
float y = (colModel->lines[BIKESUSP_F1].p0.y+colModel->lines[BIKESUSP_F2].p0.y)/2.0f - m_fFrontForkY;
pos.y = y - (m_aWheelPosition[BIKEWHEEL_FRONT] - m_aWheelBasePosition[BIKEWHEEL_FRONT])*m_fFrontForkSlope;
if(m_wheelStatus[BIKEWHEEL_FRONT] == WHEEL_STATUS_BURST)
mat.SetRotate(m_aWheelRotation[BIKEWHEEL_FRONT], 0.0f, 0.05f*Sin(m_aWheelRotation[BIKEWHEEL_FRONT]));
else
mat.SetRotateX(m_aWheelRotation[BIKEWHEEL_FRONT]);
mat.Translate(pos);
mat.UpdateRW();
// and mudguard
mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_MUDGUARD]));
mat.SetTranslateOnly(pos);
mat.UpdateRW();
// Rear wheel
mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_WHEEL_REAR]));
pos = mat.GetPosition();
if(m_wheelStatus[BIKEWHEEL_REAR] == WHEEL_STATUS_BURST)
mat.SetRotate(m_aWheelRotation[BIKEWHEEL_REAR], 0.0f, 0.07f*Sin(m_aWheelRotation[BIKEWHEEL_REAR]));
else
mat.SetRotateX(m_aWheelRotation[BIKEWHEEL_REAR]);
mat.Translate(pos);
mat.UpdateRW();
// Chassis
if(m_aBikeNodes[BIKE_CHASSIS]){
mat.Attach(RwFrameGetMatrix(m_aBikeNodes[BIKE_CHASSIS]));
pos = mat.GetPosition();
pos.z = (1.0f - Cos(m_fLeanLRAngle)) * (0.9*colModel->boundingBox.min.z);
mat.SetRotateX(-0.05f*Abs(m_fLeanLRAngle));
mat.RotateY(m_fLeanLRAngle);
mat.Translate(pos);
mat.UpdateRW();
}
// TODO: exhaust
}
void
CBike::Render(void)
{
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 3000;
mi->SetVehicleColour(m_currentColour1, m_currentColour2);
CEntity::Render();
}
int32
CBike::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
{
int i;
CColModel *colModel;
if(GetStatus() != STATUS_SIMPLE)
bVehicleColProcessed = true;
colModel = GetColModel();
int numWheelCollisions = 0;
float prevRatios[4] = { 0.0f, 0.0f, 0.0f, 0.0f};
for(i = 0; i < 4; i++)
prevRatios[i] = m_aSuspensionSpringRatio[i];
if(m_bIsVehicleBeingShifted || bSkipLineCol || ent->IsPed() ||
GetModelIndex() == MI_DODO && ent->IsVehicle())
colModel->numLines = 0;
int numCollisions = CCollision::ProcessColModels(GetMatrix(), *colModel,
ent->GetMatrix(), *ent->GetColModel(),
colpoints,
m_aWheelColPoints, m_aSuspensionSpringRatio);
// m_aSuspensionSpringRatio are now set to the point where the tyre touches ground.
// In ProcessControl these will be re-normalized to ignore the tyre radius.
if(colModel->numLines){
for(i = 0; i < 4; i++){
if(m_aSuspensionSpringRatio[i] < 1.0f && m_aSuspensionSpringRatio[i] < prevRatios[i]){
numWheelCollisions++;
// wheel is touching a physical
if(ent->IsVehicle() || ent->IsObject()){
CPhysical *phys = (CPhysical*)ent;
m_aGroundPhysical[i] = phys;
phys->RegisterReference((CEntity**)&m_aGroundPhysical[i]);
m_aGroundOffset[i] = m_aWheelColPoints[i].point - phys->GetPosition();
}
m_nSurfaceTouched = m_aWheelColPoints[i].surfaceB;
if(ent->IsBuilding())
m_pCurGroundEntity = ent;
}
}
}else
colModel->numLines = 4;
if(numCollisions > 0 || numWheelCollisions > 0){
AddCollisionRecord(ent);
if(!ent->IsBuilding())
((CPhysical*)ent)->AddCollisionRecord(this);
