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author | Sergeanur <s.anureev@yandex.ua> | 2021-02-10 08:01:53 +0100 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-02-10 08:01:53 +0100 |
commit | b6af7393e8494570de4bfa837ba2090c522b28bb (patch) | |
tree | aba068f1307a1a4e8c3d72adf69c0869f5c29f0e /src/animation/AnimationId.h | |
parent | Controller menu (diff) | |
parent | fix clouds (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/animation/AnimationId.h | 442 |
1 files changed, 228 insertions, 214 deletions
diff --git a/src/animation/AnimationId.h b/src/animation/AnimationId.h index cf8b9fe0..0b5d8d8e 100644 --- a/src/animation/AnimationId.h +++ b/src/animation/AnimationId.h @@ -2,256 +2,272 @@ enum AnimationId { - ANIM_WALK, - ANIM_RUN, - ANIM_SPRINT, - ANIM_IDLE_STANCE, - ANIM_WALK_START, - ANIM_RUN_STOP, - ANIM_RUN_STOP_R, - ANIM_IDLE_CAM, - ANIM_IDLE_HBHB, - ANIM_IDLE_TIRED, - ANIM_IDLE_ARMED, - ANIM_IDLE_CHAT, - ANIM_IDLE_TAXI, - ANIM_KO_SHOT_FRONT1, - ANIM_KO_SHOT_FRONT2, - ANIM_KO_SHOT_FRONT3, - ANIM_KO_SHOT_FRONT4, - ANIM_KO_SHOT_FACE, - ANIM_KO_SHOT_STOM, - ANIM_KO_SHOT_ARML, - ANIM_KO_SHOT_ARMR, - ANIM_KO_SHOT_LEGL, - ANIM_KO_SHOT_LEGR, - ANIM_KD_LEFT, - ANIM_KD_RIGHT, - ANIM_KO_SKID_FRONT, - ANIM_KO_SPIN_R, // named left in VC - ANIM_KO_SKID_BACK, - ANIM_KO_SPIN_L, // named right in VC - ANIM_SHOT_FRONT_PARTIAL, - ANIM_SHOT_LEFT_PARTIAL, - ANIM_SHOT_BACK_PARTIAL, - ANIM_SHOT_RIGHT_PARTIAL, - ANIM_HIT_FRONT, - ANIM_HIT_LEFT, - ANIM_HIT_BACK, - ANIM_HIT_RIGHT, - ANIM_FLOOR_HIT, - ANIM_HIT_BODYBLOW, - ANIM_HIT_CHEST, - ANIM_HIT_HEAD, - ANIM_HIT_WALK, - ANIM_HIT_WALL, - ANIM_FLOOR_HIT_F, - ANIM_HIT_BEHIND, - ANIM_FIGHT_IDLE, - ANIM_FIGHT2_IDLE, - ANIM_FIGHT_SH_F, - ANIM_FIGHT_BODYBLOW, - ANIM_FIGHT_HEAD, - ANIM_FIGHT_KICK, - ANIM_FIGHT_KNEE, - ANIM_FIGHT_LHOOK, - ANIM_FIGHT_PUNCH, - ANIM_FIGHT_ROUNDHOUSE, - ANIM_FIGHT_LONGKICK, - ANIM_FIGHT_PPUNCH, + ANIM_STD_WALK, + ANIM_STD_RUN, + ANIM_STD_RUNFAST, + ANIM_STD_IDLE, + ANIM_STD_STARTWALK, + ANIM_STD_RUNSTOP1, + ANIM_STD_RUNSTOP2, + ANIM_STD_IDLE_CAM, + ANIM_STD_IDLE_HBHB, + ANIM_STD_IDLE_TIRED, + ANIM_STD_IDLE_BIGGUN, + ANIM_STD_CHAT, + ANIM_STD_HAILTAXI, + ANIM_STD_KO_FRONT, + ANIM_STD_KO_LEFT, + ANIM_STD_KO_BACK, + ANIM_STD_KO_RIGHT, + ANIM_STD_KO_SHOT_FACE, + ANIM_STD_KO_SHOT_STOMACH, + ANIM_STD_KO_SHOT_ARM_L, + ANIM_STD_KO_SHOT_ARM_R, + ANIM_STD_KO_SHOT_LEG_L, + ANIM_STD_KO_SHOT_LEG_R, + ANIM_STD_SPINFORWARD_LEFT, + ANIM_STD_SPINFORWARD_RIGHT, + ANIM_STD_HIGHIMPACT_FRONT, + ANIM_STD_HIGHIMPACT_LEFT, + ANIM_STD_HIGHIMPACT_BACK, + ANIM_STD_HIGHIMPACT_RIGHT, + ANIM_STD_HITBYGUN_FRONT, + ANIM_STD_HITBYGUN_LEFT, + ANIM_STD_HITBYGUN_BACK, + ANIM_STD_HITBYGUN_RIGHT, + ANIM_STD_HIT_FRONT, + ANIM_STD_HIT_LEFT, + ANIM_STD_HIT_BACK, + ANIM_STD_HIT_RIGHT, + ANIM_STD_HIT_FLOOR, - ANIM_FIGHT_JAB, - ANIM_FIGHT_ELBOW_L, - ANIM_FIGHT_ELBOW_R, - ANIM_FIGHT_BKICK_L, - ANIM_FIGHT_BKICK_R, + /* names made up */ + ANIM_STD_HIT_BODYBLOW, + ANIM_STD_HIT_CHEST, + ANIM_STD_HIT_HEAD, + ANIM_STD_HIT_WALK, + /**/ - ANIM_BOMBER, - ANIM_PUNCH_R, - ANIM_FIGHT_PPUNCH2, - ANIM_KICK_FLOOR, + ANIM_STD_HIT_WALL, + ANIM_STD_HIT_FLOOR_FRONT, + ANIM_STD_HIT_BEHIND, + ANIM_STD_FIGHT_IDLE, + ANIM_STD_FIGHT_2IDLE, + ANIM_STD_FIGHT_SHUFFLE_F, - ANIM_WEAPON_THROWU, - ANIM_FIGHT_SH_BACK, + /* names made up */ + ANIM_STD_FIGHT_BODYBLOW, + ANIM_STD_FIGHT_HEAD, + ANIM_STD_FIGHT_KICK, + ANIM_STD_FIGHT_KNEE, + ANIM_STD_FIGHT_LHOOK, + ANIM_STD_FIGHT_PUNCH, + ANIM_STD_FIGHT_ROUNDHOUSE, + ANIM_STD_FIGHT_LONGKICK, + /**/ - ANIM_CAR_JACKED_RHS, - ANIM_CAR_LJACKED_RHS, - ANIM_CAR_JACKED_LHS, - ANIM_CAR_LJACKED_LHS, - ANIM_CAR_QJACK, - ANIM_CAR_QJACKED, - ANIM_CAR_ALIGN_LHS, - ANIM_CAR_ALIGNHI_LHS, - ANIM_CAR_OPEN_LHS, - ANIM_CAR_DOORLOCKED_LHS, - ANIM_CAR_PULLOUT_LHS, - ANIM_CAR_PULLOUT_LOW_LHS, - ANIM_CAR_GETIN_LHS, - ANIM_CAR_GETIN_LOW_LHS, - ANIM_CAR_CLOSEDOOR_LHS, - ANIM_CAR_CLOSEDOOR_LOW_LHS, - ANIM_CAR_ROLLDOOR, - ANIM_CAR_ROLLDOOR_LOW, - ANIM_CAR_JUMPIN_LHS, - ANIM_CAR_GETOUT_LHS, - ANIM_CAR_GETOUT_LOW_LHS, - ANIM_CAR_CLOSE_LHS, - ANIM_CAR_ALIGN_RHS, - ANIM_CAR_ALIGNHI_RHS, - ANIM_CAR_OPEN_RHS, - ANIM_CAR_DOORLOCKED_RHS, - ANIM_CAR_PULLOUT_RHS, - ANIM_CAR_PULLOUT_LOW_RHS, - ANIM_CAR_GETIN_RHS, - ANIM_CAR_GETIN_LOW_RHS, - ANIM_CAR_CLOSEDOOR_RHS, - ANIM_CAR_CLOSEDOOR_LOW_RHS, - ANIM_CAR_SHUFFLE_RHS, - ANIM_CAR_LSHUFFLE_RHS, - ANIM_CAR_SIT, - ANIM_CAR_LSIT, - ANIM_CAR_SITP, - ANIM_CAR_SITPLO, - ANIM_DRIVE_L, - ANIM_DRIVE_R, - ANIM_DRIVE_LOW_L, - ANIM_DRIVE_LOW_R, - ANIM_DRIVEBY_L, - ANIM_DRIVEBY_R, - ANIM_DRIVEBY_LOW_L, - ANIM_DRIVEBY_LOW_R, - ANIM_CAR_LB, - ANIM_DRIVE_BOAT, - ANIM_DRIVE_BOAT_L, - ANIM_DRIVE_BOAT_R, - ANIM_BOAT_LB, + ANIM_STD_PARTIAL_PUNCH, - ANIM_BIKE_PICKUP_R, - ANIM_BIKE_PICKUP_L, - ANIM_BIKE_PULLUP_R, - ANIM_BIKE_PULLUP_L, - ANIM_BIKE_ELBOW_R, - ANIM_BIKE_ELBOW_L, - ANIM_BIKE_FALL_OFF, - ANIM_BIKE_FALL_R, + /* names made up */ + ANIM_STD_FIGHT_JAB, + ANIM_STD_FIGHT_ELBOW_L, + ANIM_STD_FIGHT_ELBOW_R, + ANIM_STD_FIGHT_BKICK_L, + ANIM_STD_FIGHT_BKICK_R, + /**/ - ANIM_CAR_GETOUT_RHS, - ANIM_CAR_GETOUT_LOW_RHS, - ANIM_CAR_CLOSE_RHS, - ANIM_CAR_HOOKERTALK, + ANIM_STD_DETONATE, + ANIM_STD_PUNCH, + ANIM_STD_PARTIALPUNCH, + ANIM_STD_KICKGROUND, - ANIM_TRAIN_GETIN, - ANIM_TRAIN_GETOUT, + ANIM_STD_THROW_UNDER, + ANIM_STD_FIGHT_SHUFFLE_B, - ANIM_CAR_CRAWLOUT_RHS, - ANIM_CAR_CRAWLOUT_RHS2, - ANIM_CAR_ROLLOUT_LHS, - ANIM_CAR_ROLLOUT_RHS, + ANIM_STD_JACKEDCAR_RHS, + ANIM_STD_JACKEDCAR_LO_RHS, + ANIM_STD_JACKEDCAR_LHS, + ANIM_STD_JACKEDCAR_LO_LHS, + ANIM_STD_QUICKJACK, + ANIM_STD_QUICKJACKED, + ANIM_STD_CAR_ALIGN_DOOR_LHS, + ANIM_STD_CAR_ALIGNHI_DOOR_LHS, + ANIM_STD_CAR_OPEN_DOOR_LHS, + ANIM_STD_CARDOOR_LOCKED_LHS, + ANIM_STD_CAR_PULL_OUT_PED_LHS, + ANIM_STD_CAR_PULL_OUT_PED_LO_LHS, + ANIM_STD_CAR_GET_IN_LHS, + ANIM_STD_CAR_GET_IN_LO_LHS, + ANIM_STD_CAR_CLOSE_DOOR_LHS, + ANIM_STD_CAR_CLOSE_DOOR_LO_LHS, + ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, + ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS, + ANIM_STD_CAR_JUMP_IN_LO_LHS, + ANIM_STD_GETOUT_LHS, + ANIM_STD_GETOUT_LO_LHS, + ANIM_STD_CAR_CLOSE_LHS, + ANIM_STD_CAR_ALIGN_DOOR_RHS, + ANIM_STD_CAR_ALIGNHI_DOOR_RHS, + ANIM_STD_CAR_OPEN_DOOR_RHS, + ANIM_STD_CARDOOR_LOCKED_RHS, + ANIM_STD_CAR_PULL_OUT_PED_RHS, + ANIM_STD_CAR_PULL_OUT_PED_LO_RHS, + ANIM_STD_CAR_GET_IN_RHS, + ANIM_STD_CAR_GET_IN_LO_RHS, + ANIM_STD_CAR_CLOSE_DOOR_RHS, + ANIM_STD_CAR_CLOSE_DOOR_LO_RHS, + ANIM_STD_CAR_SHUFFLE_RHS, + ANIM_STD_CAR_SHUFFLE_LO_RHS, + ANIM_STD_CAR_SIT, + ANIM_STD_CAR_SIT_LO, + ANIM_STD_CAR_SIT_P, + ANIM_STD_CAR_SIT_P_LO, + ANIM_STD_CAR_DRIVE_LEFT, + ANIM_STD_CAR_DRIVE_RIGHT, + ANIM_STD_CAR_DRIVE_LEFT_LO, + ANIM_STD_CAR_DRIVE_RIGHT_LO, + ANIM_STD_CAR_DRIVEBY_LEFT, + ANIM_STD_CAR_DRIVEBY_RIGHT, + ANIM_STD_CAR_DRIVEBY_LEFT_LO, + ANIM_STD_CAR_DRIVEBY_RIGHT_LO, + ANIM_STD_CAR_LOOKBEHIND, + ANIM_STD_BOAT_DRIVE, + ANIM_STD_BOAT_DRIVE_LEFT, + ANIM_STD_BOAT_DRIVE_RIGHT, + ANIM_STD_BOAT_LOOKBEHIND, - ANIM_GETUP1, - ANIM_GETUP2, - ANIM_GETUP3, - ANIM_GETUP_FRONT, - ANIM_JUMP_LAUNCH, - ANIM_JUMP_GLIDE, - ANIM_JUMP_LAND, - ANIM_FALL_FALL, - ANIM_FALL_GLIDE, - ANIM_FALL_LAND, - ANIM_FALL_COLLAPSE, - ANIM_FALL_BACK, - ANIM_FALL_FRONT, + ANIM_STD_BIKE_PICKUP_LHS, + ANIM_STD_BIKE_PICKUP_RHS, + ANIM_STD_BIKE_PULLUP_LHS, + ANIM_STD_BIKE_PULLUP_RHS, + ANIM_STD_BIKE_ELBOW_LHS, + ANIM_STD_BIKE_ELBOW_RHS, + ANIM_STD_BIKE_FALLOFF, + ANIM_STD_BIKE_FALLBACK, - ANIM_EV_STEP, - ANIM_EV_DIVE, - ANIM_XPRESS_SCRATCH, - ANIM_ROAD_CROSS, - ANIM_TURN_180, - ANIM_ARREST_GUN, - ANIM_DROWN, - ANIM_DUCK_DOWN, - ANIM_DUCK_LOW, + ANIM_STD_GETOUT_RHS, + ANIM_STD_GETOUT_LO_RHS, + ANIM_STD_CAR_CLOSE_RHS, + ANIM_STD_CAR_HOOKERTALK, - ANIM_WEAPON_CROUCH, + ANIM_STD_TRAIN_GETIN, + ANIM_STD_TRAIN_GETOUT, - ANIM_RBLOCK_CSHOOT, - ANIM_HANDSUP, - ANIM_HANDSCOWER, - ANIM_FUCKU, - ANIM_PHONE_IN, - ANIM_PHONE_OUT, - ANIM_PHONE_TALK, + ANIM_STD_CRAWLOUT_LHS, + ANIM_STD_CRAWLOUT_RHS, + ANIM_STD_ROLLOUT_LHS, + ANIM_STD_ROLLOUT_RHS, - ANIM_SEAT_DOWN, - ANIM_SEAT_UP, - ANIM_SEAT_IDLE, - ANIM_SEAT_DOWN2, - ANIM_ATM, - ANIM_ABSEIL, + ANIM_STD_GET_UP, + ANIM_STD_GET_UP_LEFT, + ANIM_STD_GET_UP_RIGHT, + ANIM_STD_GET_UP_FRONT, + ANIM_STD_JUMP_LAUNCH, + ANIM_STD_JUMP_GLIDE, + ANIM_STD_JUMP_LAND, + ANIM_STD_FALL, + ANIM_STD_FALL_GLIDE, + ANIM_STD_FALL_LAND, + ANIM_STD_FALL_COLLAPSE, + ANIM_STD_FALL_ONBACK, + ANIM_STD_FALL_ONFRONT, - NUM_STD_ANIMS, + ANIM_STD_EVADE_STEP, + ANIM_STD_EVADE_DIVE, + ANIM_STD_XPRESS_SCRATCH, + ANIM_STD_ROADCROSS, + ANIM_STD_TURN180, + ANIM_STD_ARREST, + ANIM_STD_DROWN, + ANIM_STD_DUCK_DOWN, + ANIM_STD_DUCK_LOW, - ANIM_VAN_OPEN_L, - ANIM_VAN_GETIN_L, - ANIM_VAN_CLOSE_L, - ANIM_VAN_GETOUT_L, - ANIM_VAN_OPEN, - ANIM_VAN_GETIN, - ANIM_VAN_CLOSE, - ANIM_VAN_GETOUT, + ANIM_STD_DUCK_WEAPON, - ANIM_COACH_OPEN_L, - ANIM_COACH_OPEN_R, - ANIM_COACH_IN_L, - ANIM_COACH_IN_R, - ANIM_COACH_OUT_L, + ANIM_STD_RBLOCK_SHOOT, + ANIM_STD_HANDSUP, + ANIM_STD_HANDSCOWER, + ANIM_STD_PARTIAL_FUCKU, + ANIM_STD_PHONE_IN, + ANIM_STD_PHONE_OUT, + ANIM_STD_PHONE_TALK, + + ANIM_STD_SEAT_DOWN, + ANIM_STD_SEAT_UP, + ANIM_STD_SEAT_IDLE, + ANIM_STD_SEAT_RVRS, + ANIM_STD_ATM, + ANIM_STD_ABSEIL, + + ANIM_STD_NUM, + + ANIM_STD_VAN_OPEN_DOOR_REAR_LHS, + ANIM_STD_VAN_GET_IN_REAR_LHS, + ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS, + ANIM_STD_VAN_GET_OUT_REAR_LHS, + ANIM_STD_VAN_OPEN_DOOR_REAR_RHS, + ANIM_STD_VAN_GET_IN_REAR_RHS, + ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS, + ANIM_STD_VAN_GET_OUT_REAR_RHS, + + ANIM_STD_COACH_OPEN_LHS, + ANIM_STD_COACH_OPEN_RHS, + ANIM_STD_COACH_GET_IN_LHS, + ANIM_STD_COACH_GET_IN_RHS, + ANIM_STD_COACH_GET_OUT_LHS, ANIM_BIKE_RIDE, - ANIM_BIKE_STILL, + ANIM_BIKE_READY, ANIM_BIKE_LEFT, ANIM_BIKE_RIGHT, - ANIM_BIKE_BACK, - ANIM_BIKE_FWD, - ANIM_BIKE_PUSHES