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author | Filip Gawin <filip.gawin@zoho.com> | 2019-08-16 20:17:15 +0200 |
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committer | Filip Gawin <filip.gawin@zoho.com> | 2019-08-27 21:18:47 +0200 |
commit | 2fabbc3b4cab40220986f402569af64673cb4cd9 (patch) | |
tree | 3278631a5e3dd19a0af92204e6bfb48702dd04f0 /src/animation | |
parent | Cleanup (diff) | |
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Diffstat (limited to 'src/animation')
-rw-r--r-- | src/animation/AnimBlendAssocGroup.cpp | 4 | ||||
-rw-r--r-- | src/animation/AnimBlendAssocGroup.h | 2 | ||||
-rw-r--r-- | src/animation/AnimBlendAssociation.cpp | 4 | ||||
-rw-r--r-- | src/animation/AnimBlendHierarchy.cpp | 2 | ||||
-rw-r--r-- | src/animation/AnimManager.cpp | 54 | ||||
-rw-r--r-- | src/animation/AnimManager.h | 8 |
6 files changed, 37 insertions, 37 deletions
diff --git a/src/animation/AnimBlendAssocGroup.cpp b/src/animation/AnimBlendAssocGroup.cpp index 05f9a06a..72c90233 100644 --- a/src/animation/AnimBlendAssocGroup.cpp +++ b/src/animation/AnimBlendAssocGroup.cpp @@ -129,7 +129,7 @@ CAnimBlendAssocGroup::CreateAssociations(const char *name) // Create associations from hierarchies for a given clump void -CAnimBlendAssocGroup::CreateAssociations(const char *blockName, RpClump *clump, char **animNames, int numAssocs) +CAnimBlendAssocGroup::CreateAssociations(const char *blockName, RpClump *clump, const char **animNames, int numAssocs) { int i; CAnimBlock *animBlock; @@ -157,5 +157,5 @@ STARTPATCHES InjectHook(0x401420, (CAnimBlendAssociation *(CAnimBlendAssocGroup::*)(uint32))&CAnimBlendAssocGroup::CopyAnimation, PATCH_JUMP); InjectHook(0x4013E0, (CAnimBlendAssociation *(CAnimBlendAssocGroup::*)(const char*))&CAnimBlendAssocGroup::CopyAnimation, PATCH_JUMP); InjectHook(0x401130, (void (CAnimBlendAssocGroup::*)(const char*))&CAnimBlendAssocGroup::CreateAssociations, PATCH_JUMP); - InjectHook(0x401220, (void (CAnimBlendAssocGroup::*)(const char*, RpClump*, char**, int))&CAnimBlendAssocGroup::CreateAssociations, PATCH_JUMP); + InjectHook(0x401220, (void (CAnimBlendAssocGroup::*)(const char*, RpClump*, const char**, int))&CAnimBlendAssocGroup::CreateAssociations, PATCH_JUMP); ENDPATCHES diff --git a/src/animation/AnimBlendAssocGroup.h b/src/animation/AnimBlendAssocGroup.h index 708a3cdd..aa58b0d3 100644 --- a/src/animation/AnimBlendAssocGroup.h +++ b/src/animation/AnimBlendAssocGroup.h @@ -16,5 +16,5 @@ public: CAnimBlendAssociation *CopyAnimation(uint32 id); CAnimBlendAssociation *CopyAnimation(const char *name); void CreateAssociations(const char *name); - void CreateAssociations(const char *blockName, RpClump *clump, char **animNames, int numAssocs); + void CreateAssociations(const char *blockName, RpClump *clump, const char **animNames, int numAssocs); }; diff --git a/src/animation/AnimBlendAssociation.cpp b/src/animation/AnimBlendAssociation.cpp index d94fe2c1..d2214057 100644 --- a/src/animation/AnimBlendAssociation.cpp +++ b/src/animation/AnimBlendAssociation.cpp @@ -185,7 +185,7 @@ CAnimBlendAssociation::UpdateBlend(float timeDelta) if(blendAmount <= 0.0f && blendDelta < 0.0f){ // We're faded out and are not fading in blendAmount = 0.0f; - blendDelta = max(0.0, blendDelta); + blendDelta = Max(0.0f, blendDelta); if(flags & ASSOC_DELETEFADEDOUT){ if(callbackType == CB_FINISH || callbackType == CB_DELETE) callback(this, callbackArg); @@ -197,7 +197,7 @@ CAnimBlendAssociation::UpdateBlend(float timeDelta) if(blendAmount > 1.0f){ // Maximally faded in, clamp values blendAmount = 1.0f; - blendDelta = min(0.0, blendDelta); + blendDelta = Min(0.0f, blendDelta); } return true; diff --git a/src/animation/AnimBlendHierarchy.cpp b/src/animation/AnimBlendHierarchy.cpp index e4bcdc69..e594e5d8 100644 --- a/src/animation/AnimBlendHierarchy.cpp +++ b/src/animation/AnimBlendHierarchy.cpp @@ -36,7 +36,7 @@ CAnimBlendHierarchy::CalcTotalTime(void) float seqTime = 0.0f; for(j = 0; j < sequences[i].numFrames; j++) seqTime += sequences[i].GetKeyFrame(j)->deltaTime; - totalTime = max(totalTime, seqTime); + totalTime = Max(totalTime, seqTime); } totalLength = totalTime; } diff --git a/src/animation/AnimManager.cpp b/src/animation/AnimManager.cpp index 6ad63e49..444ae93d 100644 --- a/src/animation/AnimManager.cpp +++ b/src/animation/AnimManager.cpp @@ -198,7 +198,7 @@ AnimAssocDesc aStdAnimDescsSide[] = { { ANIM_IDLE_STANCE, ASSOC_REPEAT }, { ANIM_WALK_START, ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION }, }; -char *aStdAnimations[] = { +char const *aStdAnimations[] = { "walk_civi", "run_civi", "sprint_panic", @@ -373,162 +373,162 @@ char *aStdAnimations[] = { "PHONE_out", "PHONE_talk", }; -char *aPlayerAnimations[] = { +char const *aPlayerAnimations[] = { "walk_player", "run_player", "SPRINT_civi", "IDLE_STANCE", "walk_start", }; -char *aPlayerWithRocketAnimations[] = { +char const *aPlayerWithRocketAnimations[] = { "walk_rocket", "run_rocket", "run_rocket", "idle_rocket", "walk_start_rocket", }; -char *aPlayer1ArmedAnimations[] = { +char const *aPlayer1ArmedAnimations[] = { "walk_player", "run_1armed", "SPRINT_civi", "IDLE_STANCE", "walk_start", }; -char *aPlayer2ArmedAnimations[] = { +char const *aPlayer2ArmedAnimations[] = { "walk_player", "run_armed", "run_armed", "idle_stance", "walk_start", }; -char *aPlayerBBBatAnimations[] = { +char const *aPlayerBBBatAnimations[] = { "walk_player", "run_player", "run_player", "IDLE_STANCE", "walk_start", }; -char *aShuffleAnimations[] = { +char const *aShuffleAnimations[] = { "WALK_shuffle", "RUN_civi", "SPRINT_civi", "IDLE_STANCE", }; -char *aOldAnimations[] = { +char const *aOldAnimations[] = { "walk_old", "run_civi", "sprint_civi", "idle_stance", }; -char *aGang1Animations[] = { +char const *aGang1Animations[] = { "walk_gang1", "run_gang1", "sprint_civi", "idle_stance", }; -char *aGang2Animations[] = { +char const *aGang2Animations[] = { "walk_gang2", "run_gang1", "sprint_civi", "idle_stance", }; -char *aFatAnimations[] = { +char const *aFatAnimations[] = { "walk_fat", "run_civi", "woman_runpanic", "idle_stance", }; -char *aOldFatAnimations[] = { +char const *aOldFatAnimations[] = { "walk_fatold", "run_fatold", "woman_runpanic", "idle_stance", }; -char *aStdWomanAnimations[] = { +char const *aStdWomanAnimations[] = { "woman_walknorm", "woman_run", "woman_runpanic", "woman_idlestance", }; -char *aWomanShopAnimations[] = { +char const *aWomanShopAnimations[] = { "woman_walkshop", "woman_run", "woman_run", "woman_idlestance", }; -char *aBusyWomanAnimations[] = { +char const *aBusyWomanAnimations[] = { "woman_walkbusy", "woman_run", "woman_runpanic", "woman_idlestance", }; -char *aSexyWomanAnimations[] = { +char const *aSexyWomanAnimations[] = { "woman_walksexy", "woman_run", "woman_runpanic", "woman_idlestance", }; -char *aOldWomanAnimations[] = { +char const *aOldWomanAnimations[] = { "woman_walkold", "woman_run", "woman_runpanic", "woman_idlestance", }; -char *aFatWomanAnimations[] = { +char const *aFatWomanAnimations[] = { "walk_fat", "woman_run", "woman_runpanic", "woman_idlestance", }; -char *aPanicChunkyAnimations[] = { +char const *aPanicChunkyAnimations[] = { "run_fatold", "woman_runpanic", "woman_runpanic", "idle_stance", }; -char *aPlayerStrafeBackAnimations[] = { +char const *aPlayerStrafeBackAnimations[] = { "walk_player_back", "run_player_back", "run_player_back", "IDLE_STANCE", "walk_start_back", }; -char *aPlayerStrafeLeftAnimations[] = { +char const *aPlayerStrafeLeftAnimations[] = { "walk_player_left", "run_left", "run_left", "IDLE_STANCE", "walk_start_left", }; -char *aPlayerStrafeRightAnimations[] = { +char const *aPlayerStrafeRightAnimations[] = { "walk_player_right", "run_right", "run_right", "IDLE_STANCE", "walk_start_right", }; -char *aRocketStrafeBackAnimations[] = { +char const *aRocketStrafeBackAnimations[] = { "walk_rocket_back", "run_rocket_back", "run_rocket_back", "idle_rocket", "walkst_rocket_back", }; -char *aRocketStrafeLeftAnimations[] = { +char const *aRocketStrafeLeftAnimations[] = { "walk_rocket_left", "run_rocket_left", "run_rocket_left", "idle_rocket", "walkst_rocket_left", }; -char *aRocketStrafeRightAnimations[] = { +char const *aRocketStrafeRightAnimations[] = { "walk_rocket_right", "run_rocket_right", "run_rocket_right", "idle_rocket", "walkst_rocket_right", }; -AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS] = { +const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS] = { { "man", "ped", MI_COP, 173, aStdAnimations, aStdAnimDescs }, { "player", "ped", MI_COP, 5, aPlayerAnimations, aStdAnimDescs }, { "playerrocket", "ped", MI_COP, 5, aPlayerWithRocketAnimations, aStdAnimDescs }, @@ -749,7 +749,7 @@ CAnimManager::LoadAnimFiles(void) RpClump *clump = (RpClump*)mi->CreateInstance(); RpAnimBlendClumpInit(clump); CAnimBlendAssocGroup *group = &CAnimManager::ms_aAnimAssocGroups[i]; - AnimAssocDefinition *def = &CAnimManager::ms_aAnimAssocDefinitions[i]; + const AnimAssocDefinition *def = &CAnimManager::ms_aAnimAssocDefinitions[i]; group->CreateAssociations(def->blockName, clump, def->animNames, def->numAnims); for(j = 0; j < group->numAssociations; j++) group->GetAnimation(j)->flags |= def->animDescs[j].flags; diff --git a/src/animation/AnimManager.h b/src/animation/AnimManager.h index 3a7c057c..d2e85c06 100644 --- a/src/animation/AnimManager.h +++ b/src/animation/AnimManager.h @@ -231,17 +231,17 @@ struct AnimAssocDesc struct AnimAssocDefinition { - char *name; - char *blockName; + char const *name; + char const *blockName; int32 modelIndex; int32 numAnims; - char **animNames; + char const **animNames; AnimAssocDesc *animDescs; }; class CAnimManager { - static AnimAssocDefinition ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS]; + static const AnimAssocDefinition ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS]; static CAnimBlock *ms_aAnimBlocks; //[2] static CAnimBlendHierarchy *ms_aAnimations; //[250] static int32 &ms_numAnimBlocks; |