diff options
author | Filip Gawin <filip.gawin@zoho.com> | 2020-12-29 18:53:36 +0100 |
---|---|---|
committer | Filip Gawin <filip.gawin@zoho.com> | 2020-12-29 18:53:36 +0100 |
commit | bffaceb579ba66ba675f5b99e93258423b3c97ab (patch) | |
tree | f1e0e8ef4002d2e5b444678c4c98dd8785cbe980 /sdk/dx8sdk/Include/d3d9caps.h | |
parent | Reorder CEntity functions into their original order (diff) | |
download | re3-bffaceb579ba66ba675f5b99e93258423b3c97ab.tar re3-bffaceb579ba66ba675f5b99e93258423b3c97ab.tar.gz re3-bffaceb579ba66ba675f5b99e93258423b3c97ab.tar.bz2 re3-bffaceb579ba66ba675f5b99e93258423b3c97ab.tar.lz re3-bffaceb579ba66ba675f5b99e93258423b3c97ab.tar.xz re3-bffaceb579ba66ba675f5b99e93258423b3c97ab.tar.zst re3-bffaceb579ba66ba675f5b99e93258423b3c97ab.zip |
Diffstat (limited to '')
-rw-r--r-- | sdk/dx8sdk/Include/d3d9caps.h | 476 |
1 files changed, 0 insertions, 476 deletions
diff --git a/sdk/dx8sdk/Include/d3d9caps.h b/sdk/dx8sdk/Include/d3d9caps.h deleted file mode 100644 index 6489f0ef..00000000 --- a/sdk/dx8sdk/Include/d3d9caps.h +++ /dev/null @@ -1,476 +0,0 @@ -/*==========================================================================; - * - * Copyright (C) Microsoft Corporation. All Rights Reserved. - * - * File: d3d9caps.h - * Content: Direct3D capabilities include file - * - ***************************************************************************/ - -#ifndef _d3d9CAPS_H -#define _d3d9CAPS_H - -#ifndef DIRECT3D_VERSION -#define DIRECT3D_VERSION 0x0900 -#endif //DIRECT3D_VERSION - -// include this file content only if compiling for DX9 interfaces -#if(DIRECT3D_VERSION >= 0x0900) - -#if defined(_X86_) || defined(_IA64) -#pragma pack(4) -#endif - -typedef struct _D3DVSHADERCAPS2_0 -{ - DWORD Caps; - INT DynamicFlowControlDepth; - INT NumTemps; - INT StaticFlowControlDepth; -} D3DVSHADERCAPS2_0; - -#define D3DVS20CAPS_PREDICATION (1<<0) - -#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 -#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 -#define D3DVS20_MAX_NUMTEMPS 32 -#define D3DVS20_MIN_NUMTEMPS 12 -#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4 -#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1 - -typedef struct _D3DPSHADERCAPS2_0 -{ - DWORD Caps; - INT DynamicFlowControlDepth; - INT NumTemps; - INT StaticFlowControlDepth; - INT NumInstructionSlots; -} D3DPSHADERCAPS2_0; - -#define D3DPS20CAPS_ARBITRARYSWIZZLE (1<<0) -#define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1<<1) -#define D3DPS20CAPS_PREDICATION (1<<2) -#define D3DPS20CAPS_NODEPENDENTREADLIMIT (1<<3) -#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1<<4) - -#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 -#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 -#define D3DPS20_MAX_NUMTEMPS 32 -#define D3DPS20_MIN_NUMTEMPS 12 -#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4 -#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0 -#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512 -#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96 - -#define D3DMIN30SHADERINSTRUCTIONS 512 -#define D3DMAX30SHADERINSTRUCTIONS 32768 - -typedef struct _D3DCAPS9 -{ - /* Device Info */ - D3DDEVTYPE DeviceType; - UINT AdapterOrdinal; - - /* Caps from DX7 Draw */ - DWORD Caps; - DWORD Caps2; - DWORD Caps3; - DWORD PresentationIntervals; - - /* Cursor Caps */ - DWORD CursorCaps; - - /* 3D Device Caps */ - DWORD DevCaps; - - DWORD PrimitiveMiscCaps; - DWORD RasterCaps; - DWORD ZCmpCaps; - DWORD SrcBlendCaps; - DWORD DestBlendCaps; - DWORD AlphaCmpCaps; - DWORD ShadeCaps; - DWORD TextureCaps; - DWORD TextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture9's - DWORD CubeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DCubeTexture9's - DWORD VolumeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DVolumeTexture9's - DWORD TextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DTexture9's - DWORD VolumeTextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DVolumeTexture9's - - DWORD LineCaps; // D3DLINECAPS - - DWORD MaxTextureWidth, MaxTextureHeight; - DWORD MaxVolumeExtent; - - DWORD MaxTextureRepeat; - DWORD MaxTextureAspectRatio; - DWORD MaxAnisotropy; - float MaxVertexW; - - float GuardBandLeft; - float GuardBandTop; - float