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authorNikolay Korolev <nickvnuk@gmail.com>2020-08-08 12:08:21 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2020-08-08 12:08:21 +0200
commit9bc105c92346494bc4c36bcebd0a4a86bf9d6a86 (patch)
treeb0582e41c8bc4d5fa0979d8a453b0a2d128f012c /sdk/dx8sdk/Include/d3dx9effect.h
parentsubmodules? (diff)
parentMerge pull request #680 from ShFil119/actions (diff)
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Diffstat (limited to 'sdk/dx8sdk/Include/d3dx9effect.h')
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diff --git a/sdk/dx8sdk/Include/d3dx9effect.h b/sdk/dx8sdk/Include/d3dx9effect.h
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@@ -0,0 +1,781 @@
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// Copyright (c) Microsoft Corporation. All rights reserved.
+//
+// File: d3dx9effect.h
+// Content: D3DX effect types and Shaders
+//
+//////////////////////////////////////////////////////////////////////////////
+
+#include "d3dx9.h"
+
+#ifndef __D3DX9EFFECT_H__
+#define __D3DX9EFFECT_H__
+
+
+//----------------------------------------------------------------------------
+// D3DXFX_DONOTSAVESTATE
+// This flag is used as a parameter to ID3DXEffect::Begin(). When this flag
+// is specified, device state is not saved or restored in Begin/End.
+// D3DXFX_DONOTSAVESHADERSTATE
+// This flag is used as a parameter to ID3DXEffect::Begin(). When this flag
+// is specified, shader device state is not saved or restored in Begin/End.
+// This includes pixel/vertex shaders and shader constants
+// D3DXFX_DONOTSAVESAMPLERSTATE
+// This flag is used as a parameter to ID3DXEffect::Begin(). When this flag
+// is specified, sampler device state is not saved or restored in Begin/End.
+//----------------------------------------------------------------------------
+
+#define D3DXFX_DONOTSAVESTATE (1 << 0)
+#define D3DXFX_DONOTSAVESHADERSTATE (1 << 1)
+#define D3DXFX_DONOTSAVESAMPLERSTATE (1 << 2)
+
+
+//----------------------------------------------------------------------------
+// D3DX_PARAMETER_SHARED
+// Indicates that the value of a parameter will be shared with all effects
+// which share the same namespace. Changing the value in one effect will
+// change it in all.
+//
+// D3DX_PARAMETER_LITERAL
+// Indicates that the value of this parameter can be treated as literal.
+// Literal parameters can be marked when the effect is compiled, and their
+// cannot be changed after the effect is compiled. Shared parameters cannot
+// be literal.
+//----------------------------------------------------------------------------
+
+#define D3DX_PARAMETER_SHARED (1 << 0)
+#define D3DX_PARAMETER_LITERAL (1 << 1)
+#define D3DX_PARAMETER_ANNOTATION (1 << 2)
+
+
+//----------------------------------------------------------------------------
+// D3DXEFFECT_DESC:
+//----------------------------------------------------------------------------
+
+typedef struct _D3DXEFFECT_DESC
+{
+ LPCSTR Creator; // Creator string
+ UINT Parameters; // Number of parameters
+ UINT Techniques; // Number of techniques
+ UINT Functions; // Number of function entrypoints
+
+} D3DXEFFECT_DESC;
+
+
+//----------------------------------------------------------------------------
+// D3DXPARAMETER_DESC:
+//----------------------------------------------------------------------------
+
+typedef struct _D3DXPARAMETER_DESC
+{
+ LPCSTR Name; // Parameter name
+ LPCSTR Semantic; // Parameter semantic
+ D3DXPARAMETER_CLASS Class; // Class
+ D3DXPARAMETER_TYPE Type; // Component type
+ UINT Rows; // Number of rows
+ UINT Columns; // Number of columns
+ UINT Elements; // Number of array elements
+ UINT Annotations; // Number of annotations
+ UINT StructMembers; // Number of structure member sub-parameters
+ DWORD Flags; // D3DX_PARAMETER_* flags
+ UINT Bytes; // Parameter size, in bytes
+
+} D3DXPARAMETER_DESC;
+
+
+//----------------------------------------------------------------------------
+// D3DXTECHNIQUE_DESC:
+//----------------------------------------------------------------------------
