diff options
author | Sergeanur <s.anureev@yandex.ua> | 2020-08-24 21:37:38 +0200 |
---|---|---|
committer | Sergeanur <s.anureev@yandex.ua> | 2020-08-24 21:37:38 +0200 |
commit | 041d342faf492e4ceb46b997b522579ecfbdadfb (patch) | |
tree | 9224840e8bf6ebc15975b82eaeed89fe12bdbd5f | |
parent | Merge branch 'master' into miami (diff) | |
download | re3-041d342faf492e4ceb46b997b522579ecfbdadfb.tar re3-041d342faf492e4ceb46b997b522579ecfbdadfb.tar.gz re3-041d342faf492e4ceb46b997b522579ecfbdadfb.tar.bz2 re3-041d342faf492e4ceb46b997b522579ecfbdadfb.tar.lz re3-041d342faf492e4ceb46b997b522579ecfbdadfb.tar.xz re3-041d342faf492e4ceb46b997b522579ecfbdadfb.tar.zst re3-041d342faf492e4ceb46b997b522579ecfbdadfb.zip |
Diffstat (limited to '')
-rw-r--r-- | src/render/PlayerSkin.cpp | 12 |
1 files changed, 5 insertions, 7 deletions
diff --git a/src/render/PlayerSkin.cpp b/src/render/PlayerSkin.cpp index d66f7ce4..b3e82cd9 100644 --- a/src/render/PlayerSkin.cpp +++ b/src/render/PlayerSkin.cpp @@ -15,6 +15,8 @@ #include "Timer.h" #include "Lights.h" +//--MIAMI: file done + RpClump *gpPlayerClump; float gOldFov; @@ -109,9 +111,7 @@ CPlayerSkin::GetSkinTexture(const char *texName) tex = RwTextureCreate(raster); RwTextureSetName(tex, texName); -#ifdef FIX_BUGS - RwTextureSetFilterMode(tex, rwFILTERLINEAR); // filtering bugfix from VC -#endif + RwTextureSetFilterMode(tex, rwFILTERLINEAR); RwTexDictionaryAddTexture(CTxdStore::GetSlot(m_txdSlot)->texDict, tex); RwImageDestroy(image); @@ -143,8 +143,7 @@ CPlayerSkin::RenderFrontendSkinEdit(void) static float rotation = 0.0f; RwRGBAReal AmbientColor = { 0.65f, 0.65f, 0.65f, 1.0f }; const RwV3d pos = { 1.35f, 0.35f, 7.725f }; - const RwV3d axis1 = { 1.0f, 0.0f, 0.0f }; - const RwV3d axis2 = { 0.0f, 0.0f, 1.0f }; + const RwV3d axis = { 0.0f, 1.0f, 0.0f }; static uint32 LastFlash = 0; RwFrame *frame = RpClumpGetFrame(gpPlayerClump); @@ -157,8 +156,7 @@ CPlayerSkin::RenderFrontendSkinEdit(void) } RwFrameTransform(frame, RwFrameGetMatrix(RwCameraGetFrame(Scene.camera)), rwCOMBINEREPLACE); RwFrameTranslate(frame, &pos, rwCOMBINEPRECONCAT); - RwFrameRotate(frame, &axis1, -90.0f, rwCOMBINEPRECONCAT); - RwFrameRotate(frame, &axis2, rotation, rwCOMBINEPRECONCAT); + RwFrameRotate(frame, &axis, rotation, rwCOMBINEPRECONCAT); RwFrameUpdateObjects(frame); SetAmbientColours(&AmbientColor); RpClumpRender(gpPlayerClump); |