GuardBandRight; - float GuardBandBottom; - - float ExtentsAdjust; - DWORD StencilCaps; - - DWORD FVFCaps; - DWORD TextureOpCaps; - DWORD MaxTextureBlendStages; - DWORD MaxSimultaneousTextures; - - DWORD VertexProcessingCaps; - DWORD MaxActiveLights; - DWORD MaxUserClipPlanes; - DWORD MaxVertexBlendMatrices; - DWORD MaxVertexBlendMatrixIndex; - - float MaxPointSize; - - DWORD MaxPrimitiveCount; // max number of primitives per DrawPrimitive call - DWORD MaxVertexIndex; - DWORD MaxStreams; - DWORD MaxStreamStride; // max stride for SetStreamSource - - DWORD VertexShaderVersion; - DWORD MaxVertexShaderConst; // number of vertex shader constant registers - - DWORD PixelShaderVersion; - float PixelShader1xMaxValue; // max value storable in registers of ps.1.x shaders - - // Here are the DX9 specific ones - DWORD DevCaps2; - - float MaxNpatchTessellationLevel; - DWORD Reserved5; - - UINT MasterAdapterOrdinal; // ordinal of master adaptor for adapter group - UINT AdapterOrdinalInGroup; // ordinal inside the adapter group - UINT NumberOfAdaptersInGroup; // number of adapters in this adapter group (only if master) - DWORD DeclTypes; // Data types, supported in vertex declarations - DWORD NumSimultaneousRTs; // Will be at least 1 - DWORD StretchRectFilterCaps; // Filter caps supported by StretchRect - D3DVSHADERCAPS2_0 VS20Caps; - D3DPSHADERCAPS2_0 PS20Caps; - DWORD VertexTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture9's for texture, used in vertex shaders - DWORD MaxVShaderInstructionsExecuted; // maximum number of vertex shader instructions that can be executed - DWORD MaxPShaderInstructionsExecuted; // maximum number of pixel shader instructions that can be executed - DWORD MaxVertexShader30InstructionSlots; - DWORD MaxPixelShader30InstructionSlots; -} D3DCAPS9; - -// -// BIT DEFINES FOR D3DCAPS9 DWORD MEMBERS -// - -// -// Caps -// -#define D3DCAPS_READ_SCANLINE 0x00020000L - -// -// Caps2 -// -#define D3DCAPS2_FULLSCREENGAMMA 0x00020000L -#define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000L -#define D3DCAPS2_RESERVED 0x02000000L -#define D3DCAPS2_CANMANAGERESOURCE 0x10000000L -#define D3DCAPS2_DYNAMICTEXTURES 0x20000000L -#define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000L - -// -// Caps3 -// -#define D3DCAPS3_RESERVED 0x8000001fL - -// Indicates that the device can respect the ALPHABLENDENABLE render state -// when fullscreen while using the FLIP or DISCARD swap effect. -// COPY and COPYVSYNC swap effects work whether or not this flag is set. -#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020L - -// Indicates that the device can perform a gamma correction from -// a windowed back buffer containing linear content to the sRGB desktop. -#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080L - -#define D3DCAPS3_COPY_TO_VIDMEM 0x00000100L /* Device can acclerate copies from sysmem to local vidmem */ -#define D3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200L /* Device can acclerate copies from local vidmem to sysmem */ - - -// -// PresentationIntervals -// -#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000L -#define D3DPRESENT_INTERVAL_ONE 0x00000001L -#define D3DPRESENT_INTERVAL_TWO 0x00000002L -#define D3DPRESENT_INTERVAL_THREE 0x00000004L -#define D3DPRESENT_INTERVAL_FOUR 0x00000008L -#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L - -// -// CursorCaps -// -// Driver supports HW color cursor in at least hi-res modes(height >=400) -#define D3DCURSORCAPS_COLOR 0x00000001L -// Driver supports HW cursor also in low-res modes(height < 400) -#define D3DCURSORCAPS_LOWRES 0x00000002L - -// -// DevCaps -// -#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L /* Device can use execute buffers from system memory */ -#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L /* Device can use execute buffers from video memory */ -#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */ -#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L /* Device can use TL buffers from video memory */ -#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L /* Device can texture from system memory */ -#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L /* Device can texture from device memory */ -#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400L /* Device can draw TLVERTEX primitives */ -#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800L /* Device can render without waiting for flip to complete */ -#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */ -#define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000L /* Device can support DrawPrimitives2 */ -#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */ -#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/ -#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */ -#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */ -#define D3DDEVCAPS_HWRASTERIZATION 0x00080000L /* Device has HW acceleration for rasterization */ -#define D3DDEVCAPS_PUREDEVICE 0x00100000L /* Device supports D3DCREATE_PUREDEVICE */ -#define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000L /* Device supports quintic Beziers and BSplines */ -#define D3DDEVCAPS_RTPATCHES 0x00400000L /* Device supports Rect and Tri patches */ -#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000L /* Indicates that RT Patches may be drawn efficiently using handle 0 */ -#define D3DDEVCAPS_NPATCHES 0x01000000L /* Device supports N-Patches */ - -// -// PrimitiveMiscCaps -// -#define D3DPMISCCAPS_MASKZ 0x00000002L -#define D3DPMISCCAPS_CULLNONE 0x00000010L -#define D3DPMISCCAPS_CULLCW 0x00000020L -#define D3DPMISCCAPS_CULLCCW 0x00000040L -#define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080L -#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L /* Device correctly clips scaled points to clip planes */ -#define D3DPMISCCAPS_CLIPTLVERTS 0x00000200L /* device will clip post-transformed vertex primitives */ -#define D3DPMISCCAPS_TSSARGTEMP 0x00000400L /* device supports D3DTA_TEMP for temporary register */ -#define D3DPMISCCAPS_BLENDOP 0x00000800L /* device supports D3DRS_BLENDOP */ -#define D3DPMISCCAPS_NULLREFERENCE 0x00001000L /* Reference Device that doesnt render */ -#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000L /* Device supports independent write masks for MET or MRT */ -#define D3DPMISCCAPS_PERSTAGECONSTANT 0x00008000L /* Device supports per-stage constants */ -#define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000L /* Device supports separate fog and specular alpha (many devices - use the specular alpha channel to store fog factor) */ -#define D3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000L /* Device supports separate blend settings for the alpha channel */ -#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000L /* Device supports different bit depths for MRT */ -#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000L /* Device supports post-pixel shader operations for MRT */ -#define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000L /* Device clamps fog blend factor per vertex */ - -// -// LineCaps -// -#define D3DLINECAPS_TEXTURE 0x00000001L -#define D3DLINECAPS_ZTEST 0x00000002L -#define D3DLINECAPS_BLEND 0x00000004L -#define D3DLINECAPS_ALPHACMP 0x00000008L -#define D3DLINECAPS_FOG 0x00000010L -#define D3DLINECAPS_ANTIALIAS 0x00000020L - -// -// RasterCaps -// -#define D3DPRASTERCAPS_DITHER 0x00000001L -#define D3DPRASTERCAPS_ZTEST 0x00000010L -#define D3DPRASTERCAPS_FOGVERTEX 0x00000080L -#define D3DPRASTERCAPS_FOGTABLE 0x00000100L -#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L -#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L -#define D3DPRASTERCAPS_FOGRANGE 0x00010000L -#define D3DPRASTERCAPS_ANISOTROPY 0x00020000L -#define D3DPRASTERCAPS_WBUFFER 0x00040000L -#define D3DPRASTERCAPS_WFOG 0x00100000L -#define D3DPRASTERCAPS_ZFOG 0x00200000L -#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L /* Device iterates colors perspective correct */ -#define D3DPRASTERCAPS_SCISSORTEST 0x01000000L -#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000L -#define D3DPRASTERCAPS_DEPTHBIAS 0x04000000L -#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000L - -// -// ZCmpCaps, AlphaCmpCaps -// -#define D3DPCMPCAPS_NEVER 0x00000001L -#define D3DPCMPCAPS_LESS 0x00000002L -#define D3DPCMPCAPS_EQUAL 0x00000004L -#define D3DPCMPCAPS_LESSEQUAL 0x00000008L -#define D3DPCMPCAPS_GREATER 0x00000010L -#define D3DPCMPCAPS_NOTEQUAL 0x00000020L -#define D3DPCMPCAPS_GREATEREQUAL 