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authorFire-Head <Fire-Head@users.noreply.github.com>2019-06-02 05:00:38 +0200
committerFire-Head <Fire-Head@users.noreply.github.com>2019-06-02 05:00:38 +0200
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diff --git a/dxsdk/Include/dplay.h b/dxsdk/Include/dplay.h
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@@ -0,0 +1,2154 @@
+/*==========================================================================;
+ *
+ * Copyright (C) 1994-1997 Microsoft Corporation. All Rights Reserved.
+ *
+ * File: dplay.h
+ * Content: DirectPlay include file
+ *
+ ***************************************************************************/
+
+#ifndef __DPLAY_INCLUDED__
+#define __DPLAY_INCLUDED__
+
+#include <ole2.h> // for DECLARE_INTERFACE and HRESULT
+
+/* avoid warnings in MSVC at Level4 */
+#if _MSC_VER >= 1200
+#pragma warning(push)
+#endif
+#pragma warning(disable:4201)
+
+
+/*
+ * Some types
+ */
+
+#ifndef _WIN64
+#define DWORD_PTR DWORD
+#endif
+
+typedef LPVOID (*LPRGLPVOID)[];
+typedef LPRGLPVOID PRGPVOID, LPRGPVOID, PRGLPVOID, PAPVOID, LPAPVOID, PALPVOID, LPALPVOID;
+
+#define VOL volatile
+typedef VOID *VOL LPVOIDV;
+
+
+#define _FACDP 0x877
+#define MAKE_DPHRESULT( code ) MAKE_HRESULT( 1, _FACDP, code )
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+ * GUIDS used by DirectPlay objects
+ */
+DEFINE_GUID(IID_IDirectPlay2, 0x2b74f7c0, 0x9154, 0x11cf, 0xa9, 0xcd, 0x0, 0xaa, 0x0, 0x68, 0x86, 0xe3);
+DEFINE_GUID(IID_IDirectPlay2A,0x9d460580, 0xa822, 0x11cf, 0x96, 0xc, 0x0, 0x80, 0xc7, 0x53, 0x4e, 0x82);
+
+DEFINE_GUID(IID_IDirectPlay3, 0x133efe40, 0x32dc, 0x11d0, 0x9c, 0xfb, 0x0, 0xa0, 0xc9, 0xa, 0x43, 0xcb);
+DEFINE_GUID(IID_IDirectPlay3A,0x133efe41, 0x32dc, 0x11d0, 0x9c, 0xfb, 0x0, 0xa0, 0xc9, 0xa, 0x43, 0xcb);
+
+DEFINE_GUID(IID_IDirectPlay4, 0xab1c530, 0x4745, 0x11d1, 0xa7, 0xa1, 0x0, 0x0, 0xf8, 0x3, 0xab, 0xfc);
+DEFINE_GUID(IID_IDirectPlay4A,0xab1c531, 0x4745, 0x11d1, 0xa7, 0xa1, 0x0, 0x0, 0xf8, 0x3, 0xab, 0xfc);
+
+// {D1EB6D20-8923-11d0-9D97-00A0C90A43CB}
+DEFINE_GUID(CLSID_DirectPlay,0xd1eb6d20, 0x8923, 0x11d0, 0x9d, 0x97, 0x0, 0xa0, 0xc9, 0xa, 0x43, 0xcb);
+
+/*
+ * GUIDS used by Service Providers shipped with DirectPlay
+ * Use these to identify Service Provider returned by EnumConnections
+ */
+
+// GUID for IPX service provider
+// {685BC400-9D2C-11cf-A9CD-00AA006886E3}
+DEFINE_GUID(DPSPGUID_IPX,
+0x685bc400, 0x9d2c, 0x11cf, 0xa9, 0xcd, 0x0, 0xaa, 0x0, 0x68, 0x86, 0xe3);
+
+// GUID for TCP/IP service provider
+// 36E95EE0-8577-11cf-960C-0080C7534E82
+DEFINE_GUID(DPSPGUID_TCPIP,
+0x36E95EE0, 0x8577, 0x11cf, 0x96, 0xc, 0x0, 0x80, 0xc7, 0x53, 0x4e, 0x82);
+
+// GUID for Serial service provider
+// {0F1D6860-88D9-11cf-9C4E-00A0C905425E}
+DEFINE_GUID(DPSPGUID_SERIAL,
+0xf1d6860, 0x88d9, 0x11cf, 0x9c, 0x4e, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e);
+
+// GUID for Modem service provider
+// {44EAA760-CB68-11cf-9C4E-00A0C905425E}
+DEFINE_GUID(DPSPGUID_MODEM,
+0x44eaa760, 0xcb68, 0x11cf, 0x9c, 0x4e, 0x0, 0xa0, 0xc9, 0x5, 0x42, 0x5e);
+
+/****************************************************************************
+ *
+ * DirectPlay Structures
+ *
+ * Various structures used to invoke DirectPlay.
+ *
+ ****************************************************************************/
+
+#ifndef IDIRECTPLAY2_OR_GREATER
+typedef struct IDirectPlay FAR *LPDIRECTPLAY;
+#else
+typedef struct IUnknown FAR *LPDIRECTPLAY;
+#endif
+
+typedef struct IDirectPlay2 FAR *LPDIRECTPLAY2;
+typedef struct IDirectPlay2 FAR *LPDIRECTPLAY2A;
+typedef struct IDirectPlay2 IDirectPlay2A;
+
+typedef struct IDirectPlay3 FAR *LPDIRECTPLAY3;
+typedef struct IDirectPlay3 FAR *LPDIRECTPLAY3A;
+typedef struct IDirectPlay3 IDirectPlay3A;
+
+typedef struct IDirectPlay4 FAR *LPDIRECTPLAY4;
+typedef struct IDirectPlay4 FAR *LPDIRECTPLAY4A;
+typedef struct IDirectPlay4 IDirectPlay4A;
+
+/*
+ * DPID
+ * DirectPlay player and group ID
+ */
+typedef DWORD DPID, FAR *LPDPID;
+
+/*
+ * DPID that system messages come from
+ */
+#define DPID_SYSMSG 0
+
+/*
+ * DPID representing all players in the session
+ */
+#define DPID_ALLPLAYERS 0
+
+/*
+ * DPID representing the server player
+ */
+#define DPID_SERVERPLAYER 1
+
+
+/*
+ * DPID representing the maxiumum ID in the range of DPID's reserved for
+ * use by DirectPlay.
+ */
+#define DPID_RESERVEDRANGE 100
+
+/*
+ * The player ID is unknown (used with e.g. DPSESSION_NOMESSAGEID)
+ */
+#define DPID_UNKNOWN 0xFFFFFFFF
+
+/*
+ * DPCAPS
+ * Used to obtain the capabilities of a DirectPlay object
+ */
+typedef struct
+{
+ DWORD dwSize; // Size of structure, in bytes
+ DWORD dwFlags; // DPCAPS_xxx flags
+ DWORD dwMaxBufferSize; // Maximum message size, in bytes, for this service provider
+ DWORD dwMaxQueueSize; // Obsolete.
+ DWORD dwMaxPlayers; // Maximum players/groups (local + remote)
+ DWORD dwHundredBaud; // Bandwidth in 100 bits per second units;
+ // i.e. 24 is 2400, 96 is 9600, etc.
+ DWORD dwLatency; // Estimated latency; 0 = unknown
+ DWORD dwMaxLocalPlayers; // Maximum # of locally created players allowed
+ DWORD dwHeaderLength; // Maximum header length, in bytes, on messages
+ // added by the service provider
+ DWORD dwTimeout; // Service provider's suggested timeout value
+ // This is how long DirectPlay will wait for
+ // responses to system messages
+} DPCAPS, FAR *LPDPCAPS;
+
+/*
+ * This DirectPlay object is the session host. If the host exits the
+ * session, another application will become the host and receive a
+ * DPSYS_HOST system message.
+ */
+#define DPCAPS_ISHOST 0x00000002
+
+/*
+ * The service provider bound to this DirectPlay object can optimize
+ * group messaging.
+ */
+#define DPCAPS_GROUPOPTIMIZED 0x00000008
+
+/*
+ * The service provider bound to this DirectPlay object can optimize
+ * keep alives (see DPSESSION_KEEPALIVE)
+ */
+#define DPCAPS_KEEPALIVEOPTIMIZED 0x00000010
+
+/*
+ * The service provider bound to this DirectPlay object can optimize
+ * guaranteed message delivery.
+ */
+#define DPCAPS_GUARANTEEDOPTIMIZED 0x00000020
+
+/*
+ * This DirectPlay object supports guaranteed message delivery.
+ */
+#define DPCAPS_GUARANTEEDSUPPORTED 0x00000040
+
+/*
+ * This DirectPlay object supports digital signing of messages.
+ */
+#define DPCAPS_SIGNINGSUPPORTED 0x00000080
+
+/*
+ * This DirectPlay object supports encryption of messages.
+ */
+#define DPCAPS_ENCRYPTIONSUPPORTED 0x00000100
+
+/*
+ * This DirectPlay player was created on this machine
+ */
+#define DPPLAYERCAPS_LOCAL 0x00000800
+
+/*
+ * Current Open settings supports all forms of Cancel
+ */
+#define DPCAPS_ASYNCCANCELSUPPORTED 0x00001000
+
+/*
+ * Current Open settings supports CancelAll, but not Cancel
+ */
+#define DPCAPS_ASYNCCANCELALLSUPPORTED 0x00002000
+
+/*
+ * Current Open settings supports Send Timeouts for sends
+ */
+#define DPCAPS_SENDTIMEOUTSUPPORTED 0x00004000
+
+/*
+ * Current Open settings supports send priority
+ */
+#define DPCAPS_SENDPRIORITYSUPPORTED 0x00008000
+
+/*
+ * Current Open settings supports DPSEND_ASYNC flag
+ */
+#define DPCAPS_ASYNCSUPPORTED 0x00010000
+
+
+/*
+ * DPSESSIONDESC2
+ * Used to describe the properties of a DirectPlay
+ * session instance
+ */
+typedef struct
+{
+ DWORD dwSize; // Size of structure
+ DWORD dwFlags; // DPSESSION_xxx flags
+ GUID guidInstance; // ID for the session instance
+ GUID guidApplication; // GUID of the DirectPlay application.
+ // GUID_NULL for all applications.
+ DWORD dwMaxPlayers; // Maximum # players allowed in session
+ DWORD dwCurrentPlayers; // Current # players in session (read only)
+ union
+ { // Name of the session
+ LPWSTR lpszSessionName; // Unicode
+ LPSTR lpszSessionNameA; // ANSI
+ };
+ union
+ { // Password of the session (optional)
+ LPWSTR lpszPassword; // Unicode
+ LPSTR lpszPasswordA; // ANSI
+ };
+ DWORD_PTR dwReserved1; // Reserved for future MS use.
+ DWORD_PTR dwReserved2;
+ DWORD_PTR dwUser1; // For use by the application
+ DWORD_PTR dwUser2;
+ DWORD_PTR dwUser3;
+ DWORD_PTR dwUser4;
+} DPSESSIONDESC2, FAR *LPDPSESSIONDESC2;
+
+typedef DPSESSIONDESC2 * VOL LPDPSESSIONDESC2_V;
+
+/*
+ * LPCDPSESSIONDESC2
+ * A constant pointer to DPSESSIONDESC2
+ */
+typedef const DPSESSIONDESC2 FAR *LPCDPSESSIONDESC2;
+
+/*
+ * Applications cannot create new players in this session.
+ */
+#define DPSESSION_NEWPLAYERSDISABLED 0x00000001
+
+/*
+ * If the DirectPlay object that created the session, the host,
+ * quits, then the host will attempt to migrate to another
+ * DirectPlay object so that new players can continue to be created
+ * and new applications can join the session.
+ */
+#define DPSESSION_MIGRATEHOST 0x00000004
+
+/*
+ * This flag tells DirectPlay not to set the idPlayerTo and idPlayerFrom
+ * fields in player messages. This cuts two DWORD's off the message
+ * overhead.
+ */
+#define DPSESSION_NOMESSAGEID 0x00000008
+
+
+/*
+ * This flag tells DirectPlay to not allow any new applications to
+ * join the session. Applications already in the session can still
+ * create new players.
+ */
+#define DPSESSION_JOINDISABLED 0x00000020
+
+/*
+ * This flag tells DirectPlay to detect when remote players
+ * exit abnormally (e.g. their computer or modem gets unplugged)
+ */
+#define DPSESSION_KEEPALIVE 0x00000040
+
+/*
+ * This flag tells DirectPlay not to send a message to all players
+ * when a players remote data changes
+ */
+#define DPSESSION_NODATAMESSAGES 0x00000080
+
+/*
+ * This flag indicates that the session belongs to a secure server
+ * and needs user authentication
+ */
+#define DPSESSION_SECURESERVER 0x00000100
+
+/*
+ * This flag indicates that the session is private and requirs a password
+ * for EnumSessions as well as Open.
+ */
+#define DPSESSION_PRIVATE 0x00000200
+
+/*
+ * This flag indicates that the session requires a password for joining.
+ */
+#define DPSESSION_PASSWORDREQUIRED 0x00000400
+
+/*
+ * This flag tells DirectPlay to route all messages through the server
+ */
+#define DPSESSION_MULTICASTSERVER 0x00000800
+
+/*
+ * This flag tells DirectPlay to only download information about the
+ * DPPLAYER_SERVERPLAYER.
+ */
+#define DPSESSION_CLIENTSERVER 0x00001000
+
+/*
+ * This flag tells DirectPlay to use the protocol built into dplay
+ * for reliability and statistics all the time. When this bit is
+ * set, only other sessions with this bit set can join or be joined.
+ */
+#define DPSESSION_DIRECTPLAYPROTOCOL 0x00002000
+
+/*
+ * This flag tells DirectPlay that preserving order of received
+ * packets is not important, when using reliable delivery. This
+ * will allow messages to be indicated out of order if preceding
+ * messages have not yet arrived. Otherwise DPLAY will wait for
+ * earlier messages before delivering later reliable messages.