+
+typedef struct _D3DXTECHNIQUE_DESC
+{
+ LPCSTR Name; // Technique name
+ UINT Passes; // Number of passes
+ UINT Annotations; // Number of annotations
+
+} D3DXTECHNIQUE_DESC;
+
+
+//----------------------------------------------------------------------------
+// D3DXPASS_DESC:
+//----------------------------------------------------------------------------
+
+typedef struct _D3DXPASS_DESC
+{
+ LPCSTR Name; // Pass name
+ UINT Annotations; // Number of annotations
+
+ CONST DWORD *pVertexShaderFunction; // Vertex shader function
+ CONST DWORD *pPixelShaderFunction; // Pixel shader function
+
+} D3DXPASS_DESC;
+
+
+//----------------------------------------------------------------------------
+// D3DXFUNCTION_DESC:
+//----------------------------------------------------------------------------
+
+typedef struct _D3DXFUNCTION_DESC
+{
+ LPCSTR Name; // Function name
+ UINT Annotations; // Number of annotations
+
+} D3DXFUNCTION_DESC;
+
+
+
+//////////////////////////////////////////////////////////////////////////////
+// ID3DXEffectPool ///////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
+
+typedef interface ID3DXEffectPool ID3DXEffectPool;
+typedef interface ID3DXEffectPool *LPD3DXEFFECTPOOL;
+
+// {9537AB04-3250-412e-8213-FCD2F8677933}
+DEFINE_GUID(IID_ID3DXEffectPool,
+0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33);
+
+
+#undef INTERFACE
+#define INTERFACE ID3DXEffectPool
+
+DECLARE_INTERFACE_(ID3DXEffectPool, IUnknown)
+{
+ // IUnknown
+ STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+
+ // No public methods
+};
+
+
+//////////////////////////////////////////////////////////////////////////////
+// ID3DXBaseEffect ///////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
+
+typedef interface ID3DXBaseEffect ID3DXBaseEffect;
+typedef interface ID3DXBaseEffect *LPD3DXBASEEFFECT;
+
+// {3B7A6FFB-3A69-46d7-BC01-A6B2AD4C2BB0}
+DEFINE_GUID(IID_ID3DXBaseEffect,
+0x3b7a6ffb, 0x3a69, 0x46d7, 0xbc, 0x1, 0xa6, 0xb2, 0xad, 0x4c, 0x2b, 0xb0);
+
+
+#undef INTERFACE
+#define INTERFACE ID3DXBaseEffect
+
+DECLARE_INTERFACE_(ID3DXBaseEffect, IUnknown)
+{
+ // IUnknown
+ STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+
+ // Descs
+ STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE;
+ STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE hParameter, D3DXPARAMETER_DESC* pDesc) PURE;
+ STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE hTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE;
+ STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE hPass, D3DXPASS_DESC* pDesc) PURE;
+ STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE hShader, D3DXFUNCTION_DESC* pDesc) PURE;
+
+ // Handle operations
+ STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
+ STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE hParameter, LPCSTR pName) PURE;
+ STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE hParameter, LPCSTR pSemantic) PURE;
+ STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
+ STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT Index) PURE;
+ STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR pName) PURE;
+ STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE hTechnique, UINT Index) PURE;
+ STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE hTechnique, LPCSTR pName) PURE;
+ STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT Index) PURE;
+ STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR pName) PURE;
+ STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE hObject, UINT Index) PURE;
+ STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE hObject, LPCSTR pName) PURE;
+
+ // Get/Set Parameters
+ STDMETHOD(SetValue)(THIS_ D3DXHANDLE hParameter, LPCVOID pData, UINT Bytes) PURE;
+ STDMETHOD(GetValue)(THIS_ D3DXHANDLE hParameter, LPVOID pData, UINT Bytes) PURE;
+ STDMETHOD(SetBool)(THIS_ D3DXHANDLE hParameter, BOOL b) PURE;
+ STDMETHOD(GetBool)(THIS_ D3DXHANDLE hParameter, BOOL* pb) PURE;
+ STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hParameter, CONST BOOL* pb, UINT Count) PURE;
+ STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE hParameter, BOOL* pb, UINT Count) PURE;
+ STDMETHOD(SetInt)(THIS_ D3DXHANDLE hParameter, INT n) PURE;
+ STDMETHOD(GetInt)(THIS_ D3DXHANDLE hParameter, INT* pn) PURE;
+ STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hParameter, CONST INT* pn, UINT Count) PURE;
+ STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE hParameter, INT* pn, UINT Count) PURE;
+ STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT f) PURE;
+ STDMETHOD(GetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT* pf) PURE;
+ STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hParameter, CONST FLOAT* pf, UINT Count) PURE;
+ STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE hParameter, FLOAT* pf, UINT Count) PURE;
+ STDMETHOD(SetVector)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector) PURE;
+ STDMETHOD(GetVector)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector) PURE;
+ STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector, UINT Count) PURE;
+ STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector, UINT Count) PURE;
+ STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
+ STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
+ STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
+ STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
+ STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
+ STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
+ STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
+ STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
+ STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
+ STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
+ STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
+ STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
+ STDMETHOD(SetString)(THIS_ D3DXHANDLE hParameter, LPCSTR pString) PURE;
+ STDMETHOD(GetString)(THIS_ D3DXHANDLE hParameter, LPCSTR* ppString) PURE;
+ STDMETHOD(SetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 pTexture) PURE;
+ STDMETHOD(GetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 *ppTexture) PURE;
+ STDMETHOD(SetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 pPShader) PURE;
+ STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 *ppPShader) PURE;
+ STDMETHOD(SetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 pVShader) PURE;
+ STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 *ppVShader) PURE;
+
+ //Set Range of an Array to pass to device
+ //Useful for sending only a subrange of an array down to the device
+ STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE hParameter, UINT uStart, UINT uEnd) PURE;
+
+};
+
+
+//----------------------------------------------------------------------------
+// ID3DXEffectStateManager:
+// ------------------------
+// This is a user implemented interface that can be used to manage device
+// state changes made by an Effect.
+//----------------------------------------------------------------------------
+
+typedef interface ID3DXEffectStateManager ID3DXEffectStateManager;
+typedef interface ID3DXEffectStateManager *LPD3DXEFFECTSTATEMANAGER;
+
+// {79AAB587-6DBC-4fa7-82DE-37FA1781C5CE}
+DEFINE_GUID(IID_ID3DXEffectStateManager,
+0x79aab587, 0x6dbc, 0x4fa7, 0x82, 0xde, 0x37, 0xfa, 0x17, 0x81, 0xc5, 0xce);
+
+#undef INTERFACE
+#define INTERFACE ID3DXEffectStateManager
+
+DECLARE_INTERFACE_(ID3DXEffectStateManager, IUnknown)
+{
+ // The user must correctly implement QueryInterface, AddRef, and Release.
+
+ // IUnknown
+ STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+
+ // The following methods are called by the Effect when it wants to make
+ // the corresponding device call. Note that:
+ // 1. Users manage the state and are therefore responsible for making the
+ // the corresponding device calls themselves inside their callbacks.
+ // 2. Effects pay attention to the return values of the callbacks, and so
+ // users must pay attention to what they return in their callbacks.
