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author | aap <aap@papnet.eu> | 2019-06-17 00:16:38 +0200 |
---|---|---|
committer | aap <aap@papnet.eu> | 2019-06-17 00:23:19 +0200 |
commit | 0add48abf589330ae6fe11e304c111d9f52ce009 (patch) | |
tree | e9f4374bf520a2fdfb9f3d66cd4ed0aa822a020b /src/Pad.cpp | |
parent | updated guidelines (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Pad.cpp | 232 |
1 files changed, 116 insertions, 116 deletions
diff --git a/src/Pad.cpp b/src/Pad.cpp index a9f67b5e..1615b0cd 100644 --- a/src/Pad.cpp +++ b/src/Pad.cpp @@ -28,22 +28,22 @@ CPad *Pads = (CPad*)0x6F0360; // [2] CMousePointerStateHelper &MousePointerStateHelper = *(CMousePointerStateHelper*)0x95CC8C; -Bool &CPad::bDisplayNoControllerMessage = *(Bool *)0x95CD52; -Bool &CPad::bObsoleteControllerMessage = *(Bool *)0x95CDB8; -Bool &CPad::m_bMapPadOneToPadTwo = *(Bool *)0x95CD48; +bool &CPad::bDisplayNoControllerMessage = *(bool *)0x95CD52; +bool &CPad::bObsoleteControllerMessage = *(bool *)0x95CDB8; +bool &CPad::m_bMapPadOneToPadTwo = *(bool *)0x95CD48; CKeyboardState &CPad::OldKeyState = *(CKeyboardState*)0x6F1E70; CKeyboardState &CPad::NewKeyState = *(CKeyboardState*)0x6E60D0; CKeyboardState &CPad::TempKeyState = *(CKeyboardState*)0x774DE8; -Char CPad::KeyBoardCheatString[18]; +char CPad::KeyBoardCheatString[18]; CMouseControllerState &CPad::OldMouseControllerState = *(CMouseControllerState*)0x8472A0; CMouseControllerState &CPad::NewMouseControllerState = *(CMouseControllerState*)0x8809F0; CMouseControllerState &CPad::PCTempMouseControllerState = *(CMouseControllerState*)0x6F1E60; _TODO("gbFastTime"); -extern Bool &gbFastTime; +extern bool &gbFastTime; WRAPPER void WeaponCheat() { EAXJMP(0x490D90); } WRAPPER void HealthCheat() { EAXJMP(0x490E70); } @@ -84,10 +84,10 @@ CControllerState::Clear(void) void CKeyboardState::Clear() { - for ( Int32 i = 0; i < 12; i++ ) + for ( int32 i = 0; i < 12; i++ ) F[i] = 0; - for ( Int32 i = 0; i < 256; i++ ) + for ( int32 i = 0; i < 256; i++ ) VK_KEYS[i] = 0; ESC = INS = DEL = HOME = END = PGUP = PGDN = 0; @@ -111,7 +111,7 @@ void CKeyboardState::Clear() LWIN = RWIN = APPS = 0; } -void CPad::Clear(Bool bResetPlayerControls) +void CPad::Clear(bool bResetPlayerControls) { NewState.Clear(); OldState.Clear(); @@ -138,12 +138,12 @@ void CPad::Clear(Bool bResetPlayerControls) bApplyBrakes = false; - for ( Int32 i = 0; i < _TODOCONST(5); i++ ) + for ( int32 i = 0; i < _TODOCONST(5); i++ ) bHornHistory[i] = false; iCurrHornHistory = 0; - for ( Int32 i = 0; i < _TODOCONST(12); i++ ) + for ( int32 i = 0; i < _TODOCONST(12); i++ ) _unk[i] = ' '; LastTimeTouched = CTimer::GetTimeInMilliseconds(); @@ -235,8 +235,8 @@ void CPad::UpdateMouse() if ( PSGLOBAL(mouse) != NULL && SUCCEEDED(_InputGetMouseState(&state)) ) { - Int32 signX = 1; - Int32 signy = 1; + int32 signX = 1; + int32 signy = 1; if ( !FrontEndMenuManager.m_bMenuActive ) { @@ -248,8 +248,8 @@ void