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author | aap <aap@papnet.eu> | 2020-12-27 19:53:10 +0100 |
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committer | aap <aap@papnet.eu> | 2020-12-27 19:53:10 +0100 |
commit | 013e9b999203ff0e9492bfba44da387c99c4abf0 (patch) | |
tree | 568455bf6ea79cbf31006e7b7f1f3d32a5ae5bbf | |
parent | tiny rendering fixes (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/main.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp index 9824fb18..2a04e55e 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -1158,6 +1158,7 @@ MattRenderScene(void) // CMattRenderer::ResetRenderStates /// CRenderer::ClearForFrame(); // before ConstructRenderList // CClock::CalcEnvMapTimeMultiplicator + RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE); CWaterLevel::RenderWater(); // actually CMattRenderer::RenderWater // CClock::ms_EnvMapTimeMultiplicator = 1.0f; // cWorldStream::ClearDynamics @@ -1179,6 +1180,7 @@ if(gbRenderBoats) CRenderer::RenderBoats(); if(gbRenderFadingInUnderwaterEntities) CRenderer::RenderFadingInUnderwaterEntities(); + RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE); if(gbRenderWater) CRenderer::RenderTransparentWater(); |