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author | Sergeanur <s.anureev@yandex.ua> | 2020-11-22 22:18:35 +0100 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-11-22 22:18:35 +0100 |
commit | 3289bfaa874da94cf8450c6dee132bbff53e9d22 (patch) | |
tree | 298ba16b9d858349277c720d3cd75370638b0474 | |
parent | Renderer fix (diff) | |
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-rw-r--r-- | src/control/Darkel.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp index 1356638f..0f68a989 100644 --- a/src/control/Darkel.cpp +++ b/src/control/Darkel.cpp @@ -16,7 +16,7 @@ #include "Vehicle.h" #include "GameLogic.h" -//--MIAMI: file done except TODO +//--MIAMI: file done #define FRENZY_ANY_PED -1 #define FRENZY_ANY_CAR -2 @@ -403,6 +403,6 @@ CDarkel::DealWithWeaponChangeAtEndOfFrenzy() FindPlayerPed()->m_nSelectedWepSlot = WEAPONSLOT_UNARMED; player->SetCurrentWeapon(FindPlayerPed()->m_nSelectedWepSlot); player->MakeChangesForNewWeapon(player->m_currentWeapon); - //player->RemoveDriveByAnims(); // TODO(MIAMI) + player->RemoveDrivebyAnims(); } } |