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authorSergeanur <s.anureev@yandex.ua>2020-05-05 16:14:13 +0200
committerGitHub <noreply@github.com>2020-05-05 16:14:13 +0200
commitdfe0642195bd17704aaac669908c8bb29fbcb531 (patch)
tree99f4d7dec983e7ad6f4071cc259c8c0de2eda2e2
parentMerge pull request #510 from aap/master (diff)
parentMerge remote-tracking branch 'upstream/master' (diff)
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Diffstat (limited to '')
-rw-r--r--src/audio/AudioManager.cpp4
-rw-r--r--src/control/AutoPilot.cpp4
-rw-r--r--src/control/AutoPilot.h14
-rw-r--r--src/control/CarAI.cpp309
-rw-r--r--src/control/CarAI.h18
-rw-r--r--src/control/CarCtrl.cpp14
-rw-r--r--src/control/CarCtrl.h3
-rw-r--r--src/core/ZoneCull.h5
-rw-r--r--src/vehicles/Automobile.h2
-rw-r--r--src/vehicles/Boat.h2
-rw-r--r--src/vehicles/Heli.h1
-rw-r--r--src/vehicles/Plane.h1
-rw-r--r--src/vehicles/Train.h1
-rw-r--r--src/vehicles/Vehicle.cpp28
-rw-r--r--src/vehicles/Vehicle.h27
15 files changed, 402 insertions, 31 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index 0b98098d..0f4281dc 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -8277,8 +8277,8 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
if (params->m_pVehicle->GetStatus() != STATUS_PLAYER) {
automobile->m_nCarHornTimer = Min(44, automobile->m_nCarHornTimer);
if (automobile->m_nCarHornTimer == 44)
- automobile->field_22D = (m_FrameCounter + m_sQueueSample.m_nEntityIndex) & 7;
- if (!hornPatternsArray[automobile->field_22D][44 - automobile->m_nCarHornTimer])
+ automobile->m_nCarHornPattern = (m_FrameCounter + m_sQueueSample.m_nEntityIndex) & 7;
+ if (!hornPatternsArray[automobile->m_nCarHornPattern][44 - automobile->m_nCarHornTimer])
return;
}
diff --git a/src/control/AutoPilot.cpp b/src/control/AutoPilot.cpp
index b1fce95f..da661b8c 100644
--- a/src/control/AutoPilot.cpp
+++ b/src/control/AutoPilot.cpp
@@ -6,6 +6,7 @@
#include "Curves.h"
#include "PathFind.h"
+//--MIAMI: done
void CAutoPilot::ModifySpeed(float speed)
{
m_fMaxTrafficSpeed = Max(0.01f, speed);
@@ -39,6 +40,7 @@ void CAutoPilot::ModifySpeed(float speed)
#endif
}
+//--MIAMI: done
void CAutoPilot::RemoveOnePathNode()
{
--m_nPathFindNodesCount;
@@ -47,6 +49,7 @@ void CAutoPilot::RemoveOnePathNode()
}
#ifdef COMPATIBLE_SAVES
+//--MIAMI: TODO
void CAutoPilot::Save(uint8*& buf)
{
WriteSaveBuf<int32>(buf, m_nCurrentRouteNode);
@@ -86,6 +89,7 @@ void CAutoPilot::Save(uint8*& buf)
SkipSaveBuf(buf, 6);
}
+//--MIAMI: TODO
void CAutoPilot::Load(uint8*& buf)
{
m_nCurrentRouteNode = ReadSaveBuf<int32>(buf);
diff --git a/src/control/AutoPilot.h b/src/control/AutoPilot.h
index 4c356f96..48a0c4de 100644
--- a/src/control/AutoPilot.h
+++ b/src/control/AutoPilot.h
@@ -26,6 +26,7 @@ enum eCarMission : uint8
MISSION_BLOCKCAR_FARAWAY,
MISSION_BLOCKCAR_CLOSE,
MISSION_BLOCKCAR_HANDBRAKESTOP,
+#ifdef MIAMI
MISSION_HELI_FLYTOCOORS,
MISSION_ATTACKPLAYER,
MISSION_PLANE_FLYTOCOORS,
@@ -33,6 +34,7 @@ enum eCarMission : uint8
MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1,
MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2,
MISSION_BLOCKPLAYER_FORWARDANDBACK
+#endif
};
enum eCarTempAction : uint8
@@ -82,11 +84,18 @@ public:
uint32 m_nTimeTempAction;
float m_fMaxTrafficSpeed;
uint8 m_nCruiseSpeed;
+#ifdef MIAMI
+ uint8 m_nCruiseSpeedMultiplierType;
+ float m_fCruiseSpeedMultiplier;
+#endif
uint8 m_bSlowedDownBecauseOfCars : 1;
uint8 m_bSlowedDownBecauseOfPeds : 1;
uint8 m_bStayInCurrentLevel : 1;
uint8 m_bStayInFastLane : 1;
uint8 m_bIgnorePathfinding : 1;
+#ifdef MIAMI
+ uint8 m_nSwitchDistance;
+#endif
CVector m_vecDestinationCoors;
CPathNode *m_aPathFindNodesInfo[NUM_PATH_NODES_IN_AUTOPILOT];
int16 m_nPathFindNodesCount;
@@ -116,6 +125,10 @@ public:
m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
m_nAntiReverseTimer = m_nTimeToStartMission;
m_bStayInFastLane = false;
