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author | aap <aap@papnet.eu> | 2020-07-26 23:41:01 +0200 |
---|---|---|
committer | aap <aap@papnet.eu> | 2020-07-27 14:06:23 +0200 |
commit | 90fdc4328b2aa9dc59fdb88115b0f308affc456f (patch) | |
tree | 22408706372df98a5efabc646ca4314ea6909afd | |
parent | Fix/change some Windows define (diff) | |
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-rw-r--r-- | src/core/Ropes.cpp | 169 | ||||
-rw-r--r-- | src/core/Ropes.h | 31 | ||||
-rw-r--r-- | src/peds/CopPed.cpp | 1 | ||||
-rw-r--r-- | src/peds/CopPed.h | 2 | ||||
-rw-r--r-- | src/render/Fluff.cpp | 4 | ||||
-rw-r--r-- | src/vehicles/Heli.cpp | 148 | ||||
-rw-r--r-- | src/vehicles/Heli.h | 9 |
7 files changed, 314 insertions, 50 deletions
diff --git a/src/core/Ropes.cpp b/src/core/Ropes.cpp new file mode 100644 index 00000000..4c57f190 --- /dev/null +++ b/src/core/Ropes.cpp @@ -0,0 +1,169 @@ +#include "common.h" + +#include "Timer.h" +#include "ModelIndices.h" +#include "Streaming.h" +#include "CopPed.h" +#include "Population.h" +#include "RenderBuffer.h" +#include "Camera.h" +#include "Ropes.h" + +CRope CRopes::aRopes[8]; + +RwImVertexIndex RopeIndices[64] = { + 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, + 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, + 15, 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, + 23, 24, 24, 25, 25, 26, 26, 27, 27, 28, 28, 29, 29, 30, 30, 31, + 31, 32 // unused +}; + +void +CRope::Update(void) +{ + int i; + float step = Pow(0.85f, CTimer::GetTimeStep()); + if(!m_bWasRegistered && CTimer::GetTimeInMilliseconds() > m_updateTimer){ + m_speed[0].z -= 0.0015f*CTimer::GetTimeStep(); + m_pos[0] += m_speed[0]*CTimer::GetTimeStep(); + } + for(i = 1; i < ARRAY_SIZE(m_pos); i++){ + CVector prevPos = m_pos[i]; + m_pos[i] += m_speed[i]*step*CTimer::GetTimeStep(); + m_pos[0].z -= 0.05f*CTimer::GetTimeStep(); + CVector dist = m_pos[i] - m_pos[i-1]; + m_pos[i] = m_pos[i-1] + dist/dist.Magnitude()*0.625f; + m_speed[i] = (m_pos[i] - prevPos)/CTimer::GetTimeStep(); + } + if(!m_bWasRegistered && m_pos[0].z < 0.0f) + m_bActive = false; + m_bWasRegistered = true; +} + +void +CRope::Render(void) +{ + int i; + int numVerts = 0; + if(!TheCamera.IsSphereVisible(m_pos[16], 20.0f)) + return; + + for(i = 0; i < ARRAY_SIZE(m_pos); i++){ + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[i], 128, 128, 128, 100); + RwIm3DVertexSetPos(&TempBufferRenderVertices[i], m_pos[i].x, m_pos[i].y, m_pos[i].z); + } + + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); + + if(RwIm3DTransform(TempBufferRenderVertices, ARRAY_SIZE(m_pos), nil, rwIM3D_VERTEXXYZ|rwIM3D_VERTEXRGBA)){ + RwIm3DRenderIndexedPrimitive(rwPRIMTYPELINELIST, RopeIndices, 2*(ARRAY_SIZE(m_pos)-1)); + RwIm3DEnd(); + } +} + + +void +CRopes::Init(void) +{ + int i; + for(i = 0; i < ARRAY_SIZE(aRopes); i++) + aRopes[i].m_bActive = false; +} + +void +CRopes::Update(void) +{ + int i; + for(i = 0; i < ARRAY_SIZE(aRopes); i++) + if(aRopes[i].m_bActive) + aRopes[i].Update(); +} + +void +CRopes::Render(void) +{ + int i; + for(i = 0; i < ARRAY_SIZE(aRopes); i++) + if(aRopes[i].m_bActive) + aRopes[i].Render(); +} + +bool +CRopes::RegisterRope(uintptr id, CVector pos, bool setUpdateTimer) +{ + int i, j; + for(i = 0; i < ARRAY_SIZE(aRopes); i++){ + if(aRopes[i].m_bActive && aRopes[i].m_id == id){ + aRopes[i].m_pos[0] = pos; + aRopes[i].m_speed[0] = CVector(0.0f, 0.0f, 0.0f); + aRopes[i].m_bWasRegistered = true; + return true; + } + } + for(i = 0; i < ARRAY_SIZE(aRopes); i++) + if(!aRopes[i].m_bActive){ + aRopes[i].m_id = id; + aRopes[i].m_pos[0] = pos; + aRopes[i].m_speed[0] = CVector(0.0f, 0.0f, 0.0f); + aRopes[i].m_unk = false; + aRopes[i].m_bWasRegistered = true; + aRopes[i].m_updateTimer = setUpdateTimer ? CTimer::GetTimeInMilliseconds() + 20000 : 0; + for(j = 1; j < ARRAY_SIZE(CRope::m_pos); j++){ + if(j & 1) + aRopes[i].m_pos[j] = aRopes[i].m_pos[j-1] + CVector(0.0f, 0.0f, 0.625f); + else + aRopes[i].m_pos[j] = aRopes[i].m_pos[j-1] - CVector(0.0f, 0.0f, 0.625f); + aRopes[i].m_speed[j] = CVector(0.0f, 0.0f, 0.0f); + } + aRopes[i].m_bActive = true; + return true; + } + return false; +} + +void +CRopes::SetSpeedOfTopNode(uintptr id, CVector speed) +{ + int i; + for(i = 0; i < ARRAY_SIZE(aRopes); i++) + if(aRopes[i].m_bActive && aRopes[i].m_id == id){ + aRopes[i].m_speed[0] = speed; + return; + } +} + +bool +CRopes::FindCoorsAlongRope(uintptr id, float t, CVector *coors) +{ + int i, j; + float f; + for(i = 0; i < ARRAY_SIZE(aRopes); i++) + if(aRopes[i].m_bActive && aRopes[i].m_id == id){ + t = (ARRAY_SIZE(CRope::m_pos)-1)*clamp(t, 0.0f, 0.999f); + j = t; + f = t - j; + *coors = (1.0f-f)*aRopes[i].m_pos[j] + f*aRopes[i].m_pos[j+1]; + return true; + } + return false; +} + +bool +CRopes::CreateRopeWithSwatComingDown(CVector pos) +{ + static uint32 ropeId = 0; + + if(!CStreaming::HasModelLoaded(MI_SWAT) || !RegisterRope(ropeId+100, pos, true)) + return false; + CCopPed *swat = (CCopPed*)CPopulation::AddPed(PEDTYPE_COP, COP_ARMY, pos); + swat->bUsesCollision = false; + swat->m_pRopeEntity = (CEntity*)1; + swat->m_nRopeID = 100 + ropeId; + CAnimManager::BlendAnimation(swat->GetClump(), ASSOCGRP_STD, ANIM_ABSEIL, 4.0f); + ropeId++; + return true; +} diff --git a/src/core/Ropes.h b/src/core/Ropes.h new file mode 100644 index 00000000..7930fa98 --- /dev/null +++ b/src/core/Ropes.h @@ -0,0 +1,31 @@ +#pragma once + +class CRope +{ +public: + bool m_bActive; + bool m_bWasRegistered; + bool m_unk; + uintptr m_id; + uint32 m_updateTimer; + CVector m_pos[32]; + CVector m_speed[32]; + + void Update(void); + void Render(void); +}; + +class CRopes +{ + static CRope aRopes[8]; + +public: + + static void Init(void); + static