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author | aap <aap@papnet.eu> | 2019-05-18 12:39:39 +0200 |
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committer | aap <aap@papnet.eu> | 2019-05-18 12:39:39 +0200 |
commit | 9e496100b7baff8834658f577d3138d9f8fc3765 (patch) | |
tree | a725be9b0dba9a4ce76c19a6629ef62c36e46814 /rwsdk/include/d3d8/rtltmap.h | |
parent | fixed pathfind (diff) | |
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-rw-r--r-- | rwsdk/include/d3d8/rtltmap.h | 601 |
1 files changed, 601 insertions, 0 deletions
diff --git a/rwsdk/include/d3d8/rtltmap.h b/rwsdk/include/d3d8/rtltmap.h new file mode 100644 index 00000000..1a53b185 --- /dev/null +++ b/rwsdk/include/d3d8/rtltmap.h @@ -0,0 +1,601 @@ + +/** + * \defgroup rtltmap RtLtMap + * \ingroup rttool + * + * Lightmap Generation Toolkit for RenderWare. + */ + +#ifndef RTLTMAP_H +#define RTLTMAP_H + +/*===========================================================================* + *--- Includes --------------------------------------------------------------* + *===========================================================================*/ + +#include "rwcore.h" +#include "rpworld.h" + +#include "rpltmap.h" + + +/** + * \ingroup rtltmap + * \typedef RtLtMapIlluminateSampleCallBack + * \ref RtLtMapIlluminateSampleCallBack is the callback to be called, from + * within \ref RtLtMapIlluminate, for groups of samples in the objects + * currently being illuminated. + * + * For lightmapped objects, samples are grouped on a per-polygon basis and + * for vertex-lit objects, samples are grouped on a per-object basis (see + * \ref RtLtMapObjectFlags). + * + * This callback will receive an array of color values to fill in, each + * representing one sample in the current object - this may correspond to + * a texel in the current object's lightmap or the prelight colour of a + * vertex, depending on whether the object is lightmapped and/or vertex-lit. + * It will receive positions (in world-space) for each sample and the normal + * vector (again, in world-space) of each sample (normals are interpolated + * across polygons for non-flat-shaded materials. See \ref RtLtMapMaterialFlags). + * For lightmap samples (not vertex-lighting samples), it will receive + * barycentric coordinates within the current polygon. It will also receive + * a list of RpLights affecting the current object. + * + * The barycentric coordinates may be used, for example, to allow a callback + * to easily import existing lighting data (e.g from previously generated + * lightmaps in a different format, or from an art package with lighting + * functionality). + * + * NOTE: The alpha channel of the RwRGBA results array must NOT be modified. + * These values are used internally and their modification may result in + * unwanted visual artifacts in the resulting lighting solution. + * + * The default RtLtMapIlluminateSampleCallBacks supplied with RtLtMap is + * \ref RtLtMapDefaultSampleCallBack. This callback performs point and area + * lighting (the area lights use are those passed to \ref RtLtMapIlluminate). + * + * \param results A pointer to an array of \ref RwRGBA sample color values + * \param samplePositions A pointer to an array of \ref RwV3d values specifying the + * world-space positions of each of the samples in the results array + * \param baryCoords A pointer to an array of \ref RwV3d values specifying the + * barycentric coordinates (within the current polygon) of + * each of the samples in the results array + * \param numSamples The length of the results, samplePositions, baryCoords and