if(numCollisions > 0)
if(ent->IsBuilding() ||
ent->IsObject() && ((CPhysical*)ent)->bInfiniteMass)
bHasHitWall = true;
}
return numCollisions;
}
static int16 nLastControlInput;
static float fMouseCentreRange = 0.35f;
static float fMouseSteerSens = -0.0035f;
static float fMouseCentreMult = 0.975f;
void
CBike::ProcessControlInputs(uint8 pad)
{
float speed = DotProduct(m_vecMoveSpeed, GetForward());
if(CPad::GetPad(pad)->GetExitVehicle())
bIsHandbrakeOn = true;
else
bIsHandbrakeOn = !!CPad::GetPad(pad)->GetHandBrake();
// Steer left/right
#ifdef FIX_BUGS
if(CCamera::m_bUseMouse3rdPerson && !CVehicle::m_bDisableMouseSteering){
if(CPad::GetPad(pad)->GetMouseX() != 0.0f){
m_fSteerInput += fMouseSteerSens*CPad::GetPad(pad)->GetMouseX();
nLastControlInput = 2;
if(Abs(m_fSteerInput) < fMouseCentreRange)
m_fSteerInput *= Pow(fMouseCentreMult, CTimer::GetTimeStep());
}else if(CPad::GetPad(pad)->GetSteeringLeftRight() || nLastControlInput != 2){
// mouse hasn't move, steer with pad like below
m_fSteerInput += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerInput)*
0.2f*CTimer::GetTimeStep();
nLastControlInput = 0;
}
}else
#endif
{
m_fSteerInput += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerInput)*
0.2f*CTimer::GetTimeStep();
nLastControlInput = 0;
}
m_fSteerInput = clamp(m_fSteerInput, -1.0f, 1.0f);
// Lean forward/backward
float updown = -CPad::GetPad(pad)->GetSteeringUpDown()/128.0f + CPad::GetPad(pad)->GetCarGunUpDown()/128.0f;
m_fLeanInput += (updown - m_fLeanInput)*0.2f*CTimer::GetTimeStep();
m_fLeanInput = clamp(m_fLeanInput, -1.0f, 1.0f);
// Accelerate/Brake
float acceleration = (CPad::GetPad(pad)->GetAccelerate() - CPad::GetPad(pad)->GetBrake())/255.0f;
if(GetModelIndex() == MI_DODO && acceleration < 0.0f)
acceleration *= 0.3f;
if(Abs(speed) < 0.01f){
// standing still, go into direction we want
if(CPad::GetPad(pad)->GetAccelerate() > 150.0f && CPad::GetPad(pad)->GetBrake() > 150.0f){
m_fGasPedal = CPad::GetPad(pad)->GetAccelerate()/255.0f;
m_fBrakePedal = CPad::GetPad(pad)->GetBrake()/255.0f;
m_doingBurnout = 1;
}else{
m_fGasPedal = acceleration;
m_fBrakePedal = 0.0f;
}
}else{
#if 1
// simpler than the code below
if(speed * acceleration < 0.0f){
// if opposite directions, have to brake first
m_fGasPedal = 0.0f;
m_fBrakePedal = Abs(acceleration);
}else{
// accelerating in same direction we were already going
m_fGasPedal = acceleration;
m_fBrakePedal = 0.0f;
}
#else
if(speed < 0.0f){
// moving backwards currently
if(acceleration < 0.0f){
// still go backwards
m_fGasPedal = acceleration;
m_fBrakePedal = 0.0f;
}else{
// want to go forwards, so brake
m_fGasPedal = 0.0f;
m_fBrakePedal = acceleration;
}
}else{
// moving forwards currently
if(acceleration < 0.0f){
// want to go backwards, so brake
m_fGasPedal = 0.0f;
m_fBrakePedal = -acceleration;
}else{
// still go forwards
m_fGasPedal = acceleration;
m_fBrakePedal = 0.0f;
}
}
#endif
}
// Actually turn wheels
static float fValue; // why static?