void Update(void); + static void Render(void); + static bool RegisterRope(uintptr id, CVector pos, bool setUpdateTimer); + static void SetSpeedOfTopNode(uintptr id, CVector speed); + static bool FindCoorsAlongRope(uintptr id, float t, CVector *coors); + static bool CreateRopeWithSwatComingDown(CVector pos); +}; diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp index 86423b0a..dd122477 100644 --- a/src/peds/CopPed.cpp +++ b/src/peds/CopPed.cpp @@ -84,6 +84,7 @@ CCopPed::CCopPed(eCopType copType, int32 modifier) : CPed(PEDTYPE_COP) m_nRoadblockNode = -1; // TODO(Miami): this will be nil m_bThrowsSpikeTrap = false; field_5FF = 0; + m_pRopeEntity = nil; m_fAbseilPos = 0.0f; m_bBeatingSuspect = false; m_pPointGunAt = nil; diff --git a/src/peds/CopPed.h b/src/peds/CopPed.h index 50d8165f..e48984ff 100644 --- a/src/peds/CopPed.h +++ b/src/peds/CopPed.h @@ -26,6 +26,8 @@ public: float m_fAbseilPos; eCopType m_nCopType; bool m_bThrowsSpikeTrap; + CEntity *m_pRopeEntity; // CHeli or 1 + uintptr m_nRopeID; int32 field_624; int8 field_628; diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp index 4771d8a4..e4aff5c4 100644 --- a/src/render/Fluff.cpp +++ b/src/render/Fluff.cpp @@ -65,7 +65,7 @@ CPlaneTrail::Render(float visibility) RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); - if(RwIm3DTransform(TempBufferRenderVertices, numVerts, nil, rwIM3D_VERTEXXYZ|rwIM3D_VERTEXUV)){ + if(RwIm3DTransform(TempBufferRenderVertices, numVerts, nil, rwIM3D_VERTEXXYZ|rwIM3D_VERTEXRGBA)){ RwIm3DRenderIndexedPrimitive(rwPRIMTYPELINELIST, TrailIndices, (numVerts-1)*2); RwIm3DEnd(); } @@ -238,7 +238,7 @@ CPlaneBanner::Render(void) RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpRubbishTexture[2])); #ifdef FIX_BUGS - if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXXYZ|rwIM3D_VERTEXUV)){ + if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXXYZ|rwIM3D_VERTEXUV|rwIM3D_VERTEXRGBA)){ #else if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, 0)){ #endif diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp index 1e0a8c27..408fb8f9 100644 --- a/src/vehicles/Heli.cpp +++ b/src/vehicles/Heli.cpp @@ -14,20 +14,26 @@ #include "Shadows.h" #include "Coronas.h" #include "Explosion.h" +#include "WindModifiers.h" #include "Timecycle.h" #include "TempColModels.h" #include "World.h" #include "WaterLevel.h" +#include "Population.h" #include "PlayerPed.h" +#include "CopPed.h" #include "Wanted.h" #include "DMAudio.h" #include "Object.h" #include "HandlingMgr.h" +#include "Ropes.h" #include "Heli.h" #ifdef FIX_BUGS #include "Replay.h" #endif +//--MIAMI: done + enum { HELI_STATUS_HOVER, @@ -40,7 +46,6 @@ enum CHeli *CHeli::pHelis[NUM_HELIS]; int16 CHeli::NumRandomHelis; uint32 CHeli::TestForNewRandomHelisTimer; -int16 CHeli::NumScriptHelis; // unused bool CHeli::CatalinaHeliOn; bool