+#ifdef MIAMI
+ m_nCruiseSpeedMultiplierType = 0;
+ m_fCruiseSpeedMultiplier = 1.0f;
+#endif
}
void ModifySpeed(float);
@@ -126,4 +139,3 @@ public:
#endif
};
-static_assert(sizeof(CAutoPilot) == 0x70, "CAutoPilot: error");
diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp
index f0df1ed2..d595feaf 100644
--- a/src/control/CarAI.cpp
+++ b/src/control/CarAI.cpp
@@ -21,19 +21,49 @@
#define DISTANCE_TO_SWITCH_DISTANCE_GOTO 20.0f
-float CCarAI::FindSwitchDistanceClose(CVehicle*)
+//--MIAMI: done
+float CCarAI::FindSwitchDistanceClose(CVehicle* pVehicle)
{
+#ifndef MIAMI
return 30.0f;
+#else
+ return pVehicle->AutoPilot.m_nSwitchDistance;
+#endif
}
+//--MIAMI: done
+float CCarAI::FindSwitchDistanceFarNormalVehicle(CVehicle* pVehicle)
+{
+ return FindSwitchDistanceClose(pVehicle) + 5.0f;
+}
+
+//--MIAMI: done
float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle)
{
- return pVehicle->bIsLawEnforcer ? 50.0f : 35.0f;
+ if (pVehicle->bIsLawEnforcer)
+ return 50.0f;
+ return FindSwitchDistanceFarNormalVehicle(pVehicle);
+}
+
+#ifdef MIAMI
+//--MIAMI: done
+void CCarAI::BackToCruisingIfNoWantedLevel(CVehicle* pVehicle)
+{
+ if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
+ (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
+ CCarCtrl::JoinCarWithRoadSystem(pVehicle);
+ pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
+ pVehicle->m_bSirenOrAlarm = false;
+ if (CCullZones::NoPolice())
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ }
}
+#endif
+//--MIAMI: done
void CCarAI::UpdateCarAI(CVehicle* pVehicle)
{
- //return;
if (pVehicle->bIsLawEnforcer){
if (pVehicle->AutoPilot.m_nCarMission == MISSION_BLOCKCAR_FARAWAY ||
pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY ||
@@ -61,14 +91,19 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (pVehicle->UsesSiren(pVehicle->GetModelIndex()))
pVehicle->m_bSirenOrAlarm = true;
}
+#ifndef MIAMI
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
pVehicle->m_bSirenOrAlarm = false;
if (CCullZones::NoPolice())
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
}
+#else
+ BackToCruisingIfNoWantedLevel(pVehicle);
+#endif
break;
case MISSION_RAMPLAYER_CLOSE:
if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
@@ -113,16 +148,24 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->m_bSirenOrAlarm = false;
pVehicle->m_nCarHornTimer = 0;
}
+#ifdef MIAMI
+ if (pVehicle->bIsLawEnforcer)
+ MellowOutChaseSpeed(pVehicle);
+ BackToCruisingIfNoWantedLevel(pVehicle);
+#else
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())){
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
pVehicle->m_bSirenOrAlarm = false;
if (CCullZones::NoPolice())
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
}
+
else if (pVehicle->bIsLawEnforcer)
MellowOutChaseSpeed(pVehicle);
+#endif
break;
case MISSION_BLOCKPLAYER_FARAWAY:
if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
@@ -131,14 +174,19 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (pVehicle->UsesSiren(pVehicle->GetModelIndex()))
pVehicle->m_bSirenOrAlarm = true;
}
+#ifndef MIAMI
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
pVehicle->m_bSirenOrAlarm = false;
if (CCullZones::NoPolice())
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
}
+#else
+ BackToCruisingIfNoWantedLevel(pVehicle);
+#endif
break;
case MISSION_BLOCKPLAYER_CLOSE:
if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
@@ -168,19 +216,30 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->m_bSirenOrAlarm = false;
pVehicle->m_nCarHornTimer = 0;
}
+#ifdef MIAMI
+ if (pVehicle->bIsLawEnforcer)
+ MellowOutChaseSpeed(pVehicle);
+ BackToCruisingIfNoWantedLevel(pVehicle);
+#else
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
+ pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
pVehicle->m_bSirenOrAlarm = false;
if (CCullZones::NoPolice())
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
