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author | aap <aap@papnet.eu> | 2019-06-17 00:16:38 +0200 |
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committer | aap <aap@papnet.eu> | 2019-06-17 00:23:19 +0200 |
commit | 0add48abf589330ae6fe11e304c111d9f52ce009 (patch) | |
tree | e9f4374bf520a2fdfb9f3d66cd4ed0aa822a020b /src/Pad.h | |
parent | updated guidelines (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Pad.h | 368 |
1 files changed, 184 insertions, 184 deletions
@@ -78,16 +78,16 @@ class CMouseControllerState public: //uint32 btns; // bit 0-2 button 1-3 - Bool LMB; - Bool RMB; - Bool MMB; - Bool WHEELUP; - Bool WHEELDN; - Bool MXB1; - Bool MXB2; + bool LMB; + bool RMB; + bool MMB; + bool WHEELUP; + bool WHEELDN; + bool MXB1; + bool MXB2; char _pad0; - Float x, y; + float x, y; CMouseControllerState(); void Clear(); @@ -98,8 +98,8 @@ VALIDATE_SIZE(CMouseControllerState, 0x10); class CMousePointerStateHelper { public: - Bool bInvertHorizontally; - Bool bInvertVertically; + bool bInvertHorizontally; + bool bInvertVertically; CMouseControllerState GetMouseSetUp(); }; @@ -112,52 +112,52 @@ extern CMousePointerStateHelper &MousePointerStateHelper; class CKeyboardState { public: - Int16 F[12]; - Int16 VK_KEYS[256]; - Int16 ESC; - Int16 INS; - Int16 DEL; - Int16 HOME; - Int16 END; - Int16 PGUP; - Int16 PGDN; - Int16 UP; - Int16 DOWN; - Int16 LEFT; - Int16 RIGHT; - Int16 SCROLLLOCK; - Int16 PAUSE; - Int16 NUMLOCK; - Int16 DIV; - Int16 MUL; - Int16 SUB; - Int16 ADD; - Int16 ENTER; - Int16 DECIMAL; - Int16 NUM1; - Int16 NUM2; - Int16 NUM3; - Int16 NUM4; - Int16 NUM5; - Int16 NUM6; - Int16 NUM7; - Int16 NUM8; - Int16 NUM9; - Int16 NUM0; - Int16 BACKSP; - Int16 TAB; - Int16 CAPSLOCK; - Int16 EXTENTER; - Int16 LSHIFT; - Int16 RSHIFT; - Int16 SHIFT; - Int16 LCTRL; - Int16 RCTRL; - Int16 LALT; - Int16 RALT; - Int16 LWIN; - Int16 RWIN; - Int16 APPS; + int16 F[12]; + int16 VK_KEYS[256]; + int16 ESC; + int16 INS; + int16 DEL; + int16 HOME; + int16 END; + int16 PGUP; + int16 PGDN; + int16 UP; + int16 DOWN; + int16 LEFT; + int16 RIGHT; + int16 SCROLLLOCK; + int16 PAUSE; + int16 NUMLOCK; + int16 DIV; + int16 MUL; + int16 SUB; + int16 ADD; + int16 ENTER; + int16 DECIMAL; + int16 NUM1; + int16 NUM2; + int16 NUM3; + int16 NUM4; + int16 NUM5; + int16 NUM6; + int16 NUM7; + int16 NUM8; + int16 NUM9; + int16 NUM0; + int16 BACKSP; + int16 TAB; + int16 CAPSLOCK; + int16 EXTENTER; + int16 LSHIFT; + int16 RSHIFT; + int16 SHIFT; + int16 LCTRL; + int16 RCTRL; + int16 LALT; + int16 RALT; + int16 LWIN; + int16 RWIN; + int16 APPS; void Clear(); }; @@ -185,12 +185,12 @@ public: int16 Phase; int16 Mode; int16 ShakeDur; - UInt8 ShakeFreq; + uint8 ShakeFreq; int8 bHornHistory[5]; - UInt8 iCurrHornHistory; - Bool DisablePlayerControls; + uint8 iCurrHornHistory; + bool DisablePlayerControls; int8 bApplyBrakes; - Char _unk[12]; //int32 unk[3]; + char _unk[12]; //int32 unk[3]; char _pad0[3]; int32 LastTimeTouched; int32 AverageWeapon; @@ -199,14 +199,14 @@ public: CPad() { } ~CPad() { } - static Bool &bDisplayNoControllerMessage; - static Bool &bObsoleteControllerMessage; - static Bool &m_bMapPadOneToPadTwo; + static bool &bDisplayNoControllerMessage; + static