+
+ STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX *pMatrix) PURE;
+ STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL9 *pMaterial) PURE;
+ STDMETHOD(SetLight)(THIS_ DWORD Index, CONST D3DLIGHT9 *pLight) PURE;
+ STDMETHOD(LightEnable)(THIS_ DWORD Index, BOOL Enable) PURE;
+ STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State, DWORD Value) PURE;
+ STDMETHOD(SetTexture)(THIS_ DWORD Stage, LPDIRECT3DBASETEXTURE9 pTexture) PURE;
+ STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) PURE;
+ STDMETHOD(SetSamplerState)(THIS_ DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) PURE;
+ STDMETHOD(SetNPatchMode)(THIS_ FLOAT NumSegments) PURE;
+ STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE;
+ STDMETHOD(SetVertexShader)(THIS_ LPDIRECT3DVERTEXSHADER9 pShader) PURE;
+ STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT RegisterIndex, CONST FLOAT *pConstantData, UINT RegisterCount) PURE;
+ STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT RegisterIndex, CONST INT *pConstantData, UINT RegisterCount) PURE;
+ STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT RegisterIndex, CONST BOOL *pConstantData, UINT RegisterCount) PURE;
+ STDMETHOD(SetPixelShader)(THIS_ LPDIRECT3DPIXELSHADER9 pShader) PURE;
+ STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT RegisterIndex, CONST FLOAT *pConstantData, UINT RegisterCount) PURE;
+ STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT RegisterIndex, CONST INT *pConstantData, UINT RegisterCount) PURE;
+ STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT RegisterIndex, CONST BOOL *pConstantData, UINT RegisterCount) PURE;
+};
+
+
+//////////////////////////////////////////////////////////////////////////////
+// ID3DXEffect ///////////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
+
+typedef interface ID3DXEffect ID3DXEffect;
+typedef interface ID3DXEffect *LPD3DXEFFECT;
+
+// {0F0DCC9F-6152-4117-A933-FFAC29C43AA4}
+DEFINE_GUID(IID_ID3DXEffect,
+0xf0dcc9f, 0x6152, 0x4117, 0xa9, 0x33, 0xff, 0xac, 0x29, 0xc4, 0x3a, 0xa4);
+
+#undef INTERFACE
+#define INTERFACE ID3DXEffect
+
+DECLARE_INTERFACE_(ID3DXEffect, ID3DXBaseEffect)
+{
+ // ID3DXBaseEffect
+ STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+
+ // Descs
+ STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE;
+ STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE hParameter, D3DXPARAMETER_DESC* pDesc) PURE;
+ STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE hTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE;
+ STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE hPass, D3DXPASS_DESC* pDesc) PURE;
+ STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE hShader, D3DXFUNCTION_DESC* pDesc) PURE;
+
+ // Handle operations
+ STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
+ STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE hParameter, LPCSTR pName) PURE;
+ STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE hParameter, LPCSTR pSemantic) PURE;
+ STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
+ STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT Index) PURE;
+ STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR pName) PURE;
+ STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE hTechnique, UINT Index) PURE;
+ STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE hTechnique, LPCSTR pName) PURE;
+ STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT Index) PURE;
+ STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR pName) PURE;
+ STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE hObject, UINT Index) PURE;
+ STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE hObject, LPCSTR pName) PURE;
+
+ // Get/Set Parameters
+ STDMETHOD(SetValue)(THIS_ D3DXHANDLE hParameter, LPCVOID pData, UINT Bytes) PURE;
+ STDMETHOD(GetValue)(THIS_ D3DXHANDLE hParameter, LPVOID pData, UINT Bytes) PURE;
+ STDMETHOD(SetBool)(THIS_ D3DXHANDLE hParameter, BOOL b) PURE;
+ STDMETHOD(GetBool)(THIS_ D3DXHANDLE hParameter, BOOL* pb) PURE;
+ STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hParameter, CONST BOOL* pb, UINT Count) PURE;
+ STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE hParameter, BOOL* pb, UINT Count) PURE;
+ STDMETHOD(SetInt)(THIS_ D3DXHANDLE hParameter, INT n) PURE;
+ STDMETHOD(GetInt)(THIS_ D3DXHANDLE hParameter, INT* pn) PURE;
+ STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hParameter, CONST INT* pn, UINT Count) PURE;
+ STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE hParameter, INT* pn, UINT Count) PURE;
+ STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT f) PURE;
+ STDMETHOD(GetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT* pf) PURE;
+ STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hParameter, CONST FLOAT* pf, UINT Count) PURE;
+ STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE hParameter, FLOAT* pf, UINT Count) PURE;
+ STDMETHOD(SetVector)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector) PURE;