}
- else if (pVehicle->bIsLawEnforcer)
+ if (pVehicle->bIsLawEnforcer)
MellowOutChaseSpeed(pVehicle);
+#endif
break;
case MISSION_GOTOCOORDS:
+#ifdef MIAMI
+ if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) ||
+#else
if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < DISTANCE_TO_SWITCH_DISTANCE_GOTO ||
+#endif
pVehicle->AutoPilot.m_bIgnorePathfinding)
pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT;
break;
@@ -192,8 +251,14 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (distance < 5.0f){
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+#ifdef MIAMI
+ if (pVehicle->bParking) {
+ TellOccupantsToLeaveCar(pVehicle);
+ pVehicle->bParking = false;
+ }
+#endif
}
- else if (distance > 35.0f && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0){
+ else if (distance > FindSwitchDistanceFarNormalVehicle(pVehicle) && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0){
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
pVehicle->AutoPilot.m_nCarMission = (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, pVehicle->AutoPilot.m_vecDestinationCoors, true)) ?
MISSION_GOTOCOORDS_STRAIGHT : MISSION_GOTOCOORDS;
@@ -248,8 +313,14 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (distance < 1.0f) {
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
+#ifdef MIAMI
+ if (pVehicle->bParking) {
+ TellOccupantsToLeaveCar(pVehicle);
+ pVehicle->bParking = false;
+ }
+#endif
}
- else if (distance > 35.0f && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0) {
+ else if (distance > FindSwitchDistanceFarNormalVehicle(pVehicle) && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0) {
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
pVehicle->AutoPilot.m_nCarMission = (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, pVehicle->AutoPilot.m_vecDestinationCoors, true)) ?
MISSION_GOTO_COORDS_STRAIGHT_ACCURATE : MISSION_GOTOCOORDS_ACCURATE;
@@ -267,6 +338,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
break;
case MISSION_RAMCAR_CLOSE:
if (pVehicle->AutoPilot.m_pTargetCar){
+#ifndef MIAMI
if
#ifdef FIX_BUGS
(FindPlayerVehicle() == pVehicle->AutoPilot.m_pTargetCar &&
@@ -284,6 +356,12 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (CCullZones::NoPolice())
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
}
+#else
+#ifdef FIX_BUGS // btw fixed in SA
+ if (FindPlayerVehicle() == pVehicle->AutoPilot.m_pTargetCar)
+#endif
+ BackToCruisingIfNoWantedLevel(pVehicle);
+#endif
if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() <= FindSwitchDistanceFar(pVehicle) ||
pVehicle->AutoPilot.m_bIgnorePathfinding){
if (pVehicle->GetHasCollidedWith(pVehicle->AutoPilot.m_pTargetCar)){
@@ -325,13 +403,53 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
}
break;
+#ifdef MIAMI
+ case MISSION_ATTACKPLAYER:
+ if (pVehicle->bIsLawEnforcer)
+ MellowOutChaseSpeedBoat(pVehicle);
+ BackToCruisingIfNoWantedLevel(pVehicle);
+ break;
+ case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1:
+ if (((CVector2D)(pVehicle->AutoPilot.m_vecDestinationCoors) - pVehicle->GetPosition()).Magnitude() < 1.5f)
+ pVehicle->AutoPilot.m_nCarMission = MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2;
+ BackToCruisingIfNoWantedLevel(pVehicle);
+ break;
+ case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2:
+ {
+ float distance = ((CVector2D)FindPlayerCoors() - pVehicle->GetPosition()).Magnitude();
+ if (distance < 13.0f) {
+ TellOccupantsToLeaveCar(pVehicle);
+ pVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
+ }
+ if (distance > 70.0f || FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone ||
+ (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
+ TellOccupantsToLeaveCar(pVehicle);
+ pVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
+ }
+ break;
+ }
+ case MISSION_BLOCKPLAYER_FORWARDANDBACK:
+ {