CPad::UpdateMouse() PCTempMouseControllerState.Clear(); - PCTempMouseControllerState.x = (Float)(signX * state.lX); - PCTempMouseControllerState.y = (Float)(signy * state.lY); + PCTempMouseControllerState.x = (float)(signX * state.lX); + PCTempMouseControllerState.y = (float)(signy * state.lY); PCTempMouseControllerState.LMB = state.rgbButtons[0] & 128; PCTempMouseControllerState.RMB = state.rgbButtons[1] & 128; PCTempMouseControllerState.MMB = state.rgbButtons[2] & 128; @@ -329,7 +329,7 @@ CControllerState CPad::ReconcileTwoControllersInput(CControllerState const &Stat #undef _FIX_RECON_DIR } -void CPad::StartShake(Int16 nDur, UInt8 nFreq) +void CPad::StartShake(int16 nDur, uint8 nFreq) { if ( !CMenuManager::m_PrefsUseVibration ) return; @@ -351,7 +351,7 @@ void CPad::StartShake(Int16 nDur, UInt8 nFreq) } } -void CPad::StartShake_Distance(Int16 nDur, UInt8 nFreq, Float fX, Float fY, Float fZ) +void CPad::StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, float fZ) { if ( !CMenuManager::m_PrefsUseVibration ) return; @@ -359,7 +359,7 @@ void CPad::StartShake_Distance(Int16 nDur, UInt8 nFreq, Float fX, Float fY, Floa if ( CCutsceneMgr::IsRunning() || CGame::playingIntro ) return; - Float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, fZ) ).Magnitude(); + float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, fZ) ).Magnitude(); if ( fDist < 70.0f ) { @@ -378,7 +378,7 @@ void CPad::StartShake_Distance(Int16 nDur, UInt8 nFreq, Float fX, Float fY, Floa } } -void CPad::StartShake_Train(Float fX, Float fY) +void CPad::StartShake_Train(float fX, float fY) { if ( !CMenuManager::m_PrefsUseVibration ) return; @@ -389,11 +389,11 @@ void CPad::StartShake_Train(Float fX, Float fY) if (FindPlayerVehicle() != NULL && FindPlayerVehicle()->IsTrain() ) return; - Float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, 0.0f) ).Magnitude2D(); + float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, 0.0f) ).Magnitude2D(); if ( fDist < 70.0f ) { - Int32 freq = (Int32)((70.0f - fDist) * 70.0f / 70.0f + 30.0f); + int32 freq = (int32)((70.0f - fDist) * 70.0f / 70.0f + 30.0f); if ( ShakeDur < 100 ) { @@ -403,9 +403,9 @@ void CPad::StartShake_Train(Float fX, Float fY) } } -void CPad::AddToPCCheatString(Char c) +void CPad::AddToPCCheatString(char c) { - for ( Int32 i = ARRAY_SIZE(KeyBoardCheatString); i >= 0; i-- ) + for ( int32 i = ARRAY_SIZE(KeyBoardCheatString); i >= 0; i-- ) KeyBoardCheatString[i + 1] = KeyBoardCheatString[i]; KeyBoardCheatString[0] = c; @@ -515,7 +515,7 @@ void CPad::AddToPCCheatString(Char c) void CPad::UpdatePads(void) { - Bool bUpdate = true; + bool bUpdate = true; GetPad(0)->UpdateMouse(); CapturePad(0); @@ -545,7 +545,7 @@ void CPad::ProcessPCSpecificStuff(void) ; } -void CPad::Update(Int16 unk) +void CPad::Update(int16 unk) { OldState = NewState; @@ -573,7 +573,7 @@ void CPad::DoCheats(void) GetPad(0)->DoCheats(0); } -void CPad::DoCheats(Int16 unk) +void CPad::DoCheats(int16 unk) { #ifdef PS2 if ( GetTriangleJustDown() ) @@ -619,17 +619,17 @@ void CPad::StopPadsShaking(void) GetPad(0)->StopShaking(0); } -void CPad::StopShaking(Int16 unk) +void CPad::StopShaking(int16 unk) { ; } -CPad *CPad::GetPad(Int32 pad) +CPad *CPad::GetPad(int32 pad) { return &Pads[pad]; } -Int16 CPad::GetSteeringLeftRight(void) +int16 CPad::GetSteeringLeftRight(void) { if ( DisablePlayerControls ) return 0; @@ -639,8 +639,8 @@ Int16 CPad::GetSteeringLeftRight(void) case 0: case 2: { - Int16 axis = NewState.LeftStickX; - Int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2; + int16 axis = NewState.LeftStickX; + int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2; if ( abs(axis) > abs(dpad) ) return axis; @@ -662,7 +662,7 @@ Int16 CPad::GetSteeringLeftRight(void) return 0; } -Int16 CPad::GetSteeringUpDown(void) +int16 CPad::GetSteeringUpDown(void) { if ( DisablePlayerControls ) return 0; @@ -672,8 +672,8 @@ Int16 CPad::GetSteeringUpDown(void) case 0: case 2: { - Int16 axis = NewState.LeftStickY; - Int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2; + int16 axis = NewState.LeftStickY; + int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2; if ( abs(axis) > abs(dpad) ) return axis; @@ -695,7 +695,7 @@ Int16 CPad::GetSteeringUpDown(void) return 0; } -Int16 CPad::GetCarGunUpDown(void) +int16 CPad::GetCarGunUpDown(void) { if ( DisablePlayerControls ) return 0; @@ -722,7 +722,7 @@ Int16 CPad::GetCarGunUpDown(void) return 0; } -Int16 CPad::GetCarGunLeftRight(void) +int16 CPad::GetCarGunLeftRight(void) { if ( DisablePlayerControls ) return 0; @@ -749,7 +749,7 @@ Int16 CPad::GetCarGunLeftRight(void) return 0; } -Int16 CPad::GetPedWalkLeftRight(void) +int16 CPad::GetPedWalkLeftRight(void) { if ( DisablePlayerControls ) return 0; @@ -759,8 +759,8 @@ Int16 CPad::GetPedWalkLeftRight(void) case 0: case 2: { - Int16 axis = NewState.LeftStickX; - Int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2; + int16 axis = NewState.LeftStickX; + int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2; if ( abs(axis) > abs(dpad) ) return axis; @@ -783,7 +783,7 @@ Int16 CPad::GetPedWalkLeftRight(void) } -Int16 CPad::GetPedWalkUpDown(void) +int16 CPad::GetPedWalkUpDown(void) { if ( DisablePlayerControls ) return 0; @@ -793,8 +793,8 @@ Int16 CPad::GetPedWalkUpDown(void) case 0: case 2: { - Int16 axis = NewState.LeftStickY; - Int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2; + int16 axis = NewState.LeftStickY; + int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2; if ( abs(axis) > abs(dpad) ) return axis; @@ -816,15 +816,15 @@ Int16 CPad::GetPedWalkUpDown(void) return 0; } -Int16 CPad::GetAnalogueUpDown(void) +int16 CPad::GetAnalogueUpDown(void) { switch ( Mode ) { case 0: case 2: { - Int16 axis = NewState.LeftStickY; - Int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2; + int16 axis = NewState.LeftStickY; + int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2; if ( abs(axis) > abs(dpad) ) return axis; @@ -846,7 +846,7 @@ Int16 CPad::GetAnalogueUpDown(void) return 0; } -Bool CPad::GetLookLeft(void) +bool CPad::GetLookLeft(void) { if ( DisablePlayerControls ) return false; @@ -854,7 +854,7 @@ Bool CPad::GetLookLeft(void) return !!