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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-25 15:48:03 +0200 |
---|---|---|
committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-25 15:48:03 +0200 |
commit | 7ddfc4067529e6635b29cc0805a4cc927b37bbf3 (patch) | |
tree | c68d7c956619f68a5928ed00fabbc00f6061aa44 | |
parent | fixed flight control code (diff) | |
parent | fixed shooting target (diff) | |
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m--------- | librw | 0 | ||||
-rw-r--r-- | src/animation/FrameUpdate.cpp | 24 | ||||
-rw-r--r-- | src/core/re3.cpp | 48 | ||||
-rw-r--r-- | src/extras/debugmenu.h | 4 | ||||
-rw-r--r-- | src/rw/RwHelper.cpp | 4 | ||||
-rw-r--r-- | src/rw/RwHelper.h | 2 | ||||
-rw-r--r-- | src/weapons/Weapon.cpp | 4 |
7 files changed, 50 insertions, 36 deletions
diff --git a/librw b/librw -Subproject 5ffbde3890d1f959490c3ce16721c2a263415d8 +Subproject d8d13d44293a58b58d51c3a8e91e3ea76c6d6fe diff --git a/src/animation/FrameUpdate.cpp b/src/animation/FrameUpdate.cpp index a38ebc74..a1121282 100644 --- a/src/animation/FrameUpdate.cpp +++ b/src/animation/FrameUpdate.cpp @@ -10,12 +10,12 @@ CAnimBlendClumpData *gpAnimBlendClump; // PS2 names without "NonSkinned" void FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg); -void FrameUpdateCallBackNonSkinnedWithVelocityExtraction(AnimBlendFrameData *frame, void *arg); -void FrameUpdateCallBackNonSkinnedWith3dVelocityExtraction(AnimBlendFrameData *frame, void *arg); +void FrameUpdateCallBackWithVelocityExtractionNonSkinned(AnimBlendFrameData *frame, void *arg); +void FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(AnimBlendFrameData *frame, void *arg); void FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg); -void FrameUpdateCallBackSkinnedWithVelocityExtraction(AnimBlendFrameData *frame, void *arg); -void FrameUpdateCallBackSkinnedWith3dVelocityExtraction(AnimBlendFrameData *frame, void *arg); +void FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg); +void FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg); void @@ -31,9 +31,9 @@ FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg) if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION && gpAnimBlendClump->velocity){ if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D) - FrameUpdateCallBackNonSkinnedWith3dVelocityExtraction(frame, arg); + FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(frame, arg); else - FrameUpdateCallBackNonSkinnedWithVelocityExtraction(frame, arg); + FrameUpdateCallBackWithVelocityExtractionNonSkinned(frame, arg); return; } @@ -70,7 +70,7 @@ FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg) } void -FrameUpdateCallBackNonSkinnedWithVelocityExtraction(AnimBlendFrameData *frame, void *arg) +FrameUpdateCallBackWithVelocityExtractionNonSkinned(AnimBlendFrameData *frame, void *arg) { CVector vec, pos(0.0f, 0.0f, 0.0f); CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f); @@ -150,7 +150,7 @@ FrameUpdateCallBackNonSkinnedWithVelocityExtraction(AnimBlendFrameData *frame, v // original code uses do loops? void -FrameUpdateCallBackNonSkinnedWith3dVelocityExtraction(AnimBlendFrameData *frame, void *arg) +FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(AnimBlendFrameData *frame, void *arg) { CVector vec, pos(0.0f, 0.0f, 0.0f); CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f); @@ -227,9 +227,9 @@ FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg) if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION && gpAnimBlendClump->velocity){ if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D) - FrameUpdateCallBackSkinnedWith3dVelocityExtraction(frame, arg); + FrameUpdateCallBackWith3dVelocityExtractionSkinned(frame, arg); else - FrameUpdateCallBackSkinnedWithVelocityExtraction(frame, arg); + FrameUpdateCallBackWithVelocityExtractionSkinned(frame, arg); return; } @@ -267,7 +267,7 @@ FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg) } void -FrameUpdateCallBackSkinnedWithVelocityExtraction(AnimBlendFrameData *frame, void *arg) +FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg) { CVector vec, pos(0.0f, 0.0f, 0.0f); CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f); @@ -347,7 +347,7 @@ FrameUpdateCallBackSkinnedWithVelocityExtraction(AnimBlendFrameData *frame, void } void -FrameUpdateCallBackSkinnedWith3dVelocityExtraction(AnimBlendFrameData *frame, void *arg) +FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, void *arg) { CVector vec, pos(0.0f, 0.0f, 0.0f); CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f); diff --git a/src/core/re3.cpp b/src/core/re3.cpp index d4d2c208..2a9cbc77 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -322,8 +322,12 @@ DebugMenuPopulate(void) DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); }); DebugMenuAddCmd("Spawn", "Spawn Predator", [](){ SpawnCar(MI_PREDATOR); }); - DebugMenuAddVarBool8("Debug", "Draw hud", (int8*)&CHud::m_Wants_To_Draw_Hud, nil); - DebugMenuAddVarBool8("Debug", "Edit on", (int8*)&CSceneEdit::m_bEditOn, nil); +#ifdef LIBRW + DebugMenuAddVarBool8("Render", "PS2 Alpha test Emu", &gPS2alphaTest, nil); +#endif + + DebugMenuAddVarBool8("Debug", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil); + DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil); #ifdef MENU_MAP DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint); #endif @@ -333,27 +337,27 @@ DebugMenuPopulate(void) DebugMenuAddCmd("Debug", "Toggle Comedy Controls", ToggleComedy); DebugMenuAddCmd("Debug", "Place Car on Road", PlaceOnRoad); - DebugMenuAddVarBool8("Debug", "Catalina Heli On", (int8*)&CHeli::CatalinaHeliOn, nil); + DebugMenuAddVarBool8("Debug", "Catalina Heli On", &CHeli::CatalinaHeliOn, nil); DebugMenuAddCmd("Debug", "Catalina Fly By", CHeli::StartCatalinaFlyBy); DebugMenuAddCmd("Debug", "Catalina Take Off", CHeli::CatalinaTakeOff); DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway); - DebugMenuAddVarBool8("Debug", "Script Heli On", (int8*)&CHeli::ScriptHeliOn, nil); - - DebugMenuAddVarBool8("Debug", "Show Ped Paths", (int8*)&gbShowPedPaths, nil); - DebugMenuAddVarBool8("Debug", "Show Car Paths", (int8*)&gbShowCarPaths, nil); - DebugMenuAddVarBool8("Debug", "Show Car Path Links", (int8*)&gbShowCarPathsLinks, nil); - DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", (int8*)&gbShowPedRoadGroups, nil); - DebugMenuAddVarBool8("Debug", "Show Car Road Groups", (int8*)&gbShowCarRoadGroups, nil); - DebugMenuAddVarBool8("Debug", "Show Collision Lines", (int8*)&gbShowCollisionLines, nil); - DebugMenuAddVarBool8("Debug", "Show Collision Polys", (int8*)&gbShowCollisionPolys, nil); - DebugMenuAddVarBool8("Debug", "Don't render Buildings", (int8*)&gbDontRenderBuildings, nil); - DebugMenuAddVarBool8("Debug", "Don't render Big Buildings", (int8*)&gbDontRenderBigBuildings, nil); - DebugMenuAddVarBool8("Debug", "Don't render Peds", (int8*)&gbDontRenderPeds, nil); - DebugMenuAddVarBool8("Debug", "Don't render Vehicles", (int8*)&gbDontRenderVehicles, nil); - DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil); + DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil); + + DebugMenuAddVarBool8("Debug", "Show Ped Paths", &gbShowPedPaths, nil); + DebugMenuAddVarBool8("Debug", "Show Car Paths", &gbShowCarPaths, nil); + DebugMenuAddVarBool8("Debug", "Show Car Path Links", &gbShowCarPathsLinks, nil); + DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", &gbShowPedRoadGroups, nil); + DebugMenuAddVarBool8("Debug", "Show Car Road Groups", &gbShowCarRoadGroups, nil); + DebugMenuAddVarBool8("Debug", "Show Collision