+ CVector2D diff = (CVector2D)FindPlayerCoors() - pVehicle->GetPosition();
+ float distance = Max(0.001f, diff.Magnitude());
+ if (!FindPlayerVehicle() || DotProduct2D(CVector2D(diff.x / distance, diff.y / distance), FindPlayerSpeed()) > 0.05f)
+ pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_CLOSE;
+ BackToCruisingIfNoWantedLevel(pVehicle);
+ }
+#endif
default:
if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && !CCullZones::NoPolice()){
if (ABS(FindPlayerCoors().x - pVehicle->GetPosition().x) > 10.0f ||
ABS(FindPlayerCoors().y - pVehicle->GetPosition().y) > 10.0f){
pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle);
pVehicle->SetStatus(STATUS_PHYSICS);
- pVehicle->AutoPilot.m_nCarMission = FindPoliceCarMissionForWantedLevel();
+ pVehicle->AutoPilot.m_nCarMission =
+#ifdef MIAMI
+ pVehicle->GetVehicleAppearance() == VEHICLE_BOAT ? FindPoliceBoatMissionForWantedLevel() :
+#endif
+ FindPoliceCarMissionForWantedLevel();
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
}else if (pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE){
@@ -352,6 +470,13 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
break;
}
+#ifdef MIAMI
+ if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel >= 1 && CCullZones::PoliceAbandonCars()) {
+ TellOccupantsToLeaveCar(pVehicle);
+ pVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ }
+#endif
float flatSpeed = pVehicle->GetMoveSpeed().MagnitudeSqr2D();
if (flatSpeed > SQR(0.018f)){
pVehicle->AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
@@ -360,9 +485,17 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (pVehicle->GetStatus() == STATUS_PHYSICS && pVehicle->AutoPilot.m_nTempAction == TEMPACT_NONE){
if (pVehicle->AutoPilot.m_nCarMission != MISSION_NONE){
if (pVehicle->AutoPilot.m_nCarMission != MISSION_STOP_FOREVER &&
+#ifdef MIAMI
+ pVehicle->AutoPilot.m_nCarMission != MISSION_BLOCKPLAYER_HANDBRAKESTOP &&
+#endif
pVehicle->AutoPilot.m_nCruiseSpeed != 0 &&
(pVehicle->VehicleCreatedBy != RANDOM_VEHICLE || pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE)){
- if (pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS){
+ if (pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS
+#ifdef MIAMI
+ && pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS_IGNORE_LIGHTS ||
+ pVehicle->VehicleCreatedBy == MISSION_VEHICLE
+#endif
+ ) {
if (CTimer::GetTimeInMilliseconds() - pVehicle->m_nLastTimeCollided > 500)
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
if (flatSpeed < SQR(0.018f) && CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nAntiReverseTimer > 2000){
@@ -393,6 +526,15 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 400;
}
}
+#ifdef MIAMI
+ if (pVehicle->bIsLawEnforcer) {
+ if (pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY ||
+ pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE) {
+ if (FindPlayerVehicle() && FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BIKE)
+ pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FARAWAY;
+ }
+ }
+#endif
if (pVehicle->GetUp().z < 0.7f){
pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
@@ -432,13 +574,45 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if ((uint8)(pVehicle->m_randomSeed ^ CGeneral::GetRandomNumber()) == 0xAD)
pVehicle->m_nCarHornTimer = 45;
}
+#ifdef MIAMI
+ float target = 1.0f;
+ if (pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE)
+ target = CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(pVehicle->AutoPilot.m_nCruiseSpeedMultiplierType);
+ float change = CTimer::GetTimeStep() * 0.01f;
+ if (Abs(pVehicle->AutoPilot.m_fCruiseSpeedMultiplier - target) < change)
+ pVehicle->AutoPilot.m_fCruiseSpeedMultiplier = target;
+ else if (pVehicle->AutoPilot.m_fCruiseSpeedMultiplier > target)
+ pVehicle->AutoPilot.m_fCruiseSpeedMultiplier -= change;
+ else
+ pVehicle->AutoPilot.m_fCruiseSpeedMultiplier += change;
+
