diff options
author | Fire-Head <Fire-Head@users.noreply.github.com> | 2019-08-02 22:20:12 +0200 |
---|---|---|
committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2019-08-02 22:20:12 +0200 |
commit | 6ba2b05443dd25b2451215bc73912dcb7b0e6240 (patch) | |
tree | e539fbb511e96622fff06cbe7fac8099aea772df /eax/eax.h | |
parent | Merge pull request #2 from GTAmodding/master (diff) | |
download | re3-6ba2b05443dd25b2451215bc73912dcb7b0e6240.tar re3-6ba2b05443dd25b2451215bc73912dcb7b0e6240.tar.gz re3-6ba2b05443dd25b2451215bc73912dcb7b0e6240.tar.bz2 re3-6ba2b05443dd25b2451215bc73912dcb7b0e6240.tar.lz re3-6ba2b05443dd25b2451215bc73912dcb7b0e6240.tar.xz re3-6ba2b05443dd25b2451215bc73912dcb7b0e6240.tar.zst re3-6ba2b05443dd25b2451215bc73912dcb7b0e6240.zip |
Diffstat (limited to '')
-rw-r--r-- | eax/eax.h | 535 |
1 files changed, 535 insertions, 0 deletions
diff --git a/eax/eax.h b/eax/eax.h new file mode 100644 index 00000000..ecc93c15 --- /dev/null +++ b/eax/eax.h @@ -0,0 +1,535 @@ +/*******************************************************************\ +* * +* EAX.H - Environmental Audio Extensions version 3.0 * +* for OpenAL and DirectSound3D * +* * +********************************************************************/ + +#ifndef EAX_H_INCLUDED +#define EAX_H_INCLUDED + +#ifdef __cplusplus +extern "C" { +#endif // __cplusplus + +#ifndef OPENAL + #include <dsound.h> + + /* + * EAX Wrapper Interface (using Direct X 7) {4FF53B81-1CE0-11d3-AAB8-00A0C95949D5} + */ + DEFINE_GUID(CLSID_EAXDirectSound, + 0x4ff53b81, + 0x1ce0, + 0x11d3, + 0xaa, 0xb8, 0x0, 0xa0, 0xc9, 0x59, 0x49, 0xd5); + + /* + * EAX Wrapper Interface (using Direct X 8) {CA503B60-B176-11d4-A094-D0C0BF3A560C} + */ + DEFINE_GUID(CLSID_EAXDirectSound8, + 0xca503b60, + 0xb176, + 0x11d4, + 0xa0, 0x94, 0xd0, 0xc0, 0xbf, 0x3a, 0x56, 0xc); + + + +#ifdef DIRECTSOUND_VERSION +#if DIRECTSOUND_VERSION >= 0x0800 + __declspec(dllimport) HRESULT WINAPI EAXDirectSoundCreate8(GUID*, LPDIRECTSOUND8*, IUnknown FAR *); + typedef HRESULT (FAR PASCAL *LPEAXDIRECTSOUNDCREATE8)(GUID*, LPDIRECTSOUND8*, IUnknown FAR*); +#endif +#endif + + __declspec(dllimport) HRESULT WINAPI EAXDirectSoundCreate(GUID*, LPDIRECTSOUND*, IUnknown FAR *); + typedef HRESULT (FAR PASCAL *LPEAXDIRECTSOUNDCREATE)(GUID*, LPDIRECTSOUND*, IUnknown FAR*); + + __declspec(dllimport) void CDECL GetCurrentVersion(LPDWORD major, LPDWORD minor); + typedef void (CDECL *LPGETCURRENTVERSION)(LPDWORD major, LPDWORD minor); + + +#else // OPENAL + #include <al.h> + + #ifndef GUID_DEFINED + #define GUID_DEFINED + typedef struct _GUID + { + unsigned long Data1; + unsigned short Data2; + unsigned short Data3; + unsigned char Data4[8]; + } GUID; + #endif // !GUID_DEFINED + + #ifndef DEFINE_GUID + #ifndef INITGUID + #define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \ + extern const GUID /*FAR*/ name + #else + #define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \ + extern const GUID name = { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } } + #endif // INITGUID + #endif // DEFINE_GUID + + + /* + * EAX OpenAL Extension + */ + typedef ALenum (*EAXSet)(const GUID*, ALuint, ALuint, ALvoid*, ALuint); + typedef ALenum (*EAXGet)(const GUID*, ALuint, ALuint, ALvoid*, ALuint); +#endif + +#pragma pack(push, 4) + +/* + * EAX 3.0 listener property set {A8FA6880-B476-11d3-BDB9-00C0F02DDF87} + */ +DEFINE_GUID(DSPROPSETID_EAX30_ListenerProperties, + 0xa8fa6882, + 0xb476, + 0x11d3, + 0xbd, 0xb9, 0x00, 0xc0, 0xf0, 0x2d, 0xdf, 0x87); + +// For compatibility with future EAX versions: +#define DSPROPSETID_EAX_ListenerProperties DSPROPSETID_EAX30_ListenerProperties + +typedef enum +{ + DSPROPERTY_EAXLISTENER_NONE, + DSPROPERTY_EAXLISTENER_ALLPARAMETERS, + DSPROPERTY_EAXLISTENER_ENVIRONMENT, + DSPROPERTY_EAXLISTENER_ENVIRONMENTSIZE, + DSPROPERTY_EAXLISTENER_ENVIRONMENTDIFFUSION, + DSPROPERTY_EAXLISTENER_ROOM, + DSPROPERTY_EAXLISTENER_ROOMHF, + DSPROPERTY_EAXLISTENER_ROOMLF, + DSPROPERTY_EAXLISTENER_DECAYTIME, + DSPROPERTY_EAXLISTENER_DECAYHFRATIO, + DSPROPERTY_EAXLISTENER_DECAYLFRATIO, + DSPROPERTY_EAXLISTENER_REFLECTIONS, + DSPROPERTY_EAXLISTENER_REFLECTIONSDELAY, + DSPROPERTY_EAXLISTENER_REFLECTIONSPAN, + DSPROPERTY_EAXLISTENER_REVERB, + DSPROPERTY_EAXLISTENER_REVERBDELAY, + DSPROPERTY_EAXLISTENER_REVERBPAN, + DSPROPERTY_EAXLISTENER_ECHOTIME, + DSPROPERTY_EAXLISTENER_ECHODEPTH, + DSPROPERTY_EAXLISTENER_MODULATIONTIME, + DSPROPERTY_EAXLISTENER_MODULATIONDEPTH, + DSPROPERTY_EAXLISTENER_AIRABSORPTIONHF, + DSPROPERTY_EAXLISTENER_HFREFERENCE, + DSPROPERTY_EAXLISTENER_LFREFERENCE, + DSPROPERTY_EAXLISTENER_ROOMROLLOFFFACTOR, + DSPROPERTY_EAXLISTENER_FLAGS +} DSPROPERTY_EAX_LISTENERPROPERTY; + +// OR these flags with property id +#define DSPROPERTY_EAXLISTENER_IMMEDIATE 0x00000000 // changes take effect immediately +#define DSPROPERTY_EAXLISTENER_DEFERRED 0x80000000 // changes take effect later +#define DSPROPERTY_EAXLISTENER_COMMITDEFERREDSETTINGS (DSPROPERTY_EAXLISTENER_NONE | \ + DSPROPERTY_EAXLISTENER_IMMEDIATE) + +typedef struct _EAXVECTOR { + float x; + float y; + float z; +} EAXVECTOR; + +// Use this structure for DSPROPERTY_EAXLISTENER_ALLPARAMETERS +// - all levels are hundredths of decibels +// - all times and delays are in seconds +// +// NOTE: This structure may change in future EAX versions. +// It is recommended to initialize fields by name: +// myListener.lRoom = -1000; +// myListener.lRoomHF = -100; +// ... +// myListener.dwFlags = myFlags /* see EAXLISTENERFLAGS below */ ; +// instead of: +// myListener = { -1000, -100, ... , 0x00000009 }; +// If you want to save and load presets in binary form, you +// should define your own