+ */
+#define DPSESSION_NOPRESERVEORDER 0x00004000
+
+
+/*
+ * This flag tells DirectPlay to optimize communication for latency
+ */
+#define DPSESSION_OPTIMIZELATENCY 0x00008000
+
+/*
+ * This flag allows lobby launched games that aren't voice enabled
+ * to get voice capabilities.
+ */
+#define DPSESSION_ALLOWVOICERETRO 0x00010000
+
+/*
+ * This flag supresses transmission of session desc changes.
+ * DPSESSION_NODATAMESSAGES was supposed to do that, but SetSessionDesc
+ * was ignoring the flag and some apps depended on the broken behavior, this
+ * flag allows applications to get the right behaviour without breaking apps depending
+ * on old broken behavior.
+ */
+#define DPSESSION_NOSESSIONDESCMESSAGES 0x00020000
+
+/*
+ * DPNAME
+ * Used to hold the name of a DirectPlay entity
+ * like a player or a group
+ */
+typedef struct
+{
+ DWORD dwSize; // Size of structure
+ DWORD dwFlags; // Not used. Must be zero.
+ union
+ { // The short or friendly name
+ LPWSTR lpszShortName; // Unicode
+ LPSTR lpszShortNameA; // ANSI
+ };
+ union
+ { // The long or formal name
+ LPWSTR lpszLongName; // Unicode
+ LPSTR lpszLongNameA; // ANSI
+ };
+
+} DPNAME, FAR *LPDPNAME;
+
+/*
+ * LPCDPNAME
+ * A constant pointer to DPNAME
+ */
+typedef const DPNAME FAR *LPCDPNAME;
+
+/*
+ * DPCREDENTIALS
+ * Used to hold the user name and password of a DirectPlay user
+ */
+typedef struct
+{
+ DWORD dwSize; // Size of structure
+ DWORD dwFlags; // Not used. Must be zero.
+ union
+ { // User name of the account
+ LPWSTR lpszUsername; // Unicode
+ LPSTR lpszUsernameA; // ANSI
+ };
+ union
+ { // Password of the account
+ LPWSTR lpszPassword; // Unicode
+ LPSTR lpszPasswordA; // ANSI
+ };
+ union
+ { // Domain name of the account
+ LPWSTR lpszDomain; // Unicode
+ LPSTR lpszDomainA; // ANSI
+ };
+} DPCREDENTIALS, FAR *LPDPCREDENTIALS;
+
+typedef const DPCREDENTIALS FAR *LPCDPCREDENTIALS;
+
+/*
+ * DPSECURITYDESC
+ * Used to describe the security properties of a DirectPlay
+ * session instance
+ */
+typedef struct
+{
+ DWORD dwSize; // Size of structure
+ DWORD dwFlags; // Not used. Must be zero.
+ union
+ { // SSPI provider name
+ LPWSTR lpszSSPIProvider; // Unicode
+ LPSTR lpszSSPIProviderA; // ANSI
+ };
+ union
+ { // CAPI provider name
+ LPWSTR lpszCAPIProvider; // Unicode
+ LPSTR lpszCAPIProviderA; // ANSI
+ };
+ DWORD dwCAPIProviderType; // Crypto Service Provider type
+ DWORD dwEncryptionAlgorithm; // Encryption Algorithm type
+} DPSECURITYDESC, FAR *LPDPSECURITYDESC;
+
+typedef const DPSECURITYDESC FAR *LPCDPSECURITYDESC;
+
+/*
+ * DPACCOUNTDESC
+ * Used to describe a user membership account
+ */
+typedef struct
+{
+ DWORD dwSize; // Size of structure
+ DWORD dwFlags; // Not used. Must be zero.
+ union
+ { // Account identifier
+ LPWSTR lpszAccountID; // Unicode
+ LPSTR lpszAccountIDA; // ANSI
+ };
+} DPACCOUNTDESC, FAR *LPDPACCOUNTDESC;
+
+typedef const DPACCOUNTDESC FAR *LPCDPACCOUNTDESC;
+
+/*
+ * LPCGUID
+ * A constant pointer to a guid
+ */
+typedef const GUID FAR *LPCGUID;
+
+/*
+ * DPLCONNECTION
+ * Used to hold all in the informaion needed to connect
+ * an application to a session or create a session
+ */
+typedef struct
+{
+ DWORD dwSize; // Size of this structure
+ DWORD dwFlags; // Flags specific to this structure
+ LPDPSESSIONDESC2 lpSessionDesc; // Pointer to session desc to use on connect
+ LPDPNAME lpPlayerName; // Pointer to Player name structure
+ GUID guidSP; // GUID of the DPlay SP to use
+ LPVOID lpAddress; // Address for service provider
+ DWORD dwAddressSize; // Size of address data
+} DPLCONNECTION, FAR *LPDPLCONNECTION;
+
+/*
+ * LPCDPLCONNECTION
+ * A constant pointer to DPLCONNECTION
+ */
+typedef const DPLCONNECTION FAR *LPCDPLCONNECTION;
+
+/*
+ * DPCHAT
+ * Used to hold the a DirectPlay chat message
+ */
+typedef struct
+{
+ DWORD dwSize;
+ DWORD dwFlags;
+ union
+ { // Message string
+ LPWSTR lpszMessage; // Unicode
+ LPSTR lpszMessageA; // ANSI
+ };
+} DPCHAT, FAR * LPDPCHAT;
+
+/*
+ * SGBUFFER
+ * Scatter Gather Buffer used for SendEx
+ */
+typedef struct
+{
+ UINT len; // length of buffer data
+ PUCHAR pData; // pointer to buffer data
+} SGBUFFER, *PSGBUFFER, FAR *LPSGBUFFER;
+
+
+/****************************************************************************
+ *
+ * Prototypes for DirectPlay callback functions
+ *
+ ****************************************************************************/
+
+/*
+ * Callback for IDirectPlay2::EnumSessions
+ */
+typedef BOOL (FAR PASCAL * LPDPENUMSESSIONSCALLBACK2)(
+ LPCDPSESSIONDESC2 lpThisSD,
+ LPDWORD lpdwTimeOut,
+ DWORD dwFlags,
+ LPVOID lpContext );
+
+/*
+ * This flag is set on the EnumSessions callback dwFlags parameter when
+ * the time out has occurred. There will be no session data for this
+ * callback. If *lpdwTimeOut is set to a non-zero value and the
+ * EnumSessionsCallback function returns TRUE then EnumSessions will
+ * continue waiting until the next timeout occurs. Timeouts are in
+ * milliseconds.
+ */
+#define DPESC_TIMEDOUT 0x00000001
+
+
+/*
+ * Callback for IDirectPlay2::EnumPlayers
+ * IDirectPlay2::EnumGroups
+ * IDirectPlay2::EnumGroupPlayers
+ */
+typedef BOOL (FAR PASCAL *LPDPENUMPLAYERSCALLBACK2)(
+ DPID dpId,
+ DWORD dwPlayerType,
+ LPCDPNAME lpName,
+ DWORD dwFlags,
+ LPVOID lpContext );
+
+
+/*
+ * Unicode callback for DirectPlayEnumerate
+ * This callback prototype will be used if compiling
+ * for Unicode strings
+ */
+typedef BOOL (FAR PASCAL * LPDPENUMDPCALLBACK)(
+ LPGUID lpguidSP,
+ LPWSTR lpSPName,
+ DWORD dwMajorVersion,
+ DWORD dwMinorVersion,
+ LPVOID lpContext);
+
+/*
+ * ANSI callback for DirectPlayEnumerate
+ * This callback prototype will be used if compiling
+ * for ANSI strings
+ */
+typedef BOOL (FAR PASCAL * LPDPENUMDPCALLBACKA)(
+ LPGUID lpguidSP,
+ LPSTR lpSPName,
+ DWORD dwMajorVersion,
+ DWORD dwMinorVersion,
+ LPVOID lpContext);
+
+/*
+ * Callback for IDirectPlay3(A)::EnumConnections
+ */
+typedef BOOL (FAR PASCAL * LPDPENUMCONNECTIONSCALLBACK)(
+ LPCGUID lpguidSP,
+ LPVOID lpConnection,
+ DWORD dwConnectionSize,
+ LPCDPNAME lpName,
+ DWORD dwFlags,
+ LPVOID lpContext);
+
+
+/*
+ * API's
+ */
+
+#ifdef UNICODE
+#define DirectPlayEnumerate DirectPlayEnumerateW
+#else
+#define DirectPlayEnumerate DirectPlayEnumerateA
+#endif // UNICODE
+
+extern HRESULT WINAPI DirectPlayEnumerateA( LPDPENUMDPCALLBACKA, LPVOID );
+extern HRESULT WINAPI DirectPlayEnumerateW( LPDPENUMDPCALLBACK, LPVOID );
+extern HRESULT WINAPI DirectPlayCreate( LPGUID lpGUID, LPDIRECTPLAY *lplpDP, IUnknown *pUnk);
+
+/****************************************************************************
+ *
+ * IDirectPlay2 (and IDirectPlay2A) Interface
+ *
+ ****************************************************************************/
+
+#undef INTERFACE
+#define INTERFACE IDirectPlay2
+DECLARE_INTERFACE_( IDirectPlay2, IUnknown )
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef) (THIS) PURE;
+ STDMETHOD_(ULONG,Release) (THIS) PURE;
+ /*** IDirectPlay2 methods ***/
+ STDMETHOD(AddPlayerToGroup) (THIS_ DPID, DPID) PURE;
+ STDMETHOD(Close) (THIS) PURE;
+ STDMETHOD(CreateGroup) (THIS_ LPDPID,LPDPNAME,LPVOID,DWORD,DWORD) PURE;
+ STDMETHOD(CreatePlayer) (THIS_ LPDPID,LPDPNAME,HANDLE,LPVOID,DWORD,DWORD) PURE;
+ STDMETHOD(DeletePlayerFromGroup)(THIS_ DPID,DPID) PURE;
+ STDMETHOD(DestroyGroup) (THIS_ DPID) PURE;
+ STDMETHOD(DestroyPlayer) (THIS_ DPID) PURE;
+ STDMETHOD(EnumGroupPlayers) (THIS_ DPID,LPGUID,LPDPENUMPLAYERSCALLBACK2,LPVOID,DWORD) PURE;
+ STDMETHOD(EnumGroups) (THIS_ LPGUID,LPDPENUMPLAYERSCALLBACK2,LPVOID,DWORD) PURE;
+ STDMETHOD(EnumPlayers) (THIS_ LPGUID,LPDPENUMPLAYERSCALLBACK2,LPVOID,DWORD) PURE;
+ STDMETHOD(EnumSessions) (THIS_ LPDPSESSIONDESC2,DWORD,LPDPENUMSESSIONSCALLBACK2,LPVOID,DWORD) PURE;
+ STDMETHOD(GetCaps) (THIS_ LPDPCAPS,DWORD) PURE;
+ STDMETHOD(GetGroupData) (THIS_ DPID,LPVOID,LPDWORD,DWORD) PURE;
+ STDMETHOD(GetGroupName) (THIS_ DPID,LPVOID,LPDWORD) PURE;
+ STDMETHOD(GetMessageCount) (THIS_ DPID, LPDWORD) PURE;
+ STDMETHOD(GetPlayerAddress) (THIS_ DPID,LPVOID,LPDWORD) PURE;
+ STDMETHOD(GetPlayerCaps) (THIS_ DPID,LPDPCAPS,DWORD) PURE;
+ STDMETHOD(GetPlayerData) (THIS_ DPID,LPVOID,LPDWORD,DWORD) PURE;
+ STDMETHOD(GetPlayerName) (THIS_ DPID,LPVOID,LPDWORD) PURE;
+ STDMETHOD(GetSessionDesc) (THIS_ LPVOID,LPDWORD) PURE;
+ STDMETHOD(Initialize) (THIS_ LPGUID) PURE;
+ STDMETHOD(Open) (THIS_ LPDPSESSIONDESC2,DWORD) PURE;
+ STDMETHOD(Receive) (THIS_ LPDPID,LPDPID,DWORD,LPVOID,LPDWORD) PURE;
+ STDMETHOD(Send) (THIS_ DPID, DPID, DWORD, LPVOID, DWORD) PURE;
+ STDMETHOD(SetGroupData) (THIS_ DPID,LPVOID,DWORD,DWORD) PURE;
+ STDMETHOD(SetGroupName) (THIS_ DPID,LPDPNAME,DWORD) PURE;
+ STDMETHOD(SetPlayerData) (THIS_ DPID,LPVOID,DWORD,DWORD) PURE;
+ STDMETHOD(SetPlayerName) (THIS_ DPID,LPDPNAME,DWORD) PURE;
+ STDMETHOD(SetSessionDesc) (THIS_ LPDPSESSIONDESC2,DWORD) PURE;
+};
+
+/****************************************************************************
+ *
+ * IDirectPlay2 interface macros
+ *
+ ****************************************************************************/
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+
+#define IDirectPlay2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectPlay2_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirectPlay2_Release(p) (p)->lpVtbl->Release(p)
+#define IDirectPlay2_AddPlayerToGroup(p,a,b) (p)->lpVtbl->AddPlayerToGroup(p,a,b)
+#define IDirectPlay2_Close(p) (p)->lpVtbl->Close(p)
+#define IDirectPlay2_CreateGroup(p,a,b,c,d,e) (p)->lpVtbl->CreateGroup(p,a,b,c,d,e)
+#define IDirectPlay2_CreatePlayer(p,a,b,c,d,e,f) (p)->lpVtbl->CreatePlayer(p,a,b,c,d,e,f)
+#define IDirectPlay2_DeletePlayerFromGroup(p,a,b) (p)->lpVtbl->DeletePlayerFromGroup(p,a,b)
+#define IDirectPlay2_DestroyGroup(p,a) (p)->lpVtbl->DestroyGroup(p,a)
+#define IDirectPlay2_DestroyPlayer(p,a) (p)->lpVtbl->DestroyPlayer(p,a)
