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authoraap <aap@papnet.eu>2019-05-22 23:12:07 +0200
committeraap <aap@papnet.eu>2019-05-22 23:20:03 +0200
commit8384815dad7690bab859e8853f9f244b561836b8 (patch)
tree3975727af40da5438368b5cc0cc800179ac2872c
parentMerge branch 'master' of github.com:GTAmodding/re3 (diff)
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-rw-r--r--README.md6
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diff --git a/README.md b/README.md
index 812b9c83..a07b2f11 100644
--- a/README.md
+++ b/README.md
@@ -4,6 +4,9 @@ The aim of this project is to reverse GTA III for PC by replacing
parts of the game [one by one](https://en.wikipedia.org/wiki/Ship_of_Theseus)
such that we have a working game at all times.
+Apparently you can download a binary of the latest version
+[here](https://ci.appveyor.com/api/projects/aap/re3/artifacts/bin%2FReleaseCI%2Fre3.dll?branch=master).
+
# Strategy
A good approach is to start at the fringes of the code base,
@@ -31,6 +34,9 @@ CPedModelInfo
CVehicleModelInfo
CVisibilityPlugins
CRenderer
+CSprite
+CSprite2d
+CFont
CEntity
CPhysical
CCollision