bool &bObsoleteControllerMessage; + static bool &m_bMapPadOneToPadTwo; static CKeyboardState &OldKeyState; static CKeyboardState &NewKeyState; static CKeyboardState &TempKeyState; - static Char KeyBoardCheatString[18]; + static char KeyBoardCheatString[18]; static CMouseControllerState &OldMouseControllerState; static CMouseControllerState &NewMouseControllerState; static CMouseControllerState &PCTempMouseControllerState; @@ -214,150 +214,150 @@ public: - void Clear(Bool bResetPlayerControls); + void Clear(bool bResetPlayerControls); void ClearMouseHistory(); void UpdateMouse(); CControllerState ReconcileTwoControllersInput(CControllerState const &State1, CControllerState const &State2); - void StartShake(Int16 nDur, UInt8 nFreq); - void StartShake_Distance(Int16 nDur, UInt8 nFreq, Float fX, Float fY, Float fz); - void StartShake_Train(Float fX, Float fY); - void AddToPCCheatString(Char c); + void StartShake(int16 nDur, uint8 nFreq); + void StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, float fz); + void StartShake_Train(float fX, float fY); + void AddToPCCheatString(char c); static void UpdatePads(void); void ProcessPCSpecificStuff(void); - void Update(Int16 unk); + void Update(int16 unk); static void DoCheats(void); - void DoCheats(Int16 unk); + void DoCheats(int16 unk); static void StopPadsShaking(void); - void StopShaking(Int16 unk); + void StopShaking(int16 unk); - static CPad *GetPad(Int32 pad); + static CPad *GetPad(int32 pad); - Int16 GetSteeringLeftRight(void); - Int16 GetSteeringUpDown(void); - Int16 GetCarGunUpDown(void); - Int16 GetCarGunLeftRight(void); - Int16 GetPedWalkLeftRight(void); - Int16 GetPedWalkUpDown(void); - Int16 GetAnalogueUpDown(void); - Bool GetLookLeft(void); - Bool GetLookRight(void); - Bool GetLookBehindForCar(void); - Bool GetLookBehindForPed(void); - Bool GetHorn(void); - Bool HornJustDown(void); - Bool GetCarGunFired(void); - Bool CarGunJustDown(void); - Int16 GetHandBrake(void); - Int16 GetBrake(void); - Bool GetExitVehicle(void); - Bool ExitVehicleJustDown(void); - Int32 GetWeapon(void); - Bool WeaponJustDown(void); - Int16 GetAccelerate(void); - Bool CycleCameraModeUpJustDown(void); - Bool CycleCameraModeDownJustDown(void); - Bool ChangeStationJustDown(void); - Bool CycleWeaponLeftJustDown(void); - Bool CycleWeaponRightJustDown(void); - Bool GetTarget(void); - Bool TargetJustDown(void); - Bool JumpJustDown(void); - Bool GetSprint(void); - Bool ShiftTargetLeftJustDown(void); - Bool ShiftTargetRightJustDown(void); - Bool GetAnaloguePadUp(void); - Bool GetAnaloguePadDown(void); - Bool GetAnaloguePadLeft(void); - Bool GetAnaloguePadRight(void); - Bool GetAnaloguePadLeftJustUp(void); - Bool GetAnaloguePadRightJustUp(void); - Bool ForceCameraBehindPlayer(void); - Bool SniperZoomIn(void); - Bool SniperZoomOut(void); - Int16 SniperModeLookLeftRight(void); - Int16 SniperModeLookUpDown(void); - Int16 LookAroundLeftRight(void); - Int16 LookAroundUpDown(void); + int16 GetSteeringLeftRight(void); + int16 GetSteeringUpDown(void); + int16 GetCarGunUpDown(void); + int16 GetCarGunLeftRight(void); + int16 GetPedWalkLeftRight(void); + int16 GetPedWalkUpDown(void); + int16 GetAnalogueUpDown(void); + bool GetLookLeft(void); + bool