+#define IDirectPlay2_EnumGroupPlayers(p,a,b,c,d,e) (p)->lpVtbl->EnumGroupPlayers(p,a,b,c,d,e)
+#define IDirectPlay2_EnumGroups(p,a,b,c,d) (p)->lpVtbl->EnumGroups(p,a,b,c,d)
+#define IDirectPlay2_EnumPlayers(p,a,b,c,d) (p)->lpVtbl->EnumPlayers(p,a,b,c,d)
+#define IDirectPlay2_EnumSessions(p,a,b,c,d,e) (p)->lpVtbl->EnumSessions(p,a,b,c,d,e)
+#define IDirectPlay2_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b)
+#define IDirectPlay2_GetMessageCount(p,a,b) (p)->lpVtbl->GetMessageCount(p,a,b)
+#define IDirectPlay2_GetGroupData(p,a,b,c,d) (p)->lpVtbl->GetGroupData(p,a,b,c,d)
+#define IDirectPlay2_GetGroupName(p,a,b,c) (p)->lpVtbl->GetGroupName(p,a,b,c)
+#define IDirectPlay2_GetPlayerAddress(p,a,b,c) (p)->lpVtbl->GetPlayerAddress(p,a,b,c)
+#define IDirectPlay2_GetPlayerCaps(p,a,b,c) (p)->lpVtbl->GetPlayerCaps(p,a,b,c)
+#define IDirectPlay2_GetPlayerData(p,a,b,c,d) (p)->lpVtbl->GetPlayerData(p,a,b,c,d)
+#define IDirectPlay2_GetPlayerName(p,a,b,c) (p)->lpVtbl->GetPlayerName(p,a,b,c)
+#define IDirectPlay2_GetSessionDesc(p,a,b) (p)->lpVtbl->GetSessionDesc(p,a,b)
+#define IDirectPlay2_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
+#define IDirectPlay2_Open(p,a,b) (p)->lpVtbl->Open(p,a,b)
+#define IDirectPlay2_Receive(p,a,b,c,d,e) (p)->lpVtbl->Receive(p,a,b,c,d,e)
+#define IDirectPlay2_Send(p,a,b,c,d,e) (p)->lpVtbl->Send(p,a,b,c,d,e)
+#define IDirectPlay2_SetGroupData(p,a,b,c,d) (p)->lpVtbl->SetGroupData(p,a,b,c,d)
+#define IDirectPlay2_SetGroupName(p,a,b,c) (p)->lpVtbl->SetGroupName(p,a,b,c)
+#define IDirectPlay2_SetPlayerData(p,a,b,c,d) (p)->lpVtbl->SetPlayerData(p,a,b,c,d)
+#define IDirectPlay2_SetPlayerName(p,a,b,c) (p)->lpVtbl->SetPlayerName(p,a,b,c)
+#define IDirectPlay2_SetSessionDesc(p,a,b) (p)->lpVtbl->SetSessionDesc(p,a,b)
+
+#else /* C++ */
+
+#define IDirectPlay2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectPlay2_AddRef(p) (p)->AddRef()
+#define IDirectPlay2_Release(p) (p)->Release()
+#define IDirectPlay2_AddPlayerToGroup(p,a,b) (p)->AddPlayerToGroup(a,b)
+#define IDirectPlay2_Close(p) (p)->Close()
+#define IDirectPlay2_CreateGroup(p,a,b,c,d,e) (p)->CreateGroup(a,b,c,d,e)
+#define IDirectPlay2_CreatePlayer(p,a,b,c,d,e,f) (p)->CreatePlayer(a,b,c,d,e,f)
+#define IDirectPlay2_DeletePlayerFromGroup(p,a,b) (p)->DeletePlayerFromGroup(a,b)
+#define IDirectPlay2_DestroyGroup(p,a) (p)->DestroyGroup(a)
+#define IDirectPlay2_DestroyPlayer(p,a) (p)->DestroyPlayer(a)
+#define IDirectPlay2_EnumGroupPlayers(p,a,b,c,d,e) (p)->EnumGroupPlayers(a,b,c,d,e)
+#define IDirectPlay2_EnumGroups(p,a,b,c,d) (p)->EnumGroups(a,b,c,d)
+#define IDirectPlay2_EnumPlayers(p,a,b,c,d) (p)->EnumPlayers(a,b,c,d)
+#define IDirectPlay2_EnumSessions(p,a,b,c,d,e) (p)->EnumSessions(a,b,c,d,e)
+#define IDirectPlay2_GetCaps(p,a,b) (p)->GetCaps(a,b)
+#define IDirectPlay2_GetMessageCount(p,a,b) (p)->GetMessageCount(a,b)
+#define IDirectPlay2_GetGroupData(p,a,b,c,d) (p)->GetGroupData(a,b,c,d)
+#define IDirectPlay2_GetGroupName(p,a,b,c) (p)->GetGroupName(a,b,c)
+#define IDirectPlay2_GetPlayerAddress(p,a,b,c) (p)->GetPlayerAddress(a,b,c)
+#define IDirectPlay2_GetPlayerCaps(p,a,b,c) (p)->GetPlayerCaps(a,b,c)
+#define IDirectPlay2_GetPlayerData(p,a,b,c,d) (p)->GetPlayerData(a,b,c,d)
+#define IDirectPlay2_GetPlayerName(p,a,b,c) (p)->GetPlayerName(a,b,c)
+#define IDirectPlay2_GetSessionDesc(p,a,b) (p)->GetSessionDesc(a,b)
+#define IDirectPlay2_Initialize(p,a) (p)->Initialize(a)
+#define IDirectPlay2_Open(p,a,b) (p)->Open(a,b)
+#define IDirectPlay2_Receive(p,a,b,c,d,e) (p)->Receive(a,b,c,d,e)
+#define IDirectPlay2_Send(p,a,b,c,d,e) (p)->Send(a,b,c,d,e)
+#define IDirectPlay2_SetGroupData(p,a,b,c,d) (p)->SetGroupData(a,b,c,d)
+#define IDirectPlay2_SetGroupName(p,a,b,c) (p)->SetGroupName(a,b,c)
+#define IDirectPlay2_SetPlayerData(p,a,b,c,d) (p)->SetPlayerData(a,b,c,d)
+#define IDirectPlay2_SetPlayerName(p,a,b,c) (p)->SetPlayerName(a,b,c)
+#define IDirectPlay2_SetSessionDesc(p,a,b) (p)->SetSessionDesc(a,b)
+
+#endif
+
+/****************************************************************************
+ *
+ * IDirectPlay3 (and IDirectPlay3A) Interface
+ *
+ ****************************************************************************/
+
+#undef INTERFACE
+#define INTERFACE IDirectPlay3
+DECLARE_INTERFACE_( IDirectPlay3, IDirectPlay2 )
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef) (THIS) PURE;
+ STDMETHOD_(ULONG,Release) (THIS) PURE;
+ /*** IDirectPlay2 methods ***/
+ STDMETHOD(AddPlayerToGroup) (THIS_ DPID, DPID) PURE;
+ STDMETHOD(Close) (THIS) PURE;
+ STDMETHOD(CreateGroup) (THIS_ LPDPID,LPDPNAME,LPVOID,DWORD,DWORD) PURE;
+ STDMETHOD(CreatePlayer) (THIS_ LPDPID,LPDPNAME,HANDLE,LPVOID,DWORD,DWORD) PURE;
+ STDMETHOD(DeletePlayerFromGroup)(THIS_ DPID,DPID) PURE;
+ STDMETHOD(DestroyGroup) (THIS_ DPID) PURE;
+ STDMETHOD(DestroyPlayer) (THIS_ DPID) PURE;
+ STDMETHOD(EnumGroupPlayers) (THIS_ DPID,LPGUID,LPDPENUMPLAYERSCALLBACK2,LPVOID,DWORD) PURE;
+ STDMETHOD(EnumGroups) (THIS_ LPGUID,LPDPENUMPLAYERSCALLBACK2,LPVOID,DWORD) PURE;
+ STDMETHOD(EnumPlayers) (THIS_ LPGUID,LPDPENUMPLAYERSCALLBACK2,LPVOID,DWORD) PURE;
+ STDMETHOD(EnumSessions) (THIS_ LPDPSESSIONDESC2,DWORD,LPDPENUMSESSIONSCALLBACK2,LPVOID,DWORD) PURE;
+ STDMETHOD(GetCaps) (THIS_ LPDPCAPS,DWORD) PURE;
+ STDMETHOD(GetGroupData) (THIS_ DPID,LPVOID,LPDWORD,DWORD) PURE;
+ STDMETHOD(GetGroupName) (THIS_ DPID,LPVOID,LPDWORD) PURE;
+ STDMETHOD(GetMessageCount) (THIS_ DPID, LPDWORD) PURE;
+ STDMETHOD(GetPlayerAddress) (THIS_ DPID,LPVOID,LPDWORD) PURE;
+ STDMETHOD(GetPlayerCaps) (THIS_ DPID,LPDPCAPS,DWORD) PURE;
+ STDMETHOD(GetPlayerData) (THIS_ DPID,LPVOID,LPDWORD,DWORD) PURE;
+ STDMETHOD(GetPlayerName) (THIS_ DPID,LPVOID,LPDWORD) PURE;
+ STDMETHOD(GetSessionDesc) (THIS_ LPVOID,LPDWORD) PURE;
+ STDMETHOD(Initialize) (THIS_ LPGUID) PURE;
+ STDMETHOD(Open) (THIS_ LPDPSESSIONDESC2,DWORD) PURE;
+ STDMETHOD(Receive) (THIS_ LPDPID,LPDPID,DWORD,LPVOID,LPDWORD) PURE;
+ STDMETHOD(Send) (THIS_ DPID, DPID, DWORD, LPVOID, DWORD) PURE;
+ STDMETHOD(SetGroupData) (THIS_ DPID,LPVOID,DWORD,DWORD) PURE;
+ STDMETHOD(SetGroupName) (THIS_ DPID,LPDPNAME,DWORD) PURE;
+ STDMETHOD(SetPlayerData) (THIS_ DPID,LPVOID,DWORD,DWORD) PURE;
+ STDMETHOD(SetPlayerName) (THIS_ DPID,LPDPNAME,DWORD) PURE;
+ STDMETHOD(SetSessionDesc) (THIS_ LPDPSESSIONDESC2,DWORD) PURE;
+ /*** IDirectPlay3 methods ***/
+ STDMETHOD(AddGroupToGroup) (THIS_ DPID, DPID) PURE;
+ STDMETHOD(CreateGroupInGroup) (THIS_ DPID,LPDPID,LPDPNAME,LPVOID,DWORD,DWORD) PURE;
+ STDMETHOD(DeleteGroupFromGroup) (THIS_ DPID,DPID) PURE;
+ STDMETHOD(EnumConnections) (THIS_ LPCGUID,LPDPENUMCONNECTIONSCALLBACK,LPVOID,DWORD) PURE;
+ STDMETHOD(EnumGroupsInGroup) (THIS_ DPID,LPGUID,LPDPENUMPLAYERSCALLBACK2,LPVOID,DWORD) PURE;
+ STDMETHOD(GetGroupConnectionSettings)(THIS_ DWORD, DPID, LPVOID, LPDWORD) PURE;
+ STDMETHOD(InitializeConnection) (THIS_ LPVOID,DWORD) PURE;
+ STDMETHOD(SecureOpen) (THIS_ LPCDPSESSIONDESC2,DWORD,LPCDPSECURITYDESC,LPCDPCREDENTIALS) PURE;
+ STDMETHOD(SendChatMessage) (THIS_ DPID,DPID,DWORD,LPDPCHAT) PURE;
+ STDMETHOD(SetGroupConnectionSettings)(THIS_ DWORD,DPID,LPDPLCONNECTION) PURE;
+ STDMETHOD(StartSession) (THIS_ DWORD,DPID) PURE;
+ STDMETHOD(GetGroupFlags) (THIS_ DPID,LPDWORD) PURE;
+ STDMETHOD(GetGroupParent) (THIS_ DPID,LPDPID) PURE;
+ STDMETHOD(GetPlayerAccount) (THIS_ DPID, DWORD, LPVOID, LPDWORD) PURE;
+ STDMETHOD(GetPlayerFlags) (THIS_ DPID,LPDWORD) PURE;
+};
+
+/****************************************************************************
+ *
+ * IDirectPlay3 interface macros
+ *
+ ****************************************************************************/
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+
+#define IDirectPlay3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectPlay3_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirectPlay3_Release(p) (p)->lpVtbl->Release(p)
+#define IDirectPlay3_AddPlayerToGroup(p,a,b) (p)->lpVtbl->AddPlayerToGroup(p,a,b)
+#define IDirectPlay3_Close(p) (p)->lpVtbl->Close(p)
+#define IDirectPlay3_CreateGroup(p,a,b,c,d,e) (p)->lpVtbl->CreateGroup(p,a,b,c,d,e)
+#define IDirectPlay3_CreatePlayer(p,a,b,c,d,e,f) (p)->lpVtbl->CreatePlayer(p,a,b,c,d,e,f)
+#define IDirectPlay3_DeletePlayerFromGroup(p,a,b) (p)->lpVtbl->DeletePlayerFromGroup(p,a,b)
+#define IDirectPlay3_DestroyGroup(p,a) (p)->lpVtbl->DestroyGroup(p,a)
+#define IDirectPlay3_DestroyPlayer(p,a) (p)->lpVtbl->DestroyPlayer(p,a)
+#define IDirectPlay3_EnumGroupPlayers(p,a,b,c,d,e) (p)->lpVtbl->EnumGroupPlayers(p,a,b,c,d,e)
+#define IDirectPlay3_EnumGroups(p,a,b,c,d) (p)->lpVtbl->EnumGroups(p,a,b,c,d)
+#define IDirectPlay3_EnumPlayers(p,a,b,c,d) (p)->lpVtbl->EnumPlayers(p,a,b,c,d)
+#define IDirectPlay3_EnumSessions(p,a,b,c,d,e) (p)->lpVtbl->EnumSessions(p,a,b,c,d,e)
+#define IDirectPlay3_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b)
+#define IDirectPlay3_GetMessageCount(p,a,b) (p)->lpVtbl->GetMessageCount(p,a,b)
+#define IDirectPlay3_GetGroupData(p,a,b,c,d) (p)->lpVtbl->GetGroupData(p,a,b,c,d)
+#define IDirectPlay3_GetGroupName(p,a,b,c) (p)->lpVtbl->GetGroupName(p,a,b,c)
+#define IDirectPlay3_GetPlayerAddress(p,a,b,c) (p)->lpVtbl->GetPlayerAddress(p,a,b,c)
+#define IDirectPlay3_GetPlayerCaps(p,a,b,c) (p)->lpVtbl->GetPlayerCaps(p,a,b,c)
+#define IDirectPlay3_GetPlayerData(p,a,b,c,d) (p)->lpVtbl->GetPlayerData(p,a,b,c,d)
+#define IDirectPlay3_GetPlayerName(p,a,b,c) (p)->lpVtbl->GetPlayerName(p,a,b,c)
+#define IDirectPlay3_GetSessionDesc(p,a,b) (p)->lpVtbl->GetSessionDesc(p,a,b)
+#define IDirectPlay3_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
+#define IDirectPlay3_Open(p,a,b) (p)->lpVtbl->Open(p,a,b)
+#define IDirectPlay3_Receive(p,a,b,c,d,e) (p)->lpVtbl->Receive(p,a,b,c,d,e)
+#define IDirectPlay3_Send(p,a,b,c,d,e) (p)->lpVtbl->Send(p,a,b,c,d,e)
+#define IDirectPlay3_SetGroupData(p,a,b,c,d) (p)->lpVtbl->SetGroupData(p,a,b,c,d)