+ STDMETHOD(GetVector)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector) PURE;
+ STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector, UINT Count) PURE;
+ STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector, UINT Count) PURE;
+ STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
+ STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
+ STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
+ STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
+ STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
+ STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
+ STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
+ STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
+ STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
+ STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
+ STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
+ STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
+ STDMETHOD(SetString)(THIS_ D3DXHANDLE hParameter, LPCSTR pString) PURE;
+ STDMETHOD(GetString)(THIS_ D3DXHANDLE hParameter, LPCSTR* ppString) PURE;
+ STDMETHOD(SetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 pTexture) PURE;
+ STDMETHOD(GetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 *ppTexture) PURE;
+ STDMETHOD(SetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 pPShader) PURE;
+ STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 *ppPShader) PURE;
+ STDMETHOD(SetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 pVShader) PURE;
+ STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 *ppVShader) PURE;
+
+ //Set Range of an Array to pass to device
+ //Usefull for sending only a subrange of an array down to the device
+ STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE hParameter, UINT uStart, UINT uEnd) PURE;
+ // ID3DXBaseEffect
+
+
+ // Pool
+ STDMETHOD(GetPool)(THIS_ LPD3DXEFFECTPOOL* ppPool) PURE;
+
+ // Selecting and setting a technique
+ STDMETHOD(SetTechnique)(THIS_ D3DXHANDLE hTechnique) PURE;
+ STDMETHOD_(D3DXHANDLE, GetCurrentTechnique)(THIS) PURE;
+ STDMETHOD(ValidateTechnique)(THIS_ D3DXHANDLE hTechnique) PURE;
+ STDMETHOD(FindNextValidTechnique)(THIS_ D3DXHANDLE hTechnique, D3DXHANDLE *pTechnique) PURE;
+ STDMETHOD_(BOOL, IsParameterUsed)(THIS_ D3DXHANDLE hParameter, D3DXHANDLE hTechnique) PURE;
+
+ // Using current technique
+ // Begin starts active technique
+ // BeginPass begins a pass
+ // CommitChanges updates changes to any set calls in the pass. This should be called before
+ // any DrawPrimitive call to d3d
+ // EndPass ends a pass
+ // End ends active technique
+ STDMETHOD(Begin)(THIS_ UINT *pPasses, DWORD Flags) PURE;
+ STDMETHOD(BeginPass)(THIS_ UINT Pass) PURE;
+ STDMETHOD(CommitChanges)(THIS) PURE;
+ STDMETHOD(EndPass)(THIS) PURE;
+ STDMETHOD(End)(THIS) PURE;
+
+ // Managing D3D Device
+ STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE;
+ STDMETHOD(OnLostDevice)(THIS) PURE;
+ STDMETHOD(OnResetDevice)(THIS) PURE;
+
+ // Logging device calls
+ STDMETHOD(SetStateManager)(THIS_ LPD3DXEFFECTSTATEMANAGER pManager) PURE;
+ STDMETHOD(GetStateManager)(THIS_ LPD3DXEFFECTSTATEMANAGER *ppManager) PURE;
+
+ // Parameter blocks
+ STDMETHOD(BeginParameterBlock)(THIS) PURE;
+ STDMETHOD_(D3DXHANDLE, EndParameterBlock)(THIS) PURE;
+ STDMETHOD(ApplyParameterBlock)(THIS_ D3DXHANDLE hParameterBlock) PURE;
+
+ // Cloning
+ STDMETHOD(CloneEffect)(THIS_ LPDIRECT3DDEVICE9 pDevice, LPD3DXEFFECT* ppEffect) PURE;
+};
+
+
+//////////////////////////////////////////////////////////////////////////////
+// ID3DXEffectCompiler ///////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
+
+typedef interface ID3DXEffectCompiler ID3DXEffectCompiler;
+typedef interface ID3DXEffectCompiler *LPD3DXEFFECTCOMPILER;
+
+// {15A709EB-5A8E-40a0-86A9-0C024124339B}
+DEFINE_GUID(IID_ID3DXEffectCompiler,
+0x15a709eb, 0x5a8e, 0x40a0, 0x86, 0xa9, 0xc, 0x2, 0x41, 0x24, 0x33, 0x9b);
+
+
+#undef INTERFACE
+#define INTERFACE ID3DXEffectCompiler
+
+DECLARE_INTERFACE_(ID3DXEffectCompiler, ID3DXBaseEffect)
+{
+ // ID3DXBaseEffect
+ STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
+ STDMETHOD_(ULONG, AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG, Release)(THIS) PURE;
+
+ // Descs
+ STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE;
+ STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE hParameter, D3DXPARAMETER_DESC* pDesc) PURE;
+ STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE hTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE;
+ STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE hPass, D3DXPASS_DESC* pDesc) PURE;
+ STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE hShader, D3DXFUNCTION_DESC* pDesc) PURE;
+
+ // Handle operations
+ STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
+ STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE hParameter, LPCSTR pName) PURE;
+ STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE hParameter, LPCSTR pSemantic) PURE;
+ STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
+ STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT Index) PURE;
+ STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR pName) PURE;
+ STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE hTechnique, UINT Index) PURE;
+ STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE hTechnique, LPCSTR pName) PURE;
+ STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT Index) PURE;
+ STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR pName) PURE;
+ STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE hObject, UINT Index) PURE;
+ STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE hObject, LPCSTR pName) PURE;
+
+ // Get/Set Parameters
+ STDMETHOD(SetValue)(THIS_ D3DXHANDLE hParameter, LPCVOID pData, UINT Bytes) PURE;
+ STDMETHOD(GetValue)(THIS_ D3DXHANDLE hParameter, LPVOID pData, UINT Bytes) PURE;
+ STDMETHOD(SetBool)(THIS_ D3DXHANDLE hParameter, BOOL b) PURE;
+ STDMETHOD(GetBool)(THIS_ D3DXHANDLE hParameter, BOOL* pb) PURE;
+ STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hParameter, CONST BOOL* pb, UINT Count) PURE;
+ STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE hParameter, BOOL* pb, UINT Count) PURE;
+ STDMETHOD(SetInt)(THIS_ D3DXHANDLE hParameter, INT n) PURE;
+ STDMETHOD(GetInt)(THIS_ D3DXHANDLE hParameter, INT* pn) PURE;
+ STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hParameter, CONST INT* pn, UINT Count) PURE;
+ STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE hParameter, INT* pn, UINT Count) PURE;
+ STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT f) PURE;
+ STDMETHOD(GetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT* pf) PURE;
+ STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hParameter, CONST FLOAT* pf, UINT Count) PURE;
+ STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE hParameter, FLOAT* pf, UINT Count) PURE;
+ STDMETHOD(SetVector)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector) PURE;
+ STDMETHOD(GetVector)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector) PURE;
+ STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector, UINT Count) PURE;
+ STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector, UINT Count) PURE;
+ STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
+ STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
+ STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
+ STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
+ STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
+ STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
+ STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
+ STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
+ STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
+ STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
+ STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
+ STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
+ STDMETHOD(SetString)(THIS_ D3DXHANDLE hParameter, LPCSTR pString) PURE;
+ STDMETHOD(GetString)(THIS_ D3DXHANDLE hParameter, LPCSTR* ppString) PURE;
+ STDMETHOD(SetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 pTexture) PURE;
+ STDMETHOD(GetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 *ppTexture) PURE;
+ STDMETHOD(SetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 pPShader) PURE;
+ STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 *ppPShader) PURE;
+ STDMETHOD(SetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 pVShader) PURE;
+ STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 *ppVShader) PURE;
+
+ //Set Range of an Array to pass to device
+ //Usefull for sending only a subrange of an array down to the device
+ STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE hParameter, UINT uStart, UINT uEnd) PURE;
+ // ID3DXBaseEffect
+
+ // Parameter sharing, specialization, and information
+ STDMETHOD(SetLiteral)(THIS_ D3DXHANDLE hParameter, BOOL Literal) PURE;
+ STDMETHOD(GetLiteral)(THIS_ D3DXHANDLE hParameter, BOOL *pLiteral) PURE;
+
+ // Compilation
+ STDMETHOD(CompileEffect)(THIS_ DWORD Flags,
+ LPD3DXBUFFER* ppEffect, LPD3DXBUFFER* ppErrorMsgs) PURE;
+
+ STDMETHOD(CompileShader)(THIS_ D3DXHANDLE hFunction, LPCSTR pTarget, DWORD Flags,
+ LPD3DXBUFFER* ppShader, LPD3DXBUFFER* ppErrorMsgs, LPD3DXCONSTANTTABLE* ppConstantTable) PURE;
+};
+
+
+//////////////////////////////////////////////////////////////////////////////
+// APIs //////////////////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif //__cplusplus
+
+//----------------------------------------------------------------------------
+// D3DXCreateEffectPool:
+// ---------------------
+// Creates an effect pool. Pools are used for sharing parameters between
+// multiple effects. For all effects within a pool, shared parameters of the
+// same name all share the same value.
+//
+// Parameters:
+// ppPool
+// Returns the created pool.