+ if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0) {
+ if (!FindPlayerVehicle() ||
+ FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_CAR ||
+ FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BIKE) {
+ if (pVehicle->GetVehicleAppearance() == VEHICLE_BOAT) {
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
+ }
+ }
+ else if (FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BOAT) {
+ if (pVehicle->GetVehicleAppearance() == VEHICLE_CAR ||
+ pVehicle->GetVehicleAppearance() == VEHICLE_BIKE) {
+ pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
+ pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
+ }
+ }
+ }
+#endif
}
+//--MIAMI: done
void CCarAI::CarHasReasonToStop(CVehicle* pVehicle)
{
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
}
+//--MIAMI: done
float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget)
{
if (pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS && pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS_STRAIGHT){
@@ -456,10 +630,23 @@ float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget)
return (pVehicle->GetPosition() - *pTarget).Magnitude2D();
}
-void CCarAI::AddPoliceOccupants(CVehicle* pVehicle)
+#ifdef MIAMI
+//--MIAMI: done
+float CCarAI::GetCarToParkAtCoors(CVehicle* pVehicle, CVector* pTarget)
+{
+ GetCarToGoToCoors(pVehicle, pTarget);
+ pVehicle->bParking = true;
+ pVehicle->AutoPilot.m_nCruiseSpeed = 10;
+ return (pVehicle->GetPosition() - *pTarget).Magnitude2D();
+}
+#endif
+
+//--MIAMI: TODO: MI_VICECHEE
+void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle)
{
if (pVehicle->bOccupantsHaveBeenGenerated)
return;
+ pVehicle->bOccupantsHaveBeenGenerated = true;
switch (pVehicle->GetModelIndex()){
case MI_FBICAR:
case MI_ENFORCER:
@@ -474,36 +661,85 @@ void CCarAI::AddPoliceOccupants(CVehicle* pVehicle)
if (FindPlayerPed()->m_pWanted->m_nWantedLevel > 1)
pVehicle->SetupPassenger(0);
return;
+#ifdef MIAMI
+ case MI_PREDATOR:
+ pVehicle->SetUpDriver();
+ return;
+//TODO(MIAMI) uncomment this when we have MI_VICECHEE
+/*
+ case MI_VICECHEE:
+ {
+ pVehicle->SetUpDriver()->bIsMiamiViceCop = true;
+ pVehicle->SetUpPassenger(0)->bIsMiamiViceCop = true;
+ CPopulation::NumMiamiViceCops += 2;
+ CCarCtrl::MiamiViceCycle = (CCarCtrl::MiamiViceCycle + 1) % 4;
+ CCarCtrl::LastTimeMiamiViceGenerated = CTimer::GetTimeInMilliseconds();
+ return;
+ }
+*/
+#endif
default:
return;
}
}
+//--MIAMI: done
void CCarAI::AddAmbulanceOccupants(CVehicle* pVehicle)
{
pVehicle->SetUpDriver();
pVehicle->SetupPassenger(1);
}
+//--MIAMI: done
void CCarAI::AddFiretruckOccupants(CVehicle* pVehicle)
{
pVehicle->SetUpDriver();
pVehicle->SetupPassenger(0);
}
+//--MIAMI: done
void CCarAI::TellOccupantsToLeaveCar(CVehicle* pVehicle)
{
if (pVehicle->pDriver){
pVehicle->pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
- if (pVehicle->GetModelIndex())
+ if (pVehicle->GetModelIndex() == MI_AMBULAN)
pVehicle->pDriver->Say(SOUND_PED_LEAVE_VEHICLE);
}
+ int timer = 100;
for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++){
- if (pVehicle->pPassengers[i])
+ if (pVehicle->pPassengers[i]) {
+#ifdef MIAMI
+ pVehicle->pPassengers[i]->m_leaveCarTimer = timer;
pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
+ timer += CGeneral::GetRandomNumberInRange(200, 400);
+#else
+ pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
+#endif
+ }
}
}
+#ifdef MIAMI
+//--MIAMI: done
+void CCarAI::TellOccupantsToFleeCar(CVehicle* pVehicle)
+{
+ if (pVehicle->pDriver && !pVehicle->pDriver->IsPlayer()) {
+ pVehicle->pDriver->SetObjective(OBJECTIVE_FLEE_TILL_SAFE);
+ if (pVehicle->GetModelIndex() != MI_FIRETRUCK && pVehicle->GetModelIndex() == MI_AMBULAN)
+ pVehicle->pDriver->Say(SOUND_PED_LEAVE_VEHICLE);
+ }
+ int timer = 100;
+ for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) {
+ if (pVehicle->pPassengers[i]) {
+ pVehicle->pPassengers[i]->m_leaveCarTimer = timer;
+ pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_FLEE_TILL_SAFE);
+ timer += CGeneral::GetRandomNumberInRange(200, 400);
+ }
+ }
+}
+#endif
+
+//--MIAMI: done
void CCarAI::TellCarToRamOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
{
pVehicle->AutoPilot.m_pTargetCar = pTarget;
@@ -513,6 +749,7 @@ void CCarAI::TellCarToRamOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
}
+//--MIAMI: done
void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
{
pVehicle->AutoPilot.m_pTargetCar = pTarget;
@@ -521,6 +758,8 @@ void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
pVehicle->bEngineOn = true;
pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
}
+
+//--MIAMI: done
eCarMission CCarAI::FindPoliceCarMissionForWantedLevel()
{
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel){
@@ -535,6 +774,24 @@ eCarMission CCarAI::FindPoliceCarMissionForWantedLevel()
}
}
+#ifdef MIAMI
+//--MIAMI: done
+eCarMission CCarAI::FindPoliceBoatMissionForWantedLevel()
+{
+ switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
+ case 0:
+ case 1: return MISSION_BLOCKPLAYER_FARAWAY;
+ case 2:
+ case 3:
+ case 4:
+ case 5:
+ case 6: return MISSION_ATTACKPLAYER;
+ default: return MISSION_BLOCKPLAYER_FARAWAY;
+ }
+}
+#endif
+
+//--MIAMI: done
int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle)
{
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
@@ -549,6 +806,7 @@ int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle)
}
}
+//--MIAMI: done
void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle)
{
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel == 1){
@@ -587,8 +845,31 @@ void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nCruiseSpeed = 34;
}
}
+#ifdef MIAMI
+ if (!FindPlayerVehicle() && FindPlayerPed()->GetMoveSpeed().Magnitude() < 0.07f) {
+ if ((FindPlayerCoors() - pVehicle->GetPosition()).Magnitude() < 30.0f)
+ pVehicle->AutoPilot.m_nCruiseSpeed = Min(10, pVehicle->AutoPilot.m_nCruiseSpeed);
+ }
+#endif
}
+#ifdef MIAMI
+//--MIAMI: done
+void CCarAI::MellowOutChaseSpeedBoat(CVehicle* pVehicle)
+{
+ switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
+ case 0: pVehicle->AutoPilot.m_nCruiseSpeed = 8; break;
+ case 1: pVehicle->AutoPilot.m_nCruiseSpeed = 10; break;
+ case 2: pVehicle->AutoPilot.m_nCruiseSpeed = 15; break;
+ case 3: pVehicle->AutoPilot.m_nCruiseSpeed = 20; break;
+ case 4: pVehicle->AutoPilot.m_nCruiseSpeed = 25; break;
+ case 5: pVehicle->AutoPilot.m_nCruiseSpeed = 30; break;
+ case 6: pVehicle->AutoPilot.m_nCruiseSpeed = 40; break;
+ }
+}
+#endif
+
+//--MIAMI: done
void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle)
{
float flatSpeed = pVehicle->GetMoveSpeed().Magnitude2D();
@@ -601,7 +882,7 @@ void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle)
CVehicle* vehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!vehicle)
continue;
- if (vehicle->m_vehType != VEHICLE_TYPE_CAR && vehicle->m_vehType != VEHICLE_TYPE_BIKE)
+ if (!vehicle->IsCar() && !vehicle->IsBike())
continue;
if (vehicle->GetStatus() != STATUS_SIMPLE && vehicle->GetStatus() != STATUS_PHYSICS)
continue;
@@ -611,6 +892,10 @@ void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle)
continue;
if (vehicle == pVehicle)
continue;
+#ifdef MIAMI
+ if (vehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_AVOID_CARS)
+ return;
+#endif
if (Abs(pVehicle->GetPosition().z - vehicle->GetPosition().z) >= 5.0f)
continue;
CVector2D distance = vehicle->GetPosition() - pVehicle->GetPosition();
diff --git a/src/control/CarAI.h b/src/control/CarAI.h
index fbd46e95..9c3cb196 100644
--- a/src/control/CarAI.h
+++ b/src/control/CarAI.h
@@ -8,18 +8,34 @@ class CCarAI
{
public:
static float FindSwitchDistanceClose(CVehicle*);
+ static float FindSwitchDistanceFarNormalVehicle(CVehicle*);
static float FindSwitchDistanceFar(CVehicle*);
+#ifdef MIAMI