CHeli::CatalinaHasBeenShotDown; bool CHeli::ScriptHeliOn; @@ -67,6 +72,9 @@ CHeli::CHeli(int32 id, uint8 CreatedBy) m_nBulletDamage = 0; m_fAngularSpeed = 0.0f; m_fRotation = 0.0f; + + m_numSwat = 4; + m_nSearchLightTimer = CTimer::GetTimeInMilliseconds(); for(i = 0; i < 6; i++){ m_aSearchLightHistoryX[i] = 0.0f; @@ -82,6 +90,8 @@ CHeli::CHeli(int32 id, uint8 CreatedBy) m_fTargetOffset = 0.0f; m_fSearchLightX = m_fSearchLightY = 0.0f; + m_aSwatState[0] = m_aSwatState[1] = m_aSwatState[2] = m_aSwatState[3] = 0; + // BUG: not in game but gets initialized to CDCDCDCD in debug m_nLastShotTime = 0; } @@ -120,6 +130,8 @@ CHeli::ProcessControl(void) if(gbModelViewer) return; + CWindModifiers::RegisterOne(GetPosition(), 1); + // Find target CVector target(0.0f, 0.0f, 0.0f); CVector2D vTargetDist; @@ -266,7 +278,9 @@ CHeli::ProcessControl(void) if(fTargetDist > targetHeight) m_heliStatus = HELI_STATUS_CHASE_PLAYER; } - // fall through, BUG? + if(m_numSwat) + SendDownSwat(); + break; case HELI_STATUS_CHASE_PLAYER:{ float targetHeight; if(m_heliType == HELI_TYPE_CATALINA) @@ -277,6 +291,7 @@ CHeli::ProcessControl(void) fTargetDist < targetHeight && CWorld::GetIsLineOfSightClear(GetPosition(), FindPlayerCoors(), true, false, false, false, false, false)) m_heliStatus = HELI_STATUS_HOVER; } + break; } // Find xy speed @@ -346,13 +361,6 @@ CHeli::ProcessControl(void) if(m_fTargetOffset >= 2.0f) m_fTargetOffset -= 2.0f; - if(m_heliType == HELI_TYPE_CATALINA) - if(m_pathState == 9 || m_pathState == 11 || m_pathState == 10){ - float f = Pow(0.997f, CTimer::GetTimeStep()); - m_vecMoveSpeed.x *= f; - m_vecMoveSpeed.y *= f; - } - CVector2D speedDir = targetSpeed - m_vecMoveSpeed; float speedDiff = speedDir.Magnitude(); if(speedDiff != 0.0f) @@ -457,7 +465,7 @@ CHeli::ProcessControl(void) else if (searchLightDist < 40.0f) m_fSearchLightIntensity = 1.0f; else - m_fSearchLightIntensity = 1.0f - (40.0f - searchLightDist) / 40.0f; + m_fSearchLightIntensity = 1.0f - (40.0f - searchLightDist) / (60.0f-40.0f); if (m_fSearchLightIntensity < 0.9f || sq(FindPlayerCoors().x - m_fSearchLightX) + sq(FindPlayerCoors().y - m_fSearchLightY) > sq(7.0f)) m_nShootTimer = CTimer::GetTimeInMilliseconds(); @@ -524,28 +532,17 @@ CHeli::ProcessControl(void) } } - // Drop Catalina's bombs - if(m_heliType == HELI_TYPE_CATALINA && m_pathState > 8 && (CTimer::GetTimeInMilliseconds()>>9) != (CTimer::GetPreviousTimeInMilliseconds()>>9)){ - CVector bombPos = GetPosition() - 60.0f*m_vecMoveSpeed; - if(sq(FindPlayerCoors().x-bombPos.x) + sq(FindPlayerCoors().y-bombPos.y) < sq(35.0f)){ - bool found; - float groundZ = CWorld::FindGroundZFor3DCoord(bombPos.x, bombPos.y, bombPos.z, &found); - float waterZ; - if(!CWaterLevel::GetWaterLevelNoWaves(bombPos.x, bombPos.y, bombPos.z, &waterZ)) - waterZ = 0.0f; - if(groundZ > waterZ){ - bombPos.z = groundZ + 