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author | Sergeanur <s.anureev@yandex.ua> | 2021-08-12 13:57:16 +0200 |
---|---|---|
committer | Sergeanur <s.anureev@yandex.ua> | 2021-08-12 13:57:16 +0200 |
commit | 92c5cf1877484eb209379da252766d1e9e1c8950 (patch) | |
tree | 6ce87dead9991c4106ba23dc94284661906665df | |
parent | Waypoint text fix (diff) | |
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-rw-r--r-- | src/audio/AudioCollision.cpp | 4 | ||||
-rw-r--r-- | src/audio/AudioLogic.cpp | 214 | ||||
-rw-r--r-- | src/audio/AudioManager.cpp | 203 | ||||
-rw-r--r-- | src/audio/AudioManager.h | 11 | ||||
-rw-r--r-- | src/audio/PolRadio.cpp | 2 | ||||
-rw-r--r-- | src/audio/sampman.h | 14 | ||||
-rw-r--r-- | src/audio/sampman_miles.cpp | 84 | ||||
-rw-r--r-- | src/core/Frontend.h | 8 | ||||
-rw-r--r-- | src/core/Game.cpp | 2 | ||||
-rw-r--r-- | src/core/MenuScreens.cpp | 6 | ||||
-rw-r--r-- | src/core/MenuScreensCustom.cpp | 6 | ||||
-rw-r--r-- | src/core/config.h | 12 |
12 files changed, 377 insertions, 189 deletions
diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp index d94d99ea..0a3c1edd 100644 --- a/src/audio/AudioCollision.cpp +++ b/src/audio/AudioCollision.cpp @@ -265,7 +265,7 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col) m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 11; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); RESET_LOOP_OFFSETS m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity; @@ -294,7 +294,7 @@ cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 coun m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 7; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity; diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index c547007c..329358a5 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -911,7 +911,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; @@ -962,7 +962,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 140.0f; @@ -987,7 +987,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 140.0f; @@ -1003,7 +1003,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 140.0f; @@ -1047,7 +1047,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 140.0f; @@ -1080,7 +1080,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -1115,7 +1115,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = propellerSpeed * 100.0f; + SET_EMITTING_VOLUME(propellerSpeed * 100.0f); SET_LOOP_OFFSETS(SFX_SEAPLANE_PRO4) m_sQueueSample.m_fSpeedMultiplier = 5.0f; m_sQueueSample.m_fSoundIntensity = 20.0f; @@ -1146,7 +1146,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = volumeModifier * 25.0f; + SET_EMITTING_VOLUME(volumeModifier * 25.0f); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 27.0f; @@ -1192,7 +1192,7 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams& params) m_sQueueSample.m_nReleasingVolumeModificator = 9; m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); RESET_LOOP_OFFSETS m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; @@ -1244,7 +1244,7 @@ cAudioManager::ProcessReverseGear(cVehicleParams& params) m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nFrequency = (6000.0f * modificator) + 7000; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVolume; + SET_EMITTING_VOLUME(emittingVolume); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = reverseGearIntensity; @@ -1301,7 +1301,7 @@ cAudioManager::ProcessModelHeliVehicle(cVehicleParams& params) m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = 70; + SET_EMITTING_VOLUME(70); SET_LOOP_OFFSETS(SFX_CAR_RC_HELI) m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; @@ -1364,7 +1364,7 @@ cAudioManager::ProcessModelVehicle(cVehicleParams& params) m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = volume; + SET_EMITTING_VOLUME(volume); SET_LOOP_OFFSETS(SFX_RC_REV) m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; @@ -1428,7 +1428,7 @@ cAudioManager::ProcessModelVehicle(cVehicleParams& params) m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = volume; + SET_EMITTING_VOLUME(volume); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; @@ -1497,7 +1497,7 @@ cAudioManager::ProcessVehicleFlatTyre(cVehicleParams& params) m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST_L; m_sQueueSample.m_nFrequency = (5500.0f * modifier) + 8000; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); SET_LOOP_OFFSETS(SFX_TYRE_BURST_L) m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; @@ -1562,7 +1562,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams& params) } m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; @@ -1621,7 +1621,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams& params) freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE); m_sQueueSample.m_nFrequency = freq + freq * multiplier; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; @@ -1845,7 +1845,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params) if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_5 || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_5) m_sQueueSample.m_nFrequency /= 2; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; @@ -1908,7 +1908,7 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, uint32 freq, uint32 samp } else { m_sQueueSample.m_nLoopCount = 1; } - m_sQueueSample.m_nEmittingVolume = emittingVolume; + SET_EMITTING_VOLUME(emittingVolume); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; @@ -1934,7 +1934,7 @@ cAudioManager::ProcessCesna(cVehicleParams ¶ms) m_sQueueSample.m_nFrequency = 12500; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nReleasingVolumeDivider = 8; - m_sQueueSample.m_nEmittingVolume = 80; + SET_EMITTING_VOLUME(80); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 200.0f; @@ -1954,7 +1954,7 @@ cAudioManager::ProcessCesna(cVehicleParams ¶ms) m_sQueueSample.m_nFrequency = 25000; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nReleasingVolumeDivider = 4; - m_sQueueSample.m_nEmittingVolume = 80; + SET_EMITTING_VOLUME(80); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 90.0f; @@ -2276,6 +2276,9 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh AddPlayerCarSample(vol, freq, engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_REV_1, SFX_BANK_0, 2, TRUE); } else { TranslateEntity(&m_sQueueSample.m_vecPos, &pos); +#ifndef EXTERNAL_3D_SOUND + m_sQueueSample.m_nOffset = ComputePan(m_sQueueSample.m_fDistance, &pos); +#endif if (bAccelSampleStopped) { if (CurrentPretendGear != 1 || currentGear != 2) CurrentPretendGear = Max(1, currentGear - 1); @@ -2283,10 +2286,15 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh bAccelSampleStopped = FALSE; } if (channelUsed) { +#ifdef EXTERNAL_3D_SOUND SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 120); SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z); - SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 12.5f); - freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050) ; + SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 50.0f * 0.25f); +#else + SampleManager.SetChannelVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, ComputeVolume(120, 50.0f, m_sQueueSample.m_fDistance)); + SampleManager.SetChannelPan(CHANNEL_PLAYER_VEHICLE_ENGINE, m_sQueueSample.m_nOffset); +#endif + freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050; if (engineSoundType == SFX_BANK_TRUCK) freq /= 2; SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq); @@ -2302,9 +2310,14 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh SampleManager.SetChannelLoopCount(CHANNEL_PLAYER_VEHICLE_ENGINE, 1); SampleManager.SetChannelLoopPoints(CHANNEL_PLAYER_VEHICLE_ENGINE, 0, -1); +#ifdef EXTERNAL_3D_SOUND SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 120); SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z); - SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 12.5f); + SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 50.0f * 0.25f); +#else + SampleManager.SetChannelVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, ComputeVolume(120, 50.0f, m_sQueueSample.m_fDistance)); + SampleManager.SetChannelPan(CHANNEL_PLAYER_VEHICLE_ENGINE, m_sQueueSample.m_nOffset); +#endif freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050); if (engineSoundType == SFX_BANK_TRUCK) freq /= 2; @@ -2322,9 +2335,14 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh SampleManager.SetChannelLoopCount(CHANNEL_PLAYER_VEHICLE_ENGINE, 1); SampleManager.SetChannelLoopPoints(CHANNEL_PLAYER_VEHICLE_ENGINE, 0, -1); +#ifdef EXTERNAL_3D_SOUND SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 120); SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z); - SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 12.5f); + SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 50.0f * 0.25f); +#else + SampleManager.SetChannelVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, ComputeVolume(120, 50.0f, m_sQueueSample.m_fDistance)); + SampleManager.SetChannelPan(CHANNEL_PLAYER_VEHICLE_ENGINE, m_sQueueSample.m_nOffset); +#endif freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050); if (engineSoundType == SFX_BANK_TRUCK) freq /= 2; @@ -2470,7 +2488,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams& params) m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 8; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; @@ -2573,9 +2591,9 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams& params) m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nHornFrequency; m_sQueueSample.m_nLoopCount = 0; #ifdef FIX_BUGS - m_sQueueSample.m_nEmittingVolume = volume; + SET_EMITTING_VOLUME(volume); #else - m_sQueueSample.m_nEmittingVolume = 80; + SET_EMITTING_VOLUME(80); #endif SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 5.0f; @@ -2657,7 +2675,7 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams& params) m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = volume; + SET_EMITTING_VOLUME(volume); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 7.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; @@ -2700,9 +2718,9 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams& params) m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex & 1023) + SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING); m_sQueueSample.m_nLoopCount = 0; #ifdef FIX_BUGS - m_sQueueSample.m_nEmittingVolume = volume; + SET_EMITTING_VOLUME(volume); #else - m_sQueueSample.m_nEmittingVolume = 60; + SET_EMITTING_VOLUME(60); #endif SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 3.0f; @@ -2748,7 +2766,7 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams& params) m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 10; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); RESET_LOOP_OFFSETS m_sQueueSample.m_fSpeedMultiplier = 1.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; @@ -2793,7 +2811,7 @@ cAudioManager::ProcessAirBrakes(cVehicleParams& params) m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 10; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nEmittingVolume = volume; + SET_EMITTING_VOLUME(volume); RESET_LOOP_OFFSETS m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; @@ -2849,7 +2867,7 @@ cAudioManager::ProcessEngineDamage(cVehicleParams& params) m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVolume; + SET_EMITTING_VOLUME(emittingVolume); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; @@ -2897,7 +2915,7 @@ cAudioManager::ProcessCarBombTick(cVehicleParams& params) m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN); m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = EMITTING_VOLUME; + SET_EMITTING_VOLUME(EMITTING_VOLUME); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; @@ -3491,7 +3509,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_bReleasingSoundFlag = TRUE; } SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bReverbFlag = TRUE; if (isHeli) { if (0.2f * m_sQueueSample.m_fSoundIntensity > m_sQueueSample.m_fDistance) { @@ -3564,7 +3582,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams& params) m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_FAR); m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; @@ -3586,7 +3604,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams& params) m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + 100 * m_sQueueSample.m_nEntityIndex % 987; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; @@ -3708,7 +3726,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params) m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = Vol; + SET_EMITTING_VOLUME(Vol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = intensity; @@ -3732,7 +3750,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params) m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = 80; + SET_EMITTING_VOLUME(80); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = intensity; @@ -3779,7 +3797,7 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams& params) m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nFrequency = (6050.f * multiplier) + 16000; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = vol; + SET_EMITTING_VOLUME(vol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; @@ -3946,7 +3964,7 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol) m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = GetJumboTaxiFreq(); m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; @@ -3977,7 +3995,7 @@ cAudioManager::SetupJumboWhineSound(uint8 emittingVol, uint32 freq) m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; @@ -4007,7 +4025,7 @@ cAudioManager::SetupJumboEngineSound(uint8 vol, uint32 freq) m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; @@ -4036,7 +4054,7 @@ cAudioManager::SetupJumboFlySound(uint8 emittingVol) m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY); m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; @@ -4066,7 +4084,7 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol) m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE); m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; @@ -4205,7 +4223,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_fSoundIntensity = 20.0f; m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_bRequireReflection = TRUE; @@ -4232,7 +4250,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_bRequireReflection = TRUE; @@ -4327,7 +4345,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[3] % 26 + 100; - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_bRequireReflection = TRUE; @@ -4382,7 +4400,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[2] % 20 + 100; - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_bRequireReflection = TRUE; @@ -4406,7 +4424,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nLoopCount = 0; emittingVol = 100; SET_LOOP_OFFSETS(SFX_CAR_CHAINSAW_IDLE) - m_sQueueSample.m_nEmittingVolume = 100; + SET_EMITTING_VOLUME(100); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 5; @@ -4429,7 +4447,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nLoopCount = 0; emittingVol = 100; SET_LOOP_OFFSETS(SFX_CAR_CHAINSAW_ATTACK) - m_sQueueSample.m_nEmittingVolume = 100; + SET_EMITTING_VOLUME(100); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 5; @@ -4454,7 +4472,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nLoopCount = 0; emittingVol = 100; SET_LOOP_OFFSETS(SFX_CAR_CHAINSAW_ATTACK) - m_sQueueSample.m_nEmittingVolume = 100; + SET_EMITTING_VOLUME(100); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 5; @@ -4479,7 +4497,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[0] % 20 + 80; - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_bRequireReflection = TRUE; @@ -4499,7 +4517,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[1] % 10 + 90; - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_bRequireReflection = TRUE; @@ -4519,7 +4537,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS emittingVol = 127; - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_bRequireReflection = TRUE; @@ -4540,7 +4558,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[2] % 10 + 100; - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_bRequireReflection = TRUE; @@ -4560,7 +4578,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[2] % 10 + 100; - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_bRequireReflection = TRUE; @@ -4579,7 +4597,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[3] % 15 + 70; - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; stereo = TRUE; @@ -4599,7 +4617,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[3] % 15 + 70; - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; stereo = TRUE; @@ -4617,7 +4635,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[3] % 15 + 70; - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; stereo = TRUE; @@ -4636,7 +4654,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[3] % 15 + 70; - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; stereo = TRUE; @@ -4654,7 +4672,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[3] % 15 + 90; - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; stereo = TRUE; @@ -4673,7 +4691,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[3] % 15 + 90; - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; stereo = TRUE; @@ -4696,7 +4714,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[4] % 10 + 110; - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_bRequireReflection = TRUE; @@ -4714,7 +4732,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) maxDist = SQR(60); m_sQueueSample.m_nLoopCount = 0; SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_nEmittingVolume = 90; + SET_EMITTING_VOLUME(90); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 6; @@ -4735,7 +4753,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS emittingVol = 127; - m_sQueueSample.m_nEmittingVolume = 127; + SET_EMITTING_VOLUME(127); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; stereo = TRUE; @@ -4792,7 +4810,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS - m_sQueueSample.m_nEmittingVolume = 75; + SET_EMITTING_VOLUME(75); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_bRequireReflection = TRUE; @@ -4856,7 +4874,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[4] % 10 + 80; - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_bRequireReflection = TRUE; @@ -4875,7 +4893,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS emittingVol = 70; - m_sQueueSample.m_nEmittingVolume = 70; + SET_EMITTING_VOLUME(70); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; break; @@ -4893,7 +4911,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[0] % 20 + 90; - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; break; @@ -4913,7 +4931,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[2] % 30 + 70; - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_bRequireReflection = TRUE; @@ -4949,7 +4967,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_bRequireReflection = TRUE; @@ -4975,7 +4993,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS emittingVol = (m_anRandomTable[2] % 20 + 70) * param1 / 127; - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_bRequireReflection = TRUE; @@ -4993,7 +5011,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) maxDist = SQR(150); m_sQueueSample.m_nLoopCount = 0; SET_LOOP_OFFSETS(SFX_MINIGUN_FIRE_LEFT) - m_sQueueSample.m_nEmittingVolume = 127; + SET_EMITTING_VOLUME(127); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -5010,7 +5028,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) maxDist = SQR(150); m_sQueueSample.m_nLoopCount = 0; SET_LOOP_OFFSETS(SFX_MINIGUN_FIRE_RIGHT) - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -5027,7 +5045,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS emittingVol = 127; - m_sQueueSample.m_nEmittingVolume = 127; + SET_EMITTING_VOLUME(127); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_bRequireReflection = TRUE; @@ -5069,7 +5087,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) maxDist = SQR(15); m_sQueueSample.m_nLoopCount = 0; SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; @@ -7884,7 +7902,9 @@ cPedComments::Process() AudioManager.m_sQueueSample.m_nLoopStart = 0; AudioManager.m_sQueueSample.m_nLoopEnd = -1; #endif +#ifdef EXTERNAL_3D_SOUND AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME; +#endif AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f; AudioManager.m_sQueueSample.m_fSoundIntensity = 40.0f; AudioManager.m_sQueueSample.m_bReleasingSoundFlag = TRUE; @@ -8005,7 +8025,7 @@ cAudioManager::ProcessExplosions(int32 explosion) m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bReleasingSoundFlag = TRUE; - m_sQueueSample.m_nEmittingVolume = MAX_VOLUME; + SET_EMITTING_VOLUME(MAX_VOLUME); RESET_LOOP_OFFSETS m_sQueueSample.m_bReverbFlag = TRUE; AddSampleToRequestedQueue(); @@ -8071,7 +8091,7 @@ cAudioManager::ProcessFires(int32) m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bReleasingSoundFlag = FALSE; - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_bReverbFlag = TRUE; m_sQueueSample.m_bRequireReflection = FALSE; @@ -8094,7 +8114,7 @@ cAudioManager::ProcessFires(int32) m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bReleasingSoundFlag = FALSE; - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_bReverbFlag = TRUE; m_sQueueSample.m_bRequireReflection = FALSE; @@ -8129,7 +8149,7 @@ cAudioManager::ProcessWaterCannon(int32) m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bReleasingSoundFlag = FALSE; - m_sQueueSample.m_nEmittingVolume = 50; + SET_EMITTING_VOLUME(50); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_bReverbFlag = TRUE; m_sQueueSample.m_bRequireReflection = FALSE; @@ -8411,7 +8431,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bReleasingSoundFlag = TRUE; - m_sQueueSample.m_nEmittingVolume = emittingVolume; + SET_EMITTING_VOLUME(emittingVolume); RESET_LOOP_OFFSETS m_sQueueSample.m_bReverbFlag = TRUE; AddSampleToRequestedQueue(); @@ -8628,7 +8648,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_bReverbFlag = TRUE; - m_sQueueSample.m_nEmittingVolume = emittingVolume; + SET_EMITTING_VOLUME(emittingVolume); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); @@ -8671,7 +8691,7 @@ cAudioManager::ProcessWeather(int32 id) m_sQueueSample.m_bIs2D = TRUE; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bReleasingSoundFlag = TRUE; - m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume; + SET_EMITTING_VOLUME(m_sQueueSample.m_nVolume); RESET_LOOP_OFFSETS m_sQueueSample.m_bReverbFlag = FALSE; m_sQueueSample.m_bRequireReflection = FALSE; @@ -8690,7 +8710,7 @@ cAudioManager::ProcessWeather(int32 id) m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 30; m_sQueueSample.m_bReverbFlag = FALSE; - m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume; + SET_EMITTING_VOLUME(m_sQueueSample.m_nVolume); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); @@ -8714,7 +8734,7 @@ cAudioManager::ProcessWeather(int32 id) m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 7; m_sQueueSample.m_bReverbFlag = FALSE; - m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume; + SET_EMITTING_VOLUME(m_sQueueSample.m_nVolume); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); @@ -8907,7 +8927,7 @@ cAudioManager::ProcessFrontEnd() m_sQueueSample.m_nBankIndex = SFX_BANK_FRONT_END_MENU; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_bIs2D = TRUE; - m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume; + SET_EMITTING_VOLUME(m_sQueueSample.m_nVolume); RESET_LOOP_OFFSETS if (stereo) { m_sQueueSample.m_nOffset = 0; @@ -8972,7 +8992,7 @@ cAudioManager::ProcessCrane() m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nFrequency = 6000; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = 100; + SET_EMITTING_VOLUME(100); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = intensity; @@ -9045,7 +9065,7 @@ cAudioManager::ProcessProjectiles() m_sQueueSample.m_nCounter = i; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; + SET_EMITTING_VOLUME(emittingVol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_bReverbFlag = TRUE; @@ -9084,7 +9104,7 @@ cAudioManager::ProcessEscalators() m_sQueueSample.m_nCounter = i; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = EMITTING_VOLUME; + SET_EMITTING_VOLUME(EMITTING_VOLUME); SET_LOOP_OFFSETS(SFX_BOAT_V12_LOOP) m_sQueueSample.m_bReverbFlag = TRUE; m_sQueueSample.m_bReleasingSoundFlag = FALSE; @@ -9122,7 +9142,7 @@ cAudioManager::ProcessExtraSounds() m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 4; m_sQueueSample.m_fSpeedMultiplier = 3.0f; - m_sQueueSample.m_nEmittingVolume = EMITTING_VOLUME; + SET_EMITTING_VOLUME(EMITTING_VOLUME); SET_LOOP_OFFSETS(SFX_ARCADE) m_sQueueSample.m_bReverbFlag = TRUE; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; @@ -9202,7 +9222,7 @@ cAudioManager::ProcessGarages() m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nEmittingVolume = 90; + SET_EMITTING_VOLUME(90); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; @@ -9233,7 +9253,7 @@ cAudioManager::ProcessGarages() } m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nReleasingVolumeModificator = 4; - m_sQueueSample.m_nEmittingVolume = 60; + SET_EMITTING_VOLUME(60); m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_bReverbFlag = TRUE; @@ -9274,7 +9294,7 @@ cAudioManager::ProcessFireHydrant() m_sQueueSample.m_nReleasingVolumeModificator = 4; m_sQueueSample.m_nFrequency = 15591; m_sQueueSample.m_nCounter = 0; - m_sQueueSample.m_nEmittingVolume = 40; + SET_EMITTING_VOLUME(40); m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; @@ -9335,7 +9355,7 @@ cAudioManager::ProcessBridgeWarning() m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING); m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = 100; + SET_EMITTING_VOLUME(100); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = 450.0f; @@ -9361,7 +9381,7 @@ cAudioManager::ProcessBridgeMotor() m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = 5500; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = MAX_VOLUME; + SET_EMITTING_VOLUME(MAX_VOLUME); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = bridgeIntensity; @@ -9395,7 +9415,7 @@ cAudioManager::ProcessBridgeOneShots() m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nEmittingVolume = MAX_VOLUME; + SET_EMITTING_VOLUME(MAX_VOLUME); RESET_LOOP_OFFSETS m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = bridgeIntensity; diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index ad76b73a..fce86915 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -31,7 +31,7 @@ cAudioManager::cAudioManager() ClearRequestedQueue(); ClearActiveSamples(); GenerateIntegerRandomNumberTable(); - field_4 = 0; + m_bDoubleVolume = FALSE; m_bDynamicAcousticModelingStatus = TRUE; for (int i = 0; i < NUM_AUDIOENTITIES; i++) { @@ -58,11 +58,16 @@ cAudioManager::Initialise() PreInitialiseGameSpecificSetup(); m_bIsInitialised = SampleManager.Initialise(); if (m_bIsInitialised) { +#ifdef EXTERNAL_3D_SOUND m_nActiveSamples = SampleManager.GetMaximumSupportedChannels(); if (m_nActiveSamples <= 1) { Terminate(); } else { --m_nActiveSamples; +#else + { + m_nActiveSamples = NUM_CHANNELS_GENERIC; +#endif PostInitialiseGameSpecificSetup(); InitialisePoliceRadioZones(); InitialisePoliceRadio(); @@ -338,14 +343,19 @@ cAudioManager::DestroyAllGameCreatedEntities() uint8 cAudioManager::GetNum3DProvidersAvailable() { +#ifdef EXTERNAL_3D_SOUND if (m_bIsInitialised) return SampleManager.GetNum3DProvidersAvailable(); +#endif return 0; } char * cAudioManager::Get3DProviderName(uint8 id) { +#ifndef EXTERNAL_3D_SOUND + return nil; +#else if (!m_bIsInitialised) return nil; #ifdef AUDIO_OAL @@ -356,13 +366,16 @@ cAudioManager::Get3DProviderName(uint8 id) return nil; #endif return SampleManager.Get3DProviderName(id); +#endif } int8 cAudioManager::GetCurrent3DProviderIndex() { +#ifdef EXTERNAL_3D_SOUND if (m_bIsInitialised) return SampleManager.GetCurrent3DProviderIndex(); +#endif return -1; } @@ -370,8 +383,10 @@ cAudioManager::GetCurrent3DProviderIndex() int8 cAudioManager::AutoDetect3DProviders() { +#ifdef EXTERNAL_3D_SOUND if (m_bIsInitialised) return SampleManager.AutoDetect3DProviders(); +#endif return -1; } @@ -379,6 +394,9 @@ cAudioManager::AutoDetect3DProviders() int8 cAudioManager::SetCurrent3DProvider(uint8 which) { +#ifndef EXTERNAL_3D_SOUND + return -1; +#else if (!m_bIsInitialised) return -1; for (uint8 i = 0; i < m_nActiveSamples + 1; ++i) @@ -397,12 +415,15 @@ cAudioManager::SetCurrent3DProvider(uint8 which) --m_nActiveSamples; } return current; +#endif } void cAudioManager::SetSpeakerConfig(int32 conf) { +#ifdef EXTERNAL_3D_SOUND SampleManager.SetSpeakerConfig(conf); +#endif } bool8 @@ -490,7 +511,7 @@ cAudioManager::ServiceSoundEffects() ServiceCollisions(); AddReleasingSounds(); ProcessMissionAudio(); -#ifdef GTA_PC +#ifdef EXTERNAL_3D_SOUND