+ static void BackToCruisingIfNoWantedLevel(CVehicle*);
+#endif
static void UpdateCarAI(CVehicle*);
static void CarHasReasonToStop(CVehicle*);
static float GetCarToGoToCoors(CVehicle*, CVector*);
- static void AddPoliceOccupants(CVehicle*);
+#ifdef MIAMI
+ static float GetCarToParkAtCoors(CVehicle*, CVector*);
+#endif
+ static void AddPoliceCarOccupants(CVehicle*);
static void AddAmbulanceOccupants(CVehicle*);
static void AddFiretruckOccupants(CVehicle*);
static void TellOccupantsToLeaveCar(CVehicle*);
+#ifdef MIAMI
+ static void TellOccupantsToFleeCar(CVehicle*);
+#endif
static void TellCarToRamOtherCar(CVehicle*, CVehicle*);
static void TellCarToBlockOtherCar(CVehicle*, CVehicle*);
static eCarMission FindPoliceCarMissionForWantedLevel();
+#ifdef MIAMI
+ static eCarMission FindPoliceBoatMissionForWantedLevel();
+#endif
static int32 FindPoliceCarSpeedForWantedLevel(CVehicle*);
static void MellowOutChaseSpeed(CVehicle*);
+#ifdef MIAMI
+ static void MellowOutChaseSpeedBoat(CVehicle*);
+#endif
static void MakeWayForCarWithSiren(CVehicle *veh);
};
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index 7e772162..927a0070 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -531,7 +531,7 @@ CCarCtrl::GenerateOneRandomCar()
pVehicleModel->AvoidSameVehicleColour(&pCar->m_currentColour1, &pCar->m_currentColour2);
CWorld::Add(pCar);
if (carClass == COPS)
- CCarAI::AddPoliceOccupants(pCar);
+ CCarAI::AddPoliceCarOccupants(pCar);
else
pCar->SetUpDriver();
if ((CGeneral::GetRandomNumber() & 0x3F) == 0){ /* 1/64 probability */
@@ -2751,3 +2751,15 @@ bool CCarCtrl::MapCouldMoveInThisArea(float x, float y)
return false;
#endif
}
+
+#ifdef MIAMI
+float CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(int8 type)
+{
+ switch (type)
+ {
+ case 1: return 1.5f;
+ case 2: return 2.0f;
+ }
+ return 1.0f;
+}
+#endif
diff --git a/src/control/CarCtrl.h b/src/control/CarCtrl.h
index 44ef9ab6..8ac8664a 100644
--- a/src/control/CarCtrl.h
+++ b/src/control/CarCtrl.h
@@ -104,6 +104,9 @@ public:
static void ClearInterestingVehicleList();
static void FindLinksToGoWithTheseNodes(CVehicle*);
static bool GenerateOneEmergencyServicesCar(uint32, CVector);
+#ifdef MIAMI
+ static float FindSpeedMultiplierWithSpeedFromNodes(int8);
+#endif
static float GetPositionAlongCurrentCurve(CVehicle* pVehicle)
{
diff --git a/src/core/ZoneCull.h b/src/core/ZoneCull.h
index 9bc07b8c..3659bca7 100644
--- a/src/core/ZoneCull.h
+++ b/src/core/ZoneCull.h
@@ -122,4 +122,9 @@ public:
static bool DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set);
static void CompressIndicesArray() {};// todo
+
+#ifdef MIAMI
+ //--MIAMI: TODO
+ static bool PoliceAbandonCars(void) { return false; }
+#endif
};
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h
index 041302bf..0356a9f2 100644
--- a/src/vehicles/Automobile.h
+++ b/src/vehicles/Automobile.h
@@ -197,8 +197,6 @@ public:
static void SetAllTaxiLights(bool set);
};
-static_assert(sizeof(CAutomobile) == 0x5A8, "CAutomobile: error");
-
inline uint8 GetCarDoorFlag(int32 carnode) {
switch (carnode) {
case CAR_DOOR_LF:
diff --git a/src/vehicles/Boat.h b/src/vehicles/Boat.h
index 70407ab9..cde5de84 100644
--- a/src/vehicles/Boat.h
+++ b/src/vehicles/Boat.h
@@ -72,8 +72,6 @@ public:
};
-static_assert(sizeof(CBoat) == 0x484, "CBoat: error");
-
extern float MAX_WAKE_LENGTH;
extern float MIN_WAKE_INTERVAL;
extern float WAKE_LIFETIME; \ No newline at end of file
diff --git a/src/vehicles/Heli.h b/src/vehicles/Heli.h
index 39e4cbcf..a8f604aa 100644
--- a/src/vehicles/Heli.h
+++ b/src/vehicles/Heli.h
@@ -95,4 +95,3 @@ public:
static void ActivateHeli(bool activate);
};
-static_assert(sizeof(CHeli) == 0x33C, "CHeli: error");
diff --git a/src/vehicles/Plane.h b/src/vehicles/Plane.h
index 79738858..6fa6776b 100644
--- a/src/vehicles/Plane.h
+++ b/src/vehicles/Plane.h
@@ -63,7 +63,6 @@ public:
