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author | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-01-28 01:49:50 +0100 |
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committer | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-01-28 01:57:12 +0100 |
commit | e1e4be9017246cc6b4d14d5b5d346c5c142941c0 (patch) | |
tree | dd261b86bc6cf007aacd9ba222cda353c173bb1b | |
parent | Merge pull request #1000 from withmorten/miami-vanilla (diff) | |
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-rw-r--r-- | src/core/World.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/core/World.cpp b/src/core/World.cpp index 9da36e7a..ef1cc948 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -367,7 +367,7 @@ CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColP } else if(e->bUsesCollision) colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(); - if(colmodel && CCollision::ProcessLineOfSight(line, e->GetMatrix(), *colmodel, point, dist, + if(colmodel && CCollision::ProcessLineOfSight(line, e->GetMatrix(), *colmodel, point, mindist, ignoreSeeThrough, ignoreShootThrough)) entity = e; if(carTyres && ((CVehicle*)e)->SetUpWheelColModel(&tyreCol) && CCollision::ProcessLineOfSight(line, e->GetMatrix(), tyreCol, tyreColPoint, tyreDist, false, ignoreShootThrough)){ @@ -452,10 +452,10 @@ CWorld::ProcessVerticalLineSector(CSector §or, const CColLine &line, CColPoi } bool -CWorld::ProcessVerticalLineSectorList(CPtrList &list, const CColLine &line, CColPoint &point, float &mindist, +CWorld::ProcessVerticalLineSectorList(CPtrList &list, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity, bool ignoreSeeThrough, CStoredCollPoly *poly) { - float dist = mindist; + float mindist = dist; CPtrNode *node; CEntity *e; CColModel *colmodel; @@ -466,14 +466,14 @@ CWorld::ProcessVerticalLineSectorList(CPtrList &list, const CColLine &line, CCol e->m_scanCode = GetCurrentScanCode(); colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(); - if(CCollision::ProcessVerticalLine(line, e->GetMatrix(), *colmodel, point, dist, + if(CCollision::ProcessVerticalLine(line, e->GetMatrix(), *colmodel, point, mindist, ignoreSeeThrough, false, poly)) entity = e; } } - if(dist < mindist) { - mindist = dist; + if(mindist < dist) { + dist = mindist; return true; } else return false; |