+#define IDirectPlay3_SetGroupName(p,a,b,c) (p)->lpVtbl->SetGroupName(p,a,b,c)
+#define IDirectPlay3_SetPlayerData(p,a,b,c,d) (p)->lpVtbl->SetPlayerData(p,a,b,c,d)
+#define IDirectPlay3_SetPlayerName(p,a,b,c) (p)->lpVtbl->SetPlayerName(p,a,b,c)
+#define IDirectPlay3_SetSessionDesc(p,a,b) (p)->lpVtbl->SetSessionDesc(p,a,b)
+#define IDirectPlay3_AddGroupToGroup(p,a,b) (p)->lpVtbl->AddGroupToGroup(p,a,b)
+#define IDirectPlay3_CreateGroupInGroup(p,a,b,c,d,e,f) (p)->lpVtbl->CreateGroupInGroup(p,a,b,c,d,e,f)
+#define IDirectPlay3_DeleteGroupFromGroup(p,a,b) (p)->lpVtbl->DeleteGroupFromGroup(p,a,b)
+#define IDirectPlay3_EnumConnections(p,a,b,c,d) (p)->lpVtbl->EnumConnections(p,a,b,c,d)
+#define IDirectPlay3_EnumGroupsInGroup(p,a,b,c,d,e) (p)->lpVtbl->EnumGroupsInGroup(p,a,b,c,d,e)
+#define IDirectPlay3_GetGroupConnectionSettings(p,a,b,c,d) (p)->lpVtbl->GetGroupConnectionSettings(p,a,b,c,d)
+#define IDirectPlay3_InitializeConnection(p,a,b) (p)->lpVtbl->InitializeConnection(p,a,b)
+#define IDirectPlay3_SecureOpen(p,a,b,c,d) (p)->lpVtbl->SecureOpen(p,a,b,c,d)
+#define IDirectPlay3_SendChatMessage(p,a,b,c,d) (p)->lpVtbl->SendChatMessage(p,a,b,c,d)
+#define IDirectPlay3_SetGroupConnectionSettings(p,a,b,c) (p)->lpVtbl->SetGroupConnectionSettings(p,a,b,c)
+#define IDirectPlay3_StartSession(p,a,b) (p)->lpVtbl->StartSession(p,a,b)
+#define IDirectPlay3_GetGroupFlags(p,a,b) (p)->lpVtbl->GetGroupFlags(p,a,b)
+#define IDirectPlay3_GetGroupParent(p,a,b) (p)->lpVtbl->GetGroupParent(p,a,b)
+#define IDirectPlay3_GetPlayerAccount(p,a,b,c,d) (p)->lpVtbl->GetPlayerAccount(p,a,b,c,d)
+#define IDirectPlay3_GetPlayerFlags(p,a,b) (p)->lpVtbl->GetPlayerFlags(p,a,b)
+
+#else /* C++ */
+
+#define IDirectPlay3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectPlay3_AddRef(p) (p)->AddRef()
+#define IDirectPlay3_Release(p) (p)->Release()
+#define IDirectPlay3_AddPlayerToGroup(p,a,b) (p)->AddPlayerToGroup(a,b)
+#define IDirectPlay3_Close(p) (p)->Close()
+#define IDirectPlay3_CreateGroup(p,a,b,c,d,e) (p)->CreateGroup(a,b,c,d,e)
+#define IDirectPlay3_CreatePlayer(p,a,b,c,d,e,f) (p)->CreatePlayer(a,b,c,d,e,f)
+#define IDirectPlay3_DeletePlayerFromGroup(p,a,b) (p)->DeletePlayerFromGroup(a,b)
+#define IDirectPlay3_DestroyGroup(p,a) (p)->DestroyGroup(a)
+#define IDirectPlay3_DestroyPlayer(p,a) (p)->DestroyPlayer(a)
+#define IDirectPlay3_EnumGroupPlayers(p,a,b,c,d,e) (p)->EnumGroupPlayers(a,b,c,d,e)
+#define IDirectPlay3_EnumGroups(p,a,b,c,d) (p)->EnumGroups(a,b,c,d)
+#define IDirectPlay3_EnumPlayers(p,a,b,c,d) (p)->EnumPlayers(a,b,c,d)
+#define IDirectPlay3_EnumSessions(p,a,b,c,d,e) (p)->EnumSessions(a,b,c,d,e)
+#define IDirectPlay3_GetCaps(p,a,b) (p)->GetCaps(a,b)
+#define IDirectPlay3_GetMessageCount(p,a,b) (p)->GetMessageCount(a,b)
+#define IDirectPlay3_GetGroupData(p,a,b,c,d) (p)->GetGroupData(a,b,c,d)
+#define IDirectPlay3_GetGroupName(p,a,b,c) (p)->GetGroupName(a,b,c)
+#define IDirectPlay3_GetPlayerAddress(p,a,b,c) (p)->GetPlayerAddress(a,b,c)
+#define IDirectPlay3_GetPlayerCaps(p,a,b,c) (p)->GetPlayerCaps(a,b,c)
+#define IDirectPlay3_GetPlayerData(p,a,b,c,d) (p)->GetPlayerData(a,b,c,d)
+#define IDirectPlay3_GetPlayerName(p,a,b,c) (p)->GetPlayerName(a,b,c)
+#define IDirectPlay3_GetSessionDesc(p,a,b) (p)->GetSessionDesc(a,b)
+#define IDirectPlay3_Initialize(p,a) (p)->Initialize(a)
+#define IDirectPlay3_Open(p,a,b) (p)->Open(a,b)
+#define IDirectPlay3_Receive(p,a,b,c,d,e) (p)->Receive(a,b,c,d,e)
+#define IDirectPlay3_Send(p,a,b,c,d,e) (p)->Send(a,b,c,d,e)
+#define IDirectPlay3_SetGroupData(p,a,b,c,d) (p)->SetGroupData(a,b,c,d)
+#define IDirectPlay3_SetGroupName(p,a,b,c) (p)->SetGroupName(a,b,c)
+#define IDirectPlay3_SetPlayerData(p,a,b,c,d) (p)->SetPlayerData(a,b,c,d)
+#define IDirectPlay3_SetPlayerName(p,a,b,c) (p)->SetPlayerName(a,b,c)
+#define IDirectPlay3_SetSessionDesc(p,a,b) (p)->SetSessionDesc(a,b)
+#define IDirectPlay3_AddGroupToGroup(p,a,b) (p)->AddGroupToGroup(a,b)
+#define IDirectPlay3_CreateGroupInGroup(p,a,b,c,d,e,f) (p)->CreateGroupInGroup(a,b,c,d,e,f)
+#define IDirectPlay3_DeleteGroupFromGroup(p,a,b) (p)->DeleteGroupFromGroup(a,b)
+#define IDirectPlay3_EnumConnections(p,a,b,c,d) (p)->EnumConnections(a,b,c,d)
+#define IDirectPlay3_EnumGroupsInGroup(p,a,b,c,d,e) (p)->EnumGroupsInGroup(a,b,c,d,e)
+#define IDirectPlay3_GetGroupConnectionSettings(p,a,b,c,d) (p)->GetGroupConnectionSettings(a,b,c,d)
+#define IDirectPlay3_InitializeConnection(p,a,b) (p)->InitializeConnection(a,b)
+#define IDirectPlay3_SecureOpen(p,a,b,c,d) (p)->SecureOpen(a,b,c,d)
+#define IDirectPlay3_SendChatMessage(p,a,b,c,d) (p)->SendChatMessage(a,b,c,d)
+#define IDirectPlay3_SetGroupConnectionSettings(p,a,b,c) (p)->SetGroupConnectionSettings(a,b,c)
+#define IDirectPlay3_StartSession(p,a,b) (p)->StartSession(a,b)
+#define IDirectPlay3_GetGroupFlags(p,a,b) (p)->GetGroupFlags(a,b)
+#define IDirectPlay3_GetGroupParent(p,a,b) (p)->GetGroupParent(a,b)
+#define IDirectPlay3_GetPlayerAccount(p,a,b,c,d) (p)->GetPlayerAccount(a,b,c,d)
+#define IDirectPlay3_GetPlayerFlags(p,a,b) (p)->GetPlayerFlags(a,b)
+
+#endif
+
+/****************************************************************************
+ *
+ * IDirectPlay4 (and IDirectPlay4A) Interface
+ *
+ ****************************************************************************/
+
+#undef INTERFACE
+#define INTERFACE IDirectPlay4
+DECLARE_INTERFACE_( IDirectPlay4, IDirectPlay3 )
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef) (THIS) PURE;
+ STDMETHOD_(ULONG,Release) (THIS) PURE;
+ /*** IDirectPlay2 methods ***/
+ STDMETHOD(AddPlayerToGroup) (THIS_ DPID, DPID) PURE;
+ STDMETHOD(Close) (THIS) PURE;
+ STDMETHOD(CreateGroup) (THIS_ LPDPID,LPDPNAME,LPVOID,DWORD,DWORD) PURE;
+ STDMETHOD(CreatePlayer) (THIS_ LPDPID,LPDPNAME,HANDLE,LPVOID,DWORD,DWORD) PURE;
+ STDMETHOD(DeletePlayerFromGroup)(THIS_ DPID,DPID) PURE;
+ STDMETHOD(DestroyGroup) (THIS_ DPID) PURE;
+ STDMETHOD(DestroyPlayer) (THIS_ DPID) PURE;
+ STDMETHOD(EnumGroupPlayers) (THIS_ DPID,LPGUID,LPDPENUMPLAYERSCALLBACK2,LPVOID,DWORD) PURE;
+ STDMETHOD(EnumGroups) (THIS_ LPGUID,LPDPENUMPLAYERSCALLBACK2,LPVOID,DWORD) PURE;
+ STDMETHOD(EnumPlayers) (THIS_ LPGUID,LPDPENUMPLAYERSCALLBACK2,LPVOID,DWORD) PURE;
+ STDMETHOD(EnumSessions) (THIS_ LPDPSESSIONDESC2,DWORD,LPDPENUMSESSIONSCALLBACK2,LPVOID,DWORD) PURE;
+ STDMETHOD(GetCaps) (THIS_ LPDPCAPS,DWORD) PURE;
+ STDMETHOD(GetGroupData) (THIS_ DPID,LPVOID,LPDWORD,DWORD) PURE;
+ STDMETHOD(GetGroupName) (THIS_ DPID,LPVOID,LPDWORD) PURE;
+ STDMETHOD(GetMessageCount) (THIS_ DPID, LPDWORD) PURE;
+ STDMETHOD(GetPlayerAddress) (THIS_ DPID,LPVOID,LPDWORD) PURE;
+ STDMETHOD(GetPlayerCaps) (THIS_ DPID,LPDPCAPS,DWORD) PURE;
+ STDMETHOD(GetPlayerData) (THIS_ DPID,LPVOID,LPDWORD,DWORD) PURE;
+ STDMETHOD(GetPlayerName) (THIS_ DPID,LPVOID,LPDWORD) PURE;
+ STDMETHOD(GetSessionDesc) (THIS_ LPVOID,LPDWORD) PURE;
+ STDMETHOD(Initialize) (THIS_ LPGUID) PURE;
+ STDMETHOD(Open) (THIS_ LPDPSESSIONDESC2,DWORD) PURE;
+ STDMETHOD(Receive) (THIS_ LPDPID,LPDPID,DWORD,LPVOID,LPDWORD) PURE;
+ STDMETHOD(Send) (THIS_ DPID, DPID, DWORD, LPVOID, DWORD) PURE;
+ STDMETHOD(SetGroupData) (THIS_ DPID,LPVOID,DWORD,DWORD) PURE;
+ STDMETHOD(SetGroupName) (THIS_ DPID,LPDPNAME,DWORD) PURE;
+ STDMETHOD(SetPlayerData) (THIS_ DPID,LPVOID,DWORD,DWORD) PURE;
+ STDMETHOD(SetPlayerName) (THIS_ DPID,LPDPNAME,DWORD) PURE;
+ STDMETHOD(SetSessionDesc) (THIS_ LPDPSESSIONDESC2,DWORD) PURE;
+ /*** IDirectPlay3 methods ***/
+ STDMETHOD(AddGroupToGroup) (THIS_ DPID, DPID) PURE;
+ STDMETHOD(CreateGroupInGroup) (THIS_ DPID,LPDPID,LPDPNAME,LPVOID,DWORD,DWORD) PURE;
+ STDMETHOD(DeleteGroupFromGroup) (THIS_ DPID,DPID) PURE;
+ STDMETHOD(EnumConnections) (THIS_ LPCGUID,LPDPENUMCONNECTIONSCALLBACK,LPVOID,DWORD) PURE;
+ STDMETHOD(EnumGroupsInGroup) (THIS_ DPID,LPGUID,LPDPENUMPLAYERSCALLBACK2,LPVOID,DWORD) PURE;
+ STDMETHOD(GetGroupConnectionSettings)(THIS_ DWORD, DPID, LPVOID, LPDWORD) PURE;
+ STDMETHOD(InitializeConnection) (THIS_ LPVOID,DWORD) PURE;
+ STDMETHOD(SecureOpen) (THIS_ LPCDPSESSIONDESC2,DWORD,LPCDPSECURITYDESC,LPCDPCREDENTIALS) PURE;
+ STDMETHOD(SendChatMessage) (THIS_ DPID,DPID,DWORD,LPDPCHAT) PURE;
+ STDMETHOD(SetGroupConnectionSettings)(THIS_ DWORD,DPID,LPDPLCONNECTION) PURE;
+ STDMETHOD(StartSession) (THIS_ DWORD,DPID) PURE;
+ STDMETHOD(GetGroupFlags) (THIS_ DPID,LPDWORD) PURE;
+ STDMETHOD(GetGroupParent) (THIS_ DPID,LPDPID) PURE;
+ STDMETHOD(GetPlayerAccount) (THIS_ DPID, DWORD, LPVOID, LPDWORD) PURE;
+ STDMETHOD(GetPlayerFlags) (THIS_ DPID,LPDWORD) PURE;
+ /*** IDirectPlay4 methods ***/
+ STDMETHOD(GetGroupOwner) (THIS_ DPID, LPDPID) PURE;
+ STDMETHOD(SetGroupOwner) (THIS_ DPID, DPID) PURE;
+ STDMETHOD(SendEx) (THIS_ DPID, DPID, DWORD, LPVOID, DWORD, DWORD, DWORD, LPVOID, DWORD_PTR *) PURE;
+ STDMETHOD(GetMessageQueue) (THIS_ DPID, DPID, DWORD, LPDWORD, LPDWORD) PURE;
+ STDMETHOD(CancelMessage) (THIS_ DWORD, DWORD) PURE;
+ STDMETHOD(CancelPriority) (THIS_ DWORD, DWORD, DWORD) PURE;
+};
+
+/****************************************************************************
+ *
+ * IDirectPlayX interface macros (for IDirectPlay4 and beyond)
+ *
+ ****************************************************************************/
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+
+#define IDirectPlayX_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectPlayX_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirectPlayX_Release(p) (p)->lpVtbl->Release(p)
+#define IDirectPlayX_AddPlayerToGroup(p,a,b) (p)->lpVtbl->AddPlayerToGroup(p,a,b)
+#define IDirectPlayX_CancelMessage(p,a,b) (p)->lpVtbl->CancelMessage(p,a,b)
+#define IDirectPlayX_CancelPriority(p,a,b,c) (p)->lpVtbl->CancelPriority(p,a,b,c)
+#define IDirectPlayX_Close(p) (p)->lpVtbl->Close(p)
+#define IDirectPlayX_CreateGroup(p,a,b,c,d,e) (p)->lpVtbl->CreateGroup(p,a,b,c,d,e)
+#define IDirectPlayX_CreatePlayer(p,a,b,c,d,e,f) (p)->lpVtbl->CreatePlayer(p,a,b,c,d,e,f)
+#define IDirectPlayX_DeletePlayerFromGroup(p,a,b) (p)->lpVtbl->DeletePlayerFromGroup(p,a,b)
+#define IDirectPlayX_DestroyGroup(p,a) (p)->lpVtbl->DestroyGroup(p,a)
+#define IDirectPlayX_DestroyPlayer(p,a) (p)->lpVtbl->DestroyPlayer(p,a)
+#define IDirectPlayX_EnumGroupPlayers(p,a,b,c,d,e) (p)->lpVtbl->EnumGroupPlayers(p,a,b,c,d,e)
+#define IDirectPlayX_EnumGroups(p,a,b,c,d) (p)->lpVtbl->EnumGroups(p,a,b,c,d)
+#define IDirectPlayX_EnumPlayers(p,a,b,c,d) (p)->lpVtbl->EnumPlayers(p,a,b,c,d)
+#define IDirectPlayX_EnumSessions(p,a,b,c,d,e) (p)->lpVtbl->EnumSessions(p,a,b,c,d,e)
+#define IDirectPlayX_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b)
+#define IDirectPlayX_GetMessageCount(p,a,b) (p)->lpVtbl->GetMessageCount(p,a,b)
+#define IDirectPlayX_GetMessageQueue(p,a,b,c,d,e) (p)->lpVtbl->GetMessageQueue(p,a,b,c,d,e)
+#define IDirectPlayX_GetGroupData(p,a,b,c,d) (p)->lpVtbl->GetGroupData(p,a,b,c,d)
+#define IDirectPlayX_GetGroupName(p,a,b,c) (p)->lpVtbl->GetGroupName(p,a,b,c)
+#define IDirectPlayX_GetPlayerAddress(p,a,b,c) (p)->lpVtbl->GetPlayerAddress(p,a,b,c)
+#define IDirectPlayX_GetPlayerCaps(p,a,b,c) (p)->lpVtbl->GetPlayerCaps(p,a,b,c)
+#define IDirectPlayX_GetPlayerData(p,a,b,c,d) (p)->lpVtbl->GetPlayerData(p,a,b,c,d)
+#define IDirectPlayX_GetPlayerName(p,a,b,c) (p)->lpVtbl->GetPlayerName(p,a,b,c)
+#define IDirectPlayX_GetSessionDesc(p,a,b) (p)->lpVtbl->GetSessionDesc(p,a,b)
+#define IDirectPlayX_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
+#define IDirectPlayX_Open(p,a,b) (p)->lpVtbl->Open(p,a,b)
+#define IDirectPlayX_Receive(p,a,b,c,d,e) (p)->lpVtbl->Receive(p,a,b,c,d,e)
+#define IDirectPlayX_Send(p,a,b,c,d,e) (p)->lpVtbl->Send(p,a,b,c,d,e)
+#define IDirectPlayX_SendEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->SendEx(p,a,b,c,d,e,f,g,h,i)
+#define IDirectPlayX_SetGroupData(p,a,b,c,d) (p)->lpVtbl->SetGroupData(p,a,b,c,d)
+#define IDirectPlayX_SetGroupName(p,a,b,c) (p)->lpVtbl->SetGroupName(p,a,b,c)
+#define IDirectPlayX_SetPlayerData(p,a,b,c,d) (p)->lpVtbl->SetPlayerData(p,a,b,c,d)
+#define IDirectPlayX_SetPlayerName(p,a,b,c) (p)->lpVtbl->SetPlayerName(p,a,b,c)
+#define IDirectPlayX_SetSessionDesc(p,a,b) (p)->lpVtbl->SetSessionDesc(p,a,b)
+#define IDirectPlayX_AddGroupToGroup(p,a,b) (p)->lpVtbl->AddGroupToGroup(p,a,b)
+#define IDirectPlayX_CreateGroupInGroup(p,a,b,c,d,e,f) (p)->lpVtbl->CreateGroupInGroup(p,a,b,c,d,e,f)
+#define IDirectPlayX_DeleteGroupFromGroup(p,a,b) (p)->lpVtbl->DeleteGroupFromGroup(p,a,b)
+#define IDirectPlayX_EnumConnections(p,a,b,c,d) (p)->lpVtbl->EnumConnections(p,a,b,c,d)
+#define IDirectPlayX_EnumGroupsInGroup(p,a,b,c,d,e) (p)->lpVtbl->EnumGroupsInGroup(p,a,b,c,d,e)
+#define IDirectPlayX_GetGroupConnectionSettings(p,a,b,c,d) (p)->lpVtbl->GetGroupConnectionSettings(p,a,b,c,d)
+#define IDirectPlayX_InitializeConnection(p,a,b) (p)->lpVtbl->InitializeConnection(p,a,b)
+#define IDirectPlayX_SecureOpen(p,a,b,c,d) (p)->lpVtbl->SecureOpen(p,a,b,c,d)
+#define IDirectPlayX_SendChatMessage(p,a,b,c,d) (p)->lpVtbl->SendChatMessage(p,a,b,c,d)
+#define IDirectPlayX_SetGroupConnectionSettings(p,a,b,c) (p)->lpVtbl->SetGroupConnectionSettings(p,a,b,c)
+#define IDirectPlayX_StartSession(p,a,b) (p)->lpVtbl->StartSession(p,a,b)
+#define IDirectPlayX_GetGroupFlags(p,a,b) (p)->lpVtbl->GetGroupFlags(p,a,b)
+#define IDirectPlayX_GetGroupParent(p,a,b) (p)->lpVtbl->GetGroupParent(p,a,b)
+#define IDirectPlayX_GetPlayerAccount(p,a,b,c,d) (p)->lpVtbl->GetPlayerAccount(p,a,b,c,d)
+#define IDirectPlayX_GetPlayerFlags(p,a,b) (p)->lpVtbl->GetPlayerFlags(p,a,b)
+#define IDirectPlayX_GetGroupOwner(p,a,b) (p)->lpVtbl->GetGroupOwner(p,a,b)
+#define IDirectPlayX_SetGroupOwner(p,a,b) (p)->lpVtbl->SetGroupOwner(p,a,b)
+
+#else /* C++ */
+
+#define IDirectPlayX_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectPlayX_AddRef(p) (p)->AddRef()
+#define IDirectPlayX_Release(p) (p)->Release()
+#define IDirectPlayX_AddPlayerToGroup(p,a,b) (p)->AddPlayerToGroup(a,b)
+#define IDirectPlayX_CancelMessage(p,a,b) (p)->CancelMessage(a,b)
+#define IDirectPlayX_CancelPriority(p,a,b,c) (p)->CancelPriority(a,b,c)
+#define IDirectPlayX_Close(p) (p)->Close()
+#define IDirectPlayX_CreateGroup(p,a,b,c,d,e) (p)->CreateGroup(a,b,c,d,e)
+#define IDirectPlayX_CreatePlayer(p,a,b,c,d,e,f) (p)->CreatePlayer(a,b,c,d,e,f)
+#define IDirectPlayX_DeletePlayerFromGroup(p,a,b) (p)->DeletePlayerFromGroup(a,b)
+#define IDirectPlayX_DestroyGroup(p,a) (p)->DestroyGroup(a)
+#define IDirectPlayX_DestroyPlayer(p,a) (p)->DestroyPlayer(a)
+#define IDirectPlayX_EnumGroupPlayers(p,a,b,c,d,e) (p)->EnumGroupPlayers(a,b,c,d,e)
+#define IDirectPlayX_EnumGroups(p,a,b,c,d) (p)->EnumGroups(a,b,c,d)
+#define IDirectPlayX_EnumPlayers(p,a,b,c,d) (p)->EnumPlayers(a,b,c,d)
+#define IDirectPlayX_EnumSessions(p,a,b,c,d,e) (p)->EnumSessions(a,b,c,d,e)
+#define IDirectPlayX_GetCaps(p,a,b) (p)->GetCaps(a,b)
+#define IDirectPlayX_GetMessageCount(p,a,b) (p)->GetMessageCount(a,b)
+#define IDirectPlayX_GetMessageQueue(p,a,b,c,d,e) (p)->GetMessageQueue(a,b,c,d,e)
+#define IDirectPlayX_GetGroupData(p,a,b,c,d) (p)->GetGroupData(a,b,c,d)
+#define IDirectPlayX_GetGroupName(p,a,b,c) (p)->GetGroupName(a,b,c)
+#define IDirectPlayX_GetPlayerAddress(p,a,b,c) (p)->GetPlayerAddress(a,b,c)
+#define IDirectPlayX_GetPlayerCaps(p,a,b,c) (p)->GetPlayerCaps(a,b,c)
+#define IDirectPlayX_GetPlayerData(p,a,b,c,d) (p)->GetPlayerData(a,b,c,d)
+#define IDirectPlayX_GetPlayerName(p,a,b,c) (p)->GetPlayerName(a,b,c)
+#define IDirectPlayX_GetSessionDesc(p,a,b) (p)->GetSessionDesc(a,b)
+#define IDirectPlayX_Initialize(p,a) (p)->Initialize(a)
+#define IDirectPlayX_Open(p,a,b) (p)->Open(a,b)
+#define IDirectPlayX_Receive(p,a,b,c,d,e) (p)->Receive(a,b,c,d,e)
+#define IDirectPlayX_Send(p,a,b,c,d,e) (p)->Send(a,b,c,d,e)
+#define IDirectPlayX_SendEx(p,a,b,c,d,e,f,g,h,i) (p)->SendEx(a,b,c,d,e,f,g,h,i)
+#define IDirectPlayX_SetGroupData(p,a,b,c,d) (p)->SetGroupData(a,b,c,d)
+#define IDirectPlayX_SetGroupName(p,a,b,c) (p)->SetGroupName(a,b,c)
+#define IDirectPlayX_SetPlayerData(p,a,b,c,d) (p)->SetPlayerData(a,b,c,d)
+#define IDirectPlayX_SetPlayerName(p,a,b,c) (p)->SetPlayerName(a,b,c)
+#define IDirectPlayX_SetSessionDesc(p,a,b) (p)->SetSessionDesc(a,b)
+#define IDirectPlayX_AddGroupToGroup(p,a,b) (p)->AddGroupToGroup(a,b)
+#define IDirectPlayX_CreateGroupInGroup(p,a,b,c,d,e,f) (p)->CreateGroupInGroup(a,b,c,d,e,f)
+#define IDirectPlayX_DeleteGroupFromGroup(p,a,b) (p)->DeleteGroupFromGroup(a,b)
+#define IDirectPlayX_EnumConnections(p,a,b,c,d) (p)->EnumConnections(a,b,c,d)
+#define IDirectPlayX_EnumGroupsInGroup(p,a,b,c,d,e) (p)->EnumGroupsInGroup(a,b,c,d,e)
+#define IDirectPlayX_GetGroupConnectionSettings(p,a,b,c,d) (p)->GetGroupConnectionSettings(a,b,c,d)
+#define IDirectPlayX_InitializeConnection(p,a,b) (p)->InitializeConnection(a,b)
+#define IDirectPlayX_SecureOpen(p,a,b,c,d) (p)->SecureOpen(a,b,c,d)
+#define IDirectPlayX_SendChatMessage(p,a,b,c,d) (p)->SendChatMessage(a,b,c,d)
+#define IDirectPlayX_SetGroupConnectionSettings(p,a,b,c) (p)->SetGroupConnectionSettings(a,b,c)
+#define IDirectPlayX_StartSession(p,a,b) (p)->StartSession(a,b)
+#define IDirectPlayX_GetGroupFlags(p,a,b) (p)->GetGroupFlags(a,b)
+#define IDirectPlayX_GetGroupParent(p,a,b) (p)->GetGroupParent(a,b)
+#define IDirectPlayX_GetPlayerAccount(p,a,b,c,d) (p)->GetPlayerAccount(a,b,c,d)
+#define IDirectPlayX_GetPlayerFlags(p,a,b) (p)->GetPlayerFlags(a,b)
+#define IDirectPlayX_GetGroupOwner(p,a,b) (p)->GetGroupOwner(a,b)
+#define IDirectPlayX_SetGroupOwner(p,a,b) (p)->SetGroupOwner(a,b)
+
+#endif
+
+/****************************************************************************
+ *
+ * EnumConnections API flags
+ *
+ ****************************************************************************/
+
+/*
+ * Enumerate Service Providers
+ */
+#define DPCONNECTION_DIRECTPLAY 0x00000001
+
+/*
+ * Enumerate Lobby Providers
+ */
+#define DPCONNECTION_DIRECTPLAYLOBBY 0x00000002
+
+
+/****************************************************************************
+ *
+ * EnumPlayers API flags
+ *
+ ****************************************************************************/
+
+/*
+ * Enumerate all players in the current session
+ */
+#define DPENUMPLAYERS_ALL 0x00000000
+#define DPENUMGROUPS_ALL DPENUMPLAYERS_ALL
+
+
+/*
+ * Enumerate only local (created by this application) players
+ * or groups
+ */
+#define DPENUMPLAYERS_LOCAL 0x00000008
+#define DPENUMGROUPS_LOCAL DPENUMPLAYERS_LOCAL
+
+/*
+ * Enumerate only remote (non-local) players
+ * or groups
+ */
+#define DPENUMPLAYERS_REMOTE 0x00000010
+#define DPENUMGROUPS_REMOTE DPENUMPLAYERS_REMOTE
+
+/*
+ * Enumerate groups along with the players
+ */
+#define DPENUMPLAYERS_GROUP 0x00000020
+
+/*
+ * Enumerate players or groups in another session
+ * (must supply lpguidInstance)
+ */
+#define DPENUMPLAYERS_SESSION 0x00000080
+#define DPENUMGROUPS_SESSION DPENUMPLAYERS_SESSION
+
+/*
+ * Enumerate server players
+ */
+#define DPENUMPLAYERS_SERVERPLAYER 0x00000100
+
+/*
+ * Enumerate spectator players
+ */
+#define DPENUMPLAYERS_SPECTATOR 0x00000200
+
+/*
+ * Enumerate shortcut groups
+ */
+#define DPENUMGROUPS_SHORTCUT 0x00000400
+
+/*
+ * Enumerate staging area groups
+ */
+#define DPENUMGROUPS_STAGINGAREA 0x00000800
+
+/*
+ * Enumerate hidden groups
+ */
+#define DPENUMGROUPS_HIDDEN 0x00001000
+
+/*
+ * Enumerate the group's owner
+ */
+#define DPENUMPLAYERS_OWNER 0x00002000
+
+
+/****************************************************************************
+ *
+ * CreatePlayer API flags
+ *
+ ****************************************************************************/
+
+/*
+ * This flag indicates that this player should be designated
+ * the server player. The app should specify this at CreatePlayer.