static bool HasCesnaBeenDestroyed(void);
static bool HasDropOffCesnaBeenShotDown(void);
};
-static_assert(sizeof(CPlane) == 0x29C, "CPlane: error");
extern float LandingPoint;
extern float TakeOffPoint;
diff --git a/src/vehicles/Train.h b/src/vehicles/Train.h
index bf541250..e20a08fd 100644
--- a/src/vehicles/Train.h
+++ b/src/vehicles/Train.h
@@ -91,4 +91,3 @@ public:
float *totalLength, float *totalDuration, CTrainInterpolationLine *interpLines, bool rightRail);
static void UpdateTrains(void);
};
-static_assert(sizeof(CTrain) == 0x2E4, "CTrain: error");
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 75f43515..67024782 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -98,7 +98,10 @@ CVehicle::CVehicle(uint8 CreatedBy)
bHasAlreadyBeenRecorded = false;
m_bSirenOrAlarm = 0;
m_nCarHornTimer = 0;
- field_22D = 0;
+ m_nCarHornPattern = 0;
+#ifdef MIAMI
+ bParking = false;
+#endif
m_nAlarmState = 0;
m_nDoorLock = CARLOCK_UNLOCKED;
m_nLastWeaponDamage = -1;
@@ -118,6 +121,9 @@ CVehicle::CVehicle(uint8 CreatedBy)
AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
AutoPilot.m_bStayInCurrentLevel = false;
AutoPilot.m_bIgnorePathfinding = false;
+#ifdef MIAMI
+ AutoPilot.m_nSwitchDistance = 20;
+#endif
}
CVehicle::~CVehicle()
@@ -1347,3 +1353,23 @@ CVehicle::Load(uint8*& buf)
SkipSaveBuf(buf, 99);
}
#endif
+
+#ifdef MIAMI
+eVehicleAppearance
+//--MIAMI: TODO, implement VC version, appearance != type
+// This would work for cars, boats and bikes but not for planes and helis
+CVehicle::GetVehicleAppearance(void)
+{
+ if (IsCar())
+ return VEHICLE_CAR;
+ if (IsBoat())
+ return VEHICLE_BOAT;
+ if (IsBike())
+ return VEHICLE_BIKE;
+ if (IsPlane())
+ return VEHICLE_PLANE;
+ if (IsHeli())
+ return VEHICLE_HELI;
+ return VEHICLE_NONE;
+}
+#endif
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index d8f90d92..bff5d578 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -109,6 +109,18 @@ enum eFlightModel
FLIGHT_MODEL_SEAPLANE
};
+#ifdef MIAMI
+enum eVehicleAppearance
+{
+ VEHICLE_NONE,
+ VEHICLE_CAR,
+ VEHICLE_BIKE,
+ VEHICLE_HELI,
+ VEHICLE_BOAT,
+ VEHICLE_PLANE,
+};
+#endif
+
// Or Weapon.h?
void FireOneInstantHitRound(CVector *shotSource, CVector *shotTarget, int32 damage);
@@ -172,6 +184,10 @@ public:
uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command
uint8 bHasAlreadyBeenRecorded : 1; // Used for replays
+#ifdef MIAMI
+ uint8 bParking : 1;
+#endif;
+
int8 m_numPedsUseItAsCover;
uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
int8 m_nPacManPickupsCarried;
@@ -193,7 +209,7 @@ public:
uint8 m_bRainAudioCounter;
uint8 m_bRainSamplesCounter;
uint8 m_nCarHornTimer;
- uint8 field_22D; // last horn?
+ uint8 m_nCarHornPattern; // last horn?
bool m_bSirenOrAlarm;
int8 m_comedyControlState;
CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car
@@ -236,6 +252,9 @@ public:
virtual void Load(uint8*& buf);
#endif
+#ifdef MIAMI
+ eVehicleAppearance GetVehicleAppearance(void);
+#endif
bool IsCar(void) { return m_vehType == VEHICLE_TYPE_CAR; }
bool IsBoat(void) { return m_vehType == VEHICLE_TYPE_BOAT; }
bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; }
@@ -274,6 +293,7 @@ public:
void InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage);
void DoFixedMachineGuns(void);
+
bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; }
CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); }
bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE; }
@@ -290,9 +310,4 @@ public:
static bool m_bDisableMouseSteering;
};
-static_assert(sizeof(CVehicle) == 0x288, "CVehicle: error");
-static_assert(offsetof(CVehicle, m_pCurGroundEntity) == 0x1E0, "CVehicle: error");
-static_assert(offsetof(CVehicle, m_nAlarmState) == 0x1A0, "CVehicle: error");
-static_assert(offsetof(CVehicle, m_nLastWeaponDamage) == 0x228, "CVehicle: error");
-
void DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle);