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author | Nikolay <nickvnuk@gmail.com> | 2021-08-28 13:16:45 +0200 |
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committer | GitHub <noreply@github.com> | 2021-08-28 13:16:45 +0200 |
commit | af543350db6c6a7f910e990f0cfcc150a23285a7 (patch) | |
tree | 97c94238813cc3eb5d35b74ddc39b07d92be4e3c /README.md | |
parent | fix debug teleport (diff) | |
parent | Mention CLEO Redux (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | README.md | 4 |
1 files changed, 3 insertions, 1 deletions
@@ -85,7 +85,9 @@ The following things would be nice to have/do: Asset modifications (models, texture, handling, script, ...) should work the same way as with original GTA for the most part. -Mods that make changes to the code (dll/asi, CLEO, limit adjusters) will *not* work. +CLEO scripts work with [CLEO Redux](https://github.com/cleolibrary/CLEO-Redux). + +Mods that make changes to the code (dll/asi, limit adjusters) will *not* work. Some things these mods do are already implemented in re3 (much of SkyGFX, GInput, SilentPatch, Widescreen fix), others can easily be achieved (increasing limis, see `config.h`), others will simply have to be rewritten and integrated into the code directly. |