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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-10 20:17:00 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-04-10 20:17:00 +0200 |
commit | be260b49b1e5421a96f78ae2f0512220d5805274 (patch) | |
tree | 16f21f6f45c749120e3853a4369fe39348344102 /src/animation | |
parent | record init (diff) | |
parent | disabling the code that freezes gang members (diff) | |
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Diffstat (limited to 'src/animation')
-rw-r--r-- | src/animation/CutsceneMgr.cpp | 441 | ||||
-rw-r--r-- | src/animation/CutsceneMgr.h | 50 |
2 files changed, 491 insertions, 0 deletions
diff --git a/src/animation/CutsceneMgr.cpp b/src/animation/CutsceneMgr.cpp new file mode 100644 index 00000000..0e35599b --- /dev/null +++ b/src/animation/CutsceneMgr.cpp @@ -0,0 +1,441 @@ +#define WITHWINDOWS // just for VK_SPACE +#include "common.h" +#include "patcher.h" +#include "General.h" +#include "CutsceneMgr.h" +#include "Directory.h" +#include "Camera.h" +#include "Streaming.h" +#include "FileMgr.h" +#include "main.h" +#include "AnimManager.h" +#include "AnimBlendAssociation.h" +#include "AnimBlendAssocGroup.h" +#include "AnimBlendClumpData.h" +#include "Pad.h" +#include "DMAudio.h" +#include "World.h" +#include "PlayerPed.h" +#include "Wanted.h" +#include "CutsceneHead.h" +#include "RpAnimBlend.h" +#include "ModelIndices.h" +#include "TempColModels.h" + +const struct { + const char *szTrackName; + int iTrackId; +} musicNameIdAssoc[] = { + { "JB", STREAMED_SOUND_NEWS_INTRO }, + { "BET", STREAMED_SOUND_BANK_INTRO }, + { "L1_LG", STREAMED_SOUND_CUTSCENE_LUIGI1_LG }, + { "L2_DSB", STREAMED_SOUND_CUTSCENE_LUIGI2_DSB }, + { "L3_DM", STREAMED_SOUND_CUTSCENE_LUIGI3_DM }, + { "L4_PAP", STREAMED_SOUND_CUTSCENE_LUIGI4_PAP }, + { "L5_TFB", STREAMED_SOUND_CUTSCENE_LUIGI5_TFB }, + { "J0_DM2", STREAMED_SOUND_CUTSCENE_JOEY0_DM2 }, + { "J1_LFL", STREAMED_SOUND_CUTSCENE_JOEY1_LFL }, + { "J2_KCL", STREAMED_SOUND_CUTSCENE_JOEY2_KCL }, + { "J3_VH", STREAMED_SOUND_CUTSCENE_JOEY3_VH }, + { "J4_ETH", STREAMED_SOUND_CUTSCENE_JOEY4_ETH }, + { "J5_DST", STREAMED_SOUND_CUTSCENE_JOEY5_DST }, + { "J6_TBJ", STREAMED_SOUND_CUTSCENE_JOEY6_TBJ }, + { "T1_TOL", STREAMED_SOUND_CUTSCENE_TONI1_TOL }, + { "T2_TPU", STREAMED_SOUND_CUTSCENE_TONI2_TPU }, + { "T3_MAS", STREAMED_SOUND_CUTSCENE_TONI3_MAS }, + { "T4_TAT", STREAMED_SOUND_CUTSCENE_TONI4_TAT }, + { "T5_BF", STREAMED_SOUND_CUTSCENE_TONI5_BF }, + { "S0_MAS", STREAMED_SOUND_CUTSCENE_SAL0_MAS }, + { "S1_PF", STREAMED_SOUND_CUTSCENE_SAL1_PF }, + { "S2_CTG", STREAMED_SOUND_CUTSCENE_SAL2_CTG }, + { "S3_RTC", STREAMED_SOUND_CUTSCENE_SAL3_RTC }, + { "S5_LRQ", STREAMED_SOUND_CUTSCENE_SAL5_LRQ }, + { "S4_BDBA", STREAMED_SOUND_CUTSCENE_SAL4_BDBA }, + { "S4_BDBB", STREAMED_SOUND_CUTSCENE_SAL4_BDBB }, + { "S2_CTG2", STREAMED_SOUND_CUTSCENE_SAL2_CTG2 }, + { "S4_BDBD", STREAMED_SOUND_CUTSCENE_SAL4_BDBD }, + { "S5_LRQB", STREAMED_SOUND_CUTSCENE_SAL5_LRQB }, + { "S5_LRQC", STREAMED_SOUND_CUTSCENE_SAL5_LRQC }, + { "A1_SS0", STREAMED_SOUND_CUTSCENE_ASUKA_1_SSO }, + { "A2_PP", STREAMED_SOUND_CUTSCENE_ASUKA_2_PP }, + { "A3_SS", STREAMED_SOUND_CUTSCENE_ASUKA_3_SS }, + { "A4_PDR", STREAMED_SOUND_CUTSCENE_ASUKA_4_PDR }, + { "A5_K2FT", STREAMED_SOUND_CUTSCENE_ASUKA_5_K2FT}, + { "K1_KBO", STREAMED_SOUND_CUTSCENE_KENJI1_KBO }, + { "K2_GIS", STREAMED_SOUND_CUTSCENE_KENJI2_GIS }, + { "K3_DS", STREAMED_SOUND_CUTSCENE_KENJI3_DS }, + { "K4_SHI", STREAMED_SOUND_CUTSCENE_KENJI4_SHI }, + { "K5_SD", STREAMED_SOUND_CUTSCENE_KENJI5_SD }, + { "R0_PDR2", STREAMED_SOUND_CUTSCENE_RAY0_PDR2 }, + { "R1_SW", STREAMED_SOUND_CUTSCENE_RAY1_SW }, + { "R2_AP", STREAMED_SOUND_CUTSCENE_RAY2_AP }, + { "R3_ED", STREAMED_SOUND_CUTSCENE_RAY3_ED }, + { "R4_GF", STREAMED_SOUND_CUTSCENE_RAY4_GF }, + { "R5_PB", STREAMED_SOUND_CUTSCENE_RAY5_PB }, + { "R6_MM", STREAMED_SOUND_CUTSCENE_RAY6_MM }, + { "D1_STOG", STREAMED_SOUND_CUTSCENE_DONALD1_STOG }, + { "D2_KK", STREAMED_SOUND_CUTSCENE_DONALD2_KK }, + { "D3_ADO", STREAMED_SOUND_CUTSCENE_DONALD3_ADO }, + { "D5_ES", STREAMED_SOUND_CUTSCENE_DONALD5_ES }, + { "D7_MLD", STREAMED_SOUND_CUTSCENE_DONALD7_MLD }, + { "D4_GTA", STREAMED_SOUND_CUTSCENE_DONALD4_GTA }, + { "D4_GTA2", STREAMED_SOUND_CUTSCENE_DONALD4_GTA2 }, + { "D6_STS", STREAMED_SOUND_CUTSCENE_DONALD6_STS }, + { "A6_BAIT", STREAMED_SOUND_CUTSCENE_ASUKA6_BAIT }, + { "A7_ETG", STREAMED_SOUND_CUTSCENE_ASUKA7_ETG }, + { "A8_PS", STREAMED_SOUND_CUTSCENE_ASUKA8_PS }, + { "A9_ASD", STREAMED_SOUND_CUTSCENE_ASUKA9_ASD }, + { "K4_SHI2", STREAMED_SOUND_CUTSCENE_KENJI4_SHI2 }, + { "C1_TEX", STREAMED_SOUND_CUTSCENE_CATALINA1_TEX }, + { "EL_PH1", STREAMED_SOUND_CUTSCENE_ELBURRO1_PH1 }, + { "EL_PH2", STREAMED_SOUND_CUTSCENE_ELBURRO2_PH2 }, + { "EL_PH3", STREAMED_SOUND_CUTSCENE_ELBURRO3_PH3 }, + { "EL_PH4", STREAMED_SOUND_CUTSCENE_ELBURRO4_PH4 }, + { "YD_PH1", STREAMED_SOUND_CUTSCENE_YARDIE_PH1 }, + { "YD_PH2", STREAMED_SOUND_CUTSCENE_YARDIE_PH2 }, + { "YD_PH3", STREAMED_SOUND_CUTSCENE_YARDIE_PH3 }, + { "YD_PH4", STREAMED_SOUND_CUTSCENE_YARDIE_PH4 }, + { "HD_PH1", STREAMED_SOUND_CUTSCENE_HOODS_PH1 }, + { "HD_PH2", STREAMED_SOUND_CUTSCENE_HOODS_PH2 }, + { "HD_PH3", STREAMED_SOUND_CUTSCENE_HOODS_PH3 }, + { "HD_PH4", STREAMED_SOUND_CUTSCENE_HOODS_PH4 }, + { "HD_PH5", STREAMED_SOUND_CUTSCENE_HOODS_PH5 }, + { "MT_PH1", STREAMED_SOUND_CUTSCENE_MARTY_PH1 }, + { "MT_PH2", STREAMED_SOUND_CUTSCENE_MARTY_PH2 }, + { "MT_PH3", STREAMED_SOUND_CUTSCENE_MARTY_PH3 }, + { "MT_PH4", STREAMED_SOUND_CUTSCENE_MARTY_PH4 }, + { NULL, NULL } +}; + +int +FindCutsceneAudioTrackId(const char *szCutsceneName) +{ + for (int i = 0; musicNameIdAssoc[i].szTrackName; i++) { + if (!CGeneral::faststricmp(musicNameIdAssoc[i].szTrackName, szCutsceneName)) + return musicNameIdAssoc[i].iTrackId; + } + return -1; +} + +bool &CCutsceneMgr::ms_running = *(bool*)0x95CCF5; +bool &CCutsceneMgr::ms_cutsceneProcessing = *(bool*)0x95CD9F; +CDirectory *&CCutsceneMgr::ms_pCutsceneDir = *(CDirectory**)0x8F5F88; +CCutsceneObject *(&CCutsceneMgr::ms_pCutsceneObjects)[NUMCUTSCENEOBJECTS] = *(CCutsceneObject*(*)[NUMCUTSCENEOBJECTS]) *(uintptr*) 0x862170; +int32 &CCutsceneMgr::ms_numCutsceneObjs = *(int32*)0x942FA4; +bool &CCutsceneMgr::ms_loaded = *(bool*)0x95CD95; +bool &CCutsceneMgr::ms_animLoaded = *(bool*)0x95CDA0; +bool &CCutsceneMgr::ms_useLodMultiplier = *(bool*)0x95CD74; +char(&CCutsceneMgr::ms_cutsceneName)[CUTSCENENAMESIZE] = *(char(*)[CUTSCENENAMESIZE]) *(uintptr*)0x70D9D0; +CAnimBlendAssocGroup &CCutsceneMgr::ms_cutsceneAssociations = *(CAnimBlendAssocGroup*)0x709C58; +CVector &CCutsceneMgr::ms_cutsceneOffset = *(CVector*)0x8F2C0C; +float &CCutsceneMgr::ms_cutsceneTimer = *(float*)0x941548; +uint32 &CCutsceneMgr::ms_cutsceneLoadStatus = *(uint32*)0x95CB40; + +RpAtomic * +CalculateBoundingSphereRadiusCB(RpAtomic *atomic, void *data) +{ + float radius = RpAtomicGetBoundingSphere(atomic)->radius; + RwV3d center = RpAtomicGetBoundingSphere(atomic)->center; + + for (RwFrame *frame = RpAtomicGetFrame(atomic); RwFrameGetParent(frame); frame = RwFrameGetParent(frame)) + RwV3dTransformPoints(¢er, ¢er, 1, RwFrameGetMatrix(frame)); + + float size = RwV3dLength(¢er) + radius; + if (size > *(float *)data) + *(float *)data = size; + return atomic; +} + +void +CCutsceneMgr::Initialise(void) +{ + ms_numCutsceneObjs = 0; + ms_loaded = false; + ms_running = false; + ms_animLoaded = false; + ms_cutsceneProcessing = false; + ms_useLodMultiplier = false; + + ms_pCutsceneDir = new CDirectory(CUTSCENEDIRSIZE); + ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR"); +} + +void +CCutsceneMgr::Shutdown(void) +{ + delete ms_pCutsceneDir; +} + +void +CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName) +{ + int file; + uint32 size; + uint32 offset; + CPlayerPed *pPlayerPed; + + ms_cutsceneProcessing = true; + if (!strcasecmp(szCutsceneName, "jb")) + ms_useLodMultiplier = true; + CTimer::Stop(); + + ms_pCutsceneDir->numEntries = 0; + ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR"); + + CStreaming::RemoveUnusedModelsInLoadedList(); + CGame::DrasticTidyUpMemory(true); + + strcpy(ms_cutsceneName, szCutsceneName); + file = CFileMgr::OpenFile("ANIM\\CUTS.IMG", "rb"); + + // Load animations + sprintf(gString, "%s.IFP", szCutsceneName); + if (ms_pCutsceneDir->FindItem(gString, offset, size)) { + CStreaming::MakeSpaceFor(size << 11); + CStreaming::ImGonnaUseStreamingMemory(); + CFileMgr::Seek(file, offset << 11, SEEK_SET); + CAnimManager::LoadAnimFile(file, false); + ms_cutsceneAssociations.CreateAssociations(szCutsceneName); + CStreaming::IHaveUsedStreamingMemory(); + ms_animLoaded = true; + } else { + ms_animLoaded = false; + } + + // Load camera data + sprintf(gString, "%s.DAT", szCutsceneName); + if (ms_pCutsceneDir->FindItem(gString, offset, size)) { + CFileMgr::Seek(file, offset << 11, SEEK_SET); + TheCamera.LoadPathSplines(file); + } + + CFileMgr::CloseFile(file); + + if (CGeneral::faststricmp(ms_cutsceneName, "end")) { + DMAudio.ChangeMusicMode(MUSICMODE_CUTSCENE); + int