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authorerorcun <erayorcunus@gmail.com>2021-01-13 03:05:19 +0100
committerGitHub <noreply@github.com>2021-01-13 03:05:19 +0100
commit4837969e09944c660b495dd92c9243b9c46f9e84 (patch)
treebfd75cbb09a9e3af771dd7a3b6501c75a87c477a
parentTypo (diff)
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Diffstat (limited to '')
-rw-r--r--README.md14
1 files changed, 7 insertions, 7 deletions
diff --git a/README.md b/README.md
index bf38339b..d40a6229 100644
--- a/README.md
+++ b/README.md
@@ -16,7 +16,9 @@ such that we have a working game at all times.
- (Optional) If you want to use optional features like Russian language or menu map, copy the files in /gamefiles folder to your game root folder.
- Move re3.exe to GTA 3 directory and run it.
-## Building from Source
+## Building from Source
+
+Before starting you may want to point GTA_III_RE_DIR environment variable to GTA3 root folder, if you want executable to be moved there via post-build script.
<details><summary>Linux Premake</summary>
@@ -51,12 +53,10 @@ For FreeBSD using premake, proceed: [Building on FreeBSD](https://github.com/GTA
<details><summary>Windows</summary>
-You may want to point GTA_III_RE_DIR environment variable to GTA3 root folder if you want executable to be moved there via post-build script.
-
-- For Windows, assuming you have Visual Studio:
- - Clone the repo using the argument `--recursive`.
- - Run one of the `premake-vsXXXX.cmd` variants on root folder.
- - Open the project via Visual Studio
+Assuming you have Visual Studio:
+- Clone the repo using the argument `--recursive`.
+- Run one of the `premake-vsXXXX.cmd` variants on root folder.
+- Open the project via Visual Studio
**If you use 64-bit D3D9**: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version)