+//----------------------------------------------------------------------------
+
+HRESULT WINAPI
+ D3DXCreateEffectPool(
+ LPD3DXEFFECTPOOL* ppPool);
+
+
+//----------------------------------------------------------------------------
+// D3DXCreateEffect:
+// -----------------
+// Creates an effect from an ascii or binary effect description.
+//
+// Parameters:
+// pDevice
+// Pointer of the device on which to create the effect
+// pSrcFile
+// Name of the file containing the effect description
+// hSrcModule
+// Module handle. if NULL, current module will be used.
+// pSrcResource
+// Resource name in module
+// pSrcData
+// Pointer to effect description
+// SrcDataSize
+// Size of the effect description in bytes
+// pDefines
+// Optional NULL-terminated array of preprocessor macro definitions.
+// pInclude
+// Optional interface pointer to use for handling #include directives.
+// If this parameter is NULL, #includes will be honored when compiling
+// from file, and will error when compiling from resource or memory.
+// pPool
+// Pointer to ID3DXEffectPool object to use for shared parameters.
+// If NULL, no parameters will be shared.
+// ppEffect
+// Returns a buffer containing created effect.
+// ppCompilationErrors
+// Returns a buffer containing any error messages which occurred during
+// compile. Or NULL if you do not care about the error messages.
+//
+//----------------------------------------------------------------------------
+
+HRESULT WINAPI
+ D3DXCreateEffectFromFileA(
+ LPDIRECT3DDEVICE9 pDevice,
+ LPCSTR pSrcFile,
+ CONST D3DXMACRO* pDefines,
+ LPD3DXINCLUDE pInclude,
+ DWORD Flags,
+ LPD3DXEFFECTPOOL pPool,
+ LPD3DXEFFECT* ppEffect,
+ LPD3DXBUFFER* ppCompilationErrors);
+
+HRESULT WINAPI
+ D3DXCreateEffectFromFileW(
+ LPDIRECT3DDEVICE9 pDevice,
+ LPCWSTR pSrcFile,
+ CONST D3DXMACRO* pDefines,
+ LPD3DXINCLUDE pInclude,
+ DWORD Flags,
+ LPD3DXEFFECTPOOL pPool,
+ LPD3DXEFFECT* ppEffect,
+ LPD3DXBUFFER* ppCompilationErrors);
+
+#ifdef UNICODE
+#define D3DXCreateEffectFromFile D3DXCreateEffectFromFileW
+#else
+#define D3DXCreateEffectFromFile D3DXCreateEffectFromFileA
+#endif
+
+
+HRESULT WINAPI
+ D3DXCreateEffectFromResourceA(
+ LPDIRECT3DDEVICE9 pDevice,
+ HMODULE hSrcModule,
+ LPCSTR pSrcResource,
+ CONST D3DXMACRO* pDefines,
+ LPD3DXINCLUDE pInclude,
+ DWORD Flags,
+ LPD3DXEFFECTPOOL pPool,
+ LPD3DXEFFECT* ppEffect,
+ LPD3DXBUFFER* ppCompilationErrors);
+
+HRESULT WINAPI
+ D3DXCreateEffectFromResourceW(
+ LPDIRECT3DDEVICE9 pDevice,
+ HMODULE hSrcModule,
+ LPCWSTR pSrcResource,
+ CONST D3DXMACRO* pDefines,
+ LPD3DXINCLUDE pInclude,
+ DWORD Flags,
+ LPD3DXEFFECTPOOL pPool,
+ LPD3DXEFFECT* ppEffect,
+ LPD3DXBUFFER* ppCompilationErrors);
+
+#ifdef UNICODE
+#define D3DXCreateEffectFromResource D3DXCreateEffectFromResourceW
+#else
+#define D3DXCreateEffectFromResource D3DXCreateEffectFromResourceA
+#endif
+
+
+HRESULT WINAPI
+ D3DXCreateEffect(
+ LPDIRECT3DDEVICE9 pDevice,
+ LPCVOID pSrcData,
+ UINT SrcDataLen,
+ CONST D3DXMACRO* pDefines,
+ LPD3DXINCLUDE pInclude,
+ DWORD Flags,
+ LPD3DXEFFECTPOOL pPool,
+ LPD3DXEFFECT* ppEffect,
+ LPD3DXBUFFER* ppCompilationErrors);
+
+
+
+//----------------------------------------------------------------------------
+// D3DXCreateEffectCompiler:
+// -------------------------
+// Creates an effect from an ascii or binary effect description.