(NewState.LeftShoulder2 && !NewState.RightShoulder2); } -Bool CPad::GetLookRight(void) +bool CPad::GetLookRight(void) { if ( DisablePlayerControls ) return false; @@ -863,7 +863,7 @@ Bool CPad::GetLookRight(void) } -Bool CPad::GetLookBehindForCar(void) +bool CPad::GetLookBehindForCar(void) { if ( DisablePlayerControls ) return false; @@ -871,7 +871,7 @@ Bool CPad::GetLookBehindForCar(void) return !!(NewState.RightShoulder2 && NewState.LeftShoulder2); } -Bool CPad::GetLookBehindForPed(void) +bool CPad::GetLookBehindForPed(void) { if ( DisablePlayerControls ) return false; @@ -879,7 +879,7 @@ Bool CPad::GetLookBehindForPed(void) return !!NewState.RightShock; } -Bool CPad::GetHorn(void) +bool CPad::GetHorn(void) { if ( DisablePlayerControls ) return false; @@ -918,7 +918,7 @@ Bool CPad::GetHorn(void) return false; } -Bool CPad::HornJustDown(void) +bool CPad::HornJustDown(void) { if ( DisablePlayerControls ) return false; @@ -958,7 +958,7 @@ Bool CPad::HornJustDown(void) } -Bool CPad::GetCarGunFired(void) +bool CPad::GetCarGunFired(void) { if ( DisablePlayerControls ) return false; @@ -985,7 +985,7 @@ Bool CPad::GetCarGunFired(void) return false; } -Bool CPad::CarGunJustDown(void) +bool CPad::CarGunJustDown(void) { if ( DisablePlayerControls ) return false; @@ -1012,7 +1012,7 @@ Bool CPad::CarGunJustDown(void) return false; } -Int16 CPad::GetHandBrake(void) +int16 CPad::GetHandBrake(void) { if ( DisablePlayerControls ) return 0; @@ -1045,7 +1045,7 @@ Int16 CPad::GetHandBrake(void) return 0; } -Int16 CPad::GetBrake(void) +int16 CPad::GetBrake(void) { if ( DisablePlayerControls ) return 0; @@ -1069,7 +1069,7 @@ Int16 CPad::GetBrake(void) case 3: { - Int16 axis = 2 * NewState.RightStickY; + int16 axis = 2 * NewState.RightStickY; if ( axis < 0 ) return 0; @@ -1083,7 +1083,7 @@ Int16 CPad::GetBrake(void) return 0; } -Bool CPad::GetExitVehicle(void) +bool CPad::GetExitVehicle(void) { if ( DisablePlayerControls ) return false; @@ -1110,7 +1110,7 @@ Bool CPad::GetExitVehicle(void) return false; } -Bool CPad::ExitVehicleJustDown(void) +bool CPad::ExitVehicleJustDown(void) { if ( DisablePlayerControls ) return false; @@ -1137,7 +1137,7 @@ Bool CPad::ExitVehicleJustDown(void) return false; } -Int32 CPad::GetWeapon(void) +int32 CPad::GetWeapon(void) { if ( DisablePlayerControls ) return false; @@ -1170,7 +1170,7 @@ Int32 CPad::GetWeapon(void) return false; } -Bool CPad::WeaponJustDown(void) +bool CPad::WeaponJustDown(void) { if ( DisablePlayerControls ) return false; @@ -1203,7 +1203,7 @@ Bool CPad::WeaponJustDown(void) return false; } -Int16 CPad::GetAccelerate(void) +int16 CPad::GetAccelerate(void) { if ( DisablePlayerControls ) return 0; @@ -1227,7 +1227,7 @@ Int16 CPad::GetAccelerate(void) case 3: { - Int16 