2.0f; - CExplosion::AddExplosion(nil, this, EXPLOSION_HELI_BOMB, bombPos, 0); - }else{ - bombPos.z = waterZ; - CVector dir; - for(i = 0; i < 16; i++){ - dir.x = ((CGeneral::GetRandomNumber()&0xFF)-127)*0.001f; - dir.y = ((CGeneral::GetRandomNumber()&0xFF)-127)*0.001f; - dir.z = 0.5f; - CParticle::AddParticle(PARTICLE_BOAT_SPLASH, bombPos, dir, nil, 0.2f); - } - } + // Process ropes + for(i = 0; i < 4; i++){ + if(m_aSwatState[i] == 0) + continue; + + m_aSwatState[i]--; + CRopes::RegisterRope((uintptr)this + i, GetMatrix()*FindSwatPositionRelativeToHeli(i), false); + if(m_aSwatState[i] == 0){ + CVector speed = Multiply3x3(GetMatrix(), 0.05f*FindSwatPositionRelativeToHeli(i)); + speed.z = 0.0f; + CRopes::SetSpeedOfTopNode((uintptr)this + i, speed); } } @@ -664,6 +661,7 @@ CHeli::SpawnFlyingComponent(int32 component) RpAtomicSetFrame(atomic, frame); CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil); obj->AttachToRwObject((RwObject*)atomic); + obj->bDontStream = true; // init object obj->m_fMass = 10.0f; @@ -709,6 +707,42 @@ CHeli::SpawnFlyingComponent(int32 component) return obj; } +CVector +CHeli::FindSwatPositionRelativeToHeli(int n) +{ + switch(n){ + case 0: return CVector(-1.2f, -1.0f, -0.5f); + case 1: return CVector( 1.2f, -1.0f, -0.5f); + case 2: return CVector(-1.2f, 1.0f, -0.5f); + case 3: return CVector( 1.2f, 1.0f, -0.5f); + default: return CVector(0.0f, 0.0f, 0.0f); + } +} + +bool +CHeli::SendDownSwat(void) +{ + if(m_numSwat == 0 || !CStreaming::HasModelLoaded(MI_SWAT) || + CGeneral::GetRandomNumber() & 0x7F || (GetPosition() - FindPlayerCoors()).Magnitude() > 50.0f) + return false; + + CMatrix mat(GetMatrix()); + CVector pos = Multiply3x3(mat, FindSwatPositionRelativeToHeli(m_numSwat-1)) + GetPosition(); + + float groundZ = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, nil); + if(Abs(FindPlayerCoors().z - groundZ) < 2.5f && CRopes::RegisterRope((uintptr)this + m_numSwat-1, pos, false)){ + CCopPed *swat = (CCopPed*)CPopulation::AddPed(PEDTYPE_COP, COP_ARMY, pos); + swat->bUsesCollision = false; + swat->m_pRopeEntity = this; + RegisterReference(&swat->m_pRopeEntity); + m_numSwat--; + swat->m_nRopeID = m_numSwat; + m_aSwatState[m_numSwat] = 255; + CAnimManager::BlendAnimation(swat->GetClump(), ASSOCGRP_STD, ANIM_ABSEIL, 4.0f); + return true; + } + return false; +} void @@ -718,7 +752,6 @@ CHeli::InitHelis(void) NumRandomHelis = 0; TestForNewRandomHelisTimer = 0; - NumScriptHelis = 0; CatalinaHeliOn = false; ScriptHeliOn = false; for(i = 0; i < NUM_HELIS; i++) @@ -734,17 +767,20 @@ GenerateHeli(bool catalina) CVector heliPos; int i; - heli = new CHeli(MI_CHOPPER, PERMANENT_VEHICLE); + if(catalina) + assert(0 && "can't create catalina's heli"); + else + heli = new CHeli(MI_CHOPPER, PERMANENT_VEHICLE); if(catalina) heliPos = CVector(-224.0f, 201.0f, 83.0f); else{ heliPos = FindPlayerCoors(); - float