+ */
+#define DPPLAYER_SERVERPLAYER DPENUMPLAYERS_SERVERPLAYER
+
+/*
+ * This flag indicates that this player should be designated
+ * a spectator. The app should specify this at CreatePlayer.
+ */
+#define DPPLAYER_SPECTATOR DPENUMPLAYERS_SPECTATOR
+
+/*
+ * This flag indicates that this player was created locally.
+ * (returned from GetPlayerFlags)
+ */
+#define DPPLAYER_LOCAL DPENUMPLAYERS_LOCAL
+
+/*
+ * This flag indicates that this player is the group's owner
+ * (Only returned in EnumGroupPlayers)
+ */
+#define DPPLAYER_OWNER DPENUMPLAYERS_OWNER
+
+/****************************************************************************
+ *
+ * CreateGroup API flags
+ *
+ ****************************************************************************/
+
+
+/*
+ * This flag indicates that the StartSession can be called on the group.
+ * The app should specify this at CreateGroup, or CreateGroupInGroup.
+ */
+#define DPGROUP_STAGINGAREA DPENUMGROUPS_STAGINGAREA
+
+/*
+ * This flag indicates that this group was created locally.
+ * (returned from GetGroupFlags)
+ */
+#define DPGROUP_LOCAL DPENUMGROUPS_LOCAL
+
+/*
+ * This flag indicates that this group was created hidden.
+ */
+#define DPGROUP_HIDDEN DPENUMGROUPS_HIDDEN
+
+
+/****************************************************************************
+ *
+ * EnumSessions API flags
+ *
+ ****************************************************************************/
+
+/*
+ * Enumerate sessions which can be joined
+ */
+#define DPENUMSESSIONS_AVAILABLE 0x00000001
+
+/*
+ * Enumerate all sessions even if they can't be joined.
+ */
+#define DPENUMSESSIONS_ALL 0x00000002
+
+
+/*
+ * Start an asynchronous enum sessions
+ */
+ #define DPENUMSESSIONS_ASYNC 0x00000010
+
+/*
+ * Stop an asynchronous enum sessions
+ */
+ #define DPENUMSESSIONS_STOPASYNC 0x00000020
+
+/*
+ * Enumerate sessions even if they require a password
+ */
+ #define DPENUMSESSIONS_PASSWORDREQUIRED 0x00000040
+
+/*
+ * Return status about progress of enumeration instead of
+ * showing any status dialogs.
+ */
+ #define DPENUMSESSIONS_RETURNSTATUS 0x00000080
+
+/****************************************************************************
+ *
+ * GetCaps and GetPlayerCaps API flags
+ *
+ ****************************************************************************/
+
+/*
+ * The latency returned should be for guaranteed message sending.
+ * Default is non-guaranteed messaging.
+ */
+#define DPGETCAPS_GUARANTEED 0x00000001
+
+
+/****************************************************************************
+ *
+ * GetGroupData, GetPlayerData API flags
+ * Remote and local Group/Player data is maintained separately.
+ * Default is DPGET_REMOTE.
+ *
+ ****************************************************************************/
+
+/*
+ * Get the remote data (set by any DirectPlay object in
+ * the session using DPSET_REMOTE)
+ */
+#define DPGET_REMOTE 0x00000000
+
+/*
+ * Get the local data (set by this DirectPlay object
+ * using DPSET_LOCAL)
+ */
+#define DPGET_LOCAL 0x00000001
+
+
+/****************************************************************************
+ *
+ * Open API flags
+ *
+ ****************************************************************************/
+
+/*
+ * Join the session that is described by the DPSESSIONDESC2 structure
+ */
+#define DPOPEN_JOIN 0x00000001
+
+/*
+ * Create a new session as described by the DPSESSIONDESC2 structure
+ */
+#define DPOPEN_CREATE 0x00000002
+
+/*
+ * Return status about progress of open instead of showing
+ * any status dialogs.
+ */
+ #define DPOPEN_RETURNSTATUS DPENUMSESSIONS_RETURNSTATUS
+
+
+/****************************************************************************
+ *
+ * DPLCONNECTION flags
+ *
+ ****************************************************************************/
+
+/*
+ * This application should create a new session as
+ * described by the DPSESIONDESC structure
+ */
+#define DPLCONNECTION_CREATESESSION DPOPEN_CREATE
+
+/*
+ * This application should join the session described by
+ * the DPSESIONDESC structure with the lpAddress data
+ */
+#define DPLCONNECTION_JOINSESSION DPOPEN_JOIN
+
+/****************************************************************************
+ *
+ * Receive API flags
+ * Default is DPRECEIVE_ALL
+ *
+ ****************************************************************************/
+
+/*
+ * Get the first message in the queue
+ */
+#define DPRECEIVE_ALL 0x00000001
+
+/*
+ * Get the first message in the queue directed to a specific player
+ */
+#define DPRECEIVE_TOPLAYER 0x00000002
+
+/*
+ * Get the first message in the queue from a specific player
+ */
+#define DPRECEIVE_FROMPLAYER 0x00000004
+
+/*
+ * Get the message but don't remove it from the queue
+ */
+#define DPRECEIVE_PEEK 0x00000008
+
+
+/****************************************************************************
+ *
+ * Send API flags
+ *
+ ****************************************************************************/
+
+/*
+ * Send the message using a guaranteed send method.
+ * Default is non-guaranteed.
+ */
+#define DPSEND_GUARANTEED 0x00000001
+
+
+/*
+ * This flag is obsolete. It is ignored by DirectPlay
+ */
+#define DPSEND_HIGHPRIORITY 0x00000002
+
+/*
+ * This flag is obsolete. It is ignored by DirectPlay
+ */
+#define DPSEND_OPENSTREAM 0x00000008
+
+/*
+ * This flag is obsolete. It is ignored by DirectPlay
+ */
+#define DPSEND_CLOSESTREAM 0x00000010
+
+/*
+ * Send the message digitally signed to ensure authenticity.
+ */
+#define DPSEND_SIGNED 0x00000020
+
+/*
+ * Send the message with encryption to ensure privacy.
+ */
+#define DPSEND_ENCRYPTED 0x00000040
+
+/*
+ * The message is a lobby system message
+ */
+#define DPSEND_LOBBYSYSTEMMESSAGE 0x00000080
+
+
+/*
+ * Send message asynchronously, must check caps
+ * before using this flag. It is always provided
+ * if the protocol flag is set.
+ */
+#define DPSEND_ASYNC 0x00000200
+
+/*
+ * When an message is completed, don't tell me.
+ * by default the application is notified with a system message.
+ */
+#define DPSEND_NOSENDCOMPLETEMSG 0x00000400
+
+
+/*
+ * Maximum priority for sends available to applications
+ */
+#define DPSEND_MAX_PRI 0x0000FFFF
+#define DPSEND_MAX_PRIORITY DPSEND_MAX_PRI
+
+
+/****************************************************************************
+ *
+ * SetGroupData, SetGroupName, SetPlayerData, SetPlayerName,
+ * SetSessionDesc API flags.
+ * Default is DPSET_REMOTE.
+ *
+ ****************************************************************************/
+
+/*
+ * Propagate the data to all players in the session
+ */
+#define DPSET_REMOTE 0x00000000
+
+/*
+ * Do not propagate the data to other players
+ */
+#define DPSET_LOCAL 0x00000001
+
+/*
+ * Used with DPSET_REMOTE, use guaranteed message send to
+ * propagate the data
+ */
+#define DPSET_GUARANTEED 0x00000002
+
+/****************************************************************************
+ *
+ * GetMessageQueue API flags.
+ * Default is DPMESSAGEQUEUE_SEND
+ *
+ ****************************************************************************/
+
+/*
+ * Get Send Queue - requires Service Provider Support
+ */
+#define DPMESSAGEQUEUE_SEND 0x00000001
+
+/*
+ * Get Receive Queue
+ */
+#define DPMESSAGEQUEUE_RECEIVE 0x00000002
+
+
+/****************************************************************************
+ *
+ * Connect API flags
+ *
+ ****************************************************************************/
+
+
+/*
+ * Start an asynchronous connect which returns status codes
+ */
+#define DPCONNECT_RETURNSTATUS (DPENUMSESSIONS_RETURNSTATUS)
+
+
+/****************************************************************************
+ *
+ * DirectPlay system messages and message data structures
+ *
+ * All system message come 'From' player DPID_SYSMSG. To determine what type
+ * of message it is, cast the lpData from Receive to DPMSG_GENERIC and check
+ * the dwType member against one of the following DPSYS_xxx constants. Once
+ * a match is found, cast the lpData to the corresponding of the DPMSG_xxx
+ * structures to access the data of the message.
+ *
+ ****************************************************************************/
+
+/*
+ * A new player or group has been created in the session
+ * Use DPMSG_CREATEPLAYERORGROUP. Check dwPlayerType to see if it
+ * is a player or a group.
+ */
+#define DPSYS_CREATEPLAYERORGROUP 0x0003
+
+/*
+ * A player has been deleted from the session
+ * Use DPMSG_DESTROYPLAYERORGROUP
+ */
+#define DPSYS_DESTROYPLAYERORGROUP 0x0005
+
+/*
+ * A player has been added to a group
+ * Use DPMSG_ADDPLAYERTOGROUP
+ */
+#define DPSYS_ADDPLAYERTOGROUP 0x0007
+
+/*
+ * A player has been removed from a group
+ * Use DPMSG_DELETEPLAYERFROMGROUP
+ */
+#define DPSYS_DELETEPLAYERFROMGROUP 0x0021
+
+/*
+ * This DirectPlay object lost its connection with all the
+ * other players in the session.
+ * Use DPMSG_SESSIONLOST.
+ */
+#define DPSYS_SESSIONLOST 0x0031
+
+/*
+ * The current host has left the session.
+ * This DirectPlay object is now the host.
+ * Use DPMSG_HOST.
+ */
+#define DPSYS_HOST 0x0101
+
+/*
+ * The remote data associated with a player or
+ * group has changed. Check dwPlayerType to see
+ * if it is a player or a group
+ * Use DPMSG_SETPLAYERORGROUPDATA
+ */
+#define DPSYS_SETPLAYERORGROUPDATA 0x0102
+
+/*
+ * The name of a player or group has changed.
+ * Check dwPlayerType to see if it is a player
+ * or a group.
+ * Use DPMSG_SETPLAYERORGROUPNAME
+ */
+#define DPSYS_SETPLAYERORGROUPNAME 0x0103
+
+/*
+ * The session description has changed.