axis = -2 * NewState.RightStickY; + int16 axis = -2 * NewState.RightStickY; if ( axis < 0 ) return 0; @@ -1241,7 +1241,7 @@ Int16 CPad::GetAccelerate(void) return 0; } -Bool CPad::CycleCameraModeUpJustDown(void) +bool CPad::CycleCameraModeUpJustDown(void) { switch ( Mode ) { @@ -1265,7 +1265,7 @@ Bool CPad::CycleCameraModeUpJustDown(void) return false; } -Bool CPad::CycleCameraModeDownJustDown(void) +bool CPad::CycleCameraModeDownJustDown(void) { switch ( Mode ) { @@ -1289,7 +1289,7 @@ Bool CPad::CycleCameraModeDownJustDown(void) return false; } -Bool CPad::ChangeStationJustDown(void) +bool CPad::ChangeStationJustDown(void) { if ( DisablePlayerControls ) return false; @@ -1329,7 +1329,7 @@ Bool CPad::ChangeStationJustDown(void) } -Bool CPad::CycleWeaponLeftJustDown(void) +bool CPad::CycleWeaponLeftJustDown(void) { if ( DisablePlayerControls ) return false; @@ -1337,7 +1337,7 @@ Bool CPad::CycleWeaponLeftJustDown(void) return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); } -Bool CPad::CycleWeaponRightJustDown(void) +bool CPad::CycleWeaponRightJustDown(void) { if ( DisablePlayerControls ) return false; @@ -1345,7 +1345,7 @@ Bool CPad::CycleWeaponRightJustDown(void) return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); } -Bool CPad::GetTarget(void) +bool CPad::GetTarget(void) { if ( DisablePlayerControls ) return false; @@ -1372,7 +1372,7 @@ Bool CPad::GetTarget(void) return false; } -Bool CPad::TargetJustDown(void) +bool CPad::TargetJustDown(void) { if ( DisablePlayerControls ) return false; @@ -1399,7 +1399,7 @@ Bool CPad::TargetJustDown(void) return false; } -Bool CPad::JumpJustDown(void) +bool CPad::JumpJustDown(void) { if ( DisablePlayerControls ) return false; @@ -1407,7 +1407,7 @@ Bool CPad::JumpJustDown(void) return !!(NewState.Square && !OldState.Square); } -Bool CPad::GetSprint(void) +bool CPad::GetSprint(void) { if ( DisablePlayerControls ) return false; @@ -1434,7 +1434,7 @@ Bool CPad::GetSprint(void) return false; } -Bool CPad::ShiftTargetLeftJustDown(void) +bool CPad::ShiftTargetLeftJustDown(void) { if ( DisablePlayerControls ) return false; @@ -1442,7 +1442,7 @@ Bool CPad::ShiftTargetLeftJustDown(void) return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); } -Bool CPad::ShiftTargetRightJustDown(void) +bool CPad::ShiftTargetRightJustDown(void) { if ( DisablePlayerControls ) return false; @@ -1450,11 +1450,11 @@ Bool CPad::ShiftTargetRightJustDown(void) return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); } -Bool CPad::GetAnaloguePadUp(void) +bool CPad::GetAnaloguePadUp(void) { - static Int16 oldfStickY = 0; + static int16 oldfStickY = 0; - Int16 Y = CPad::GetPad(0)->GetAnalogueUpDown(); + int16 Y = CPad::GetPad(0)->GetAnalogueUpDown(); if ( Y < 0 && oldfStickY >= 0 ) { @@ -1468,11 +1468,11 @@ Bool CPad::GetAnaloguePadUp(void) } } -Bool CPad::GetAnaloguePadDown(void) +bool CPad::GetAnaloguePadDown(void) { - static Int16 oldfStickY = 0; + static int16 oldfStickY = 