Lines", &gbShowCollisionLines, nil); + DebugMenuAddVarBool8("Debug", "Show Collision Polys", &gbShowCollisionPolys, nil); + DebugMenuAddVarBool8("Debug", "Don't render Buildings", &gbDontRenderBuildings, nil); + DebugMenuAddVarBool8("Debug", "Don't render Big Buildings", &gbDontRenderBigBuildings, nil); + DebugMenuAddVarBool8("Debug", "Don't render Peds", &gbDontRenderPeds, nil); + DebugMenuAddVarBool8("Debug", "Don't render Vehicles", &gbDontRenderVehicles, nil); + DebugMenuAddVarBool8("Debug", "Don't render Objects", &gbDontRenderObjects, nil); #ifdef TOGGLEABLE_BETA_FEATURES - DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", (int8*)&CPed::bPopHeadsOnHeadshot, nil); - DebugMenuAddVarBool8("Debug", "Toggle peds running to phones to report crimes", (int8*)&CPed::bMakePedsRunToPhonesToReportCrimes, nil); + DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", &CPed::bPopHeadsOnHeadshot, nil); + DebugMenuAddVarBool8("Debug", "Toggle peds running to phones to report crimes", &CPed::bMakePedsRunToPhonesToReportCrimes, nil); #endif DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start); @@ -361,11 +365,11 @@ DebugMenuPopulate(void) extern bool PrintDebugCode; extern int16 DebugCamMode; - DebugMenuAddVarBool8("Cam", "Use mouse Cam", (int8*)&CCamera::m_bUseMouse3rdPerson, nil); + DebugMenuAddVarBool8("Cam", "Use mouse Cam", &CCamera::m_bUseMouse3rdPerson, nil); #ifdef FREE_CAM - DebugMenuAddVarBool8("Cam", "Free Cam", (int8*)&CCamera::bFreeCam, nil); + DebugMenuAddVarBool8("Cam", "Free Cam", &CCamera::bFreeCam, nil); #endif - DebugMenuAddVarBool8("Cam", "Print Debug Code", (int8*)&PrintDebugCode, nil); + DebugMenuAddVarBool8("Cam", "Print Debug Code", &PrintDebugCode, nil); DebugMenuAddVar("Cam", "Cam Mode", &DebugCamMode, nil, 1, 0, CCam::MODE_EDITOR, nil); DebugMenuAddCmd("Cam", "Normal", []() { DebugCamMode = 0; }); DebugMenuAddCmd("Cam", "Follow Ped With Bind", []() { DebugCamMode = CCam::MODE_FOLLOW_PED_WITH_BIND; }); diff --git a/src/extras/debugmenu.h b/src/extras/debugmenu.h index 3ef8c742..462b59c4 100644 --- a/src/extras/debugmenu.h +++ b/src/extras/debugmenu.h @@ -80,3 +80,7 @@ inline DebugMenuEntry *DebugMenuAddVarBool8(const char *path, const char *name, DebugMenuEntrySetWrap(e, true); return e; } +inline DebugMenuEntry *DebugMenuAddVarBool8(const char *path, const char *name, bool *ptr, TriggerFunc triggerFunc) +{ + return DebugMenuAddVarBool8(path, name, (int8_t*)ptr, triggerFunc); +} diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp index 42e62105..707f1b44 100644 --- a/src/rw/RwHelper.cpp +++ b/src/rw/RwHelper.cpp @@ -9,6 +9,8 @@ RtCharset *debugCharset; #endif +bool gPS2alphaTest = 1; + static bool charsetOpen; void OpenCharsetSafe() { @@ -101,6 +103,8 @@ DefinedState(void) #ifdef LIBRW rw::SetRenderState(rw::ALPHATESTFUNC, rw::ALPHAGREATEREQUAL); rw::SetRenderState(rw::ALPHATESTREF, 3); + + rw::SetRenderState(rw::GSALPHATEST, gPS2alphaTest); #else // D3D stuff RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER); diff --git a/src/rw/RwHelper.h b/src/rw/RwHelper.h index 8a55a832..a751ee39 100644 --- a/src/rw/RwHelper.h +++ b/src/rw/RwHelper.h @@ -1,5 +1,7 @@ #pragma once +extern bool gPS2alphaTest; + void *RwMallocAlign(RwUInt32 size, RwUInt32 align); void RwFreeAlign(void *mem); diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index 54e73a41..a3d52f69 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -600,8 +600,8 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource) rotOffset.Normalise(); target = *fireSource; - target.x = rotOffset.x * info->m_fRange; - target.y = rotOffset.y * info->m_fRange; + target.x += rotOffset.x * info->m_fRange; + target.y += rotOffset.y * info->m_fRange; if ( shooter->IsPed() ) DoDoomAiming(shooter, fireSource, &target); |