normals arrays + * \param lights An array of pointers to \ref RpLight's affecting the current object + * \param numLights The length of the lights array + * \param normals A pointer to an array of \ref RwV3d values specifying the + * world-space, unit normals of each of the samples in the results array + * + * \return A pointer to the results array on success, NULL otherwise + * + * \see RtLtMapIlluminate + * \see RtLtMapIlluminateVisCallBack + * \see RtLtMapIlluminateProgressCallBack + */ +typedef RwRGBA *(*RtLtMapIlluminateSampleCallBack)(RwRGBA *results, + RwV3d *samplePositions, + RwV3d *baryCoords, + RwUInt32 numSamples, + RpLight **lights, + RwUInt32 numLights, + RwV3d *normals); + +/** + * \ingroup rtltmap + * \typedef RtLtMapIlluminateVisCallBack + * \ref RtLtMapIlluminateVisCallBack is the callback to be called, from + * within \ref RtLtMapIlluminate, to determine the visibility between a + * sample and a light. + * + * This callback is called for all samples in the current + * \ref RtLtMapLightingSession and for each light source which may + * potentially affect each of those samples (this may not be all the + * lights in the scene, as some hierarchical culling is performed). + * Each sample may represent a texel in the current object's lightmap + * or the prelight color of a vertex, depending on whether the object + * is lightmapped and/or vertex-lit (see \ref RtLtMapObjectFlags). + * + * The callback will receive a pointer to the world of the current + * \ref RtLtMapLightingSession (this may be used to perform intersection + * tests), the world-space position of the sample, the world-space + * position of the light, a pointer to a light and a pointer to an + * \ref RwRGBAReal result value. + * + * If the light pointer is NULL, this means that the current light + * is an area light (as opposed to an \ref RpLight), of an internal + * format. The area lights use are those passed to \ref RtLtMapIlluminate. + * + * The callback should return FALSE to signify that the light is wholly + * occluded w.r.t the sample position, otherwise it should return TRUE. + * Partial degrees of (color-frequency-dependent) occlusion may be + * expressed by modifying the RwRGBAReal value. This defaults to bright + * white but may be reduced to signify that the light from the light + * source should be attenuated. This could be used to take into account + * light-filtering objects in the scene (such as coloured glass or fog). + * + * The default RtLtMapIlluminateVisCallBack supplied with RtLtMap is + * \ref RtLtMapDefaultVisCallBack. This callback performs visibility + * tests using the line-intersection tests from \ref rtintersect. It tests + * for occlusion by RpWorldSectors and RpAtomics and it respects the + * relevant \ref RtLtMapObjectFlags and \ref RtLtMapMaterialFlags but it + * does not filter light; visibility is determined to be either one or zero. + * + * \param world The world of the current RtLtMapLightingSession + * \param result An RwRGBAReal value to attentuate this light's + * contribution to the current sample + * \param samplePos The world-space positiuon of the sample + * \param lightPos The world-space positiuon of the light + * \param light A pointer to the light (NULL if it is an are light) + * + * \return TRUE if the light is visible from the sample, FALSE if it is occluded + * + * \see RtLtMapIlluminate + * \see RtLtMapIlluminateSampleCallBack + * \see RtLtMapIlluminateProgressCallBack + */ +typedef RwBool (*RtLtMapIlluminateVisCallBack)(RpWorld *world, + RwRGBAReal *result, + RwV3d *samplePos, + RwV3d *lightPos, + RpLight *light); + +/** + * \ingroup rtltmap + * \typedef RtLtMapIlluminateProgressCallBack + * \ref RtLtMapIlluminateProgressCallBack is the callback to be called, from + * within \ref RtLtMapIlluminate, to allow a user to track lighting progress. + * + * The progress callback will be called at several stages during lighting, + * with a different 'message' parameter value used at each stage (see + * \ref RtLtMapProgressMessage). It will be called at the very start of + * lighting (for a given \ref RtLtMapLightingSession), before any samples + * are lit. It will also be called at the very end of lighting, after all + * samples have been lit. It will be called before and after each lighting + * 'slice' (see \ref RtLtMapIlluminate) and also after each group of + * samples have been lit. + * + * For lightmapped objects, samples are grouped on a per-polygon basis and + * for vertex-lit objects, samples are grouped on a per-object basis (see + * \ref RtLtMapObjectFlags). + * + * The progress callback will receive a RwReal value specifying the percentage + * of samples already lit in the current \ref RtLtMapLightingSession (see + * \ref RtLtMapLightingSessionGetNumSamples). + * + * By returning FALSE, the progress callback may cause early termination of + * the current lighting 'slice' (this may be used, for example, to keep + * the time spent lighting each slice fairly constant). + * + * There is no default progress callback supplied with RtLtMap. + * + * \param message A \ref RtLtMapProgressMessage identifying the stage + * of the current call to the progress callback + * \param value The percentage of samples already lit in the + * current \ref RtLtMapLightingSession + * + * \return FALSE to immediately terminate lighting, otherwise TRUE + * + * \see RtLtMapIlluminate + * \see RtLtMapIlluminateSampleCallBack + * \see RtLtMapIlluminateVisCallBack + */ +typedef RwBool (*RtLtMapIlluminateProgressCallBack)(RwInt32 message, + RwReal value); + + +/** + * \ingroup rtltmap + * \ref RtLtMapProgressMessage is an enumerated type identifying the different + * stages at which the \ref RtLtMapIlluminateProgressCallBack may be called + * from within \ref RtLtMapIlluminate. + * + * \see RtLtMapIlluminateProgressCallBack + * \see RtLtMapIlluminate + */ +enum RtLtMapProgressMessage +{ + rtLTMAPPROGRESSNAMESSAGE = 0, + + rtLTMAPPROGRESSSTART = 1, /**< This is issued at the beginning of + * an incremental lighting session */ + rtLTMAPPROGRESSSTARTSLICE = 2, /**< This is issued at the beginning of every + * slice in an incremental lighting session */ + rtLTMAPPROGRESSUPDATE = 3, /**< This is issued after the lighting of each + * lightmapped triangle or vertex-lit object */ + rtLTMAPPROGRESSENDSLICE = 4, /**< This is issued at the end of every slice + * in an incremental lighting session */ + rtLTMAPPROGRESSEND = 5, /**< This is issued at the end of an + * incremental lighting session */ + + rtLTMAPPROGRESSFORCEENUMSIZEINT = 0x7FFFFFFF +}; +typedef enum RtLtMapProgressMessage RtLtMapProgressMessage; + +typedef struct RtLtMapLightingSession RtLtMapLightingSession; +/** + * \ingroup rtltmap + * \typedef RtLtMapLightingSession + * The \ref RtLtMapLightingSession structure holds information to be passed to + * \ref RtLtMapIlluminate. It is used to parameterize the lighting process. + * + * The \ref RtLtMapLightingSession structure encapsulates a set of objects and + * keeps track of the proportion of samples, within that set, that have already + * been lit by calls to \ref RtLtMapIlluminate. Each call performs lighting for + * one 'slice' of the whole 'session'. If