, - ANIM_BIKE_JUMPON_R, - ANIM_BIKE_JUMPON_L, + ANIM_BIKE_LEANB, + ANIM_BIKE_LEANF, + ANIM_BIKE_WALKBACK, + ANIM_BIKE_JUMPON_LHS, + ANIM_BIKE_JUMPON_RHS, ANIM_BIKE_KICK, ANIM_BIKE_HIT, - ANIM_BIKE_GETOFF_RHS, ANIM_BIKE_GETOFF_LHS, + ANIM_BIKE_GETOFF_RHS, ANIM_BIKE_GETOFF_BACK, - ANIM_BIKE_DRIVEBY_RHS, ANIM_BIKE_DRIVEBY_LHS, - ANIM_BIKE_DRIVEBY_FT, - ANIM_BIKE_PASSENGER, + ANIM_BIKE_DRIVEBY_RHS, + ANIM_BIKE_DRIVEBY_FORWARD, + ANIM_BIKE_RIDE_P, - ANIM_WEAPON_FIRE, + ANIM_ATTACK_1, + ANIM_ATTACK_2, + ANIM_ATTACK_EXTRA1, + ANIM_ATTACK_EXTRA2, + ANIM_ATTACK_3, + + // our synonyms... because originals are hard to understand + ANIM_WEAPON_FIRE = ANIM_ATTACK_1, ANIM_WEAPON_CROUCHFIRE, + ANIM_WEAPON_FIRE_2ND = ANIM_WEAPON_CROUCHFIRE, ANIM_WEAPON_RELOAD, ANIM_WEAPON_CROUCHRELOAD, - ANIM_WEAPON_SPECIAL, - ANIM_MELEE_ATTACK = ANIM_WEAPON_FIRE, + ANIM_WEAPON_FIRE_3RD, + ANIM_THROWABLE_THROW = ANIM_ATTACK_1, + ANIM_THROWABLE_THROWU, + ANIM_THROWABLE_START_THROW, + ANIM_MELEE_ATTACK = ANIM_ATTACK_1, ANIM_MELEE_ATTACK_2ND, ANIM_MELEE_ATTACK_START, ANIM_MELEE_IDLE_FIGHTMODE, ANIM_MELEE_ATTACK_FINISH, - ANIM_THROWABLE_THROW = ANIM_WEAPON_FIRE, - ANIM_THROWABLE_THROWU, - ANIM_THROWABLE_START_THROW, - ANIM_WEAPON_FIRE_2ND = ANIM_WEAPON_CROUCHFIRE, - ANIM_WEAPON_FIRE_3RD = ANIM_WEAPON_SPECIAL, - ANIM_SUNBATHE, + ANIM_SUNBATHE_IDLE, ANIM_SUNBATHE_DOWN, ANIM_SUNBATHE_UP, ANIM_SUNBATHE_ESCAPE, - ANIM_CPR, + ANIM_MEDIC_CPR, - ANIM_IDLE_STRETCH, - ANIM_IDLE_TIME, - ANIM_IDLE_SHOULDER, - ANIM_IDLE_STRETCH_LEG, + ANIM_PLAYER_IDLE1, + ANIM_PLAYER_IDLE2, + ANIM_PLAYER_IDLE3, + ANIM_PLAYER_IDLE4, ANIM_RIOT_ANGRY, ANIM_RIOT_ANGRY_B, @@ -259,7 +275,7 @@ enum AnimationId ANIM_RIOT_PUNCHES, ANIM_RIOT_SHOUT, ANIM_RIOT_CHALLENGE, - ANIM_RIOT_FUKU, + ANIM_RIOT_FUCKYOU, ANIM_STRIP_A, ANIM_STRIP_B, @@ -268,6 +284,4 @@ enum AnimationId ANIM_STRIP_E, ANIM_STRIP_F, ANIM_STRIP_G, - - NUM_ANIMS };
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