0x00000040L -#define D3DPCMPCAPS_ALWAYS 0x00000080L - -// -// SourceBlendCaps, DestBlendCaps -// -#define D3DPBLENDCAPS_ZERO 0x00000001L -#define D3DPBLENDCAPS_ONE 0x00000002L -#define D3DPBLENDCAPS_SRCCOLOR 0x00000004L -#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L -#define D3DPBLENDCAPS_SRCALPHA 0x00000010L -#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L -#define D3DPBLENDCAPS_DESTALPHA 0x00000040L -#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L -#define D3DPBLENDCAPS_DESTCOLOR 0x00000100L -#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L -#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L -#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L -#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L -#define D3DPBLENDCAPS_BLENDFACTOR 0x00002000L /* Supports both D3DBLEND_BLENDFACTOR and D3DBLEND_INVBLENDFACTOR */ - -// -// ShadeCaps -// -#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L -#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L -#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L -#define D3DPSHADECAPS_FOGGOURAUD 0x00080000L - -// -// TextureCaps -// -#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L /* Perspective-correct texturing is supported */ -#define D3DPTEXTURECAPS_POW2 0x00000002L /* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. */ -#define D3DPTEXTURECAPS_ALPHA 0x00000004L /* Alpha in texture pixels is supported */ -#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L /* Only square textures are supported */ -#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L /* Texture indices are not scaled by the texture size prior to interpolation */ -#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L /* Device can draw alpha from texture palettes */ -// Device can use non-POW2 textures if: -// 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage -// 2) D3DRS_WRAP(N) is zero for this texture's coordinates -// 3) mip mapping is not enabled (use magnification filter only) -#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L -#define D3DPTEXTURECAPS_PROJECTED 0x00000400L /* Device can do D3DTTFF_PROJECTED */ -#define D3DPTEXTURECAPS_CUBEMAP 0x00000800L /* Device can do cubemap textures */ -#define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000L /* Device can do volume textures */ -#define D3DPTEXTURECAPS_MIPMAP 0x00004000L /* Device can do mipmapped textures */ -#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L /* Device can do mipmapped volume textures */ -#define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L /* Device can do mipmapped cube maps */ -#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L /* Device requires that cubemaps be power-of-2 dimension */ -#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L /* Device requires that volume maps be power-of-2 dimension */ -#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000L /* Device does not support projected bump env lookup operation - in programmable and fixed function pixel shaders */ - -// -// TextureFilterCaps, StretchRectFilterCaps -// -#define D3DPTFILTERCAPS_MINFPOINT 0x00000100L /* Min Filter */ -#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200L -#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L -#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800L -#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000L -#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000L /* Mip Filter */ -#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000L -#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000L /* Mag Filter */ -#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000L -#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000L -#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000L -#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000L - -// -// TextureAddressCaps -// -#define D3DPTADDRESSCAPS_WRAP 0x00000001L -#define D3DPTADDRESSCAPS_MIRROR 0x00000002L -#define D3DPTADDRESSCAPS_CLAMP 0x00000004L -#define D3DPTADDRESSCAPS_BORDER 0x00000008L -#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L -#define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020L - -// -// StencilCaps -// -#define D3DSTENCILCAPS_KEEP 0x00000001L -#define D3DSTENCILCAPS_ZERO 0x00000002L -#define D3DSTENCILCAPS_REPLACE 0x00000004L -#define D3DSTENCILCAPS_INCRSAT 0x00000008L -#define D3DSTENCILCAPS_DECRSAT 0x00000010L -#define D3DSTENCILCAPS_INVERT 0x00000020L -#define D3DSTENCILCAPS_INCR 0x00000040L -#define D3DSTENCILCAPS_DECR 0x00000080L -#define D3DSTENCILCAPS_TWOSIDED 0x00000100L - -// -// TextureOpCaps -// -#define D3DTEXOPCAPS_DISABLE 0x00000001L -#define D3DTEXOPCAPS_SELECTARG1 0x00000002L -#define D3DTEXOPCAPS_SELECTARG2 0x00000004L -#define D3DTEXOPCAPS_MODULATE 0x00000008L -#define D3DTEXOPCAPS_MODULATE2X 0x00000010L -#define D3DTEXOPCAPS_MODULATE4X 0x00000020L -#define D3DTEXOPCAPS_ADD 0x00000040L -#define D3DTEXOPCAPS_ADDSIGNED 0x00000080L -#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100L -#define D3DTEXOPCAPS_SUBTRACT 0x00000200L -#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400L -#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800L -#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000L -#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000L -#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000L -#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000L -#define D3DTEXOPCAPS_PREMODULATE 0x00010000L -#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000L -#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000L -#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000L -#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000L -#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000L -#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000L -#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000L -#define D3DTEXOPCAPS_MULTIPLYADD 0x01000000L -#define D3DTEXOPCAPS_LERP 0x02000000L - -// -// FVFCaps -// -#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffffL /* mask for texture coordinate count field */ -#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000L /* Device prefers that vertex elements not be stripped */ -#define D3DFVFCAPS_PSIZE 0x00100000L /* Device can receive point size */ - -// -// VertexProcessingCaps -// -#define D3DVTXPCAPS_TEXGEN 0x00000001L /* device can do texgen */ -#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L /* device can do DX7-level colormaterialsource ops */ -#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L /* device can do directional lights */ -#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L /* device can do positional lights (includes point and spot) */ -#define D3DVTXPCAPS_LOCALVIEWER 0x00000020L /* device can do local viewer */ -#define D3DVTXPCAPS_TWEENING 0x00000040L /* device can do vertex tweening */ -#define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100L /* device supports D3DTSS_TCI_SPHEREMAP */ -#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200L /* device does not support TexGen in non-local - viewer mode */ - -// -// DevCaps2 -// -#define D3DDEVCAPS2_STREAMOFFSET 0x00000001L /* Device supports offsets in streams. Must be set by DX9 drivers */ -#define D3DDEVCAPS2_DMAPNPATCH 0x00000002L /* Device supports displacement maps for N-Patches*/ -#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004L /* Device supports adaptive tesselation of RT-patches*/ -#define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008L /* Device supports adaptive tesselation of N-patches*/ -#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010L /* Device supports StretchRect calls with a texture as the source*/ -#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020L /* Device supports presampled displacement maps for N-Patches */ -#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040L /* Vertex elements in a vertex declaration can share the same stream offset */ - -// -// DeclTypes -// -#define D3DDTCAPS_UBYTE4 0x00000001L -#define D3DDTCAPS_UBYTE4N 0x00000002L -#define D3DDTCAPS_SHORT2N 0x00000004L -#define D3DDTCAPS_SHORT4N 0x00000008L -#define D3DDTCAPS_USHORT2N 0x00000010L -#define D3DDTCAPS_USHORT4N 0x00000020L -#define D3DDTCAPS_UDEC3 0x00000040L -#define D3DDTCAPS_DEC3N 0x00000080L -#define D3DDTCAPS_FLOAT16_2 0x00000100L -#define D3DDTCAPS_FLOAT16_4 0x00000200L - - -#pragma pack() - -#endif /* (DIRECT3D_VERSION >= 0x0900) */ -#endif /* _d3d9CAPS_H_ */ - |