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authorSergeanur <s.anureev@yandex.ua>2020-06-08 15:22:49 +0200
committerSergeanur <s.anureev@yandex.ua>2020-06-08 15:22:49 +0200
commit95e9fe76937e082df5336f79384ad6dc15883a40 (patch)
tree66c3f236d59f5c96974d07cd03db6f0e687e38e3
parentmiamification of some audio structs (diff)
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Diffstat (limited to '')
-rw-r--r--src/audio/AudioLogic.cpp4
-rw-r--r--src/control/GameLogic.cpp8
-rw-r--r--src/control/Script.cpp1
3 files changed, 6 insertions, 7 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index a7d16dc4..68f597bc 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -5700,7 +5700,7 @@ cAudioManager::IsMissionAudioSamplePlaying(uint8 slot) const
} else {
static int32 cPretendFrame[MISSION_AUDIO_SLOTS] = { 1, 1 };
- return (cPretendFrame[MISSION_AUDIO_SLOTS]++ % 64) != 0;
+ return (cPretendFrame[slot]++ % 64) != 0;
}
}
@@ -5716,7 +5716,7 @@ cAudioManager::IsMissionAudioSampleFinished(uint8 slot)
static int32 cPretendFrame[MISSION_AUDIO_SLOTS] = { 1, 1 };
- return (cPretendFrame[MISSION_AUDIO_SLOTS]++ % 64) == 0;
+ return (cPretendFrame[slot]++ % 64) == 0;
}
void
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp
index 5ec976d1..50e5584d 100644
--- a/src/control/GameLogic.cpp
+++ b/src/control/GameLogic.cpp
@@ -193,15 +193,15 @@ CGameLogic::Update()
pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_LOADING;
char name[12];
sprintf(name, pPlayerInfo.m_nCurrentBustedAudio >= 10 ? "bust_%d" : "bust_0%d", pPlayerInfo.m_nCurrentBustedAudio);
- DMAudio.ClearMissionAudio(0); // TODO(MIAMI): argument is 0
- DMAudio.PreloadMissionAudio(0, name); // TODO(MIAMI): argument is 0
+ DMAudio.ClearMissionAudio(0);
+ DMAudio.PreloadMissionAudio(0, name);
pPlayerInfo.m_nCurrentBustedAudio = pPlayerInfo.m_nCurrentBustedAudio % 28 + 1; // enum? const? TODO
}
}
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 4000 &&
pPlayerInfo.m_nBustedAudioStatus == BUSTEDAUDIO_LOADING &&
- DMAudio.GetMissionAudioLoadingStatus(0) == 1) { // TODO: argument is 0
- DMAudio.PlayLoadedMissionAudio(0); // TODO: argument is 0
+ DMAudio.GetMissionAudioLoadingStatus(0) == 1) {
+ DMAudio.PlayLoadedMissionAudio(0);
pPlayerInfo.m_nBustedAudioStatus = BUSTEDAUDIO_DONE;
}
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index ef25417c..d25fb173 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -8662,7 +8662,6 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
strncpy(str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
for (int i = 0; i < KEY_LENGTH_IN_SCRIPT; i++)
str[i] = tolower(str[i]);
- static bool bShowed = false;
m_nIp += KEY_LENGTH_IN_SCRIPT;
DMAudio.PreloadMissionAudio(ScriptParams[0] - 1, str);
return 0;