GetLookRight(void); + bool GetLookBehindForCar(void); + bool GetLookBehindForPed(void); + bool GetHorn(void); + bool HornJustDown(void); + bool GetCarGunFired(void); + bool CarGunJustDown(void); + int16 GetHandBrake(void); + int16 GetBrake(void); + bool GetExitVehicle(void); + bool ExitVehicleJustDown(void); + int32 GetWeapon(void); + bool WeaponJustDown(void); + int16 GetAccelerate(void); + bool CycleCameraModeUpJustDown(void); + bool CycleCameraModeDownJustDown(void); + bool ChangeStationJustDown(void); + bool CycleWeaponLeftJustDown(void); + bool CycleWeaponRightJustDown(void); + bool GetTarget(void); + bool TargetJustDown(void); + bool JumpJustDown(void); + bool GetSprint(void); + bool ShiftTargetLeftJustDown(void); + bool ShiftTargetRightJustDown(void); + bool GetAnaloguePadUp(void); + bool GetAnaloguePadDown(void); + bool GetAnaloguePadLeft(void); + bool GetAnaloguePadRight(void); + bool GetAnaloguePadLeftJustUp(void); + bool GetAnaloguePadRightJustUp(void); + bool ForceCameraBehindPlayer(void); + bool SniperZoomIn(void); + bool SniperZoomOut(void); + int16 SniperModeLookLeftRight(void); + int16 SniperModeLookUpDown(void); + int16 LookAroundLeftRight(void); + int16 LookAroundUpDown(void); void ResetAverageWeapon(void); static void PrintErrorMessage(void); static void ResetCheats(void); - static Char *EditString(Char *pStr, Int32 nSize); - static Int32 *EditCodesForControls(Int32 *pRsKeys, Int32 nSize); + static char *EditString(char *pStr, int32 nSize); + static int32 *EditCodesForControls(int32 *pRsKeys, int32 nSize); // mouse - inline Bool GetLeftMouseJustDown() { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); } + inline bool GetLeftMouseJustDown() { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); } // keyboard - inline Bool GetCharJustDown(Char c) { return !!(NewKeyState.VK_KEYS[c] && !OldKeyState.VK_KEYS[c]); } - inline Bool GetFJustDown(Int32 n) { return !!(NewKeyState.F[n] && !OldKeyState.F[n]); } - inline Bool GetEscapeJustDown() { return !!(NewKeyState.ESC && !OldKeyState.ESC); } - inline Bool GetInsertJustDown() { return !!(NewKeyState.INS && !OldKeyState.INS); } - inline Bool GetDeleteJustDown() { return !!(NewKeyState.DEL && !OldKeyState.DEL); } - inline Bool GetHomeJustDown() { return !!(NewKeyState.HOME && !OldKeyState.HOME); } - inline Bool GetEndJustDown() { return !!(NewKeyState.END && !OldKeyState.END); } - inline Bool GetPageUpJustDown() { return !!(NewKeyState.PGUP && !OldKeyState.PGUP); } - inline Bool GetPageDownJustDown() { return !!(NewKeyState.PGDN && !OldKeyState.PGDN); } - inline Bool GetUpJustDown() { return !!(NewKeyState.UP && !OldKeyState.UP); } - inline Bool GetDownJustDown() { return !!(NewKeyState.DOWN && !OldKeyState.DOWN); } - inline Bool GetLeftJustDown() { return !!(NewKeyState.LEFT && !OldKeyState.LEFT); } - inline Bool GetRightJustDown() { return !!(NewKeyState.RIGHT && !OldKeyState.RIGHT); } - inline Bool GetScrollLockJustDown() { return !!(NewKeyState.SCROLLLOCK && !OldKeyState.SCROLLLOCK); } - inline Bool GetPauseJustDown() { return !!(NewKeyState.PAUSE && !OldKeyState.PAUSE); } - inline Bool GetNumLockJustDown() { return !!(NewKeyState.NUMLOCK && !OldKeyState.NUMLOCK); } - inline Bool GetDivideJustDown() { return !!