structure to insure future compatibility. +// +typedef struct _EAXLISTENERPROPERTIES +{ + unsigned long ulEnvironment; // sets all listener properties + float flEnvironmentSize; // environment size in meters + float flEnvironmentDiffusion; // environment diffusion + long lRoom; // room effect level (at mid frequencies) + long lRoomHF; // relative room effect level at high frequencies + long lRoomLF; // relative room effect level at low frequencies + float flDecayTime; // reverberation decay time at mid frequencies + float flDecayHFRatio; // high-frequency to mid-frequency decay time ratio + float flDecayLFRatio; // low-frequency to mid-frequency decay time ratio + long lReflections; // early reflections level relative to room effect + float flReflectionsDelay; // initial reflection delay time + EAXVECTOR vReflectionsPan; // early reflections panning vector + long lReverb; // late reverberation level relative to room effect + float flReverbDelay; // late reverberation delay time relative to initial reflection + EAXVECTOR vReverbPan; // late reverberation panning vector + float flEchoTime; // echo time + float flEchoDepth; // echo depth + float flModulationTime; // modulation time + float flModulationDepth; // modulation depth + float flAirAbsorptionHF; // change in level per meter at high frequencies + float flHFReference; // reference high frequency + float flLFReference; // reference low frequency + float flRoomRolloffFactor; // like DS3D flRolloffFactor but for room effect + unsigned long ulFlags; // modifies the behavior of properties +} EAXLISTENERPROPERTIES, *LPEAXLISTENERPROPERTIES; + +// used by DSPROPERTY_EAXLISTENER_ENVIRONMENT +enum +{ + EAX_ENVIRONMENT_GENERIC, + EAX_ENVIRONMENT_PADDEDCELL, + EAX_ENVIRONMENT_ROOM, + EAX_ENVIRONMENT_BATHROOM, + EAX_ENVIRONMENT_LIVINGROOM, + EAX_ENVIRONMENT_STONEROOM, + EAX_ENVIRONMENT_AUDITORIUM, + EAX_ENVIRONMENT_CONCERTHALL, + EAX_ENVIRONMENT_CAVE, + EAX_ENVIRONMENT_ARENA, + EAX_ENVIRONMENT_HANGAR, + EAX_ENVIRONMENT_CARPETEDHALLWAY, + EAX_ENVIRONMENT_HALLWAY, + EAX_ENVIRONMENT_STONECORRIDOR, + EAX_ENVIRONMENT_ALLEY, + EAX_ENVIRONMENT_FOREST, + EAX_ENVIRONMENT_CITY, + EAX_ENVIRONMENT_MOUNTAINS, + EAX_ENVIRONMENT_QUARRY, + EAX_ENVIRONMENT_PLAIN, + EAX_ENVIRONMENT_PARKINGLOT, + EAX_ENVIRONMENT_SEWERPIPE, + EAX_ENVIRONMENT_UNDERWATER, + EAX_ENVIRONMENT_DRUGGED, + EAX_ENVIRONMENT_DIZZY, + EAX_ENVIRONMENT_PSYCHOTIC, + + EAX_ENVIRONMENT_UNDEFINED, + + EAX_ENVIRONMENT_COUNT +}; + +// Used by DSPROPERTY_EAXLISTENER_FLAGS +// +// Note: The number and order of flags may change in future EAX versions. +// It is recommended to use the flag defines as follows: +// myFlags = EAXLISTENERFLAGS_DECAYTIMESCALE | EAXLISTENERFLAGS_REVERBSCALE; +// instead of: +// myFlags = 0x00000009; +// +// These flags determine what properties are affected