if(m_fSteerInput < 0.0f)
fValue = -sq(m_fSteerInput);
else
fValue = sq(m_fSteerInput);
m_fSteerAngle = DEGTORAD(pHandling->fSteeringLock) * fValue;
if(bComedyControls){
if(((CTimer::GetTimeInMilliseconds() >> 10) & 0xF) < 12)
m_fGasPedal = 1.0f;
if((((CTimer::GetTimeInMilliseconds() >> 10)+6) & 0xF) < 12)
m_fBrakePedal = 0.0f;
bIsHandbrakeOn = false;
if(CTimer::GetTimeInMilliseconds() & 0x800)
m_fSteerAngle += 0.08f;
else
m_fSteerAngle -= 0.03f;
}
// Brake if player isn't in control
// BUG: game always uses pad 0 here
if(CPad::GetPad(pad)->ArePlayerControlsDisabled()){
m_fBrakePedal = 1.0f;
bIsHandbrakeOn = true;
m_fGasPedal = 0.0f;
FindPlayerPed()->KeepAreaAroundPlayerClear();
// slow down car immediately
speed = m_vecMoveSpeed.Magnitude();
if(speed > 0.28f)
m_vecMoveSpeed *= 0.28f/speed;
}
}
void
CBike::ProcessBuoyancy(void)
{
// TODO
}
void
CBike::DoDriveByShootings(void)
{
// TODO
}
void
CBike::VehicleDamage(void)
{
// TODO
}
void
CBike::GetComponentWorldPosition(int32 component, CVector &pos)
{
if(m_aBikeNodes[component] == nil){
printf("BikeNode missing: %d %d\n", GetModelIndex(), component);
return;
}
RwMatrix *ltm = RwFrameGetLTM(m_aBikeNodes[component]);
pos = *RwMatrixGetPos(ltm);
}
bool
CBike::IsComponentPresent(int32 component)
{
return m_aBikeNodes[component] != nil;
}
void
CBike::SetComponentRotation(int32 component, CVector rotation)
{
CMatrix mat(RwFrameGetMatrix(m_aBikeNodes[component]));
CVector pos = mat.GetPosition();
// BUG: all these set the whole matrix
mat.SetRotateX(DEGTORAD(rotation.x));
mat.SetRotateY(DEGTORAD(rotation.y));
mat.SetRotateZ(DEGTORAD(rotation.z));
mat.Translate(pos);
mat.UpdateRW();
}
bool
CBike::IsDoorReady(eDoors door)
{
return true;
}
bool
CBike::IsDoorFullyOpen(eDoors door)
{
return false;
}
bool
CBike::IsDoorClosed(eDoors door)
{
return false;
}
bool
CBike::IsDoorMissing(eDoors door)
{
return true;
}
void
CBike::RemoveRefsToVehicle(CEntity *ent)
{
int i;
for(i = 0; i < 4; i++)
if(m_aGroundPhysical[i] == ent)
m_aGroundPhysical[i] = nil;
}
void
CBike::BlowUpCar(CEntity *culprit)
{
if(!bCanBeDamaged)
return;
// TODO: property damage stuff in FIX_BUGS
// explosion pushes vehicle up
m_vecMoveSpeed.z += 0.13f;
SetStatus(STATUS_WRECKED);
bRenderScorched = true;
m_fHealth = 0.0f;
m_nBombTimer = 0;
TheCamera.CamShake(0.7f, GetPosition().x, GetPosition().y, GetPosition().z);
KillPedsInVehicle();
bEngineOn = false;
bLightsOn = false;
ChangeLawEnforcerState(false);
CExplosion::AddExplosion(this, culprit, EXPLOSION_CAR, GetPosition(), 0);
CDarkel::RegisterCarBlownUpByPlayer(this);
}
bool
CBike::SetUpWheelColModel(CColModel *colModel)
{
// TODO, but unused
return true;
}
void
CBike::BurstTyre(uint8 wheel, bool applyForces)
{
if(bTyresDontBurst)
return;
switch(wheel){
case CAR_PIECE_WHEEL_LF: wheel = BIKEWHEEL_FRONT; break;
case CAR_PIECE_WHEEL_LR: wheel = BIKEWHEEL_REAR; break;
}
if(m_wheelStatus[wheel] == WHEEL_STATUS_OK){
m_wheelStatus[wheel] = WHEEL_STATUS_BURST;
#ifdef FIX_BUGS
CStats::TyresPopped++;
#endif
// TODO(MIAMI)
// DMAudio.PlayOneShot(m_audioEntityId, SOUND_15, 0.0f);
if(GetStatus() == STATUS_SIMPLE){
SetStatus(STATUS_PHYSICS);
CCarCtrl::SwitchVehicleToRealPhysics(this);
}
if(applyForces){
ApplyMoveForce(GetRight() * m_fMass * CGeneral::GetRandomNumberInRange(-0.02f, 0.02f));
ApplyTurnForce(GetRight() * m_fTurnMass * CGeneral::GetRandomNumberInRange(-0.02f, 0.02f), GetForward());
}
// TODO: knock off driver
}
}
bool
CBike::IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset)
{
CColPoint colpoint;
CEntity *ent;
colpoint.point = CVector(0.0f, 0.0f, 0.0f);
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
CVector seatPos = mi->GetFrontSeatPosn();
if(component == CAR_DOOR_RR || component == CAR_DOOR_LR)
seatPos = mi->m_positions[CAR_POS_BACKSEAT];
if(component == CAR_DOOR_LF || component == CAR_DOOR_LR)
seatPos.x = -seatPos.x;
seatPos = GetMatrix() * seatPos;
CVector doorPos = CPed::GetPositionToOpenCarDoor(this, component);
if(doorOffset){
CVector off = *doorOffset;
if(component == CAR_DOOR_RF || component == CAR_DOOR_RR)
off.x = -off.x;
doorPos += Multiply3x3(GetMatrix(), off);
}
if(GetUp().z < 0.0f){
seatPos.z += 0.5f;
doorPos.z += 0.5f;
}
CVector dist = doorPos - seatPos;
// Removing that makes thiProcessEntityCollisions func. return false for van doors.