angle = (float)(CGeneral::GetRandomNumber() & 0xFF)/0xFF * 6.28f; + float angle = (float)(CGeneral::GetRandomNumber() & 0xFF)/0x100 * 6.28f; heliPos.x += 250.0f*Sin(angle); heliPos.y += 250.0f*Cos(angle); - if(heliPos.x < -2000.0f || heliPos.x > 2000.0f || heliPos.y < -2000.0f || heliPos.y > 2000.0f){ - // directly above player + if(heliPos.x < -2000.0f-400.0f || heliPos.x > 2000.0f-400.0f || heliPos.y < -2000.0f || heliPos.y > 2000.0f){ + heliPos = FindPlayerCoors(); heliPos.x -= 250.0f*Sin(angle); heliPos.y -= 250.0f*Cos(angle); } @@ -755,6 +791,7 @@ GenerateHeli(bool catalina) heli->GetMatrix().SetRotateZOnly(DEGTORAD(270.0f)); // game actually uses 3.14 here heli->SetStatus(STATUS_ABANDONED); + heli->bIsLocked = true; int id = -1; bool found = false; @@ -783,6 +820,8 @@ CHeli::UpdateHelis(void) CReplay::IsPlayingBack() ? 0 : #endif FindPlayerPed()->m_pWanted->NumOfHelisRequired(); + if(CCullZones::PlayerNoRain() || CGame::IsInInterior()) + numHelisRequired = 0; if(CStreaming::HasModelLoaded(MI_CHOPPER) && CTimer::GetTimeInMilliseconds() > TestForNewRandomHelisTimer){ // Spawn a police heli TestForNewRandomHelisTimer = CTimer::GetTimeInMilliseconds() + 15000; @@ -831,7 +870,7 @@ CHeli::UpdateHelis(void) TheCamera.CamShake(0.7f, pHelis[i]->GetPosition().x, pHelis[i]->GetPosition().y, pHelis[i]->GetPosition().z); colors[0] = CRGBA(0, 0, 0, 255); - colors[1] = CRGBA(224, 230, 238, 255); + colors[1] = CRGBA(224, 224, 224, 255); colors[2] = CRGBA(0, 0, 0, 255); colors[3] = CRGBA(0, 0, 0, 255); colors[4] = CRGBA(66, 162, 252, 255); @@ -851,7 +890,7 @@ CHeli::UpdateHelis(void) int f = ++nFrameGen & 3; CParticle::AddParticle(PARTICLE_HELI_DEBRIS, pos, dir, nil, CGeneral::GetRandomNumberInRange(0.1f, 1.0f), - colors[nFrameGen], rotSpeed, 0, f, 0); + colors[nFrameGen&7], rotSpeed, 0, f, 0); } CExplosion::AddExplosion(nil, nil, EXPLOSION_HELI, pos, 0); @@ -869,8 +908,7 @@ CHeli::UpdateHelis(void) if(i == HELI_CATALINA) CatalinaHasBeenShotDown = true; - CStats::HelisDestroyed++; - CStats::PeopleKilledByOthers += 2; + CStats::PeopleKilledByPlayer += 2; CStats::PedsKilledOfThisType[PEDTYPE_COP] += 2; CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 250; pos = CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetPosition(); @@ -888,8 +926,8 @@ CHeli::UpdateHelis(void) TheCamera.CamShake(0.4f, pHelis[i]->GetPosition().x, pHelis[i]->GetPosition().y, pHelis[i]->GetPosition().z); - CVector pos = pHelis[i]->GetPosition() - 2.5f*pHelis[i]->GetUp(); - CExplosion::AddExplosion(nil, nil, EXPLOSION_HELI, pos, 0); + CVector pos = pHelis[i]->GetPosition() - 2.5f*pHelis[i]->GetForward(); + CExplosion::AddExplosion(nil, nil, EXPLOSION_HELI2, pos, 0); }else pHelis[i]->m_fAngularSpeed *= 1.03f; } @@ -904,7 +942,7 @@ CHeli::UpdateHelis(void) pHelis[i]->m_heliStatus = HELI_STATUS_FLY_AWAY; } - // Remove all