trackId = FindCutsceneAudioTrackId(szCutsceneName); + if (trackId != -1) { + printf("Start preload audio %s\n", szCutsceneName); + DMAudio.PreloadCutSceneMusic(trackId); + printf("End preload audio %s\n", szCutsceneName); + } + } + + ms_cutsceneTimer = 0.0f; + ms_loaded = true; + ms_cutsceneOffset = CVector(0.0f, 0.0f, 0.0f); + + pPlayerPed = FindPlayerPed(); + CTimer::Update(); + + pPlayerPed->m_pWanted->ClearQdCrimes(); + pPlayerPed->bIsVisible = false; + pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina; + CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_80; + CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(true); +} + +void +CCutsceneMgr::SetHeadAnim(const char *animName, CObject *pObject) +{ + CCutsceneHead *pCutsceneHead = (CCutsceneHead*)pObject; + char szAnim[CUTSCENENAMESIZE * 2]; + + sprintf(szAnim, "%s_%s", ms_cutsceneName, animName); + pCutsceneHead->PlayAnimation(szAnim); +} + +void +CCutsceneMgr::FinishCutscene() +{ + CCutsceneMgr::ms_cutsceneTimer = TheCamera.GetCutSceneFinishTime() * 0.001f; + TheCamera.FinishCutscene(); + + FindPlayerPed()->bIsVisible = true; + CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false); +} + +void +CCutsceneMgr::SetupCutsceneToStart(void) +{ + TheCamera.SetCamCutSceneOffSet(ms_cutsceneOffset); + TheCamera.TakeControlWithSpline(JUMP_CUT); + TheCamera.SetWideScreenOn(); + + ms_cutsceneOffset.z++; + + for (int i = ms_numCutsceneObjs - 1; i >= 0; i--) { + assert(RwObjectGetType(ms_pCutsceneObjects[i]->m_rwObject) == rpCLUMP); + if (CAnimBlendAssociation *pAnimBlendAssoc = RpAnimBlendClumpGetFirstAssociation((RpClump*)ms_pCutsceneObjects[i]->m_rwObject)) { + assert(pAnimBlendAssoc->hierarchy->sequences[0].HasTranslation()); + ms_pCutsceneObjects[i]->GetPosition() = ms_cutsceneOffset + ((KeyFrameTrans*)pAnimBlendAssoc->hierarchy->sequences[0].GetKeyFrame(0))->translation; + CWorld::Add(ms_pCutsceneObjects[i]); + pAnimBlendAssoc->SetRun(); + } else { + ms_pCutsceneObjects[i]->GetPosition() = ms_cutsceneOffset; + } + } + + CTimer::Update(); + CTimer::Update(); + ms_running = true; + ms_cutsceneTimer = 0.0f; +} + +void +CCutsceneMgr::SetCutsceneAnim(const char *animName, CObject *pObject) +{ + CAnimBlendAssociation *pNewAnim; + CAnimBlendClumpData *pAnimBlendClumpData; + + assert(RwObjectGetType(pObject->m_rwObject) == rpCLUMP); + RpAnimBlendClumpRemoveAllAssociations((RpClump*)pObject->m_rwObject); + + pNewAnim = ms_cutsceneAssociations.CopyAnimation(animName); + pNewAnim->SetCurrentTime(0.0f); + pNewAnim->flags |= ASSOC_HAS_TRANSLATION; + pNewAnim->flags &= ~ASSOC_RUNNING; + + pAnimBlendClumpData = *RPANIMBLENDCLUMPDATA(pObject->m_rwObject); + pAnimBlendClumpData->link.Prepend(&pNewAnim->link); +} + +CCutsceneHead * +CCutsceneMgr::AddCutsceneHead(CObject *pObject, int modelId) +{ + CCutsceneHead *pHead = new CCutsceneHead(pObject); + pHead->SetModelIndex(modelId); + CWorld::Add(pHead); + ms_pCutsceneObjects[ms_numCutsceneObjs++] = pHead; + return