0; - Int16 Y = CPad::GetPad(0)->GetAnalogueUpDown(); + int16 Y = CPad::GetPad(0)->GetAnalogueUpDown(); if ( Y > 0 && oldfStickY <= 0 ) { @@ -1486,11 +1486,11 @@ Bool CPad::GetAnaloguePadDown(void) } } -Bool CPad::GetAnaloguePadLeft(void) +bool CPad::GetAnaloguePadLeft(void) { - static Int16 oldfStickX = 0; + static int16 oldfStickX = 0; - Int16 X = CPad::GetPad(0)->GetPedWalkLeftRight(); + int16 X = CPad::GetPad(0)->GetPedWalkLeftRight(); if ( X < 0 && oldfStickX >= 0 ) { @@ -1504,11 +1504,11 @@ Bool CPad::GetAnaloguePadLeft(void) } } -Bool CPad::GetAnaloguePadRight(void) +bool CPad::GetAnaloguePadRight(void) { - static Int16 oldfStickX = 0; + static int16 oldfStickX = 0; - Int16 X = CPad::GetPad(0)->GetPedWalkLeftRight(); + int16 X = CPad::GetPad(0)->GetPedWalkLeftRight(); if ( X > 0 && oldfStickX <= 0 ) { @@ -1522,11 +1522,11 @@ Bool CPad::GetAnaloguePadRight(void) } } -Bool CPad::GetAnaloguePadLeftJustUp(void) +bool CPad::GetAnaloguePadLeftJustUp(void) { - static Int16 oldfStickX = 0; + static int16 oldfStickX = 0; - Int16 X = GetPad(0)->GetPedWalkLeftRight(); + int16 X = GetPad(0)->GetPedWalkLeftRight(); if ( X == 0 && oldfStickX < 0 ) { @@ -1542,11 +1542,11 @@ Bool CPad::GetAnaloguePadLeftJustUp(void) } } -Bool CPad::GetAnaloguePadRightJustUp(void) +bool CPad::GetAnaloguePadRightJustUp(void) { - static Int16 oldfStickX = 0; + static int16 oldfStickX = 0; - Int16 X = GetPad(0)->GetPedWalkLeftRight(); + int16 X = GetPad(0)->GetPedWalkLeftRight(); if ( X == 0 && oldfStickX > 0 ) { @@ -1562,7 +1562,7 @@ Bool CPad::GetAnaloguePadRightJustUp(void) } } -Bool CPad::ForceCameraBehindPlayer(void) +bool CPad::ForceCameraBehindPlayer(void) { if ( DisablePlayerControls ) return false; @@ -1595,7 +1595,7 @@ Bool CPad::ForceCameraBehindPlayer(void) return false; } -Bool CPad::SniperZoomIn(void) +bool CPad::SniperZoomIn(void) { if ( DisablePlayerControls ) return false; @@ -1622,7 +1622,7 @@ Bool CPad::SniperZoomIn(void) return false; } -Bool CPad::SniperZoomOut(void) +bool CPad::SniperZoomOut(void) { if ( DisablePlayerControls ) return false; @@ -1650,10 +1650,10 @@ Bool CPad::SniperZoomOut(void) } -Int16 CPad::SniperModeLookLeftRight(void) +int16 CPad::SniperModeLookLeftRight(void) { - Int16 axis = NewState.LeftStickX; - Int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2; + int16 axis = NewState.LeftStickX; + int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2; if ( abs(axis) > abs(dpad) ) return axis; @@ -1661,10 +1661,10 @@ Int16 CPad::SniperModeLookLeftRight(void) return dpad; } -Int16 CPad::SniperModeLookUpDown(void) +int16 CPad::SniperModeLookUpDown(void) { - Int16 axis = NewState.LeftStickY; - Int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2; + int16 axis = NewState.LeftStickY; + int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2; if ( abs(axis) > abs(dpad) ) return axis; @@ -1672,31 +1672,31 @@ Int16 CPad::SniperModeLookUpDown(void) return dpad; } -Int16 CPad::LookAroundLeftRight(void) +int16 