(NewKeyState.DIV && !OldKeyState.DIV); } - inline Bool GetTimesJustDown() { return !!(NewKeyState.MUL && !OldKeyState.MUL); } - inline Bool GetMinusJustDown() { return !!(NewKeyState.SUB && !OldKeyState.SUB); } - inline Bool GetPlusJustDown() { return !!(NewKeyState.ADD && !OldKeyState.ADD); } - inline Bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); } // GetEnterJustDown - inline Bool GetPadDelJustDown() { return !!(NewKeyState.DECIMAL && !OldKeyState.DECIMAL); } - inline Bool GetPad1JustDown() { return !!(NewKeyState.NUM1 && !OldKeyState.NUM1); } - inline Bool GetPad2JustDown() { return !!(NewKeyState.NUM2 && !OldKeyState.NUM2); } - inline Bool GetPad3JustDown() { return !!(NewKeyState.NUM3 && !OldKeyState.NUM3); } - inline Bool GetPad4JustDown() { return !!(NewKeyState.NUM4 && !OldKeyState.NUM4); } - inline Bool GetPad5JustDown() { return !!(NewKeyState.NUM5 && !OldKeyState.NUM5); } - inline Bool GetPad6JustDown() { return !!(NewKeyState.NUM6 && !OldKeyState.NUM6); } - inline Bool GetPad7JustDown() { return !!(NewKeyState.NUM7 && !OldKeyState.NUM7); } - inline Bool GetPad8JustDown() { return !!(NewKeyState.NUM8 && !OldKeyState.NUM8); } - inline Bool GetPad9JustDown() { return !!(NewKeyState.NUM9 && !OldKeyState.NUM9); } - inline Bool GetPad0JustDown() { return !!(NewKeyState.NUM0 && !OldKeyState.NUM0); } - inline Bool GetBackspaceJustDown() { return !!(NewKeyState.BACKSP && !OldKeyState.BACKSP); } - inline Bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); } - inline Bool GetCapsLockJustDown() { return !!(NewKeyState.CAPSLOCK && !OldKeyState.CAPSLOCK); } - inline Bool GetEnterJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); } - inline Bool GetLeftShiftJustDown() { return !!(NewKeyState.LSHIFT && !OldKeyState.LSHIFT); } - inline Bool GetShiftJustDown() { return !!(NewKeyState.SHIFT && !OldKeyState.SHIFT); } - inline Bool GetRightShiftJustDown() { return !!(NewKeyState.RSHIFT && !OldKeyState.RSHIFT); } - inline Bool GetLeftCtrlJustDown() { return !!(NewKeyState.LCTRL && !OldKeyState.LCTRL); } - inline Bool GetRightCtrlJustDown() { return !!(NewKeyState.RCTRL && !OldKeyState.RCTRL); } - inline Bool GetLeftAltJustDown() { return !!(NewKeyState.LALT && !OldKeyState.LALT); } - inline Bool GetRightAltJustDown() { return !!(NewKeyState.RALT && !OldKeyState.RALT); } - inline Bool GetLeftWinJustDown() { return !!(NewKeyState.LWIN && !OldKeyState.LWIN); } - inline Bool GetRightWinJustDown() { return !!(NewKeyState.RWIN && !OldKeyState.RWIN); } - inline Bool GetAppsJustDown() { return !!(NewKeyState.APPS && !OldKeyState.APPS); } + inline bool GetCharJustDown(char c) { return !!(NewKeyState.VK_KEYS[c] && !OldKeyState.VK_KEYS[c]); } + inline bool GetFJustDown(int32 n) { return !!(NewKeyState.F[n] && !OldKeyState.F[n]); } + inline bool GetEscapeJustDown() { return !!(NewKeyState.ESC && !OldKeyState.ESC); } + inline bool GetInsertJustDown() { return !!(NewKeyState.INS && !OldKeyState.INS); } + inline bool GetDeleteJustDown() { return !!(NewKeyState.DEL && !OldKeyState.DEL); } + inline bool GetHomeJustDown() { return !!(NewKeyState.HOME && !OldKeyState.HOME); } + inline bool GetEndJustDown() { return !!