summaryrefslogtreecommitdiffstats
path: root/README.md
diff options
context:
space:
mode:
authoraap <aap@papnet.eu>2020-04-08 16:35:23 +0200
committeraap <aap@papnet.eu>2020-04-08 16:35:23 +0200
commit6288d36f34444eff6900f889ef6344358e7ebee3 (patch)
tree56e50a0aca0d0de1e4115d8c0d36f9b5708f4f12 /README.md
parentReverting tabs back to spaces for aap (diff)
downloadre3-6288d36f34444eff6900f889ef6344358e7ebee3.tar
re3-6288d36f34444eff6900f889ef6344358e7ebee3.tar.gz
re3-6288d36f34444eff6900f889ef6344358e7ebee3.tar.bz2
re3-6288d36f34444eff6900f889ef6344358e7ebee3.tar.lz
re3-6288d36f34444eff6900f889ef6344358e7ebee3.tar.xz
re3-6288d36f34444eff6900f889ef6344358e7ebee3.tar.zst
re3-6288d36f34444eff6900f889ef6344358e7ebee3.zip
Diffstat (limited to '')
-rw-r--r--README.md7
1 files changed, 0 insertions, 7 deletions
diff --git a/README.md b/README.md
index a0e93bae..dc5988d7 100644
--- a/README.md
+++ b/README.md
@@ -16,12 +16,6 @@ such that we have a working game at all times.
- Since re3 is a DLL that works with original GTA III for now, you need Simple DLL Loader. You can get it [here](https://github.com/aap/simpledllloader).
- Build re3 or download it from one of the above links (Debug or Release).
- Make sure you included the re3 in `plugins.cfg` or `dlls.cfg`.
-- re3 starts the script `main_freeroam.scm` that comes along with it by default, so you should copy it to from `gamefiles/` to your game's `data/` directory.
-
-![#ffa500](https://placehold.it/15/ffa500/000000?text=+) **Notice**
-
-If you want to load original script/story, press and hold G while game is loading.
-This includes both starting new game and loading save game.
![#ffa500](https://placehold.it/15/ffa500/000000?text=+) **Notice if you will build it**
@@ -51,7 +45,6 @@ CPools - save/loading
CRecordDataForChase
CRecordDataForGame
CRoadBlocks
-CSkidmarks
CStats
CTrafficLights
CWeapon