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authorSergeanur <s.anureev@yandex.ua>2021-07-08 02:24:47 +0200
committerSergeanur <s.anureev@yandex.ua>2021-07-08 02:24:47 +0200
commit47f153fe76880ae3a62d82b1193c2a5a4d466836 (patch)
tree3c6a9949544f245c38a001b9c6848ba7bf731424
parentfix macro redefinition warnings on win-glfw build (diff)
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-rw-r--r--src/control/Script.cpp13
-rw-r--r--src/core/Frontend.cpp17
2 files changed, 6 insertions, 24 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 1517ec52..e06acdc3 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -1769,21 +1769,16 @@ void CRunningScript::Init()
#ifdef USE_DEBUG_SCRIPT_LOADER
int scriptToLoad = 0;
-#ifdef _WIN32
-extern "C" __declspec(dllimport) short __stdcall GetAsyncKeyState(int);
-#endif
-
int open_script()
{
// glfwGetKey doesn't work because of CGame::Initialise is blocking
-#ifdef _WIN32
- if (GetAsyncKeyState('G') & 0x8000)
+ CPad::UpdatePads();
+ if (CPad::GetPad(0)->GetChar('G'))
scriptToLoad = 0;
- if (GetAsyncKeyState('R') & 0x8000)
+ if (CPad::GetPad(0)->GetChar('R'))
scriptToLoad = 1;
- if (GetAsyncKeyState('D') & 0x8000)
+ if (CPad::GetPad(0)->GetChar('D'))
scriptToLoad = 2;
-#endif
switch (scriptToLoad) {
case 0: return CFileMgr::OpenFile("main.scm", "rb");
case 1: return CFileMgr::OpenFile("main_freeroam.scm", "rb");
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 125360ff..7ff80697 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -4290,29 +4290,16 @@ CMenuManager::ProcessButtonPresses(void)
#ifdef USE_DEBUG_SCRIPT_LOADER
if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_NEW_GAME || m_nCurrScreen == MENUPAGE_NEW_GAME_RELOAD) {
-#ifdef RW_GL3
- if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_R) == GLFW_PRESS) {
+ if (CPad::GetPad(0)->GetChar('R')) {
scriptToLoad = 1;
DoSettingsBeforeStartingAGame();
return;
}
- if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_D) == GLFW_PRESS) {
+ if (CPad::GetPad(0)->GetChar('D')) {
scriptToLoad = 2;
DoSettingsBeforeStartingAGame();
return;
}
-#elif defined _WIN32
- if (GetAsyncKeyState('R') & 0x8000) {
- scriptToLoad = 1;
- DoSettingsBeforeStartingAGame();
- return;
- }
- if (GetAsyncKeyState('D') & 0x8000) {
- scriptToLoad = 2;
- DoSettingsBeforeStartingAGame();
- return;
- }
-#endif
}
#endif