(NewKeyState.END && !OldKeyState.END); } + inline bool GetPageUpJustDown() { return !!(NewKeyState.PGUP && !OldKeyState.PGUP); } + inline bool GetPageDownJustDown() { return !!(NewKeyState.PGDN && !OldKeyState.PGDN); } + inline bool GetUpJustDown() { return !!(NewKeyState.UP && !OldKeyState.UP); } + inline bool GetDownJustDown() { return !!(NewKeyState.DOWN && !OldKeyState.DOWN); } + inline bool GetLeftJustDown() { return !!(NewKeyState.LEFT && !OldKeyState.LEFT); } + inline bool GetRightJustDown() { return !!(NewKeyState.RIGHT && !OldKeyState.RIGHT); } + inline bool GetScrollLockJustDown() { return !!(NewKeyState.SCROLLLOCK && !OldKeyState.SCROLLLOCK); } + inline bool GetPauseJustDown() { return !!(NewKeyState.PAUSE && !OldKeyState.PAUSE); } + inline bool GetNumLockJustDown() { return !!(NewKeyState.NUMLOCK && !OldKeyState.NUMLOCK); } + inline bool GetDivideJustDown() { return !!(NewKeyState.DIV && !OldKeyState.DIV); } + inline bool GetTimesJustDown() { return !!(NewKeyState.MUL && !OldKeyState.MUL); } + inline bool GetMinusJustDown() { return !!(NewKeyState.SUB && !OldKeyState.SUB); } + inline bool GetPlusJustDown() { return !!(NewKeyState.ADD && !OldKeyState.ADD); } + inline bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); } // GetEnterJustDown + inline bool GetPadDelJustDown() { return !!(NewKeyState.DECIMAL && !OldKeyState.DECIMAL); } + inline bool GetPad1JustDown() { return !!(NewKeyState.NUM1 && !OldKeyState.NUM1); } + inline bool GetPad2JustDown() { return !!(NewKeyState.NUM2 && !OldKeyState.NUM2); } + inline bool GetPad3JustDown() { return !!(NewKeyState.NUM3 && !OldKeyState.NUM3); } + inline bool GetPad4JustDown() { return !!(NewKeyState.NUM4 && !OldKeyState.NUM4); } + inline bool GetPad5JustDown() { return !!(NewKeyState.NUM5 && !OldKeyState.NUM5); } + inline bool GetPad6JustDown() { return !!(NewKeyState.NUM6 && !OldKeyState.NUM6); } + inline bool GetPad7JustDown() { return !!(NewKeyState.NUM7 && !OldKeyState.NUM7); } + inline bool GetPad8JustDown() { return !!(NewKeyState.NUM8 && !OldKeyState.NUM8); } + inline bool GetPad9JustDown() { return !!(NewKeyState.NUM9 && !OldKeyState.NUM9); } + inline bool GetPad0JustDown() { return !!(NewKeyState.NUM0 && !OldKeyState.NUM0); } + inline bool GetBackspaceJustDown() { return !!(NewKeyState.BACKSP && !OldKeyState.BACKSP); } + inline bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); } + inline bool GetCapsLockJustDown() { return !!(NewKeyState.CAPSLOCK && !OldKeyState.CAPSLOCK); } + inline bool GetEnterJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); } + inline bool GetLeftShiftJustDown() { return !!(NewKeyState.LSHIFT && !OldKeyState.LSHIFT); } + inline bool GetShiftJustDown() { return !!(NewKeyState.SHIFT && !OldKeyState.SHIFT); } + inline bool GetRightShiftJustDown() { return !!(NewKeyState.RSHIFT && !OldKeyState.RSHIFT); } + inline bool GetLeftCtrlJustDown() { return !!(NewKeyState.LCTRL && !OldKeyState.LCTRL); } + inline bool GetRightCtrlJustDown() { return !!(NewKeyState.RCTRL && !OldKeyState.RCTRL); } + inline bool GetLeftAltJustDown() { return !!(NewKeyState.LALT && !OldKeyState.LALT); } + inline bool GetRightAltJustDown() { return !!