the camera member is non-NULL, it is + * important that the camera is not moved between lighting slices. + * + * The \ref RtLtMapLightingSession is also passed to + * \ref RtLtMapLightMapsCreate, \ref RtLtMapLightMapsClear, + * \ref RtLtMapLightMapsDestroy and \ref RtLtMapAreaLightGroupCreate, + * though not all of the session structure's member will be used in + * each of these cases. + * + * \see RtLtMapIlluminate + * \see RtLtMapLightMapsCreate + * \see RtLtMapLightMapsClear + * \see RtLtMapLightMapsDestroy + * \see RtLtMapAreaLightGroupCreate + */ +struct RtLtMapLightingSession +{ + RpWorld *world; /**< This world is that in which collisions are performed + * during illumination (for the purposes of lighting + * visibility determination) */ + RwCamera *camera; /**< An optional pointer to a camera. The camera's frustum + * may be used to cull objects and/or triangles from the + * set of those to be processed. */ + RpWorldSector **sectorList; /**< An optional array of \ref RpWorldSector pointers, + * specifying which sectors in the world to light. If + * this is NULL, then all sectors in the world (or those + * inside the optional camera's frustum) will be lit. */ + RwInt32 numSectors; /**< The length of the sectorList array. If this is set to + * '-1' then none of the sectors in the world will be lit. */ + RpAtomic **atomicList; /**< An optional array of \ref RpAtomic pointers, + * specifying which atomics to light. If this is NULL + * then all atomics in the world (or those inside the + * optional camera's frustum) will be lit. */ + RwInt32 numAtomics; /**< The length of the atomicList array. If this is set to + * '-1' then none of the atomics in the world will be lit. */ + RwUInt32 startSample; /**< Lighting for the current 'slice' should begin with this + * sample. It is the user's responsibility to increment this + * value after each slice. Note that partial lighting is + * quantized to be per-polygon (for lightmapped objects). + * startSample will always be rounded down, not up. */ + RwUInt32 numSamples; /**< This specifies how many lightmap samples should be lit. + * If it is left zero then all samples in the current set + * of objects will be lit. Note that partial lighting is + * quantized to be per-polygon (for lightmapped objects). + * numSamples will always be rounded up, not down. */ + RwUInt32 totalSamples;/**< This specifies how many lightmap samples will be lit in + * total for the world specified (this is filled in by + * \ref RtLtMapIlluminate, not the calling function). */ + RtLtMapIlluminateSampleCallBack sampleCallBack; /**< A \ref RtLtMapIlluminateSampleCallBack + * to use during lighting. If this is left + * NULL, the default callback will be used. */ + RtLtMapIlluminateVisCallBack visCallBack; /**< A \ref RtLtMapIlluminateVisCallBack + * to use during lighting. If this is left + * NULL, the default callback will be used. */ + RtLtMapIlluminateProgressCallBack progressCallBack; /**< A \ref RtLtMapIlluminateProgressCallBack + * to use during lighting. If this is left + * NULL, no progress callback will be used. */ +}; + +/** + * \ingroup rtltmap + * \ref RtLtMapMaterialFlags is an enumerated type specifying the different + * lightmap-related flags which may be applied to materials. These values + * will be taken into consideration within \ref RtLtMapIlluminate. + * + * \see RtLtMapMaterialGetFlags + * \see RtLtMapMaterialSetFlags + * \see RtLtMapMaterialGetAreaLightColor + * \see RtLtMapMaterialSetAreaLightColor + * \see RtLtMapMaterialGetLightMapDensityModifier + * \see RtLtMapMaterialSetLightMapDensityModifier + * \see RtLtMapMaterialGetAreaLightDensityModifier + * \see RtLtMapMaterialSetAreaLightDensityModifier + * \see RtLtMapMaterialSetAreaLightRadiusModifier + * \see RtLtMapMaterialGetAreaLightRadiusModifier + * \see RtLtMapIlluminate + * \see RtLtMapAreaLightGroupCreate + * \see RtLtMapIlluminateVisCallBack + */ +enum RtLtMapMaterialFlags +{ + rtLTMAPMATERIALNAFLAG = 0, + + rtLTMAPMATERIALLIGHTMAP = 1, /**< This material should be lightmapped + * [for non-lightmapped materials within lightmapped objects, + * texel values will be set to (0, 0, 0) (or (255, 255, 255) if + * the rtLTMAPMATERIALAREALIGHT flag is present, so that light- + * emitting textures appear as bright as the light which they are + * emittering) and the mesh may be 'shrunk' in UV-space so as not + * to waste lightmap texels] */ + rtLTMAPMATERIALAREALIGHT = 2, /**< This material is an area light emitter + * (see \ref RtLtMapAreaLightGroupCreate) */ + rtLTMAPMATERIALNOSHADOW = 4, /**< This material does not block light */ + rtLTMAPMATERIALSKY = 8, /**< This material blocks everything but directional + * lights, to allow sky polygons to occlude geometry + * and yet emit directional light (sky or sun light, + * being as if cast from an infinite distance) */ + rtLTMAPMATERIALFLATSHADE = 16, /**< This material will be lit as if flat-shaded + * (polygon normals will be used during illumination) */ + + rtLTMAPMATERIALFLAGFORCEENUMSIZEINT = 0x7FFFFFFF +}; +typedef enum RtLtMapMaterialFlags RtLtMapMaterialFlags; + +/** + * \ingroup rtltmap + * \ref RtLtMapObjectFlags is an enumerated type specifying the different + * lightmap-related flags which may be applied to world sectors and + * atomics. These values will be taken into consideration within + * \ref RtLtMapLightMapsCreate and \ref RtLtMapIlluminate. + * + * \see RtLtMapAtomicGetFlags + * \see RtLtMapAtomicSetFlags + * \see RtLtMapWorldSectorGetFlags + * \see RtLtMapWorldSectorSetFlags + * \see RtLtMapLightMapsCreate + * \see RtLtMapIlluminate + * \see RtLtMapIlluminateVisCallBack + */ +enum RtLtMapObjectFlags +{ + rtLTMAPOBJECTNAFLAG = 0, + + rtLTMAPOBJECTLIGHTMAP = 1, /**< This object is to be lightmapped */ + rtLTMAPOBJECTVERTEXLIGHT = 2, /**< This object's vertex prelight colours should + * be lit within \ref RtLtMapIlluminate. */ + rtLTMAPOBJECTNOSHADOW = 4, /**< This object does not cast shadows (useful, for + * example, for moving objects for which dynamic + * shadows are to be rendered - such as doors) */ + + rtLTMAPOBJECTFLAGFORCEENUMSIZEINT = 0x7FFFFFFF +}; +typedef enum RtLtMapObjectFlags RtLtMapObjectFlags; + +/* Area-lighting stuff:* + ***********************/ + +/** + * \ingroup rtltmap + * \typedef RtLtMapAreaLightGroup + * \ref RtLtMapAreaLightGroup is a structure which acts as a container + * for area lights created by a call to \ref RtLtMapAreaLightGroupCreate. + * The containers may be chained and passed to \ref RtLtMapIlluminate. + * Each container has an optional pointer to a RwFrame which is used to + * transform the contained area lights relative to the world of the current + * \ref RtLtMapLightingSession and relative to each other (such that, for + * example, lights from multiple worlds, which are connected by portals, + * or which are composed of atomics and not world sectors, may be used + * within a single call to \ref RtLtMapIlluminate). + * + * \see RtLtMapAreaLightGroupCreate + * \see RtLtMapAreaLightGroupDestroy + * \see RtLtMapIlluminate + * \see RtLtMapIlluminateVisCallBack + */ +typedef struct RtLtMapAreaLightGroup RtLtMapAreaLightGroup; +struct RtLtMapAreaLightGroup +{ + RwSList *meshes; /**< A list of hierarchically-grouped area lights */ + RwFrame *frame; /**< An (optional) pointer to a frame (owned by something else) + * whose LTM specifies the coordinate system of this container, + * relative to the world of the current \ref RtLtMapLightingSession. */ + RtLtMapAreaLightGroup *next; /**< A pointer for chaining are light groups together */ +}; + +/* Area light triangles are grouped by source mesh (this may change) */ +typedef struct LtMapAreaLightMesh LtMapAreaLightMesh; +struct LtMapAreaLightMesh +{ + RwUInt32 flags; /* To hold hierarchical visibility culling flags, + * relevant to the object/triangle *currently* being lit. */ + RpMaterial *material; /* The emitter material, containing colour, etc */ + RwSphere sphere; /* Each mesh has an associated center and radius */ + RwReal ROI; /* Centred on the above sphere, the R.O.I. of the + * samples in this mesh (a conservative estimate) */ + RwSList *triangles; /* A list of the area light triangles in this mesh */ +}; + +/* Area light samples are grouped by source triangle */ +typedef struct LtMapAreaLight LtMapAreaLight; +struct LtMapAreaLight +{ + RwUInt16 flags; /* To hold hierarchical visibility culling flags, + * relevant to the object/triangle *currently* being lit. */ + RwUInt16 numSamples; /* Number of area light samples in this triangle */ + RwReal areaPerSample; /* (triangleArea / numSamples) for this triangle */ + RwPlane plane; /* This 'area light' is a triangle, this is its plane. */ + RwSphere sphere; /* This bounds the triangle's points in world-space (it's + * not worth storing 3 points, coarse culling is fine) */ + RwV3d *lights; /* Array of area light sample positions (in world-space) */ +}; + + +#ifdef __cplusplus +extern "C" +{ +#endif /* __cplusplus */ + + +/* Lightmap creation functionality: */ +extern RtLtMapLightingSession * +RtLtMapLightMapsCreate(RtLtMapLightingSession *session, + RwReal density, RwRGBA *color); + +extern void +RtLtMapLightMapsDestroy(RtLtMapLightingSession *session); +extern RpAtomic * +RtLtMapAtomicLightMapDestroy(RpAtomic *atomic); +extern RpWorldSector * +RtLtMapWorldSectorLightMapDestroy(RpWorldSector *sector); + +extern RwReal +RtLtMapGetVertexWeldThreshold(void); +extern RwBool +RtLtMapSetVertexWeldThreshold(RwReal threshold); + +extern RwUInt32 +RtLtMapLightMapGetDefaultSize(void); +extern RwBool +RtLtMapLightMapSetDefaultSize(RwUInt32 size); + +extern RwUInt32 +RtLtMapAtomicGetLightMapSize(RpAtomic *atomic); +extern RpAtomic * +RtLtMapAtomicSetLightMapSize(RpAtomic *atomic, RwUInt32 size); +extern RwUInt32 +RtLtMapWorldSectorGetLightMapSize(RpWorldSector *sector); +extern RpWorldSector * +RtLtMapWorldSectorSetLightMapSize(RpWorldSector *sector, RwUInt32 size); + +extern RwUInt32 +RtLtMapAtomicGetFlags(RpAtomic *atomic); +extern RpAtomic * +RtLtMapAtomicSetFlags(RpAtomic *atomic, RwUInt32 flags); +extern RwUInt32 +RtLtMapWorldSectorGetFlags(RpWorldSector *sector); +extern RpWorldSector * +RtLtMapWorldSectorSetFlags(RpWorldSector *sector, RwUInt32 flags); + + +/* Lightmap illumination functionality: */ +extern RwUInt32 +RtLtMapIlluminate(RtLtMapLightingSession *session, + RtLtMapAreaLightGroup *lights); + +extern RwReal +RtLtMapGetSliverAreaThreshold(void); +extern RwBool +RtLtMapSetSliverAreaThreshold(RwReal threshold); + +extern RwRGBA * +RtLtMapDefaultSampleCallBack(RwRGBA *results, + RwV3d *samplePositions, + RwV3d * __RWUNUSED__ baryCoords, + RwUInt32 numSamples, + RpLight **lights, + RwUInt32 numLights, + RwV3d *normals); + +extern RwBool +RtLtMapDefaultVisCallBack(RpWorld *world, + RwRGBAReal __RWUNUSED__ *result, + RwV3d *samplePos, + RwV3d *lightPos, + RpLight __RWUNUSED__ *light); + +extern RtLtMapLightingSession * +RtLtMapLightingSessionInitialize(RtLtMapLightingSession *session, + RpWorld *world); + +extern RwInt32 +RtLtMapLightingSessionGetNumSamples(RtLtMapLightingSession *session); +extern RwInt32 +RtLtMapWorldSectorGetNumSamples(RpWorldSector *sector); +extern RwInt32 +RtLtMapAtomicGetNumSamples(RpAtomic *atomic); + +extern RtLtMapLightingSession * +RtLtMapImagesPurge(RtLtMapLightingSession *session); +extern RpAtomic * +RtLtMapAtomicImagePurge(RpAtomic *atomic); +extern RpWorldSector * +RtLtMapWorldSectorImagePurge(RpWorldSector *sector); + +extern RtLtMapLightingSession * +RtLtMapLightMapsClear(RtLtMapLightingSession *session, RwRGBA *color); +extern RpAtomic * +RtLtMapAtomicLightMapClear(RpAtomic *atomic, RwRGBA *color); +extern RpWorldSector * +RtLtMapWorldSectorLightMapClear(RpWorldSector *sector, RwRGBA *color); + + +/* Material/area-lighting functionality: */ +extern RtLtMapAreaLightGroup * +RtLtMapAreaLightGroupCreate(RtLtMapLightingSession *session, RwReal density); +extern RwBool +RtLtMapAreaLightGroupDestroy(RtLtMapAreaLightGroup *lights); + +extern RwUInt32 +RtLtMapMaterialGetFlags(RpMaterial *material); +extern RpMaterial * +RtLtMapMaterialSetFlags(RpMaterial *material, RwUInt32 flags); + +extern RwReal +RtLtMapMaterialGetLightMapDensityModifier(RpMaterial *material); +extern RpMaterial * +RtLtMapMaterialSetLightMapDensityModifier(RpMaterial *material, RwReal modifier); + +extern RwRGBA +RtLtMapMaterialGetAreaLightColor(RpMaterial *material); +extern RpMaterial * +RtLtMapMaterialSetAreaLightColor(RpMaterial *material, RwRGBA color); + +extern RwReal +RtLtMapMaterialGetAreaLightDensityModifier(RpMaterial *material); +extern RpMaterial * +RtLtMapMaterialSetAreaLightDensityModifier(RpMaterial *material, RwReal modifier); + +extern RwReal +RtLtMapMaterialGetAreaLightRadiusModifier(RpMaterial *material); +extern RpMaterial * +RtLtMapMaterialSetAreaLightRadiusModifier(RpMaterial *material, RwReal modifier); + +extern RwUInt32 +RtLtMapGetMaxAreaLightSamplesPerMesh(void); +extern RwBool +RtLtMapSetMaxAreaLightSamplesPerMesh(RwUInt32 maxSamples); +extern RwReal +RtLtMapGetAreaLightDensityModifier(void); +extern RwBool +RtLtMapSetAreaLightDensityModifier(RwReal modifier); +extern RwReal +RtLtMapGetAreaLightRadiusModifier(void); +extern RwBool +RtLtMapSetAreaLightRadiusModifier(RwReal modifier); +extern RwReal +RtLtMapGetAreaLightErrorCutoff(void); +extern RwBool +RtLtMapSetAreaLightErrorCutoff(RwReal tolerance); + + + +/* Texture-saving functionality: */ +extern RwTexDictionary * +RtLtMapTexDictionaryCreate(RtLtMapLightingSession *session); + +extern const RwChar * +RtLtMapGetDefaultPrefixString(void); +extern RwBool +RtLtMapSetDefaultPrefixString(RwChar *string); + +extern RwUInt32 +RtLtMapGetLightMapCounter(void); +extern RwBool +RtLtMapSetLightMapCounter(RwUInt32 value); + + +#if (defined(SKY2_DRVMODEL_H) || defined(NULLSKY_DRVMODEL_H)) + +/* PS2-specific functionality: */ +extern RwTexture *RtLtMapSkyLightMapMakeDarkMap(RwTexture *lightMap); + +extern RwTexture *RtLtMapSkyBaseTextureProcess(RwTexture *texture); +extern RpAtomic *RtLtMapSkyAtomicBaseTexturesProcess(RpAtomic *atomic); +extern RpWorldSector * +RtLtMapSkyWorldSectorBaseTexturesProcess(RpWorldSector *sector); +extern RtLtMapLightingSession * +RtLtMapSkyBaseTexturesProcess(RtLtMapLightingSession *session); + +#endif /* (defined(SKY2_DRVMODEL_H) || defined(NULLSKY_DRVMODEL_H)) */ + +#ifdef __cplusplus +} +#endif /* __cplusplus */ + +#endif /* RTLTMAP_H */ + + |