+ * Use DPMSG_SETSESSIONDESC
+ */
+#define DPSYS_SETSESSIONDESC 0x0104
+
+/*
+ * A group has been added to a group
+ * Use DPMSG_ADDGROUPTOGROUP
+ */
+#define DPSYS_ADDGROUPTOGROUP 0x0105
+
+/*
+ * A group has been removed from a group
+ * Use DPMSG_DELETEGROUPFROMGROUP
+ */
+#define DPSYS_DELETEGROUPFROMGROUP 0x0106
+
+/*
+ * A secure player-player message has arrived.
+ * Use DPMSG_SECUREMESSAGE
+ */
+#define DPSYS_SECUREMESSAGE 0x0107
+
+/*
+ * Start a new session.
+ * Use DPMSG_STARTSESSION
+ */
+#define DPSYS_STARTSESSION 0x0108
+
+/*
+ * A chat message has arrived
+ * Use DPMSG_CHAT
+ */
+#define DPSYS_CHAT 0x0109
+
+/*
+ * The owner of a group has changed
+ * Use DPMSG_SETGROUPOWNER
+ */
+#define DPSYS_SETGROUPOWNER 0x010A
+
+/*
+ * An async send has finished, failed or been cancelled
+ * Use DPMSG_SENDCOMPLETE
+ */
+#define DPSYS_SENDCOMPLETE 0x010d
+
+
+/*
+ * Used in the dwPlayerType field to indicate if it applies to a group
+ * or a player
+ */
+#define DPPLAYERTYPE_GROUP 0x00000000
+#define DPPLAYERTYPE_PLAYER 0x00000001
+
+
+/*
+ * DPMSG_GENERIC
+ * Generic message structure used to identify the message type.
+ */
+typedef struct
+{
+ DWORD dwType; // Message type
+} DPMSG_GENERIC, FAR *LPDPMSG_GENERIC;
+
+/*
+ * DPMSG_CREATEPLAYERORGROUP
+ * System message generated when a new player or group
+ * created in the session with information about it.
+ */
+typedef struct
+{
+ DWORD dwType; // Message type
+ DWORD dwPlayerType; // Is it a player or group
+ DPID dpId; // ID of the player or group
+ DWORD dwCurrentPlayers; // current # players & groups in session
+ LPVOID lpData; // pointer to remote data
+ DWORD dwDataSize; // size of remote data
+ DPNAME dpnName; // structure with name info
+ // the following fields are only available when using
+ // the IDirectPlay3 interface or greater
+ DPID dpIdParent; // id of parent group
+ DWORD dwFlags; // player or group flags
+} DPMSG_CREATEPLAYERORGROUP, FAR *LPDPMSG_CREATEPLAYERORGROUP;
+
+/*
+ * DPMSG_DESTROYPLAYERORGROUP
+ * System message generated when a player or group is being
+ * destroyed in the session with information about it.
+ */
+typedef struct
+{
+ DWORD dwType; // Message type
+ DWORD dwPlayerType; // Is it a player or group
+ DPID dpId; // player ID being deleted
+ LPVOID lpLocalData; // copy of players local data
+ DWORD dwLocalDataSize; // sizeof local data
+ LPVOID lpRemoteData; // copy of players remote data
+ DWORD dwRemoteDataSize; // sizeof remote data
+ // the following fields are only available when using
+ // the IDirectPlay3 interface or greater
+ DPNAME dpnName; // structure with name info
+ DPID dpIdParent; // id of parent group
+ DWORD dwFlags; // player or group flags
+} DPMSG_DESTROYPLAYERORGROUP, FAR *LPDPMSG_DESTROYPLAYERORGROUP;
+
+/*
+ * DPMSG_ADDPLAYERTOGROUP
+ * System message generated when a player is being added
+ * to a group.
+ */
+typedef struct
+{
+ DWORD dwType; // Message type
+ DPID dpIdGroup; // group ID being added to
+ DPID dpIdPlayer; // player ID being added
+} DPMSG_ADDPLAYERTOGROUP, FAR *LPDPMSG_ADDPLAYERTOGROUP;
+
+/*
+ * DPMSG_DELETEPLAYERFROMGROUP
+ * System message generated when a player is being
+ * removed from a group
+ */
+typedef DPMSG_ADDPLAYERTOGROUP DPMSG_DELETEPLAYERFROMGROUP;
+typedef DPMSG_DELETEPLAYERFROMGROUP FAR *LPDPMSG_DELETEPLAYERFROMGROUP;
+
+/*
+ * DPMSG_ADDGROUPTOGROUP
+ * System message generated when a group is being added
+ * to a group.
+ */
+typedef struct
+{
+ DWORD dwType; // Message type
+ DPID dpIdParentGroup; // group ID being added to
+ DPID dpIdGroup; // group ID being added
+} DPMSG_ADDGROUPTOGROUP, FAR *LPDPMSG_ADDGROUPTOGROUP;
+
+/*
+ * DPMSG_DELETEGROUPFROMGROUP
+ * System message generated when a GROUP is being
+ * removed from a group
+ */
+typedef DPMSG_ADDGROUPTOGROUP DPMSG_DELETEGROUPFROMGROUP;
+typedef DPMSG_DELETEGROUPFROMGROUP FAR *LPDPMSG_DELETEGROUPFROMGROUP;
+
+/*
+ * DPMSG_SETPLAYERORGROUPDATA
+ * System message generated when remote data for a player or
+ * group has changed.
+ */
+typedef struct
+{
+ DWORD dwType; // Message type
+ DWORD dwPlayerType; // Is it a player or group
+ DPID dpId; // ID of player or group
+ LPVOID lpData; // pointer to remote data
+ DWORD dwDataSize; // size of remote data
+} DPMSG_SETPLAYERORGROUPDATA, FAR *LPDPMSG_SETPLAYERORGROUPDATA;
+
+/*
+ * DPMSG_SETPLAYERORGROUPNAME
+ * System message generated when the name of a player or
+ * group has changed.
+ */
+typedef struct
+{
+ DWORD dwType; // Message type
+ DWORD dwPlayerType; // Is it a player or group
+ DPID dpId; // ID of player or group
+ DPNAME dpnName; // structure with new name info
+} DPMSG_SETPLAYERORGROUPNAME, FAR *LPDPMSG_SETPLAYERORGROUPNAME;
+
+/*
+ * DPMSG_SETSESSIONDESC
+ * System message generated when session desc has changed
+ */
+typedef struct
+{
+ DWORD dwType; // Message type
+ DPSESSIONDESC2 dpDesc; // Session desc
+} DPMSG_SETSESSIONDESC, FAR *LPDPMSG_SETSESSIONDESC;
+
+/*
+ * DPMSG_HOST
+ * System message generated when the host has migrated to this
+ * DirectPlay object.
+ *
+ */
+typedef DPMSG_GENERIC DPMSG_HOST;
+typedef DPMSG_HOST FAR *LPDPMSG_HOST;
+
+/*
+ * DPMSG_SESSIONLOST
+ * System message generated when the connection to the session is lost.
+ *
+ */
+typedef DPMSG_GENERIC DPMSG_SESSIONLOST;
+typedef DPMSG_SESSIONLOST FAR *LPDPMSG_SESSIONLOST;
+
+/*
+ * DPMSG_SECUREMESSAGE
+ * System message generated when a player requests a secure send
+ */
+typedef struct
+{
+ DWORD dwType; // Message Type
+ DWORD dwFlags; // Signed/Encrypted
+ DPID dpIdFrom; // ID of Sending Player
+ LPVOID lpData; // Player message
+ DWORD dwDataSize; // Size of player message
+} DPMSG_SECUREMESSAGE, FAR *LPDPMSG_SECUREMESSAGE;
+
+/*
+ * DPMSG_STARTSESSION
+ * System message containing all information required to
+ * start a new session
+ */
+typedef struct
+{
+ DWORD dwType; // Message type
+ LPDPLCONNECTION lpConn; // DPLCONNECTION structure
+} DPMSG_STARTSESSION, FAR *LPDPMSG_STARTSESSION;
+
+/*
+ * DPMSG_CHAT
+ * System message containing a chat message
+ */
+typedef struct
+{
+ DWORD dwType; // Message type
+ DWORD dwFlags; // Message flags
+ DPID idFromPlayer; // ID of the Sending Player
+ DPID idToPlayer; // ID of the To Player
+ DPID idToGroup; // ID of the To Group
+ LPDPCHAT lpChat; // Pointer to a structure containing the chat message
+} DPMSG_CHAT, FAR *LPDPMSG_CHAT;
+
+/*
+ * DPMSG_SETGROUPOWNER
+ * System message generated when the owner of a group has changed
+ */
+typedef struct
+{
+ DWORD dwType; // Message type
+ DPID idGroup; // ID of the group
+ DPID idNewOwner; // ID of the player that is the new owner
+ DPID idOldOwner; // ID of the player that used to be the owner
+} DPMSG_SETGROUPOWNER, FAR *LPDPMSG_SETGROUPOWNER;
+
+/*
+ * DPMSG_SENDCOMPLETE
+ * System message generated when finished with an Async Send message
+ *
+ * NOTE SENDPARMS has an overlay for DPMSG_SENDCOMPLETE, don't
+ * change this message w/o changing SENDPARMS.
+ */
+typedef struct
+{
+ DWORD dwType;
+ DPID idFrom;
+ DPID idTo;
+ DWORD dwFlags;
+ DWORD dwPriority;
+ DWORD dwTimeout;
+ LPVOID lpvContext;
+ DWORD dwMsgID;
+ HRESULT hr;
+ DWORD dwSendTime;
+} DPMSG_SENDCOMPLETE, *LPDPMSG_SENDCOMPLETE;
+
+/****************************************************************************
+ *
+ * DIRECTPLAY ERRORS
+ *
+ * Errors are represented by negative values and cannot be combined.
+ *
+ ****************************************************************************/
+#define DP_OK S_OK
+#define DPERR_ALREADYINITIALIZED MAKE_DPHRESULT( 5 )
+#define DPERR_ACCESSDENIED MAKE_DPHRESULT( 10 )
+#define DPERR_ACTIVEPLAYERS MAKE_DPHRESULT( 20 )
+#define DPERR_BUFFERTOOSMALL MAKE_DPHRESULT( 30 )
+#define DPERR_CANTADDPLAYER MAKE_DPHRESULT( 40 )
+#define DPERR_CANTCREATEGROUP MAKE_DPHRESULT( 50 )
+#define DPERR_CANTCREATEPLAYER MAKE_DPHRESULT( 60 )
+#define DPERR_CANTCREATESESSION MAKE_DPHRESULT( 70 )
+#define DPERR_CAPSNOTAVAILABLEYET MAKE_DPHRESULT( 80 )
+#define DPERR_EXCEPTION MAKE_DPHRESULT( 90 )
+#define DPERR_GENERIC E_FAIL
+#define DPERR_INVALIDFLAGS MAKE_DPHRESULT( 120 )
+#define DPERR_INVALIDOBJECT MAKE_DPHRESULT( 130 )
+#define DPERR_INVALIDPARAM E_INVALIDARG
+#define DPERR_INVALIDPARAMS DPERR_INVALIDPARAM
+#define DPERR_INVALIDPLAYER MAKE_DPHRESULT( 150 )
+#define DPERR_INVALIDGROUP MAKE_DPHRESULT( 155 )
+#define DPERR_NOCAPS MAKE_DPHRESULT( 160 )
+#define DPERR_NOCONNECTION MAKE_DPHRESULT( 170 )
+#define DPERR_NOMEMORY E_OUTOFMEMORY
+#define DPERR_OUTOFMEMORY DPERR_NOMEMORY
+#define DPERR_NOMESSAGES MAKE_DPHRESULT( 190 )
+#define DPERR_NONAMESERVERFOUND MAKE_DPHRESULT( 200 )
+#define DPERR_NOPLAYERS MAKE_DPHRESULT( 210 )
+#define DPERR_NOSESSIONS MAKE_DPHRESULT( 220 )
+#define DPERR_PENDING E_PENDING
+#define DPERR_SENDTOOBIG MAKE_DPHRESULT( 230 )
+#define DPERR_TIMEOUT MAKE_DPHRESULT( 240 )
+#define DPERR_UNAVAILABLE MAKE_DPHRESULT( 250 )
+#define DPERR_UNSUPPORTED E_NOTIMPL
+#define DPERR_BUSY MAKE_DPHRESULT( 270 )
+#define DPERR_USERCANCEL MAKE_DPHRESULT( 280 )
+#define DPERR_NOINTERFACE E_NOINTERFACE
+#define DPERR_CANNOTCREATESERVER MAKE_DPHRESULT( 290 )
+#define DPERR_PLAYERLOST MAKE_DPHRESULT( 300 )
+#define DPERR_SESSIONLOST MAKE_DPHRESULT( 310 )
+#define DPERR_UNINITIALIZED MAKE_DPHRESULT( 320 )
+#define DPERR_NONEWPLAYERS MAKE_DPHRESULT( 330 )
+#define DPERR_INVALIDPASSWORD MAKE_DPHRESULT( 340 )
+#define DPERR_CONNECTING MAKE_DPHRESULT( 350 )
+#define DPERR_CONNECTIONLOST MAKE_DPHRESULT( 360 )
+#define DPERR_UNKNOWNMESSAGE MAKE_DPHRESULT( 370 )
+#define DPERR_CANCELFAILED MAKE_DPHRESULT( 380 )