doorPos.z += 0.5f;
float length = dist.Magnitude();
CVector pedPos = seatPos + dist*((length+0.6f)/length);
if(!CWorld::GetIsLineOfSightClear(seatPos, pedPos, true, false, false, true, false, false))
return false;
if(CWorld::TestSphereAgainstWorld(doorPos, 0.6f, this, true, true, false, true, false, false))
return false;
if(CWorld::ProcessVerticalLine(doorPos, 1000.0f, colpoint, ent, true, false, false, true, false, false, nil))
if(colpoint.point.z > doorPos.z && colpoint.point.z < doorPos.z + 0.6f)
return false;
float upperZ = colpoint.point.z;
if(!CWorld::ProcessVerticalLine(doorPos, -1000.0f, colpoint, ent, true, false, false, true, false, false, nil))
return false;
if(upperZ != 0.0f && upperZ < colpoint.point.z)
return false;
return true;
}
float
CBike::GetHeightAboveRoad(void)
{
return m_fHeightAboveRoad;
}
void
CBike::PlayCarHorn(void)
{
int r;
if (IsAlarmOn() || m_nCarHornTimer != 0)
return;
if (m_nCarHornDelay) {
m_nCarHornDelay--;
return;
}
m_nCarHornDelay = (CGeneral::GetRandomNumber() & 0x7F) + 150;
r = m_nCarHornDelay & 7;
if(r < 2){
m_nCarHornTimer = 45;
}else if(r < 4){
if(pDriver)
pDriver->Say(SOUND_PED_CAR_COLLISION);
m_nCarHornTimer = 45;
}else{
if(pDriver)
pDriver->Say(SOUND_PED_CAR_COLLISION);
}
}
void
CBike::PlayHornIfNecessary(void)
{
if(AutoPilot.m_bSlowedDownBecauseOfPeds ||
AutoPilot.m_bSlowedDownBecauseOfCars)
PlayCarHorn();
}
void
CBike::ResetSuspension(void)
{
int i;
for(i = 0; i < 2; i++){
m_aWheelRotation[i] = 0.0f;
m_aWheelState[i] = WHEEL_STATE_NORMAL;
}
for(i = 0; i < 4; i++){
m_aSuspensionSpringRatio[i] = 1.0f;
m_aWheelTimer[i] = 0.0f;
}
}
// TODO: maybe put this somewhere else
inline void
GetRelativeMatrix(RwMatrix *mat, RwFrame *frm, RwFrame *end)
{
*mat = *RwFrameGetMatrix(frm);
frm = RwFrameGetParent(frm);
while(frm){
RwMatrixTransform(mat, RwFrameGetMatrix(frm), rwCOMBINEPOSTCONCAT);
frm = RwFrameGetParent(frm);
if(frm == end)
frm = nil;
}
}
void
CBike::SetupSuspensionLines(void)
{
int i;
CVector posn;
float suspOffset = 0.0f;
RwFrame *node = nil;
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
CColModel *colModel = mi->GetColModel();
RwMatrix *mat = RwMatrixCreate();
bool initialized = colModel->lines[0].p0.z != FAKESUSPENSION;
for(i = 0; i < 4; i++){
if(initialized){
posn = colModel->lines[i].p0;
if(i < 2)
posn.z = m_aWheelBasePosition[0];
else
posn.z = m_aWheelBasePosition[1];
}else{
switch(i){
case BIKESUSP_F1:
node = m_aBikeNodes[BIKE_WHEEL_FRONT];
suspOffset = 0.25f*mi->m_wheelScale;
break;
case BIKESUSP_F2:
node = m_aBikeNodes[BIKE_WHEEL_FRONT];
suspOffset = -0.25f*mi->m_wheelScale;
break;
case BIKESUSP_R1:
node = m_aBikeNodes[BIKE_WHEEL_REAR];
suspOffset = 0.25f*mi->m_wheelScale;
break;
case BIKESUSP_R2:
node = m_aBikeNodes[BIKE_WHEEL_REAR];
suspOffset = -0.25f*mi->m_wheelScale;
break;
}
GetRelativeMatrix(mat, node, node);
posn = *RwMatrixGetPos(mat);
if(i == BIKESUSP_F1)
m_aWheelBasePosition[BIKEWHEEL_FRONT] = posn.z;
else if(i == BIKESUSP_R1){
m_aWheelBasePosition[BIKEWHEEL_REAR] = posn.z;