helis if in a tunnel + // Remove all helis if in a tunnel or under water if(FindPlayerCoors().z < - 2.0f) for(i = 0; i < NUM_HELIS; i++) if(pHelis[i] && pHelis[i]->m_heliStatus != HELI_STATUS_SHOT_DOWN) @@ -949,7 +987,7 @@ CHeli::TestBulletCollision(CVector *line0, CVector *line1, CVector *bulletPos, i float distToHeli = (pHelis[i]->GetPosition() - *line0).Magnitude(); CVector line = (*line1 - *line0); float lineLength = line.Magnitude(); - *bulletPos = *line0 + line*Max(1.0f, distToHeli-5.0f); + *bulletPos = *line0 + line*Max(1.0f, distToHeli-5.0f)/lineLength; pHelis[i]->m_nBulletDamage += damage; @@ -965,6 +1003,26 @@ CHeli::TestBulletCollision(CVector *line0, CVector *line1, CVector *bulletPos, i return hit; } +bool +CHeli::TestSniperCollision(CVector *line0, CVector *line1) +{ + int i; + bool hit = false; + + for(i = 0; i < NUM_HELIS; i++){ + CVector pilotPos = pHelis[i]->GetMatrix() * CVector(-0.43f, 1.49f, 1.5f); + if(pHelis[i] && !pHelis[i]->bBulletProof && CCollision::DistToLine(line0, line1, &pilotPos) < 0.8f){ + pHelis[i]->m_fAngularSpeed = CGeneral::GetRandomTrueFalse() ? 0.05f : -0.05f; + pHelis[i]->m_heliStatus = HELI_STATUS_SHOT_DOWN; + pHelis[i]->m_nExplosionTimer = CTimer::GetTimeInMilliseconds() + 9999999; + pHelis[i]->m_numSwat = 0; + + hit = true; + } + } + return hit; +} + void CHeli::StartCatalinaFlyBy(void) { CatalinaHeliOn = true; diff --git a/src/vehicles/Heli.h b/src/vehicles/Heli.h index a8f604aa..1f372e42 100644 --- a/src/vehicles/Heli.h +++ b/src/vehicles/Heli.h @@ -21,7 +21,7 @@ enum HELI_RANDOM0, HELI_RANDOM1, HELI_SCRIPT, - HELI_CATALINA, + HELI_CATALINA, // TODO 2 in VC NUM_HELIS }; @@ -36,7 +36,6 @@ enum class CHeli : public CVehicle { public: - // 0x288 RwFrame *m_aHeliNodes[NUM_HELI_NODES]; int8 m_heliStatus; float m_fSearchLightX; @@ -49,6 +48,8 @@ public: int8 m_nHeliId; int8 m_heliType; int8 m_pathState; + int8 m_numSwat; + uint8 m_aSwatState[4]; float m_aSearchLightHistoryX[6]; float m_aSearchLightHistoryY[6]; uint32 m_nSearchLightTimer; @@ -64,7 +65,6 @@ public: static CHeli *pHelis[NUM_HELIS]; static int16 NumRandomHelis; static uint32 TestForNewRandomHelisTimer; - static int16 NumScriptHelis; // unused static bool CatalinaHeliOn; static bool CatalinaHasBeenShotDown; static bool ScriptHeliOn; @@ -79,12 +79,15 @@ public: void PreRenderAlways(void); CObject *SpawnFlyingComponent(int32 component); + CVector FindSwatPositionRelativeToHeli(int n); + bool SendDownSwat(void); static void InitHelis(void); static void UpdateHelis(void); static void SpecialHeliPreRender(void); static bool TestRocketCollision(CVector *coors); static bool TestBulletCollision(CVector *line0, CVector *line1, CVector *bulletPos, int32 damage); + static bool TestSniperCollision(CVector *line0, CVector *line1); static void StartCatalinaFlyBy(void); static void RemoveCatalinaHeli(void); |