+#define DPERR_INVALIDPRIORITY MAKE_DPHRESULT( 390 )
+#define DPERR_NOTHANDLED MAKE_DPHRESULT( 400 )
+#define DPERR_CANCELLED MAKE_DPHRESULT( 410 )
+#define DPERR_ABORTED MAKE_DPHRESULT( 420 )
+
+
+#define DPERR_BUFFERTOOLARGE MAKE_DPHRESULT( 1000 )
+#define DPERR_CANTCREATEPROCESS MAKE_DPHRESULT( 1010 )
+#define DPERR_APPNOTSTARTED MAKE_DPHRESULT( 1020 )
+#define DPERR_INVALIDINTERFACE MAKE_DPHRESULT( 1030 )
+#define DPERR_NOSERVICEPROVIDER MAKE_DPHRESULT( 1040 )
+#define DPERR_UNKNOWNAPPLICATION MAKE_DPHRESULT( 1050 )
+#define DPERR_NOTLOBBIED MAKE_DPHRESULT( 1070 )
+#define DPERR_SERVICEPROVIDERLOADED MAKE_DPHRESULT( 1080 )
+#define DPERR_ALREADYREGISTERED MAKE_DPHRESULT( 1090 )
+#define DPERR_NOTREGISTERED MAKE_DPHRESULT( 1100 )
+
+//
+// Security related errors
+//
+#define DPERR_AUTHENTICATIONFAILED MAKE_DPHRESULT( 2000 )
+#define DPERR_CANTLOADSSPI MAKE_DPHRESULT( 2010 )
+#define DPERR_ENCRYPTIONFAILED MAKE_DPHRESULT( 2020 )
+#define DPERR_SIGNFAILED MAKE_DPHRESULT( 2030 )
+#define DPERR_CANTLOADSECURITYPACKAGE MAKE_DPHRESULT( 2040 )
+#define DPERR_ENCRYPTIONNOTSUPPORTED MAKE_DPHRESULT( 2050 )
+#define DPERR_CANTLOADCAPI MAKE_DPHRESULT( 2060 )
+#define DPERR_NOTLOGGEDIN MAKE_DPHRESULT( 2070 )
+#define DPERR_LOGONDENIED MAKE_DPHRESULT( 2080 )
+
+
+/****************************************************************************
+ *
+ * dplay 1.0 obsolete structures + interfaces
+ * Included for compatibility only. New apps should
+ * use IDirectPlay2
+ *
+ ****************************************************************************/
+
+// define this to ignore obsolete interfaces and constants
+#ifndef IDIRECTPLAY2_OR_GREATER
+
+#define DPOPEN_OPENSESSION DPOPEN_JOIN
+#define DPOPEN_CREATESESSION DPOPEN_CREATE
+
+#define DPENUMSESSIONS_PREVIOUS 0x00000004
+
+#define DPENUMPLAYERS_PREVIOUS 0x00000004
+
+#define DPSEND_GUARANTEE DPSEND_GUARANTEED
+#define DPSEND_TRYONCE 0x00000004
+
+#define DPCAPS_NAMESERVICE 0x00000001
+#define DPCAPS_NAMESERVER DPCAPS_ISHOST
+#define DPCAPS_GUARANTEED 0x00000004
+
+#define DPLONGNAMELEN 52
+#define DPSHORTNAMELEN 20
+#define DPSESSIONNAMELEN 32
+#define DPPASSWORDLEN 16
+#define DPUSERRESERVED 16
+
+#define DPSYS_ADDPLAYER 0x0003
+#define DPSYS_DELETEPLAYER 0x0005
+
+#define DPSYS_DELETEGROUP 0x0020
+#define DPSYS_DELETEPLAYERFROMGRP 0x0021
+#define DPSYS_CONNECT 0x484b
+
+typedef struct
+{
+ DWORD dwType;
+ DWORD dwPlayerType;
+ DPID dpId;
+ char szLongName[DPLONGNAMELEN];
+ char szShortName[DPSHORTNAMELEN];
+ DWORD dwCurrentPlayers;
+} DPMSG_ADDPLAYER;
+
+typedef DPMSG_ADDPLAYER DPMSG_ADDGROUP;
+
+typedef struct
+{
+ DWORD dwType;
+ DPID dpIdGroup;
+ DPID dpIdPlayer;
+} DPMSG_GROUPADD;
+
+typedef DPMSG_GROUPADD DPMSG_GROUPDELETE;
+typedef struct
+{
+ DWORD dwType;
+ DPID dpId;
+} DPMSG_DELETEPLAYER;
+
+typedef BOOL (PASCAL *LPDPENUMPLAYERSCALLBACK)(
+ DPID dpId,
+ LPSTR lpFriendlyName,
+ LPSTR lpFormalName,
+ DWORD dwFlags,
+ LPVOID lpContext );
+
+typedef struct
+{
+ DWORD dwSize;
+ GUID guidSession;
+ DWORD_PTR dwSession;
+ DWORD dwMaxPlayers;
+ DWORD dwCurrentPlayers;
+ DWORD dwFlags;
+ char szSessionName[DPSESSIONNAMELEN];
+ char szUserField[DPUSERRESERVED];
+ DWORD_PTR dwReserved1;
+ char szPassword[DPPASSWORDLEN];
+ DWORD_PTR dwReserved2;
+ DWORD_PTR dwUser1;
+ DWORD_PTR dwUser2;
+ DWORD_PTR dwUser3;
+ DWORD_PTR dwUser4;
+} DPSESSIONDESC,*LPDPSESSIONDESC;
+
+typedef BOOL (PASCAL * LPDPENUMSESSIONSCALLBACK)(
+ LPDPSESSIONDESC lpDPSessionDesc,
+ LPVOID lpContext,
+ LPDWORD lpdwTimeOut,
+ DWORD dwFlags);
+
+/*
+ * IDirectPlay
+ */
+#undef INTERFACE
+#define INTERFACE IDirectPlay
+DECLARE_INTERFACE_( IDirectPlay, IUnknown )
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef) (THIS) PURE;
+ STDMETHOD_(ULONG,Release) (THIS) PURE;
+ /*** IDirectPlay methods ***/
+ STDMETHOD(AddPlayerToGroup) (THIS_ DPID, DPID) PURE;
+ STDMETHOD(Close) (THIS) PURE;
+ STDMETHOD(CreatePlayer) (THIS_ LPDPID,LPSTR,LPSTR,LPHANDLE) PURE;
+ STDMETHOD(CreateGroup) (THIS_ LPDPID,LPSTR,LPSTR) PURE;
+ STDMETHOD(DeletePlayerFromGroup)(THIS_ DPID,DPID) PURE;
+ STDMETHOD(DestroyPlayer) (THIS_ DPID) PURE;
+ STDMETHOD(DestroyGroup) (THIS_ DPID) PURE;
+ STDMETHOD(EnableNewPlayers) (THIS_ BOOL) PURE;
+ STDMETHOD(EnumGroupPlayers) (THIS_ DPID, LPDPENUMPLAYERSCALLBACK,LPVOID,DWORD) PURE;
+ STDMETHOD(EnumGroups) (THIS_ DWORD_PTR, LPDPENUMPLAYERSCALLBACK,LPVOID,DWORD) PURE;
+ STDMETHOD(EnumPlayers) (THIS_ DWORD_PTR, LPDPENUMPLAYERSCALLBACK,LPVOID,DWORD) PURE;
+ STDMETHOD(EnumSessions) (THIS_ LPDPSESSIONDESC,DWORD,LPDPENUMSESSIONSCALLBACK,LPVOID,DWORD) PURE;
+ STDMETHOD(GetCaps) (THIS_ LPDPCAPS) PURE;
+ STDMETHOD(GetMessageCount) (THIS_ DPID, LPDWORD) PURE;
+ STDMETHOD(GetPlayerCaps) (THIS_ DPID, LPDPCAPS) PURE;
+ STDMETHOD(GetPlayerName) (THIS_ DPID,LPSTR,LPDWORD,LPSTR,LPDWORD) PURE;
+ STDMETHOD(Initialize) (THIS_ LPGUID) PURE;
+ STDMETHOD(Open) (THIS_ LPDPSESSIONDESC) PURE;
+ STDMETHOD(Receive) (THIS_ LPDPID,LPDPID,DWORD,LPVOID,LPDWORD) PURE;
+ STDMETHOD(SaveSession) (THIS_ LPSTR) PURE;
+ STDMETHOD(Send) (THIS_ DPID, DPID, DWORD, LPVOID, DWORD) PURE;
+ STDMETHOD(SetPlayerName) (THIS_ DPID,LPSTR,LPSTR) PURE;
+};
+
+/****************************************************************************
+ *
+ * IDirectPlay interface macros
+ *
+ ****************************************************************************/
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+
+#define IDirectPlay_AddPlayerToGroup(p,a,b) (p)->lpVtbl->AddPlayerToGroup(p,a,b)
+#define IDirectPlay_Close(p) (p)->lpVtbl->Close(p)
+#define IDirectPlay_CreateGroup(p,a,b,c) (p)->lpVtbl->CreateGroup(p,a,b,c)
+#define IDirectPlay_CreatePlayer(p,a,b,c,d) (p)->lpVtbl->CreatePlayer(p,a,b,c,d)
+#define IDirectPlay_DeletePlayerFromGroup(p,a,b) (p)->lpVtbl->DeletePlayerFromGroup(p,a,b)
+#define IDirectPlay_DestroyGroup(p,a) (p)->lpVtbl->DestroyGroup(p,a)
+#define IDirectPlay_DestroyPlayer(p,a) (p)->lpVtbl->DestroyPlayer(p,a)
+#define IDirectPlay_EnableNewPlayers(p,a) (p)->lpVtbl->EnableNewPlayers(p,a)
+#define IDirectPlay_EnumGroupPlayers(p,a,b,c,d) (p)->lpVtbl->EnumGroupPlayers(p,a,b,c,d)
+#define IDirectPlay_EnumGroups(p,a,b,c,d) (p)->lpVtbl->EnumGroups(p,a,b,c,d)
+#define IDirectPlay_EnumPlayers(p,a,b,c,d) (p)->lpVtbl->EnumPlayers(p,a,b,c,d)
+#define IDirectPlay_EnumSessions(p,a,b,c,d,e) (p)->lpVtbl->EnumSessions(p,a,b,c,d,e)
+#define IDirectPlay_GetCaps(p,a) (p)->lpVtbl->GetCaps(p,a)
+#define IDirectPlay_GetMessageCount(p,a,b) (p)->lpVtbl->GetMessageCount(p,a,b)
+#define IDirectPlay_GetPlayerCaps(p,a,b) (p)->lpVtbl->GetPlayerCaps(p,a,b)
+#define IDirectPlay_GetPlayerName(p,a,b,c,d,e) (p)->lpVtbl->GetPlayerName(p,a,b,c,d,e)
+#define IDirectPlay_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
+#define IDirectPlay_Open(p,a) (p)->lpVtbl->Open(p,a)
+#define IDirectPlay_Receive(p,a,b,c,d,e) (p)->lpVtbl->Receive(p,a,b,c,d,e)
+#define IDirectPlay_SaveSession(p,a) (p)->lpVtbl->SaveSession(p,a)
+#define IDirectPlay_Send(p,a,b,c,d,e) (p)->lpVtbl->Send(p,a,b,c,d,e)
+#define IDirectPlay_SetPlayerName(p,a,b,c) (p)->lpVtbl->SetPlayerName(p,a,b,c)
+
+#else /* C++ */
+
+#define IDirectPlay_AddPlayerToGroup(p,a,b) (p)->AddPlayerToGroup(a,b)
+#define IDirectPlay_Close(p) (p)->Close()
+#define IDirectPlay_CreateGroup(p,a,b,c) (p)->CreateGroup(a,b,c)
+#define IDirectPlay_CreatePlayer(p,a,b,c,d) (p)->CreatePlayer(a,b,c,d)
+#define IDirectPlay_DeletePlayerFromGroup(p,a,b) (p)->DeletePlayerFromGroup(a,b)
+#define IDirectPlay_DestroyGroup(p,a) (p)->DestroyGroup(a)
+#define IDirectPlay_DestroyPlayer(p,a) (p)->DestroyPlayer(a)
+#define IDirectPlay_EnableNewPlayers(p,a) (p)->EnableNewPlayers(a)
+#define IDirectPlay_EnumGroupPlayers(p,a,b,c,d) (p)->EnumGroupPlayers(a,b,c,d)
+#define IDirectPlay_EnumGroups(p,a,b,c,d) (p)->EnumGroups(a,b,c,d)
+#define IDirectPlay_EnumPlayers(p,a,b,c,d) (p)->EnumPlayers(a,b,c,d)
+#define IDirectPlay_EnumSessions(p,a,b,c,d,e) (p)->EnumSessions(a,b,c,d,e)
+#define IDirectPlay_GetCaps(p,a) (p)->GetCaps(a)
+#define IDirectPlay_GetMessageCount(p,a,b) (p)->GetMessageCount(a,b)
+#define IDirectPlay_GetPlayerCaps(p,a,b) (p)->GetPlayerCaps(a,b)
+#define IDirectPlay_GetPlayerName(p,a,b,c,d,e) (p)->GetPlayerName(a,b,c,d,e)
+#define IDirectPlay_Initialize(p,a) (p)->Initialize(a)
+#define IDirectPlay_Open(p,a) (p)->Open(a)
+#define IDirectPlay_Receive(p,a,b,c,d,e) (p)->Receive(a,b,c,d,e)
+#define IDirectPlay_SaveSession(p,a) (p)->SaveSession(a)
+#define IDirectPlay_Send(p,a,b,c,d,e) (p)->Send(a,b,c,d,e)
+#define IDirectPlay_SetPlayerName(p,a,b,c) (p)->SetPlayerName(a,b,c)
+
+#endif
+
+DEFINE_GUID(IID_IDirectPlay, 0x5454e9a0, 0xdb65, 0x11ce, 0x92, 0x1c, 0x00, 0xaa, 0x00, 0x6c, 0x49, 0x72);
+
+#endif // IDIRECTPLAY2_OR_GREATER
+
+/****************************************************************************
+ *
+ * IDirectPlay macros (included regardless of IDIRECTPLAY2_OR_GREATER flag)
+ *
+ ****************************************************************************/
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+
+#define IDirectPlay_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectPlay_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirectPlay_Release(p) (p)->lpVtbl->Release(p)
+
+#else
+
+#define IDirectPlay_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectPlay_AddRef(p) (p)->AddRef()
+#define IDirectPlay_Release(p) (p)->Release()
+
+#endif // IDirectPlay interface macros
+
+#ifdef __cplusplus
+};
+#endif
+
+/* restore warning settings */
+#if _MSC_VER >= 1200
+#pragma warning(pop)
+#else
+#pragma warning(default:4201)
+#endif
+
+#endif
+