GetRelativeMatrix(mat, m_aBikeNodes[BIKE_FORKS_REAR], m_aBikeNodes[BIKE_FORKS_REAR]);
float dz = posn.z - RwMatrixGetPos(mat)->z;
float dy = posn.y - RwMatrixGetPos(mat)->y;
m_fRearForkLength = Sqrt(SQR(dy) + SQR(dz));
assert(m_fRearForkLength != 0.0f); // we want to divide by this
}
posn.y += suspOffset;
}
// uppermost wheel position
posn.z += pHandling->fSuspensionUpperLimit;
colModel->lines[i].p0 = posn;
// lowermost wheel position
posn.z += pHandling->fSuspensionLowerLimit - pHandling->fSuspensionUpperLimit;
// lowest point on tyre
posn.z -= mi->m_wheelScale*0.5f;
colModel->lines[i].p1 = posn;
// this is length of the spring at rest
m_aSuspensionSpringLength[i] = pHandling->fSuspensionUpperLimit - pHandling->fSuspensionLowerLimit;
m_aSuspensionLineLength[i] = colModel->lines[i].p0.z - colModel->lines[i].p1.z;
}
if(!initialized){
GetRelativeMatrix(mat, m_aBikeNodes[BIKE_FORKS_FRONT], m_aBikeNodes[BIKE_FORKS_FRONT]);
m_fFrontForkY = RwMatrixGetPos(mat)->y;
m_fFrontForkZ = RwMatrixGetPos(mat)->z;
}
// Compress spring somewhat to get normal height on road
m_fHeightAboveRoad = m_aSuspensionSpringLength[0]*(1.0f - 1.0f/(4.0f*pHandling->fSuspensionForceLevel))
- colModel->lines[0].p0.z + mi->m_wheelScale*0.5f;
for(i = 0; i < 2; i++)
m_aWheelPosition[i] = mi->m_wheelScale*0.5f - m_fHeightAboveRoad;
// adjust col model to include suspension lines
if(colModel->boundingBox.min.z > colModel->lines[0].p1.z)
colModel->boundingBox.min.z = colModel->lines[0].p1.z;
float radius = Max(colModel->boundingBox.min.Magnitude(), colModel->boundingBox.max.Magnitude());
if(colModel->boundingSphere.radius < radius)
colModel->boundingSphere.radius = radius;
#ifdef FIX_BUGS
RwMatrixDestroy(mat);
#endif
}
void
CBike::CalculateLeanMatrix(void)
{
if(bLeanMatrixClean)
return;
CMatrix mat;
mat.SetRotateX(-0.05f*Abs(m_fLeanLRAngle));
mat.RotateY(m_fLeanLRAngle);
m_leanMatrix = GetMatrix();
m_leanMatrix = m_leanMatrix * mat;
// place wheel back on ground
m_leanMatrix.GetPosition() += GetUp()*(1.0f-Cos(m_fLeanLRAngle))*GetColModel()->boundingBox.min.z;
bLeanMatrixClean = true;
}
void
CBike::GetCorrectedWorldDoorPosition(CVector &pos, CVector p1, CVector p2)
{
CVector &fwd = GetForward();
CVector rightWorld = CrossProduct(fwd, CVector(0.0f, 0.0f, 1.0f));
CVector upWorld = CrossProduct(rightWorld, fwd);
CColModel *colModel = GetColModel();
float onSide = DotProduct(GetUp(), rightWorld);
float diff = Max(colModel->boundingBox.max.z-colModel->boundingBox.max.x, 0.0f);
pos = CVector(0.0f, 0.0f, 0.0f);
float y = p2.y - p1.y;
float x = onSide*diff + p2.x + p1.x;
float z = p2.z - p1.z;
pos = x*rightWorld + y*fwd + z*upWorld + GetPosition();
}
void
CBike::Fix(void)
{
bIsDamaged = false;
m_bike_flag40 = false;
m_wheelStatus[0] = WHEEL_STATUS_OK;
m_wheelStatus[1] = WHEEL_STATUS_OK;
}
void
CBike::SetupModelNodes(void)
{
int i;
for(i = 0; i < BIKE_NUM_NODES; i++)
m_aBikeNodes[i] = nil;
CClumpModelInfo::FillFrameArray(GetClump(), m_aBikeNodes);
}
void
CBike::ReduceHornCounter(void)
{
if(m_nCarHornTimer != 0)
m_nCarHornTimer--;
}