+//
+// Parameters:
+// pSrcFile
+// Name of the file containing the effect description
+// hSrcModule
+// Module handle. if NULL, current module will be used.
+// pSrcResource
+// Resource name in module
+// pSrcData
+// Pointer to effect description
+// SrcDataSize
+// Size of the effect description in bytes
+// pDefines
+// Optional NULL-terminated array of preprocessor macro definitions.
+// pInclude
+// Optional interface pointer to use for handling #include directives.
+// If this parameter is NULL, #includes will be honored when compiling
+// from file, and will error when compiling from resource or memory.
+// pPool
+// Pointer to ID3DXEffectPool object to use for shared parameters.
+// If NULL, no parameters will be shared.
+// ppCompiler
+// Returns a buffer containing created effect compiler.
+// ppParseErrors
+// Returns a buffer containing any error messages which occurred during
+// parse. Or NULL if you do not care about the error messages.
+//
+//----------------------------------------------------------------------------
+
+HRESULT WINAPI
+ D3DXCreateEffectCompilerFromFileA(
+ LPCSTR pSrcFile,
+ CONST D3DXMACRO* pDefines,
+ LPD3DXINCLUDE pInclude,
+ DWORD Flags,
+ LPD3DXEFFECTCOMPILER* ppCompiler,
+ LPD3DXBUFFER* ppParseErrors);
+
+HRESULT WINAPI
+ D3DXCreateEffectCompilerFromFileW(
+ LPCWSTR pSrcFile,
+ CONST D3DXMACRO* pDefines,
+ LPD3DXINCLUDE pInclude,
+ DWORD Flags,
+ LPD3DXEFFECTCOMPILER* ppCompiler,
+ LPD3DXBUFFER* ppParseErrors);
+
+#ifdef UNICODE
+#define D3DXCreateEffectCompilerFromFile D3DXCreateEffectCompilerFromFileW
+#else
+#define D3DXCreateEffectCompilerFromFile D3DXCreateEffectCompilerFromFileA
+#endif
+
+
+HRESULT WINAPI
+ D3DXCreateEffectCompilerFromResourceA(
+ HMODULE hSrcModule,
+ LPCSTR pSrcResource,
+ CONST D3DXMACRO* pDefines,
+ LPD3DXINCLUDE pInclude,
+ DWORD Flags,
+ LPD3DXEFFECTCOMPILER* ppCompiler,
+ LPD3DXBUFFER* ppParseErrors);
+
+HRESULT WINAPI
+ D3DXCreateEffectCompilerFromResourceW(
+ HMODULE hSrcModule,
+ LPCWSTR pSrcResource,
+ CONST D3DXMACRO* pDefines,
+ LPD3DXINCLUDE pInclude,
+ DWORD Flags,
+ LPD3DXEFFECTCOMPILER* ppCompiler,
+ LPD3DXBUFFER* ppParseErrors);
+
+#ifdef UNICODE
+#define D3DXCreateEffectCompilerFromResource D3DXCreateEffectCompilerFromResourceW
+#else
+#define D3DXCreateEffectCompilerFromResource D3DXCreateEffectCompilerFromResourceA
+#endif
+
+
+HRESULT WINAPI
+ D3DXCreateEffectCompiler(
+ LPCSTR pSrcData,
+ UINT SrcDataLen,
+ CONST D3DXMACRO* pDefines,
+ LPD3DXINCLUDE pInclude,
+ DWORD Flags,
+ LPD3DXEFFECTCOMPILER* ppCompiler,
+ LPD3DXBUFFER* ppParseErrors);
+
+//----------------------------------------------------------------------------
+// D3DXDisassembleEffect:
+// -----------------------
+//
+// Parameters:
+//----------------------------------------------------------------------------
+
+HRESULT WINAPI
+ D3DXDisassembleEffect(
+ LPD3DXEFFECT pEffect,
+ BOOL EnableColorCode,
+ LPD3DXBUFFER *ppDisassembly);
+
+
+
+#ifdef __cplusplus
+}
+#endif //__cplusplus
+
+#endif //__D3DX9EFFECT_H__
+
+