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author | Xinerki <simasadves@gmail.com> | 2020-05-21 14:46:53 +0200 |
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committer | Xinerki <simasadves@gmail.com> | 2020-05-21 14:46:53 +0200 |
commit | 3e75de970988fde8ebf2fd05a81399c2e7ba763b (patch) | |
tree | cb8edfc9090f235152d0ed79922dbd87ecf66fa1 | |
parent | scuffed InitAfterFocusLoss implementation (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/render/Hud.cpp | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index 7289d70c..7c33ea5b 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -909,7 +909,17 @@ void CHud::Draw() #else rect.Translate(RADAR_LEFT, SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT)); #endif - rect.Grow(4.0f); + + // shadow, might not be exactly accurate numbers + rect.Translate(0.f, 4.f); + rect.Grow(6.0f); + rect.top += 2.f; + rect.bottom -= 2.f; + Sprites[HUD_RADARDISC].Draw(rect, CRGBA(0, 0, 0, 255)); + + rect.Translate(0.f, -4.f); + rect.top -= 2.f; + rect.bottom += 2.f; Sprites[HUD_RADARDISC].Draw(rect, RADARDISC_COLOR); CRadar::DrawBlips(); } |