(NewKeyState.RALT && !OldKeyState.RALT); } + inline bool GetLeftWinJustDown() { return !!(NewKeyState.LWIN && !OldKeyState.LWIN); } + inline bool GetRightWinJustDown() { return !!(NewKeyState.RWIN && !OldKeyState.RWIN); } + inline bool GetAppsJustDown() { return !!(NewKeyState.APPS && !OldKeyState.APPS); } // pad - inline Bool GetTriangleJustDown() { return !!(NewState.Triangle && !OldState.Triangle); } - inline Bool GetCircleJustDown() { return !!(NewState.Circle && !OldState.Circle); } - inline Bool GetCrossJustDown() { return !!(NewState.Cross && !OldState.Cross); } - inline Bool GetSquareJustDown() { return !!(NewState.Square && !OldState.Square); } - inline Bool GetDPadUpJustDown() { return !!(NewState.DPadUp && !OldState.DPadUp); } - inline Bool GetDPadDownJustDown() { return !!(NewState.DPadDown && !OldState.DPadDown); } - inline Bool GetDPadLeftJustDown() { return !!(NewState.DPadLeft && !OldState.DPadLeft); } - inline Bool GetDPadRightJustDown() { return !!(NewState.DPadRight && !OldState.DPadRight); } - inline Bool GetLeftShoulder1JustDown() { return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1); } - inline Bool GetLeftShoulder2JustDown() { return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); } - inline Bool GetRightShoulder1JustDown() { return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); } - inline Bool GetRightShoulder2JustDown() { return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); } + inline bool GetTriangleJustDown() { return !!(NewState.Triangle && !OldState.Triangle); } + inline bool GetCircleJustDown() { return !!(NewState.Circle && !OldState.Circle); } + inline bool GetCrossJustDown() { return !!(NewState.Cross && !OldState.Cross); } + inline bool GetSquareJustDown() { return !!(NewState.Square && !OldState.Square); } + inline bool GetDPadUpJustDown() { return !!(NewState.DPadUp && !OldState.DPadUp); } + inline bool GetDPadDownJustDown() { return !!(NewState.DPadDown && !OldState.DPadDown); } + inline bool GetDPadLeftJustDown() { return !!(NewState.DPadLeft && !OldState.DPadLeft); } + inline bool GetDPadRightJustDown() { return !!(NewState.DPadRight && !OldState.DPadRight); } + inline bool GetLeftShoulder1JustDown() { return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1); } + inline bool GetLeftShoulder2JustDown() { return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); } + inline bool GetRightShoulder1JustDown() { return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); } + inline bool GetRightShoulder2JustDown() { return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); } - inline Int32 GetLeftShoulder1(void) { return NewState.LeftShoulder1; } - inline Int32 GetLeftShoulder2(void) { return NewState.LeftShoulder2; } - inline Int32 GetRightShoulder1(void) { return NewState.RightShoulder1; } - inline Int32 GetRightShoulder2(void) { return NewState.RightShoulder2; } + inline int32 GetLeftShoulder1(void) { return NewState.LeftShoulder1; } + inline int32 GetLeftShoulder2(void) { return NewState.LeftShoulder2; } + inline int32 GetRightShoulder1(void) { return NewState.RightShoulder1; } + inline int32 GetRightShoulder2(void) { return NewState.RightShoulder2; } }; VALIDATE_SIZE(CPad, 0xFC); |