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authoraap <aap@papnet.eu>2020-12-03 09:34:09 +0100
committeraap <aap@papnet.eu>2020-12-03 09:34:09 +0100
commit3c24505990a9a71210b2328c366b43e6f2fd94bc (patch)
tree6a9dd4d36ee8d3e264973f646944e27965f288ad
parentbla (diff)
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Diffstat (limited to '')
-rw-r--r--src/core/AnimViewer.cpp10
-rw-r--r--src/core/Cam.cpp6
2 files changed, 15 insertions, 1 deletions
diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp
index c8d8cb56..b8354d93 100644
--- a/src/core/AnimViewer.cpp
+++ b/src/core/AnimViewer.cpp
@@ -49,7 +49,7 @@ CAnimViewer::Render(void) {
if (pTarget) {
#ifdef FIX_BUGS
#ifdef PED_SKIN
- if(pTarget->IsPed())
+ if(pTarget->IsPed() && IsClumpSkinned(pTarget->GetClump()))
((CPed*)pTarget)->UpdateRpHAnim();
#endif
#endif
@@ -100,6 +100,9 @@ CAnimViewer::Initialise(void) {
CRadar::Initialise();
CRadar::LoadTextures();
CVehicleModelInfo::LoadVehicleColours();
+#ifdef FIX_BUGS
+ CVehicleModelInfo::LoadEnvironmentMaps();
+#endif
CAnimManager::LoadAnimFiles();
CWorld::PlayerInFocus = 0;
CWeapon::InitialiseWeapons();
@@ -294,7 +297,12 @@ CAnimViewer::Update(void)
if (pTarget->IsVehicle() || pTarget->IsPed() || pTarget->IsObject()) {
((CPhysical*)pTarget)->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
}
+#ifdef FIX_BUGS
+ // so we don't end up in the water
+ pTarget->GetMatrix().GetPosition().z = 10.0f;
+#else
pTarget->GetMatrix().GetPosition().z = 0.0f;
+#endif
if (modelInfo->GetModelType() == MITYPE_PED) {
((CPed*)pTarget)->bKindaStayInSamePlace = true;
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index 08ebbafd..b20e6db3 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -4014,6 +4014,12 @@ CCam::Process_ModelView(const CVector &CameraTarget, float, float, float)
Distance += CPad::GetPad(0)->GetLeftStickY()/1000.0f;
else
Distance += CPad::GetPad(0)->GetLeftStickY() * ((Distance - 10.0f)/20.0f + 1.0f) / 1000.0f;
+#ifdef IMPROVED_CAMERA
+ if(CPad::GetPad(0)->GetLeftMouse()){
+ Distance += DEGTORAD(CPad::GetPad(0)->GetMouseY()/2.0f);
+ Angle += DEGTORAD(CPad::GetPad(0)->GetMouseX()/2.0f);
+ }
+#endif
if(Distance < 1.5f)
Distance = 1.5f;