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author | Nikolay Korolev <nickvnuk@gmail.com> | 2019-07-14 13:49:27 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2019-07-14 13:49:27 +0200 |
commit | b77a9ce9550d0326c8bd69fdc1474af4f3a1d268 (patch) | |
tree | be1eba74734de4b37a0795627e3129fd1ed93f92 | |
parent | Merge remote-tracking branch 'upstream/master' (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/control/AutoPilot.h | 8 | ||||
-rw-r--r-- | src/control/CarCtrl.cpp | 2 | ||||
-rw-r--r-- | src/control/CarCtrl.h | 2 | ||||
-rw-r--r-- | src/control/Script.cpp | 313 | ||||
-rw-r--r-- | src/core/Camera.cpp | 9 | ||||
-rw-r--r-- | src/core/Camera.h | 1 | ||||
-rw-r--r-- | src/core/Messages.cpp | 5 | ||||
-rw-r--r-- | src/core/Messages.h | 5 | ||||
-rw-r--r-- | src/peds/Ped.cpp | 2 | ||||
-rw-r--r-- | src/vehicles/Vehicle.cpp | 4 | ||||
-rw-r--r-- | src/vehicles/Vehicle.h | 2 |
11 files changed, 337 insertions, 16 deletions
diff --git a/src/control/AutoPilot.h b/src/control/AutoPilot.h index 364cb633..d234a949 100644 --- a/src/control/AutoPilot.h +++ b/src/control/AutoPilot.h @@ -72,8 +72,8 @@ public: int8 m_nPreviousDirection; int8 m_nCurrentDirecton; int8 m_nNextDirection; - int8 m_nPreviousPathDirection; - int8 m_nCurrentPathDirection; + int8 m_nPreviousLane; + int8 m_nCurrentLane; eCarDrivingStyle m_nDrivingStyle; eCarMission m_nCarMission; eCarTempAction m_nAnimationId; @@ -101,8 +101,8 @@ public: m_nCurrentPathNodeInfo = m_nNextPathNodeInfo; m_nNextDirection = 1; m_nCurrentDirecton = m_nNextDirection; - m_nCurrentPathDirection = 0; - m_nPreviousPathDirection = m_nCurrentPathDirection; + m_nCurrentLane = 0; + m_nPreviousLane = m_nPreviousLane; m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; m_nCarMission = MISSION_NONE; m_nAnimationId = TEMPACT_NONE; diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index b0f4c1ed..8c2ee76c 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -12,3 +12,5 @@ WRAPPER void CCarCtrl::SwitchVehicleToRealPhysics(CVehicle*) { EAXJMP(0x41F7F0); WRAPPER void CCarCtrl::AddToCarArray(int32 id, int32 vehclass) { EAXJMP(0x4182F0); } WRAPPER void CCarCtrl::UpdateCarCount(CVehicle*, bool) { EAXJMP(0x4202E0); } WRAPPER int32 CCarCtrl::ChooseCarModel(int32 vehclass) { EAXJMP(0x418110); } +WRAPPER bool CCarCtrl::JoinCarWithRoadSystemGotoCoors(CVehicle*, CVector, bool) { EAXJMP(0x41FA00); } +WRAPPER void CCarCtrl::JoinCarWithRoadSystem(CVehicle*) { EAXJMP(0x41F820); } diff --git a/src/control/CarCtrl.h b/src/control/CarCtrl.h index c54f747f..1fe3c31e 100644 --- a/src/control/CarCtrl.h +++ b/src/control/CarCtrl.h @@ -9,6 +9,8 @@ public: static void AddToCarArray(int32 id, int32 vehclass); static void UpdateCarCount(CVehicle*, bool); static int32 ChooseCarModel(int32 vehclass); + static bool JoinCarWithRoadSystemGotoCoors(CVehicle*, CVector, bool); + static void JoinCarWithRoadSystem(CVehicle*); static int32 &NumLawEnforcerCars; static int32 &NumAmbulancesOnDuty; diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 4ce886c3..a3a310ad 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -8,11 +8,13 @@ #include "Camera.h" #include "CarCtrl.h" #include "CivilianPed.h" +#include "Clock.h" #include "CopPed.h" #include "DMAudio.h" #include "EmergencyPed.h" #include "FileMgr.h" #include "General.h" +#include "HandlingMgr.h" #include "Hud.h" #include "Messages.h" #include "ModelIndices.h" @@ -23,6 +25,7 @@ #include "Population.h" #include "Replay.h" #include "Streaming.h" +#include "Text.h" #include "User.h" #include "Weather.h" #include "World.h" @@ -1737,15 +1740,17 @@ int8 CRunningScript::ProcessCommandsFrom100To199(int32 command) * Maybe there was more commented out/debug * stuff, but I doubt it. */ - if (!vehicle){ + if (!vehicle) { pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel(); ped->Teleport(pos); CTheScripts::ClearSpaceForMissionEntity(pos, ped); - }else if (vehicle->IsBoat()){ + } + else if (vehicle->IsBoat()) { pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel(); vehicle->Teleport(pos); CTheScripts::ClearSpaceForMissionEntity(pos, vehicle); - }else{ + } + else { pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel(); vehicle->Teleport(pos); CTheScripts::ClearSpaceForMissionEntity(pos, vehicle); @@ -1824,9 +1829,10 @@ int8 CRunningScript::ProcessCommandsFrom100To199(int32 command) return 0; } case COMMAND_CREATE_CAR: + { CollectParameters(&m_nIp, 4); int32 handle; - if (CModelInfo::IsBoatModel(ScriptParams[0])){ + if (CModelInfo::IsBoatModel(ScriptParams[0])) { CBoat* boat = new CBoat(ScriptParams[0], MISSION_VEHICLE); CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= -100.0f) @@ -1835,10 +1841,303 @@ int8 CRunningScript::ProcessCommandsFrom100To199(int32 command) boat->GetPosition() = pos; CTheScripts::ClearSpaceForMissionEntity(pos, boat); boat->m_status = STATUS_ABANDONED; - }else if (CModelInfo::IsBikeModel(ScriptParams[0])){ - /* Do nothing. No bikes in GTA III. But check is there. */ + boat->bIsLocked = true; + boat->m_autoPilot.m_nCarMission = MISSION_NONE; + boat->m_autoPilot.m_nAnimationId = TEMPACT_NONE; /* Animation ID? */ + boat->m_autoPilot.m_nCruiseSpeed = boat->m_autoPilot.m_fMaxTrafficSpeed = 20.0f; + CWorld::Add(boat); + handle = CPools::GetVehiclePool()->GetIndex(boat); } - + else { + CVehicle* car; + if (!CModelInfo::IsBikeModel(ScriptParams[0])) + car = new CAutomobile(ScriptParams[0], MISSION_VEHICLE); + CVector pos = *(CVector*)&ScriptParams[1]; + if (pos.z <= -100.0f) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel(); + car->GetPosition() = pos; + CTheScripts::ClearSpaceForMissionEntity(pos, car); + car->m_status = STATUS_ABANDONED; + car->bIsLocked = true; + car->m_autoPilot.m_nCarMission = MISSION_NONE; + car->m_autoPilot.m_nAnimationId = TEMPACT_NONE; /* Animation ID? */ + car->m_autoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; + car->m_autoPilot.m_nCruiseSpeed = car->m_autoPilot.m_fMaxTrafficSpeed = 9.0f; + car->m_autoPilot.m_nPreviousLane = car->m_autoPilot.m_nCurrentLane = 0; + car->bEngineOn = false; + car->m_level = CTheZones::GetLevelFromPosition(pos); + car->bHasBeenOwnedByPlayer = true; + CWorld::Add(car); + handle = CPools::GetVehiclePool()->GetIndex(car); + } + ScriptParams[0] = handle; + StoreParameters(&m_nIp, 1); + if (m_bIsMissionScript) + CTheScripts::MissionCleanup.AddEntityToList(handle, CLEANUP_CAR); + return 0; + } + case COMMAND_DELETE_CAR: + { + CollectParameters(&m_nIp, 1); + CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + if (car) { + CWorld::Remove(car); + CWorld::RemoveReferencesToDeletedObject(car); + delete car; + } + if (m_bIsMissionScript) + CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR); + return 0; + } + case COMMAND_CAR_GOTO_COORDINATES: + { + CollectParameters(&m_nIp, 4); + CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(car); + CVector pos = *(CVector*)&ScriptParams[1]; + if (pos.z <= -100.0f) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel(); + if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, pos, false)) + car->m_autoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT; + else + car->m_autoPilot.m_nCarMission = MISSION_GOTOCOORDS; + car->m_status = STATUS_PHYSICS; + car->bEngineOn = true; + car->m_autoPilot.m_nCruiseSpeed = max(car->m_autoPilot.m_nCruiseSpeed, 6); + car->m_autoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds(); + return 0; + } + case COMMAND_CAR_WANDER_RANDOMLY: + { + CollectParameters(&m_nIp, 1); + CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(car); + CCarCtrl::JoinCarWithRoadSystem(car); + car->m_autoPilot.m_nCarMission = MISSION_CRUISE; + car->bEngineOn = true; + car->m_autoPilot.m_nCruiseSpeed = max(car->m_autoPilot.m_nCruiseSpeed, 6); + car->m_autoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds(); + return 0; + } + case COMMAND_CAR_SET_IDLE: + { + CollectParameters(&m_nIp, 1); + CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(car); + car->m_autoPilot.m_nCarMission = MISSION_NONE; + return 0; + } + case COMMAND_GET_CAR_COORDINATES: + { + CollectParameters(&m_nIp, 1); + CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(car); + *(CVector*)&ScriptParams[0] = car->GetPosition(); + StoreParameters(&m_nIp, 3); + return 0; + } + case COMMAND_SET_CAR_COORDINATES: + { + CollectParameters(&m_nIp, 4); + CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(car); + CVector pos = *(CVector*)&ScriptParams[1]; + if (pos.z <= -100.0f) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel(); + car->bIsStatic = false; + /* Again weird usage of virtual functions. */ + if (car->IsBoat()) { + car->Teleport(pos); + CTheScripts::ClearSpaceForMissionEntity(pos, car); + } + else { + car->Teleport(pos); + CTheScripts::ClearSpaceForMissionEntity(pos, car); + /* May the following be inlined CCarCtrl function? */ + switch (car->m_autoPilot.m_nCarMission) { + case MISSION_CRUISE: + CCarCtrl::JoinCarWithRoadSystem(car); + break; + case MISSION_RAMPLAYER_FARAWAY: + case MISSION_RAMPLAYER_CLOSE: + case MISSION_BLOCKPLAYER_FARAWAY: + case MISSION_BLOCKPLAYER_CLOSE: + case MISSION_BLOCKPLAYER_HANDBRAKESTOP: + CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, FindPlayerCoors(), false); + break; + case MISSION_GOTOCOORDS: + case MISSION_GOTOCOORDS_STRAIGHT: + CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->m_autoPilot.m_vecDestinationCoors, false); + break; + case MISSION_GOTOCOORDS_ACCURATE: + case MISSION_GOTO_COORDS_STRAIGHT_ACCURATE: + CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->m_autoPilot.m_vecDestinationCoors, false); + break; + case MISSION_RAMCAR_FARAWAY: + case MISSION_RAMCAR_CLOSE: + case MISSION_BLOCKCAR_FARAWAY: + case MISSION_BLOCKCAR_CLOSE: + case MISSION_BLOCKCAR_HANDBRAKESTOP: + CCarCtrl::JoinCarWithRoadSystemGotoCoors(car, car->m_autoPilot.m_pTargetCar->GetPosition(), false); + break; + default: + break; + } + } + return 0; + } + case COMMAND_IS_CAR_STILL_ALIVE: + { + CollectParameters(&m_nIp, 4); + CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + UpdateCompareFlag(car && car->m_status != STATUS_WRECKED && (car->IsBoat() || !car->bIsInWater)); + return 0; + } + case COMMAND_SET_CAR_CRUISE_SPEED: + { + CollectParameters(&m_nIp, 2); + CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(car); + car->m_autoPilot.m_nCruiseSpeed = min(*(float*)&ScriptParams[1], 60.0f * car->m_handling->TransmissionData.fUnkMaxVelocity); + return 0; + } + case COMMAND_SET_CAR_DRIVING_STYLE: + { + CollectParameters(&m_nIp, 2); + CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(car); + car->m_autoPilot.m_nDrivingStyle = (eCarDrivingStyle)ScriptParams[1]; + return 0; + } + case COMMAND_SET_CAR_MISSION: + { + CollectParameters(&m_nIp, 2); + CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(car); + car->m_autoPilot.m_nCarMission = (eCarMission)ScriptParams[1]; + car->m_autoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds(); + car->bEngineOn = true; + return 0; + } + case COMMAND_IS_CAR_IN_AREA_2D: + { + CollectParameters(&m_nIp, 6); + CVehicle* vehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(vehicle); + float x1, y1, x2, y2; + x1 = *(float*)&ScriptParams[1]; + y1 = *(float*)&ScriptParams[2]; + x2 = *(float*)&ScriptParams[3]; + y2 = *(float*)&ScriptParams[4]; + UpdateCompareFlag(vehicle->IsWithinArea(x1, y1, x2, y2)); + CTheScripts::HighlightImportantArea((uint32)this + m_nIp, x1, y1, x2, y2, -100.0f); + if (CTheScripts::DbgFlag) + CTheScripts::DrawDebugSquare(x1, y1, x2, y2); + return 0; + } + case COMMAND_IS_CAR_IN_AREA_3D: + { + CollectParameters(&m_nIp, 8); + CVehicle* vehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); + assert(vehicle); + float x1, y1, z1, x2, y2, z2; + x1 = *(float*)&ScriptParams[1]; + y1 = *(float*)&ScriptParams[2]; + z1 = *(float*)&ScriptParams[3]; + x2 = *(float*)&ScriptParams[4]; + y2 = *(float*)&ScriptParams[5]; + z2 = *(float*)&ScriptParams[6]; + UpdateCompareFlag(vehicle->IsWithinArea(x1, y1, z1, x2, y2, z2)); + CTheScripts::HighlightImportantArea((uint32)this + m_nIp, x1, y1, x2, y2, -100.0f); + if (CTheScripts::DbgFlag) + CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2); + return 0; + } + case COMMAND_SPECIAL_0: + case COMMAND_SPECIAL_1: + case COMMAND_SPECIAL_2: + case COMMAND_SPECIAL_3: + case COMMAND_SPECIAL_4: + case COMMAND_SPECIAL_5: + case COMMAND_SPECIAL_6: + case COMMAND_SPECIAL_7: + assert(0); + return 0; + case COMMAND_PRINT_BIG: + { + wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); + m_nIp += 8; + CollectParameters(&m_nIp, 2); + CMessages::AddBigMessage(key, ScriptParams[0], ScriptParams[1] - 1); + return 0; + } + case COMMAND_PRINT: + { + wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); + m_nIp += 8; + CollectParameters(&m_nIp, 2); + CMessages::AddMessage(key, ScriptParams[0], ScriptParams[1]); + return 0; + } + case COMMAND_PRINT_NOW: + { + wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); + m_nIp += 8; + CollectParameters(&m_nIp, 2); + CMessages::AddMessageJumpQ(key, ScriptParams[0], ScriptParams[1]); + return 0; + } + case COMMAND_PRINT_SOON: + { + wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); + m_nIp += 8; + CollectParameters(&m_nIp, 2); + CMessages::AddMessage(key, ScriptParams[0], ScriptParams[1]); + return 0; + } + case COMMAND_CLEAR_PRINTS: + CMessages::ClearMessages(); + return 0; + case COMMAND_GET_TIME_OF_DAY: + ScriptParams[0] = CClock::GetHours(); + ScriptParams[1] = CClock::GetMinutes(); + StoreParameters(&m_nIp, 2); + return 0; + case COMMAND_SET_TIME_OF_DAY: + CollectParameters(&m_nIp, 2); + CClock::SetGameClock(ScriptParams[0], ScriptParams[1]); + return 0; + case COMMAND_GET_MINUTES_TO_TIME_OF_DAY: + CollectParameters(&m_nIp, 2); + ScriptParams[0] = CClock::GetGameClockMinutesUntil(ScriptParams[0], ScriptParams[1]); + StoreParameters(&m_nIp, 1); + return 0; + case COMMAND_IS_POINT_ON_SCREEN: + { + CollectParameters(&m_nIp, 4); + CVector pos = *(CVector*)&ScriptParams[0]; + if (pos.z <= -100) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + UpdateCompareFlag(TheCamera.IsSphereVisible(pos, *(float*)&ScriptParams[3])); + } + case COMMAND_DEBUG_ON: + CTheScripts::DbgFlag = true; + return 0; + case COMMAND_DEBUG_OFF: + CTheScripts::DbgFlag = false; + return 0; + case COMMAND_RETURN_TRUE: + UpdateCompareFlag(true); + return 0; + case COMMAND_RETURN_FALSE: + UpdateCompareFlag(false); + return 0; + default: + assert(0); + break; } return -1; } diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index c06ee48b..166928c1 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -41,6 +41,13 @@ CCamera::IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat } bool +CCamera::IsSphereVisible(const CVector ¢er, float radius) +{ + CMatrix mat = m_cameraMatrix; + return IsSphereVisible(center, radius, &mat); +} + +bool CCamera::IsPointVisible(const CVector ¢er, const CMatrix *mat) { RwV3d c; @@ -1290,7 +1297,7 @@ CCam::GetWeaponFirstPersonOn() } STARTPATCHES - InjectHook(0x42C760, &CCamera::IsSphereVisible, PATCH_JUMP); + InjectHook(0x42C760, (bool (CCamera::*)(const CVector ¢er, float radius, const CMatrix *mat))&CCamera::IsSphereVisible, PATCH_JUMP); InjectHook(0x46FD00, &CCamera::SetFadeColour, PATCH_JUMP); InjectHook(0x46FD40, &CCamera::SetMotionBlur, PATCH_JUMP); diff --git a/src/core/Camera.h b/src/core/Camera.h index c0309b5f..10554601 100644 --- a/src/core/Camera.h +++ b/src/core/Camera.h @@ -445,6 +445,7 @@ int m_iModeObbeCamIsInForCar; CVector &GetGameCamPosition(void) { return m_vecGameCamPos; } bool IsPointVisible(const CVector ¢er, const CMatrix *mat); bool IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat); + bool IsSphereVisible(const CVector ¢er, float radius); bool IsBoxVisible(RwV3d *box, const CMatrix *mat); int GetLookDirection(void); diff --git a/src/core/Messages.cpp b/src/core/Messages.cpp index 7fc23593..c6f3bc1b 100644 --- a/src/core/Messages.cpp +++ b/src/core/Messages.cpp @@ -9,6 +9,11 @@ WRAPPER char CMessages::WideStringCompare(wchar* str1, wchar* str2, unsigned sho WRAPPER void CMessages::InsertNumberInString(wchar* src, int n1, int n2, int n3, int n4, int n5, int n6, wchar* dst) { EAXJMP(0x52A1A0); } WRAPPER void CMessages::InsertPlayerControlKeysInString(wchar* src) { EAXJMP(0x52A490); } WRAPPER int CMessages::GetWideStringLength(wchar* src) { EAXJMP(0x529490); } +WRAPPER void CMessages::AddBigMessage(wchar* key, uint32 time, uint16 pos) { EAXJMP(0x529EB0); } +WRAPPER void CMessages::AddMessage(wchar* key, uint32 time, uint16 pos) { EAXJMP(0x529900); } +WRAPPER void CMessages::AddMessageJumpQ(wchar* key, uint32 time, uint16 pos) { EAXJMP(0x529A10); } +WRAPPER void CMessages::AddMessageSoon(wchar* key, uint32 time, uint16 pos) { EAXJMP(0x529AF0); } +WRAPPER void CMessages::ClearMessages() { EAXJMP(0x529CE0); } tPreviousBrief *CMessages::PreviousBriefs = (tPreviousBrief *)0x713C08; tMessage *CMessages::BriefMessages = (tMessage *)0x8786E0; diff --git a/src/core/Messages.h b/src/core/Messages.h index 69cf117c..51c36212 100644 --- a/src/core/Messages.h +++ b/src/core/Messages.h @@ -41,4 +41,9 @@ public: static void InsertNumberInString(wchar* src, int n1, int n2, int n3, int n4, int n5, int n6, wchar* dst); static void InsertPlayerControlKeysInString(wchar* src); static int GetWideStringLength(wchar *src); + static void AddBigMessage(wchar* key, uint32 time, uint16 pos); + static void AddMessage(wchar* key, uint32 time, uint16 pos); + static void AddMessageJumpQ(wchar* key, uint32 time, uint16 pos); + static void AddMessageSoon(wchar* key, uint32 time, uint16 pos); + static void ClearMessages(); }; diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 859ddda4..851c56d5 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -396,7 +396,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) m_ped_flagD10 = false; m_ped_flagD20 = false; m_ped_flagD40 = false; - m_ped_flagD80 = false; + m_bScriptObjectiveCompleted = false; m_ped_flagE1 = false; m_ped_flagE2 = false; diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index b21c859a..0abdffd2 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -65,7 +65,7 @@ CVehicle::CVehicle(uint8 CreatedBy) bIsDamaged = false; m_veh_flagC8 = false; m_veh_flagC10 = false; - m_veh_flagC4 = false; + bHasBeenOwnedByPlayer = false; m_veh_flagC20 = false; bCanBeDamaged = true; m_veh_flagC80 = false; @@ -519,7 +519,7 @@ bool CVehicle::CanPedOpenLocks(CPed *ped) { if(m_nDoorLock == CARLOCK_LOCKED || - m_nDoorLock == CARLOCK_COP_CAR || + m_nDoorLock == CARLOCK_LOCKED_INITIALLY || m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) return false; if(ped->IsPlayer() && m_nDoorLock == CARLOCK_LOCKOUT_PLAYER_ONLY) diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index 3d751bfe..03bdad69 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -168,7 +168,7 @@ public: uint8 m_veh_flagC1 : 1; uint8 bIsDamaged : 1; // This vehicle has been damaged and is displaying all its components - uint8 m_veh_flagC4 : 1; + uint8 bHasBeenOwnedByPlayer : 1; uint8 m_veh_flagC8 : 1; uint8 m_veh_flagC10 : 1; uint8 m_veh_flagC20 : 1; |