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author | aap <aap@papnet.eu> | 2021-01-13 13:06:31 +0100 |
---|---|---|
committer | aap <aap@papnet.eu> | 2021-01-13 13:06:31 +0100 |
commit | 083aa700e99c922a741fda947a9a1502fb1242cc (patch) | |
tree | 03fde467d560131a220bbe562af6c66c3b34835a /src/animation | |
parent | rename m_vehEnterType -> m_vehDoor (diff) | |
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Diffstat (limited to 'src/animation')
-rw-r--r-- | src/animation/AnimBlendClumpData.cpp | 2 | ||||
-rw-r--r-- | src/animation/AnimBlendClumpData.h | 6 | ||||
-rw-r--r-- | src/animation/FrameUpdate.cpp | 28 |
3 files changed, 19 insertions, 17 deletions
diff --git a/src/animation/AnimBlendClumpData.cpp b/src/animation/AnimBlendClumpData.cpp index 92515427..702ee811 100644 --- a/src/animation/AnimBlendClumpData.cpp +++ b/src/animation/AnimBlendClumpData.cpp @@ -7,7 +7,7 @@ CAnimBlendClumpData::CAnimBlendClumpData(void) { numFrames = 0; - velocity = nil; + velocity2d = nil; frames = nil; link.Init(); } diff --git a/src/animation/AnimBlendClumpData.h b/src/animation/AnimBlendClumpData.h index fc74b42d..acfd006f 100644 --- a/src/animation/AnimBlendClumpData.h +++ b/src/animation/AnimBlendClumpData.h @@ -3,7 +3,6 @@ #include "AnimBlendList.h" -// TODO: put somewhere else struct AnimBlendFrameData { enum { @@ -38,7 +37,10 @@ public: #ifdef PED_SKIN int32 modelNumber; // doesn't seem to be used #endif - CVector *velocity; + union { + CVector2D *velocity2d; + CVector *velocity3d; + }; // order of frames is determined by RW hierarchy AnimBlendFrameData *frames; diff --git a/src/animation/FrameUpdate.cpp b/src/animation/FrameUpdate.cpp index 6e5501cb..c7d347b3 100644 --- a/src/animation/FrameUpdate.cpp +++ b/src/animation/FrameUpdate.cpp @@ -29,7 +29,7 @@ FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg) AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg; if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION && - gpAnimBlendClump->velocity){ + gpAnimBlendClump->velocity2d){ if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D) FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(frame, arg); else @@ -138,11 +138,11 @@ FrameUpdateCallBackWithVelocityExtractionNonSkinned(AnimBlendFrameData *frame, v } if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){ - gpAnimBlendClump->velocity->x = transx - curx; - gpAnimBlendClump->velocity->y = transy - cury; + gpAnimBlendClump->velocity2d->x = transx - curx; + gpAnimBlendClump->velocity2d->y = transy - cury; if(looped){ - gpAnimBlendClump->velocity->x += endx; - gpAnimBlendClump->velocity->y += endy; + gpAnimBlendClump->velocity2d->x += endx; + gpAnimBlendClump->velocity2d->y += endy; } mat->pos.x = pos.x - transx; mat->pos.y = pos.y - transy; @@ -218,9 +218,9 @@ FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(AnimBlendFrameData *frame, } if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){ - *gpAnimBlendClump->velocity = trans - cur; + *gpAnimBlendClump->velocity3d = trans - cur; if(looped) - *gpAnimBlendClump->velocity += end; + *gpAnimBlendClump->velocity3d += end; mat->pos.x = (pos - trans).x + frame->resetPos.x; mat->pos.y = (pos - trans).y + frame->resetPos.y; mat->pos.z = (pos - trans).z + frame->resetPos.z; @@ -241,7 +241,7 @@ FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg) AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg; if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION && - gpAnimBlendClump->velocity){ + gpAnimBlendClump->velocity2d){ if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D) FrameUpdateCallBackWith3dVelocityExtractionSkinned(frame, arg); else @@ -353,11 +353,11 @@ FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void } if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){ - gpAnimBlendClump->velocity->x = transx - curx; - gpAnimBlendClump->velocity->y = transy - cury; + gpAnimBlendClump->velocity2d->x = transx - curx; + gpAnimBlendClump->velocity2d->y = transy - cury; if(looped){ - gpAnimBlendClump->velocity->x += endx; - gpAnimBlendClump->velocity->y += endy; + gpAnimBlendClump->velocity2d->x += endx; + gpAnimBlendClump->velocity2d->y += endy; } xform->t.x = pos.x - transx; xform->t.y = pos.y - transy; @@ -433,9 +433,9 @@ FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, vo } if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){ - *gpAnimBlendClump->velocity = trans - cur; + *gpAnimBlendClump->velocity3d = trans - cur; if(looped) - *gpAnimBlendClump->velocity += end; + *gpAnimBlendClump->velocity3d += end; xform->t.x = (pos - trans).x + frame->resetPos.x; xform->t.y = (pos - trans).y + frame->resetPos.y; xform->t.z = (pos - trans).z + frame->resetPos.z; |