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author | Sergeanur <s.anureev@yandex.ua> | 2021-07-02 09:33:45 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-07-02 09:33:45 +0200 |
commit | 987e09515b214558435331ee220af68f5562f7a8 (patch) | |
tree | d8919215fc9e3eded914d28b2a29df2577b4d9fb | |
parent | GameLogic - type fixes (diff) | |
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-rw-r--r-- | src/control/GameLogic.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp index e6b47e52..11df7b43 100644 --- a/src/control/GameLogic.cpp +++ b/src/control/GameLogic.cpp @@ -382,7 +382,7 @@ CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector CWorld::ClearExcitingStuffFromArea(pos, 4000.0f, true); pPlayerPed->RestoreHeadingRate(); CGame::currArea = AREA_MAIN_MAP; - CStreaming::RemoveBuildingsNotInArea(0); + CStreaming::RemoveBuildingsNotInArea(AREA_MAIN_MAP); TheCamera.SetCameraDirectlyInFrontForFollowPed_CamOnAString(); TheCamera.Restore(); CReferences::RemoveReferencesToPlayer(); |