CPad::LookAroundLeftRight(void) { - Float axis = GetPad(0)->NewState.RightStickX; + float axis = GetPad(0)->NewState.RightStickX; if ( fabs(axis) > 85 && !GetLookBehindForPed() ) - return (Int16) ( (axis + ( axis > 0 ) ? -85 : 85) + return (int16) ( (axis + ( axis > 0 ) ? -85 : 85) * (127.0f / 32.0f) ); // 3.96875f else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && fabs(axis) > 10 ) - return (Int16) ( (axis + ( axis > 0 ) ? -10 : 10) + return (int16) ( (axis + ( axis > 0 ) ? -10 : 10) * (127.0f / 64.0f) ); // 1.984375f return 0; } -Int16 CPad::LookAroundUpDown(void) +int16 CPad::LookAroundUpDown(void) { - Int16 axis = GetPad(0)->NewState.RightStickY; + int16 axis = GetPad(0)->NewState.RightStickY; if ( abs(axis) > 85 && !GetLookBehindForPed() ) - return (Int16) ( (axis + ( axis > 0 ) ? -85 : 85) + return (int16) ( (axis + ( axis > 0 ) ? -85 : 85) * (127.0f / 32.0f) ); // 3.96875f else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && abs(axis) > 40 ) - return (Int16) ( (axis + ( axis > 0 ) ? -40 : 40) + return (int16) ( (axis + ( axis > 0 ) ? -40 : 40) * (127.0f / 64.0f) ); // 1.984375f return 0; @@ -1750,7 +1750,7 @@ void CPad::PrintErrorMessage(void) void LittleTest(void) { - static Int32 Cunt = 0; + static int32 Cunt = 0; Cunt++; // ??? } @@ -1775,12 +1775,12 @@ void CPad::ResetCheats(void) CTimer::SetTimeScale(1.0f); } -Char *CPad::EditString(Char *pStr, Int32 nSize) +char *CPad::EditString(char *pStr, int32 nSize) { - Int32 pos = strlen(pStr); + int32 pos = strlen(pStr); // letters - for ( Int32 i = 0; i < ('Z' - 'A' + 1); i++ ) + for ( int32 i = 0; i < ('Z' - 'A' + 1); i++ ) { if ( GetPad(0)->GetCharJustDown(i + 'A') && pos < nSize - 1 ) { @@ -1796,7 +1796,7 @@ Char *CPad::EditString(Char *pStr, Int32 nSize) } // numbers - for ( Int32 i = 0; i < ('0' - '9' + 1); i++ ) + for ( int32 i = 0; i < ('0' - '9' + 1); i++ ) { if ( GetPad(0)->GetCharJustDown(i + '0') && pos < nSize - 1 ) { @@ -1827,17 +1827,17 @@ Char *CPad::EditString(Char *pStr, Int32 nSize) return pStr; } -Int32 *CPad::EditCodesForControls(Int32 *pRsKeys, Int32 nSize) +int32 *CPad::EditCodesForControls(int32 *pRsKeys, int32 nSize) { *pRsKeys = rsNULL; - for ( Int32 i = 0; i < 255; i++ ) + for ( int32 i = 0; i < 255; i++ ) { if ( GetPad(0)->GetCharJustDown(i) ) *pRsKeys = i; } - for ( Int32 i = 0; i < 255; i++ ) + for ( int32 i = 0; i < 255; i++ ) { if ( GetPad(0)->GetFJustDown(i) ) *pRsKeys = i + rsF1; @@ -1996,7 +1996,7 @@ STARTPATCHES InjectHook(0x492C60, &CPad::ProcessPCSpecificStuff, PATCH_JUMP); InjectHook(0x492C70, &CPad::Update, PATCH_JUMP); InjectHook(0x492F00, (void (*)())CPad::DoCheats, PATCH_JUMP); - InjectHook(0x492F20, (void (CPad::*)(Int16))&CPad::DoCheats, PATCH_JUMP); + InjectHook(0x492F20, (void (CPad::*)(int16))&CPad::DoCheats, PATCH_JUMP); InjectHook(0x492F30, CPad::StopPadsShaking, PATCH_JUMP); InjectHook(0x492F50, &CPad::StopShaking, PATCH_JUMP); InjectHook(0x492F60, CPad::GetPad, PATCH_JUMP); |