by environment size. +#define EAXLISTENERFLAGS_DECAYTIMESCALE 0x00000001 // reverberation decay time +#define EAXLISTENERFLAGS_REFLECTIONSSCALE 0x00000002 // reflection level +#define EAXLISTENERFLAGS_REFLECTIONSDELAYSCALE 0x00000004 // initial reflection delay time +#define EAXLISTENERFLAGS_REVERBSCALE 0x00000008 // reflections level +#define EAXLISTENERFLAGS_REVERBDELAYSCALE 0x00000010 // late reverberation delay time +#define EAXLISTENERFLAGS_ECHOTIMESCALE 0x00000040 // echo time +#define EAXLISTENERFLAGS_MODULATIONTIMESCALE 0x00000080 // modulation time + +// This flag limits high-frequency decay time according to air absorption. +#define EAXLISTENERFLAGS_DECAYHFLIMIT 0x00000020 + +#define EAXLISTENERFLAGS_RESERVED 0xFFFFFF00 // reserved future use + +// Property ranges and defaults: + +#define EAXLISTENER_MINENVIRONMENT 0 +#define EAXLISTENER_MAXENVIRONMENT (EAX_ENVIRONMENT_COUNT-1) +#define EAXLISTENER_DEFAULTENVIRONMENT EAX_ENVIRONMENT_GENERIC + +#define EAXLISTENER_MINENVIRONMENTSIZE 1.0f +#define EAXLISTENER_MAXENVIRONMENTSIZE 100.0f +#define EAXLISTENER_DEFAULTENVIRONMENTSIZE 7.5f + +#define EAXLISTENER_MINENVIRONMENTDIFFUSION 0.0f +#define EAXLISTENER_MAXENVIRONMENTDIFFUSION 1.0f +#define EAXLISTENER_DEFAULTENVIRONMENTDIFFUSION 1.0f + +#define EAXLISTENER_MINROOM (-10000) +#define EAXLISTENER_MAXROOM 0 +#define EAXLISTENER_DEFAULTROOM (-1000) + +#define EAXLISTENER_MINROOMHF (-10000) +#define EAXLISTENER_MAXROOMHF 0 +#define EAXLISTENER_DEFAULTROOMHF (-100) + +#define EAXLISTENER_MINROOMLF (-10000) +#define EAXLISTENER_MAXROOMLF 0 +#define EAXLISTENER_DEFAULTROOMLF 0 + +#define EAXLISTENER_MINDECAYTIME 0.1f +#define EAXLISTENER_MAXDECAYTIME 20.0f +#define EAXLISTENER_DEFAULTDECAYTIME 1.49f + +#define EAXLISTENER_MINDECAYHFRATIO 0.1f +#define EAXLISTENER_MAXDECAYHFRATIO 2.0f +#define EAXLISTENER_DEFAULTDECAYHFRATIO 0.83f + +#define EAXLISTENER_MINDECAYLFRATIO 0.1f +#define EAXLISTENER_MAXDECAYLFRATIO 2.0f +#define EAXLISTENER_DEFAULTDECAYLFRATIO 1.00f + +#define EAXLISTENER_MINREFLECTIONS (-10000) +#define EAXLISTENER_MAXREFLECTIONS 1000 +#define EAXLISTENER_DEFAULTREFLECTIONS (-2602) + +#define EAXLISTENER_MINREFLECTIONSDELAY 0.0f +#define EAXLISTENER_MAXREFLECTIONSDELAY 0.3f +#define EAXLISTENER_DEFAULTREFLECTIONSDELAY 0.007f + +#define EAXLISTENER_MINREVERB (-10000) +#define EAXLISTENER_MAXREVERB 2000 +#define EAXLISTENER_DEFAULTREVERB 200 + +#define EAXLISTENER_MINREVERBDELAY 0.0f +#define EAXLISTENER_MAXREVERBDELAY 0.1f +#define EAXLISTENER_DEFAULTREVERBDELAY 0.011f + +#define EAXLISTENER_MINECHOTIME 0.075f +#define EAXLISTENER_MAXECHOTIME 0.25f +#define EAXLISTENER_DEFAULTECHOTIME 0.25f + +#define EAXLISTENER_MINECHODEPTH 0.0f +#define EAXLISTENER_MAXECHODEPTH 1.0f +#define EAXLISTENER_DEFAULTECHODEPTH 0.0f + +#define EAXLISTENER_MINMODULATIONTIME 