AdjustSamplesVolume(); #endif ProcessActiveQueues(); @@ -521,7 +542,7 @@ cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float d newEmittingVolume = emittingVolume * SQR((soundIntensity - newSoundIntensity - (distance - newSoundIntensity)) / (soundIntensity - newSoundIntensity)); - return Min(127u, newEmittingVolume); + return Min(127, newEmittingVolume); } void @@ -530,26 +551,28 @@ cAudioManager::TranslateEntity(Const CVector *in, CVector *out) *out = MultiplyInverse(TheCamera.GetMatrix(), *in); } -static uint8 PanTable[64] = { 0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53, - 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63}; +Const static uint8 PanTable[64] = { 0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53, + 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63}; int32 cAudioManager::ComputeFrontRearMix(float dist, CVector *vec) { - int32 index = Min(63, Abs(int32(vec->y / (dist / 64.f)))); + int32 index = vec->y / (dist / 64.f); + index = Min(63, ABS(index)); if (vec->y > 0.f) - return Max(0, 63 - PanTable[index]); + return Max(0, 63 - (int8)PanTable[index]); return Min(127, PanTable[index] + 63); } int32 cAudioManager::ComputePan(float dist, CVector *vec) { - int32 index = Min(63, Abs(int32(vec->x / (dist / 64.f)))); + int32 index = vec->x / (dist / 64.f); + index = Min(63, ABS(index)); if (vec->x > 0.f) - return Max(20, 63 - PanTable[index]); + return Max(20, 63 - (int8)PanTable[index]); return Min(107, PanTable[index] + 63); } @@ -698,7 +721,7 @@ cAudioManager::AddReflectionsToRequestedQueue() m_sQueueSample.m_nLoopsRemaining = CTimer::GetIsSlowMotionActive() ? (reflectionDistance * 800.f / 1029.f) : (reflectionDistance * 500.f / 1029.f); if (m_sQueueSample.m_nLoopsRemaining > 3) { m_sQueueSample.m_fDistance = m_afReflectionsDistances[i]; - m_sQueueSample.m_nEmittingVolume = emittingVolume; + SET_EMITTING_VOLUME(emittingVolume); m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > emittingVolume / 16) { @@ -863,40 +886,42 @@ cAudioManager::AddReleasingSounds() void cAudioManager::ProcessActiveQueues() { - CVector position; - uint32 freqDivided; - uint32 loopCount; - uint8 emittingVol; - uint8 vol; - uint8 offset; - float x; bool8 flag; + float position2; + float position1; + + uint32 samplesPerFrame; + uint32 samplesToPlay; + +#ifdef EXTERNAL_3D_SOUND + float x; + float usedX; + float usedY; + float usedZ; +#endif + + uint8 vol; + uint8 emittingVol; + CVector position; + bool8 missionState; for (int32 i = 0; i < m_nActiveSamples; i++) { m_asSamples[m_nActiveSampleQueue][i].m_bIsProcessed = FALSE; m_asActiveSamples[i].m_bIsProcessed = FALSE; } + for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) { tSound& sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]]; if (sample.m_nSampleIndex != NO_SAMPLE) { for (int32 j = 0; j < m_nActiveSamples; j++) { - if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex && - sample.m_nCounter == m_asActiveSamples[j].m_nCounter && + if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex && sample.m_nCounter == m_asActiveSamples[j].m_nCounter && sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) { if (sample.m_nLoopCount) { - - if (m_FrameCounter & 1) { - if (!(j & 1)) { - flag = FALSE; - } else { - flag = TRUE; - } - } else if (j & 1) { - flag = FALSE; - } else { - flag = TRUE; - } + if (m_FrameCounter & 1) + flag = !!(j & 1); + else + flag = !(j & 1); if (flag && !SampleManager.GetChannelUsedFlag(j)) { sample.m_bLoopEnded = TRUE; @@ -905,7 +930,7 @@ cAudioManager::ProcessActiveQueues() m_asActiveSamples[j].m_nEntityIndex = AEHANDLE_NONE; continue; } - if (!sample.m_nReleasingVolumeDivider) + if (sample.m_nReleasingVolumeDivider == 0) sample.m_nReleasingVolumeDivider = 1; } sample.m_bIsProcessed = TRUE; @@ -913,36 +938,39 @@ cAudioManager::ProcessActiveQueues() sample.m_nVolumeChange = -1; if (!sample.m_bReleasingSoundFlag) { if (sample.m_bIs2D) { - if (field_4) { - emittingVol = 2 * Min(63, sample.m_nEmittingVolume); - } else { - emittingVol = sample.m_nEmittingVolume; - } +#ifdef EXTERNAL_3D_SOUND + emittingVol = m_bDoubleVolume ? 2 * Min(63, sample.m_nEmittingVolume) : sample.m_nEmittingVolume; +#else + emittingVol = m_bDoubleVolume ? 2 * Min(63, sample.m_nVolume) : sample.m_nVolume; +#endif SampleManager.SetChannelFrequency(j, sample.m_nFrequency); +#ifdef EXTERNAL_3D_SOUND SampleManager.SetChannelEmittingVolume(j, emittingVol); +#else + SampleManager.SetChannelPan(j, sample.m_nOffset); + SampleManager.SetChannelVolume(j, emittingVol); +#endif } else { + position2 = sample.m_fDistance; + position1 = m_asActiveSamples[j].m_fDistance; m_asActiveSamples[j].m_fDistance = sample.m_fDistance; - sample.m_nFrequency = ComputeDopplerEffectedFrequency( - sample.m_nFrequency, - m_asActiveSamples[j].m_fDistance, - sample.m_fDistance, - sample.m_fSpeedMultiplier); - + sample.m_nFrequency = ComputeDopplerEffectedFrequency(sample.m_nFrequency, position1, position2, sample.m_fSpeedMultiplier); if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) { - m_asActiveSamples[j].m_nFrequency = Clamp2((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency, 6000); - SampleManager.SetChannelFrequency(j, m_asActiveSamples[j].m_nFrequency); + uint32 freq = Clamp2((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency, 6000); + m_asActiveSamples[j].m_nFrequency = freq; + SampleManager.SetChannelFrequency(j, freq); } +#ifdef EXTERNAL_3D_SOUND if (sample.m_nEmittingVolume != m_asActiveSamples[j].m_nEmittingVolume) { vol = Clamp2((int8)sample.m_nEmittingVolume, (int8)m_asActiveSamples[j].m_nEmittingVolume, 10); - - if (field_4) { - emittingVol = 2 * Min(63, vol); - } else { - emittingVol = vol; - } +#else + if (sample.m_nVolume != m_asActiveSamples[j].m_nVolume) { + vol = Clamp2((int8)sample.m_nVolume, (int8)m_asActiveSamples[j].m_nVolume, 10); +#endif + emittingVol = m_bDoubleVolume ? 2 * Min(63, vol) : vol; missionState = FALSE; - for (int32 k = 0; k < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); k++) { + for (int32 k = 0; k < MISSION_AUDIO_SLOTS; k++) { if (m_sMissionAudio.m_bIsMobile[k]) { missionState = TRUE; break; @@ -955,12 +983,22 @@ cAudioManager::ProcessActiveQueues() emittingVol = (emittingVol * field_5538) / 127; } +#ifdef EXTERNAL_3D_SOUND SampleManager.SetChannelEmittingVolume(j, emittingVol); m_asActiveSamples[j].m_nEmittingVolume = vol; +#else + SampleManager.SetChannelVolume(j, emittingVol); + m_asActiveSamples[j].m_nVolume = vol; +#endif } TranslateEntity(&sample.m_vecPos, &position); +#ifdef EXTERNAL_3D_SOUND SampleManager.SetChannel3DPosition(j, position.x, position.y, position.z); SampleManager.SetChannel3DDistances(j, sample.m_fSoundIntensity, 0.25f * sample.m_fSoundIntensity); +#else + sample.m_nOffset = ComputePan(sample.m_fDistance, &position); + SampleManager.SetChannelPan(j, sample.m_nOffset); +#endif } SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag); break; //continue for i @@ -980,10 +1018,9 @@ cAudioManager::ProcessActiveQueues() } } for (uint8 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) { - tSound& sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]]; - if (!sample.m_bIsProcessed && !sample.m_bLoopEnded && - m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) { - if (sample.m_nCounter > 255 && sample.m_nLoopCount && sample.m_nLoopsRemaining) { + tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]]; + if (!sample.m_bIsProcessed && !sample.m_bLoopEnded && m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) { + if (sample.m_nCounter > 255 && sample.m_nLoopCount != 0 && sample.m_nLoopsRemaining != 0) { sample.m_nLoopsRemaining--; sample.m_nReleasingVolumeDivider = 1; } else { @@ -991,24 +1028,28 @@ cAudioManager::ProcessActiveQueues() uint8 k = (j + field_6) % m_nActiveSamples; if (!m_asActiveSamples[k].m_bIsProcessed) { if (sample.m_nLoopCount != 0) { - freqDivided = sample.m_nFrequency / m_nTimeSpent; - loopCount = sample.m_nLoopCount * SampleManager.GetSampleLength(sample.m_nSampleIndex); - if (freqDivided == 0) + samplesPerFrame = sample.m_nFrequency / m_nTimeSpent; + samplesToPlay = sample.m_nLoopCount * SampleManager.GetSampleLength(sample.m_nSampleIndex); + if (samplesPerFrame == 0) continue; - sample.m_nReleasingVolumeDivider = loopCount / freqDivided + 1; + sample.m_nReleasingVolumeDivider = samplesToPlay / samplesPerFrame + 1; } memcpy(&m_asActiveSamples[k], &sample, sizeof(tSound)); - if (!m_asActiveSamples[k].m_bIs2D) + if (!m_asActiveSamples[k].m_bIs2D) { TranslateEntity(&m_asActiveSamples[k].m_vecPos, &position); - if (field_4) { - emittingVol = 2 * Min(63, m_asActiveSamples[k].m_nEmittingVolume); - } else { - emittingVol = m_asActiveSamples[k].m_nEmittingVolume; +#ifndef EXTERNAL_3D_SOUND + m_asActiveSamples[j].m_nOffset = ComputePan(m_asActiveSamples[j].m_fDistance, &position); +#endif } +#ifdef EXTERNAL_3D_SOUND + emittingVol = m_bDoubleVolume ? 2 * Min(63, m_asActiveSamples[j].m_nEmittingVolume) : m_asActiveSamples[j].m_nEmittingVolume; +#else + emittingVol = m_bDoubleVolume ? 2 * Min(63, m_asActiveSamples[j].m_nVolume) : m_asActiveSamples[j].m_nVolume; +#endif if (SampleManager.InitialiseChannel(k, m_asActiveSamples[k].m_nSampleIndex, m_asActiveSamples[k].m_nBankIndex)) { SampleManager.SetChannelFrequency(k, m_asActiveSamples[k].m_nFrequency); bool8 isMobile = FALSE; - for (int32 l = 0; l < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); l++) { + for (int32 l = 0; l < MISSION_AUDIO_SLOTS; l++) { if (m_sMissionAudio.m_bIsMobile[l]) { isMobile = TRUE; break; @@ -1021,24 +1062,36 @@ cAudioManager::ProcessActiveQueues() } else { vol = (emittingVol * field_5538 / 127); } +#ifdef EXTERNAL_3D_SOUND SampleManager.SetChannelEmittingVolume(k, vol); +#else + SampleManager.SetChannelVolume(j, emittingVol); + SampleManager.SetChannelPan(j, m_asActiveSamples[j].m_nOffset); +#endif SampleManager.SetChannelLoopPoints(k, m_asActiveSamples[k].m_nLoopStart, m_asActiveSamples[k].m_nLoopEnd); SampleManager.SetChannelLoopCount(k, m_asActiveSamples[k].m_nLoopCount); SampleManager.SetChannelReverbFlag(k, m_asActiveSamples[k].m_bReverbFlag); +#ifdef EXTERNAL_3D_SOUND if (m_asActiveSamples[k].m_bIs2D) { - offset = m_asActiveSamples[k].m_nOffset; - if (offset == 63) { + uint8 offset = m_asActiveSamples[k].m_nOffset; + if (offset == 63) x = 0.0f; - } else if (offset >= 63) { + else if (offset >= 63) x = (offset - 63) * 1000.0f / 63; - } else { + else x = -(63 - offset) * 1000.0f / 63; //same like line below - } - position = CVector(x, 0.0f, 0.0f); + usedX = x; + usedY = 0.0f; + usedZ = 0.0f; m_asActiveSamples[k].m_fSoundIntensity = 100000.0f; + } else { + usedX = position.x; + usedY = position.y; + usedZ = position.z; } - SampleManager.SetChannel3DPosition(k, position.x, position.y, position.z); + SampleManager.SetChannel3DPosition(k, usedX, usedY, usedZ); SampleManager.SetChannel3DDistances(k, m_asActiveSamples[k].m_fSoundIntensity, 0.25f * m_asActiveSamples[k].m_fSoundIntensity); +#endif SampleManager.StartChannel(k); } m_asActiveSamples[k].m_bIsProcessed = TRUE; @@ -1074,7 +1127,9 @@ cAudioManager::ClearActiveSamples() m_asActiveSamples[i].m_nReleasingVolumeModificator = 5; m_asActiveSamples[i].m_nFrequency = 0; m_asActiveSamples[i].m_nVolume = 0; +#ifdef EXTERNAL_3D_SOUND m_asActiveSamples[i].m_nEmittingVolume = 0; +#endif m_asActiveSamples[i].m_fDistance = 0.0f; m_asActiveSamples[i].m_bIsProcessed = FALSE; m_asActiveSamples[i].m_bLoopEnded = FALSE; @@ -1112,7 +1167,7 @@ cAudioManager::GenerateIntegerRandomNumberTable() } } -#ifdef GTA_PC +#ifdef EXTERNAL_3D_SOUND void cAudioManager::AdjustSamplesVolume() { diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index df978d5b..526df1f8 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -22,6 +22,8 @@ public: #ifndef GTA_PS2 int32 m_nLoopStart; int32 m_nLoopEnd; +#endif +#ifdef EXTERNAL_3D_SOUND uint8 m_nEmittingVolume; #endif float m_fSpeedMultiplier; @@ -202,7 +204,7 @@ public: uint8 m_bReverb; // unused bool8 m_bFifthFrameFlag; uint8 m_nActiveSamples; - uint8 field_4; // unused + uint8 m_bDoubleVolume; // unused bool8 m_bDynamicAcousticModelingStatus; int8 field_6; float m_fSpeedOfSound; @@ -310,7 +312,7 @@ public: void GenerateIntegerRandomNumberTable(); void LoadBankIfNecessary(uint8 bank); -#ifdef GTA_PC +#ifdef EXTERNAL_3D_SOUND // actually must have been && AUDIO_MSS as well void AdjustSamplesVolume(); // inlined uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist); // inlined #endif @@ -576,6 +578,11 @@ public: #define RESET_LOOP_OFFSETS #define SET_LOOP_OFFSETS(sample) #endif +#ifdef EXTERNAL_3D_SOUND +#define SET_EMITTING_VOLUME(vol) m_sQueueSample.m_nEmittingVolume = vol +#else +#define SET_EMITTING_VOLUME(vol) +#endif #if defined(AUDIO_MSS) && !defined(PS2_AUDIO_CHANNELS) static_assert(sizeof(cAudioManager) == 0x5558, "cAudioManager: error"); diff --git a/src/audio/PolRadio.cpp b/src/audio/PolRadio.cpp index 28c18256..b19886f5 100644 --- a/src/audio/PolRadio.cpp +++ b/src/audio/PolRadio.cpp @@ -107,7 +107,7 @@ cAudioManager::DoPoliceRadioCrackle() m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_RADIO_CRACKLE); m_sQueueSample.m_nVolume = m_anRandomTable[2] % 20 + 15; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume; + SET_EMITTING_VOLUME(m_sQueueSample.m_nVolume); SET_LOOP_OFFSETS(SFX_POLICE_RADIO_CRACKLE) m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_bReverbFlag = FALSE; diff --git a/src/audio/sampman.h b/src/audio/sampman.h index 9b21ddb3..3af2c51f 100644 --- a/src/audio/sampman.h +++ b/src/audio/sampman.h @@ -116,9 +116,15 @@ enum #define MAXPROVIDERS 64 +#ifdef EXTERNAL_3D_SOUND #define MAXCHANNELS (NUM_CHANNELS_GENERIC+1) #define MAXCHANNELS_SURROUND (MAXCHANNELS-4) #define MAX2DCHANNELS 1 +#else +#define MAXCHANNELS 0 +#define MAXCHANNELS_SURROUND 0 +#define MAX2DCHANNELS NUM_CHANNELS +#endif #define MAX_STREAMS 3 @@ -158,7 +164,8 @@ public: cSampleManager(void); ~cSampleManager(void); - + +#ifdef EXTERNAL_3D_SOUND void SetSpeakerConfig(int32 nConfig); uint32 GetMaximumSupportedChannels(void); @@ -172,7 +179,8 @@ public: int8 SetCurrent3DProvider(uint8 which); int8 AutoDetect3DProviders(); - +#endif + bool8 IsMP3RadioChannelAvailable(void); void ReleaseDigitalHandle (void); @@ -212,9 +220,11 @@ public: void SetChannelReverbFlag (uint32 nChannel, bool8 nReverbFlag); bool8 InitialiseChannel (uint32 nChannel, uint32 nSfx, uint8 nBank); +#ifdef EXTERNAL_3D_SOUND void SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume); void