diff options
author | aap <aap@papnet.eu> | 2019-05-22 23:12:07 +0200 |
---|---|---|
committer | aap <aap@papnet.eu> | 2019-05-22 23:20:03 +0200 |
commit | 8384815dad7690bab859e8853f9f244b561836b8 (patch) | |
tree | 3975727af40da5438368b5cc0cc800179ac2872c /README.md | |
parent | Merge branch 'master' of github.com:GTAmodding/re3 (diff) | |
download | re3-8384815dad7690bab859e8853f9f244b561836b8.tar re3-8384815dad7690bab859e8853f9f244b561836b8.tar.gz re3-8384815dad7690bab859e8853f9f244b561836b8.tar.bz2 re3-8384815dad7690bab859e8853f9f244b561836b8.tar.lz re3-8384815dad7690bab859e8853f9f244b561836b8.tar.xz re3-8384815dad7690bab859e8853f9f244b561836b8.tar.zst re3-8384815dad7690bab859e8853f9f244b561836b8.zip |
Diffstat (limited to '')
-rw-r--r-- | README.md | 6 |
1 files changed, 6 insertions, 0 deletions
@@ -4,6 +4,9 @@ The aim of this project is to reverse GTA III for PC by replacing parts of the game [one by one](https://en.wikipedia.org/wiki/Ship_of_Theseus) such that we have a working game at all times. +Apparently you can download a binary of the latest version +[here](https://ci.appveyor.com/api/projects/aap/re3/artifacts/bin%2FReleaseCI%2Fre3.dll?branch=master). + # Strategy A good approach is to start at the fringes of the code base, @@ -31,6 +34,9 @@ CPedModelInfo CVehicleModelInfo CVisibilityPlugins CRenderer +CSprite +CSprite2d +CFont CEntity CPhysical CCollision |