0.04f +#define EAXLISTENER_MAXMODULATIONTIME 4.0f +#define EAXLISTENER_DEFAULTMODULATIONTIME 0.25f + +#define EAXLISTENER_MINMODULATIONDEPTH 0.0f +#define EAXLISTENER_MAXMODULATIONDEPTH 1.0f +#define EAXLISTENER_DEFAULTMODULATIONDEPTH 0.0f + +#define EAXLISTENER_MINAIRABSORPTIONHF (-100.0f) +#define EAXLISTENER_MAXAIRABSORPTIONHF 0.0f +#define EAXLISTENER_DEFAULTAIRABSORPTIONHF (-5.0f) + +#define EAXLISTENER_MINHFREFERENCE 1000.0f +#define EAXLISTENER_MAXHFREFERENCE 20000.0f +#define EAXLISTENER_DEFAULTHFREFERENCE 5000.0f + +#define EAXLISTENER_MINLFREFERENCE 20.0f +#define EAXLISTENER_MAXLFREFERENCE 1000.0f +#define EAXLISTENER_DEFAULTLFREFERENCE 250.0f + +#define EAXLISTENER_MINROOMROLLOFFFACTOR 0.0f +#define EAXLISTENER_MAXROOMROLLOFFFACTOR 10.0f +#define EAXLISTENER_DEFAULTROOMROLLOFFFACTOR 0.0f + +#define EAXLISTENER_DEFAULTFLAGS (EAXLISTENERFLAGS_DECAYTIMESCALE | \ + EAXLISTENERFLAGS_REFLECTIONSSCALE | \ + EAXLISTENERFLAGS_REFLECTIONSDELAYSCALE | \ + EAXLISTENERFLAGS_REVERBSCALE | \ + EAXLISTENERFLAGS_REVERBDELAYSCALE | \ + EAXLISTENERFLAGS_DECAYHFLIMIT) + + + +/* +* EAX 3.0 buffer property set {A8FA6881-B476-11d3-BDB9-00C0F02DDF87} +*/ +DEFINE_GUID(DSPROPSETID_EAX30_BufferProperties, + 0xa8fa6881, + 0xb476, + 0x11d3, + 0xbd, 0xb9, 0x0, 0xc0, 0xf0, 0x2d, 0xdf, 0x87); + +// For compatibility with future EAX versions: +#define DSPROPSETID_EAX_BufferProperties DSPROPSETID_EAX30_BufferProperties +#define DSPROPSETID_EAX_SourceProperties DSPROPSETID_EAX30_BufferProperties + +typedef enum +{ + DSPROPERTY_EAXBUFFER_NONE, + DSPROPERTY_EAXBUFFER_ALLPARAMETERS, + DSPROPERTY_EAXBUFFER_OBSTRUCTIONPARAMETERS, + DSPROPERTY_EAXBUFFER_OCCLUSIONPARAMETERS, + DSPROPERTY_EAXBUFFER_EXCLUSIONPARAMETERS, + DSPROPERTY_EAXBUFFER_DIRECT, + DSPROPERTY_EAXBUFFER_DIRECTHF, + DSPROPERTY_EAXBUFFER_ROOM, + DSPROPERTY_EAXBUFFER_ROOMHF, + DSPROPERTY_EAXBUFFER_OBSTRUCTION, + DSPROPERTY_EAXBUFFER_OBSTRUCTIONLFRATIO, + DSPROPERTY_EAXBUFFER_OCCLUSION, + DSPROPERTY_EAXBUFFER_OCCLUSIONLFRATIO, + DSPROPERTY_EAXBUFFER_OCCLUSIONROOMRATIO, + DSPROPERTY_EAXBUFFER_OCCLUSIONDIRECTRATIO, + DSPROPERTY_EAXBUFFER_EXCLUSION, + DSPROPERTY_EAXBUFFER_EXCLUSIONLFRATIO, + DSPROPERTY_EAXBUFFER_OUTSIDEVOLUMEHF, + DSPROPERTY_EAXBUFFER_DOPPLERFACTOR, + DSPROPERTY_EAXBUFFER_ROLLOFFFACTOR, + DSPROPERTY_EAXBUFFER_ROOMROLLOFFFACTOR, + DSPROPERTY_EAXBUFFER_AIRABSORPTIONFACTOR, + DSPROPERTY_EAXBUFFER_FLAGS +} DSPROPERTY_EAX_BUFFERPROPERTY; + +// OR these flags with property id +#define DSPROPERTY_EAXBUFFER_IMMEDIATE 0x00000000 // changes take effect immediately +#define DSPROPERTY_EAXBUFFER_DEFERRED 0x80000000 // changes take effect later +#define DSPROPERTY_EAXBUFFER_COMMITDEFERREDSETTINGS (DSPROPERTY_EAXBUFFER_NONE | \ + DSPROPERTY_EAXBUFFER_IMMEDIATE) + +// Use this structure for DSPROPERTY_EAXBUFFER_ALLPARAMETERS +// - all