SetChannel3DPosition (uint32 nChannel, float fX, float fY, float fZ); void SetChannel3DDistances (uint32 nChannel, float fMax, float fMin); +#endif void SetChannelVolume (uint32 nChannel, uint32 nVolume); void SetChannelPan (uint32 nChannel, uint32 nPan); void SetChannelFrequency (uint32 nChannel, uint32 nFreq); diff --git a/src/audio/sampman_miles.cpp b/src/audio/sampman_miles.cpp index 95a094ba..7636ceb3 100644 --- a/src/audio/sampman_miles.cpp +++ b/src/audio/sampman_miles.cpp @@ -69,7 +69,7 @@ bool8 _bIsMp3Active; bool8 _bSampmanInitialised = FALSE; - +#ifdef EXTERNAL_3D_SOUND // // Miscellaneous globals / defines @@ -89,8 +89,10 @@ S32 usingEAX=0; S32 usingEAX3=0; HPROVIDER opened_provider=0; H3DSAMPLE opened_samples[MAXCHANNELS] = {0}; +#endif HSAMPLE opened_2dsamples[MAX2DCHANNELS] = {0}; HDIGDRIVER DIG; +#ifdef EXTERNAL_3D_SOUND S32 speaker_type=0; U32 _maxSamples; @@ -259,6 +261,7 @@ set_new_provider(S32 index) return FALSE; } +#endif U32 RadioHandlers[9]; @@ -324,6 +327,7 @@ cSampleManager::~cSampleManager(void) } +#ifdef EXTERNAL_3D_SOUND void cSampleManager::SetSpeakerConfig(int32 which) { @@ -459,6 +463,7 @@ cSampleManager::AutoDetect3DProviders() return ds3ds; return -1; } +#endif static bool8 _ResolveLink(char const *path, char *out) @@ -873,9 +878,11 @@ cSampleManager::ReleaseDigitalHandle(void) { if ( DIG ) { +#ifdef EXTERNAL_3D_SOUND prevprovider = curprovider; release_existing(); curprovider = -1; +#endif AIL_digital_handle_release(DIG); } } @@ -886,8 +893,10 @@ cSampleManager::ReacquireDigitalHandle(void) if ( DIG ) { AIL_digital_handle_reacquire(DIG); +#ifdef EXTERNAL_3D_SOUND if ( prevprovider != -1 ) set_new_provider(prevprovider); +#endif } } @@ -916,7 +925,8 @@ cSampleManager::Initialise(void) m_nMonoMode = 0; } - + +#ifdef EXTERNAL_3D_SOUND // miles TRACE("MILES"); { @@ -937,7 +947,8 @@ cSampleManager::Initialise(void) for ( int32 i = 0; i < MAXCHANNELS; i++ ) opened_samples[i] = NULL; } - +#endif + // banks TRACE("banks"); { @@ -1058,8 +1069,10 @@ cSampleManager::Initialise(void) Terminate(); return FALSE; } - + +#ifdef EXTERNAL_3D_SOUND add_providers(); +#endif m_szCDRomRootPath[0] = '\0'; @@ -1278,7 +1291,8 @@ cSampleManager::Initialise(void) TRACE("providerset"); { _bSampmanInitialised = TRUE; - + +#ifdef EXTERNAL_3D_SOUND U32 n = 0; while ( n < m_nNumberOfProviders ) @@ -1296,6 +1310,7 @@ cSampleManager::Initialise(void) Terminate(); return FALSE; } +#endif } // mp3 @@ -1386,8 +1401,10 @@ cSampleManager::Terminate(void) opened_2dsamples[i] = NULL; } } - + +#ifdef EXTERNAL_3D_SOUND release_existing(); +#endif _DeleteMP3Entries(); @@ -1463,6 +1480,7 @@ cSampleManager::UpdateEffectsVolume(void) //[Y], cSampleManager::UpdateSoundBuff { for ( int32 i = 0; i < MAXCHANNELS+MAX2DCHANNELS; i++ ) { +#ifdef EXTERNAL_3D_SOUND if ( i < MAXCHANNELS ) { if ( opened_samples[i] && GetChannelUsedFlag(i) ) @@ -1475,6 +1493,7 @@ cSampleManager::UpdateEffectsVolume(void) //[Y], cSampleManager::UpdateSoundBuff } } else +#endif { if ( opened_2dsamples[i - MAXCHANNELS] ) { @@ -1678,6 +1697,7 @@ cSampleManager::GetSampleLength(uint32 nSample) bool8 cSampleManager::UpdateReverb(void) { +#ifdef EXTERNAL_3D_SOUND if ( !usingEAX ) return FALSE; @@ -1726,11 +1746,14 @@ cSampleManager::UpdateReverb(void) _fPrevEaxRatioDestination = fRatio; return TRUE; +#endif + return FALSE; } void cSampleManager::SetChannelReverbFlag(uint32 nChannel, bool8 nReverbFlag) { +#ifdef EXTERNAL_3D_SOUND bool8 b2d = FALSE; switch ( nChannel ) @@ -1755,11 +1778,13 @@ cSampleManager::SetChannelReverbFlag(uint32 nChannel, bool8 nReverbFlag) AIL_set_3D_sample_effects_level(opened_samples[nChannel], 0.0f); } } +#endif } bool8 cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank) { +#ifdef EXTERNAL_3D_SOUND bool8 b2d = FALSE; switch ( nChannel ) @@ -1770,6 +1795,7 @@ cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank) break; } } +#endif int32 addr; @@ -1789,9 +1815,11 @@ cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank) addr = nPedSlotSfxAddr[slot]; } - + +#ifdef EXTERNAL_3D_SOUND if ( b2d ) { +#endif if ( opened_2dsamples[nChannel - MAXCHANNELS] ) { AIL_set_sample_address(opened_2dsamples[nChannel - MAXCHANNELS], (void *)addr, m_aSamples[nSfx].nSize); @@ -1799,6 +1827,7 @@ cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank) } else return FALSE; +#ifdef EXTERNAL_3D_SOUND } else { @@ -1819,8 +1848,10 @@ cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank) return TRUE; } +#endif } +#ifdef EXTERNAL_3D_SOUND void cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume) { @@ -1855,17 +1886,20 @@ cSampleManager::SetChannel3DDistances(uint32 nChannel, float fMax, float fMin) if ( opened_samples[nChannel] ) AIL_set_3D_sample_distances(opened_samples[nChannel], fMax, fMin); } +#endif void cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume) { uint32 vol = nVolume; if ( vol > MAX_VOLUME ) vol = MAX_VOLUME; - + +#ifdef EXTERNAL_3D_SOUND switch ( nChannel ) { case CHANNEL_POLICE_RADIO: { +#endif nChannelVolume[nChannel] = vol; // increase the volume for JB.MP3 and S4_BDBD.MP3 @@ -1880,34 +1914,41 @@ cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume) AIL_set_sample_volume(opened_2dsamples[nChannel - MAXCHANNELS], m_nEffectsFadeVolume*vol*m_nEffectsVolume >> 14); } - + +#ifdef EXTERNAL_3D_SOUND break; } } +#endif } void cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan) { +#ifdef EXTERNAL_3D_SOUND switch ( nChannel ) { case CHANNEL_POLICE_RADIO: { -#ifndef FIX_BUGS +#endif +#if !defined(FIX_BUGS) && defined(EXTERNAL_3D_SOUND) if ( opened_samples[nChannel - MAXCHANNELS] ) // BUG #else if ( opened_2dsamples[nChannel - MAXCHANNELS] ) #endif AIL_set_sample_pan(opened_2dsamples[nChannel - MAXCHANNELS], nPan); +#ifdef EXTERNAL_3D_SOUND break; } } +#endif } void cSampleManager::SetChannelFrequency(uint32 nChannel, uint32 nFreq) { +#ifdef EXTERNAL_3D_SOUND bool8 b2d = FALSE; switch ( nChannel ) @@ -1921,19 +1962,23 @@ cSampleManager::SetChannelFrequency(uint32 nChannel, uint32 nFreq) if ( b2d ) { +#endif if ( opened_2dsamples[nChannel - MAXCHANNELS] ) AIL_set_sample_playback_rate(opened_2dsamples[nChannel - MAXCHANNELS], nFreq); +#ifdef EXTERNAL_3D_SOUND } else { if ( opened_samples[nChannel] ) AIL_set_3D_sample_playback_rate(opened_samples[nChannel], nFreq); } +#endif } void cSampleManager::SetChannelLoopPoints(uint32 nChannel, uint32 nLoopStart, int32 nLoopEnd) { +#ifdef EXTERNAL_3D_SOUND bool8 b2d = FALSE; switch ( nChannel ) @@ -1947,19 +1992,23 @@ cSampleManager::SetChannelLoopPoints(uint32 nChannel, uint32 nLoopStart, int32 n if ( b2d ) { +#endif if ( opened_2dsamples[nChannel - MAXCHANNELS] ) AIL_set_sample_loop_block(opened_2dsamples[nChannel - MAXCHANNELS], nLoopStart, nLoopEnd); +#ifdef EXTERNAL_3D_SOUND } else { if ( opened_samples[nChannel] ) AIL_set_3D_sample_loop_block(opened_samples[nChannel], nLoopStart, nLoopEnd); } +#endif } void cSampleManager::SetChannelLoopCount(uint32 nChannel, uint32 nLoopCount) { +#ifdef EXTERNAL_3D_SOUND bool8 b2d = FALSE; switch ( nChannel ) @@ -1973,19 +2022,23 @@ cSampleManager::SetChannelLoopCount(uint32 nChannel, uint32 nLoopCount) if ( b2d ) { +#endif if ( opened_2dsamples[nChannel - MAXCHANNELS] ) AIL_set_sample_loop_count(opened_2dsamples[nChannel - MAXCHANNELS], nLoopCount); +#ifdef EXTERNAL_3D_SOUND } else { if ( opened_samples[nChannel] ) AIL_set_3D_sample_loop_count(opened_samples[nChannel], nLoopCount); } +#endif } bool8 cSampleManager::GetChannelUsedFlag(uint32 nChannel) { +#ifdef EXTERNAL_3D_SOUND bool8 b2d = FALSE; switch ( nChannel ) @@ -1999,10 +2052,12 @@ cSampleManager::GetChannelUsedFlag(uint32 nChannel) if ( b2d ) { +#endif if ( opened_2dsamples[nChannel - MAXCHANNELS] ) return AIL_sample_status(opened_2dsamples[nChannel - MAXCHANNELS]) == SMP_PLAYING; else return FALSE; +#ifdef EXTERNAL_3D_SOUND } else { @@ -2011,12 +2066,14 @@ cSampleManager::GetChannelUsedFlag(uint32 nChannel) else return FALSE; } +#endif } void cSampleManager::StartChannel(uint32 nChannel) { +#ifdef EXTERNAL_3D_SOUND bool8 b2d = FALSE; switch ( nChannel ) @@ -2030,19 +2087,23 @@ cSampleManager::StartChannel(uint32 nChannel) if ( b2d ) { +#endif if ( opened_2dsamples[nChannel - MAXCHANNELS] ) AIL_start_sample(opened_2dsamples[nChannel - MAXCHANNELS]); +#ifdef EXTERNAL_3D_SOUND } else { if ( opened_samples[nChannel] ) AIL_start_3D_sample(opened_samples[nChannel]); } +#endif } void cSampleManager::StopChannel(uint32 nChannel) { +#ifdef EXTERNAL_3D_SOUND bool8 b2d = FALSE; switch ( nChannel ) @@ -2056,8 +2117,10 @@ cSampleManager::StopChannel(uint32 nChannel) if ( b2d ) { +#endif if ( opened_2dsamples[nChannel - MAXCHANNELS] ) AIL_end_sample(opened_2dsamples[nChannel - MAXCHANNELS]); +#ifdef EXTERNAL_3D_SOUND } else { @@ -2067,6 +2130,7 @@ cSampleManager::StopChannel(uint32 nChannel) AIL_end_3D_sample(opened_samples[nChannel]); } } +#endif } void diff --git a/src/core/Frontend.h b/src/core/Frontend.h index 31d6fa8d..276506b6 100644 --- a/src/core/Frontend.h +++ b/src/core/Frontend.h @@ -29,9 +29,17 @@ #define RIGHT_ALIGNED_TEXT_RIGHT_MARGIN(xMargin) (xMargin + 30.0f) #define MENURADIO_ICON_FIRST_X 238.f +#ifdef EXTERNAL_3D_SOUND #define MENURADIO_ICON_Y 288.0f +#else +#define MENURADIO_ICON_Y 248.0f +#endif #define MENURADIO_ICON_SIZE 60.0f +#ifdef EXTERNAL_3D_SOUND #define MENURADIO_SELECTOR_START_Y 285.f // other options should leave room on the screen +#else +#define MENURADIO_SELECTOR_START_Y 245.0f +#endif #define MENURADIO_SELECTOR_HEIGHT 65.f #define MENUSLIDER_X 500.0f diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 3a8cdb06..77c8965f 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -333,6 +333,7 @@ bool CGame::InitialiseOnceAfterRW(void) DMAudio.Initialise(); #ifndef GTA_PS2 +#ifdef EXTERNAL_3D_SOUND if ( DMAudio.GetNum3DProvidersAvailable() == 0 ) FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = NO_AUDIO_PROVIDER; @@ -344,6 +345,7 @@ bool CGame::InitialiseOnceAfterRW(void) DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_nPrefsAudio3DProviderIndex); DMAudio.SetSpeakerConfig(FrontEndMenuManager.m_PrefsSpeakers); +#endif DMAudio.SetDynamicAcousticModelingStatus(FrontEndMenuManager.m_PrefsDMA); DMAudio.SetMusicMasterVolume(FrontEndMenuManager.m_PrefsMusicVolume); DMAudio.SetEffectsMasterVolume(FrontEndMenuManager.m_PrefsSfxVolume); diff --git a/src/core/MenuScreens.cpp b/src/core/MenuScreens.cpp index 3ffc4e83..295038d9 100644 --- a/src/core/MenuScreens.cpp +++ b/src/core/MenuScreens.cpp @@ -30,11 +30,17 @@ CMenuScreen aScreens[] = { MENUACTION_MUSICVOLUME, "FEA_MUS", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, 40, 76, MENUALIGN_LEFT, MENUACTION_SFXVOLUME, "FEA_SFX", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, 0, 0, MENUALIGN_LEFT, MENUACTION_MP3VOLUMEBOOST, "FEA_MPB", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, 0, 0, MENUALIGN_LEFT, +#ifdef EXTERNAL_3D_SOUND MENUACTION_AUDIOHW, "FEA_3DH", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, 0, 0, MENUALIGN_LEFT, MENUACTION_SPEAKERCONF, "FEA_SPK", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, 0, 0, MENUALIGN_LEFT, +#endif MENUACTION_DYNAMICACOUSTIC, "FET_DAM", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, 0, 0, MENUALIGN_LEFT, MENUACTION_RADIO, "FEA_RSS", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, 0, 0, MENUALIGN_LEFT, +#ifdef EXTERNAL_3D_SOUND MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, 320, 367, MENUALIGN_CENTER, +#else + MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, 320, 327, MENUALIGN_CENTER, +#endif MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, MENUALIGN_CENTER, }, diff --git a/src/core/MenuScreensCustom.cpp b/src/core/MenuScreensCustom.cpp index 431fd794..ae20e2e7 100644 --- a/src/core/MenuScreensCustom.cpp +++ b/src/core/MenuScreensCustom.cpp @@ -411,11 +411,17 @@ CMenuScreenCustom aScreens[] = { MENUACTION_MUSICVOLUME, "FEA_MUS", {nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS}, 40, 76, MENUALIGN_LEFT, MENUACTION_SFXVOLUME, "FEA_SFX", {nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS}, 0, 0, MENUALIGN_LEFT, MENUACTION_MP3VOLUMEBOOST, "FEA_MPB", {nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS}, 0, 0, MENUALIGN_LEFT, +#ifdef EXTERNAL_3D_SOUND MENUACTION_AUDIOHW, "FEA_3DH", {nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS}, 0, 0, MENUALIGN_LEFT, MENUACTION_SPEAKERCONF, "FEA_SPK", {nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS}, 0, 0, MENUALIGN_LEFT, +#endif MENUACTION_DYNAMICACOUSTIC, "FET_DAM", {nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS}, 0, 0, MENUALIGN_LEFT, MENUACTION_RADIO, "FEA_RSS", {nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS}, 0, 0, MENUALIGN_LEFT, +#ifdef EXTERNAL_3D_SOUND MENUACTION_RESTOREDEF, "FET_DEF", {nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS}, 320, 367, MENUALIGN_CENTER, +#else + MENUACTION_RESTOREDEF, "FET_DEF", {nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS}, 320, 327, MENUALIGN_CENTER, +#endif MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, MENUALIGN_CENTER, }, diff --git a/src/core/config.h b/src/core/config.h index 73b77560..a29acc09 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -176,6 +176,7 @@ enum Config { # define VU_COLLISION # define PS2_MENU #elif defined GTA_PC +# define EXTERNAL_3D_SOUND # define PC_PLAYER_CONTROLS // mouse player/cam mode # define GTA_REPLAY # define GTA_SCENE_EDIT @@ -428,6 +429,8 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually #define FREE_CAM // Rotating cam // Audio +#define EXTERNAL_3D_SOUND // use external engine to simulate 3d audio spatialization. OpenAL would not work without it (because it works in a 3d space + // originally and making it work in 2d only requires more resource). Will not work on PS2 #define RADIO_SCROLL_TO_PREV_STATION // Won't work without FIX_BUGS #define AUDIO_CACHE // cache sound lengths to speed up the cold boot #define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 43 (PC has 28 originally) @@ -469,4 +472,11 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually #undef USE_CUTSCENE_SHADOW_FOR_PED #endif -#endif // VANILLA_DEFINES
\ No newline at end of file +#endif // VANILLA_DEFINES + +#if defined(AUDIO_OAL) && !defined(EXTERNAL_3D_SOUND) +#error AUDIO_OAL cannot work without EXTERNAL_3D_SOUND +#endif +#if defined(GTA_PS2) && defined(EXTERNAL_3D_SOUND) +#error EXTERNAL_3D_SOUND cannot work on PS2 +#endif |