levels are hundredths of decibels +// - all delays are in seconds +// +// NOTE: This structure may change in future EAX versions. +// It is recommended to initialize fields by name: +// myBuffer.lDirect = 0; +// myBuffer.lDirectHF = -200; +// ... +// myBuffer.dwFlags = myFlags /* see EAXBUFFERFLAGS below */ ; +// instead of: +// myBuffer = { 0, -200, ... , 0x00000003 }; +// +typedef struct _EAXBUFFERPROPERTIES +{ + long lDirect; // direct path level (at low and mid frequencies) + long lDirectHF; // relative direct path level at high frequencies + long lRoom; // room effect level (at low and mid frequencies) + long lRoomHF; // relative room effect level at high frequencies + long lObstruction; // main obstruction control (attenuation at high frequencies) + float flObstructionLFRatio; // obstruction low-frequency level re. main control + long lOcclusion; // main occlusion control (attenuation at high frequencies) + float flOcclusionLFRatio; // occlusion low-frequency level re. main control + float flOcclusionRoomRatio; // relative occlusion control for room effect + float flOcclusionDirectRatio; // relative occlusion control for direct path + long lExclusion; // main exlusion control (attenuation at high frequencies) + float flExclusionLFRatio; // exclusion low-frequency level re. main control + long lOutsideVolumeHF; // outside sound cone level at high frequencies + float flDopplerFactor; // like DS3D flDopplerFactor but per source + float flRolloffFactor; // like DS3D flRolloffFactor but per source + float flRoomRolloffFactor; // like DS3D flRolloffFactor but for room effect + float flAirAbsorptionFactor; // multiplies DSPROPERTY_EAXLISTENER_AIRABSORPTIONHF + unsigned long ulFlags; // modifies the behavior of properties +} EAXBUFFERPROPERTIES, *LPEAXBUFFERPROPERTIES; + +// Use this structure for DSPROPERTY_EAXBUFFER_OBSTRUCTION, +typedef struct _EAXOBSTRUCTIONPROPERTIES +{ + long lObstruction; + float flObstructionLFRatio; +} EAXOBSTRUCTIONPROPERTIES, *LPEAXOBSTRUCTIONPROPERTIES; + +// Use this structure for DSPROPERTY_EAXBUFFER_OCCLUSION +typedef struct _EAXOCCLUSIONPROPERTIES +{ + long lOcclusion; + float flOcclusionLFRatio; + float flOcclusionRoomRatio; + float flOcclusionDirectRatio; +} EAXOCCLUSIONPROPERTIES, *LPEAXOCCLUSIONPROPERTIES; + +// Use this structure for DSPROPERTY_EAXBUFFER_EXCLUSION +typedef struct _EAXEXCLUSIONPROPERTIES +{ + long lExclusion; + float flExclusionLFRatio; +} EAXEXCLUSIONPROPERTIES, *LPEAXEXCLUSIONPROPERTIES; + +// Used by DSPROPERTY_EAXBUFFER_FLAGS +// TRUE: value is computed automatically - property is an offset +// FALSE: value is used directly +// +// Note: The number and order of flags may change in future EAX versions. +// To insure future compatibility, use flag defines as follows: +// myFlags = EAXBUFFERFLAGS_DIRECTHFAUTO | EAXBUFFERFLAGS_ROOMAUTO; +// instead of: +// myFlags = 0x00000003; +// +#define EAXBUFFERFLAGS_DIRECTHFAUTO 0x00000001 // affects DSPROPERTY_EAXBUFFER_DIRECTHF +#define EAXBUFFERFLAGS_ROOMAUTO 0x00000002 // affects DSPROPERTY_EAXBUFFER_ROOM +#define EAXBUFFERFLAGS_ROOMHFAUTO 0x00000004 // affects DSPROPERTY_EAXBUFFER_ROOMHF + +#define EAXBUFFERFLAGS_RESERVED 0xFFFFFFF8 // reserved future use + +// Property ranges and defaults: + +#define EAXBUFFER_MINDIRECT (-10000) +#define EAXBUFFER_MAXDIRECT 1000 +#define EAXBUFFER_DEFAULTDIRECT 0 + +#define EAXBUFFER_MINDIRECTHF (-10000) +#define EAXBUFFER_MAXDIRECTHF 0 +#define EAXBUFFER_DEFAULTDIRECTHF 0 + +#define EAXBUFFER_MINROOM (-10000) +#define EAXBUFFER_MAXROOM 1000 +#define EAXBUFFER_DEFAULTROOM 0 + +#define EAXBUFFER_MINROOMHF (-10000) +#define EAXBUFFER_MAXROOMHF 0 +#define EAXBUFFER_DEFAULTROOMHF 0 + +#define EAXBUFFER_MINOBSTRUCTION (-10000) +#define EAXBUFFER_MAXOBSTRUCTION 0 +#define EAXBUFFER_DEFAULTOBSTRUCTION 0 + +#define EAXBUFFER_MINOBSTRUCTIONLFRATIO 0.0f +#define EAXBUFFER_MAXOBSTRUCTIONLFRATIO 1.0f +#define EAXBUFFER_DEFAULTOBSTRUCTIONLFRATIO 0.0f + +#define EAXBUFFER_MINOCCLUSION (-10000) +#define EAXBUFFER_MAXOCCLUSION 0 +#define EAXBUFFER_DEFAULTOCCLUSION 0 + +#define EAXBUFFER_MINOCCLUSIONLFRATIO 0.0f +#define EAXBUFFER_MAXOCCLUSIONLFRATIO 1.0f +#define EAXBUFFER_DEFAULTOCCLUSIONLFRATIO 0.25f + +#define EAXBUFFER_MINOCCLUSIONROOMRATIO 0.0f +#define EAXBUFFER_MAXOCCLUSIONROOMRATIO 10.0f +#define EAXBUFFER_DEFAULTOCCLUSIONROOMRATIO 1.5f + +#define EAXBUFFER_MINOCCLUSIONDIRECTRATIO 0.0f +#define EAXBUFFER_MAXOCCLUSIONDIRECTRATIO 10.0f +#define EAXBUFFER_DEFAULTOCCLUSIONDIRECTRATIO 1.0f + +#define EAXBUFFER_MINEXCLUSION (-10000) +#define EAXBUFFER_MAXEXCLUSION 0 +#define EAXBUFFER_DEFAULTEXCLUSION 0 + +#define EAXBUFFER_MINEXCLUSIONLFRATIO 0.0f +#define EAXBUFFER_MAXEXCLUSIONLFRATIO 1.0f +#define EAXBUFFER_DEFAULTEXCLUSIONLFRATIO 1.0f + +#define EAXBUFFER_MINOUTSIDEVOLUMEHF (-10000) +#define EAXBUFFER_MAXOUTSIDEVOLUMEHF 0 +#define EAXBUFFER_DEFAULTOUTSIDEVOLUMEHF 0 + +#define EAXBUFFER_MINDOPPLERFACTOR 0.0f +#define EAXBUFFER_MAXDOPPLERFACTOR 10.f +#define EAXBUFFER_DEFAULTDOPPLERFACTOR 0.0f + +#define EAXBUFFER_MINROLLOFFFACTOR 0.0f +#define EAXBUFFER_MAXROLLOFFFACTOR 10.f +#define EAXBUFFER_DEFAULTROLLOFFFACTOR 0.0f + +#define EAXBUFFER_MINROOMROLLOFFFACTOR 0.0f +#define EAXBUFFER_MAXROOMROLLOFFFACTOR 10.f +#define EAXBUFFER_DEFAULTROOMROLLOFFFACTOR 0.0f + +#define EAXBUFFER_MINAIRABSORPTIONFACTOR 0.0f +#define EAXBUFFER_MAXAIRABSORPTIONFACTOR 10.0f +#define EAXBUFFER_DEFAULTAIRABSORPTIONFACTOR 1.0f + +#define EAXBUFFER_DEFAULTFLAGS (EAXBUFFERFLAGS_DIRECTHFAUTO | \ + EAXBUFFERFLAGS_ROOMAUTO | \ + EAXBUFFERFLAGS_ROOMHFAUTO ) + +#pragma pack(pop) + +#ifdef __cplusplus +} +#endif // __cplusplus + +#endif |