pHead; +} + +CCutsceneObject * +CCutsceneMgr::CreateCutsceneObject(int modelId) +{ + CBaseModelInfo *pModelInfo; + CColModel *pColModel; + float radius; + RpClump *clump; + CCutsceneObject *pCutsceneObject; + + if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ05) { + pModelInfo = CModelInfo::GetModelInfo(modelId); + pColModel = &CTempColModels::ms_colModelCutObj[modelId - MI_CUTOBJ01]; + radius = 0.0f; + + pModelInfo->SetColModel(pColModel); + clump = (RpClump*)pModelInfo->GetRwObject(); + assert(RwObjectGetType((RwObject*)clump) == rpCLUMP); + RpClumpForAllAtomics(clump, CalculateBoundingSphereRadiusCB, &radius); + + pColModel->boundingSphere.radius = radius; + pColModel->boundingBox.min = CVector(-radius, -radius, -radius); + pColModel->boundingBox.max = CVector(radius, radius, radius); + } + + pCutsceneObject = new CCutsceneObject(); + pCutsceneObject->SetModelIndex(modelId); + ms_pCutsceneObjects[ms_numCutsceneObjs++] = pCutsceneObject; + return pCutsceneObject; +} + +void +CCutsceneMgr::DeleteCutsceneData(void) +{ + if (!ms_loaded) return; + + ms_cutsceneProcessing = false; + ms_useLodMultiplier = false; + + for (--ms_numCutsceneObjs; ms_numCutsceneObjs >= 0; ms_numCutsceneObjs--) { + CWorld::Remove(ms_pCutsceneObjects[ms_numCutsceneObjs]); + ms_pCutsceneObjects[ms_numCutsceneObjs]->DeleteRwObject(); + delete ms_pCutsceneObjects[ms_numCutsceneObjs]; + ms_pCutsceneObjects[ms_numCutsceneObjs] = nil; + } + ms_numCutsceneObjs = 0; + + if (ms_animLoaded) + CAnimManager::RemoveLastAnimFile(); + + ms_animLoaded = false; + TheCamera.RestoreWithJumpCut(); + TheCamera.SetWideScreenOff(); + ms_running = false; + ms_loaded = false; + + FindPlayerPed()->bIsVisible = true; + CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_80; + CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false); + + if (CGeneral::faststricmp(ms_cutsceneName, "end")) { + DMAudio.StopCutSceneMusic(); + if (CGeneral::faststricmp(ms_cutsceneName, "bet")) + DMAudio.ChangeMusicMode(MUSICMODE_GAME); + } + CTimer::Stop(); + CGame::DrasticTidyUpMemory(TheCamera.GetScreenFadeStatus() == 2); + CTimer::Update(); +} + +void +CCutsceneMgr::Update(void) +{ + enum { + CUTSCENE_LOADING_0 = 0, + CUTSCENE_LOADING_AUDIO, + CUTSCENE_LOADING_2, + CUTSCENE_LOADING_3, + CUTSCENE_LOADING_4 + }; + + switch (ms_cutsceneLoadStatus) { + case CUTSCENE_LOADING_AUDIO: + SetupCutsceneToStart(); + if (CGeneral::faststricmp(ms_cutsceneName, "end")) + DMAudio.PlayPreloadedCutSceneMusic(); + ms_cutsceneLoadStatus++; + break; + case CUTSCENE_LOADING_2: + case CUTSCENE_LOADING_3: + ms_cutsceneLoadStatus++; + break; + case CUTSCENE_LOADING_4: + ms_cutsceneLoadStatus = CUTSCENE_LOADING_0; + break; + default: + break; + } + + if (!ms_running) return; + + ms_cutsceneTimer += CTimer::GetTimeStepNonClipped() * 0.02f; + if (CGeneral::faststricmp(ms_cutsceneName, "end") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADING_0) { + if (CPad::GetPad(0)->GetCrossJustDown() + || (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown()) + || CPad::GetPad(0)->GetLeftMouseJustDown() + || CPad::GetPad(0)->GetEnterJustDown() + || CPad::GetPad(0)->GetCharJustDown(VK_SPACE)) + FinishCutscene(); + } +} + +bool CCutsceneMgr::HasCutsceneFinished(void) { return TheCamera.GetPositionAlongSpline() == 1.0f; } + +STARTPATCHES + InjectHook(0x4045D0, &CCutsceneMgr::Initialise, PATCH_JUMP); + InjectHook(0x404630, &CCutsceneMgr::Shutdown, PATCH_JUMP); + InjectHook(0x404650, &CCutsceneMgr::LoadCutsceneData, PATCH_JUMP); + InjectHook(0x405140, &CCutsceneMgr::FinishCutscene, PATCH_JUMP); + InjectHook(0x404D80, &CCutsceneMgr::SetHeadAnim, PATCH_JUMP); + InjectHook(0x404DC0, &CCutsceneMgr::SetupCutsceneToStart, PATCH_JUMP); + InjectHook(0x404D20, &CCutsceneMgr::SetCutsceneAnim, PATCH_JUMP); + InjectHook(0x404CD0, &CCutsceneMgr::AddCutsceneHead, PATCH_JUMP); + InjectHook(0x404BE0, &CCutsceneMgr::CreateCutsceneObject, PATCH_JUMP); + InjectHook(0x4048E0, &CCutsceneMgr::DeleteCutsceneData, PATCH_JUMP); + InjectHook(0x404EE0, &CCutsceneMgr::Update, PATCH_JUMP); + InjectHook(0x4051B0, &CCutsceneMgr::GetCutsceneTimeInMilleseconds, PATCH_JUMP); + InjectHook(0x4051F0, &CCutsceneMgr::HasCutsceneFinished, PATCH_JUMP); + InjectHook(0x404B40, &CalculateBoundingSphereRadiusCB, PATCH_JUMP); +ENDPATCHES
\ No newline at end of file diff --git a/src/animation/CutsceneMgr.h b/src/animation/CutsceneMgr.h new file mode 100644 index 00000000..3c915eea --- /dev/null +++ b/src/animation/CutsceneMgr.h @@ -0,0 +1,50 @@ +#pragma once +#include "CutsceneObject.h" + +#define CUTSCENENAMESIZE 8 + +class CDirectory; +class CAnimBlendAssocGroup; +class CCutsceneHead; + +class CCutsceneMgr +{ + static bool &ms_running; + static CCutsceneObject *(&ms_pCutsceneObjects)[NUMCUTSCENEOBJECTS]; + + static int32 &ms_numCutsceneObjs; + static bool &ms_loaded; + static bool &ms_animLoaded; + static bool &ms_useLodMultiplier; + + static char(&ms_cutsceneName)[CUTSCENENAMESIZE]; + static CAnimBlendAssocGroup &ms_cutsceneAssociations; + static CVector &ms_cutsceneOffset; + static float &ms_cutsceneTimer; + static bool &ms_cutsceneProcessing; +public: + static CDirectory *&ms_pCutsceneDir; + static uint32 &ms_cutsceneLoadStatus; + + static void StartCutsceneProcessing() { ms_cutsceneProcessing = true; } + static bool IsRunning(void) { return ms_running; } + static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; } + static bool UseLodMultiplier(void) { return ms_useLodMultiplier; } + static CCutsceneObject* GetCutsceneObject(int id) { return ms_pCutsceneObjects[id]; } + static int GetCutsceneTimeInMilleseconds(void) { return 1000.0f * ms_cutsceneTimer; } + static char *GetCutsceneName(void) { return ms_cutsceneName; } + static void SetCutsceneOffset(const CVector& vec) { ms_cutsceneOffset = vec; } + static bool HasCutsceneFinished(void); + + static void Initialise(void); + static void Shutdown(void); + static void LoadCutsceneData(const char *szCutsceneName); + static void FinishCutscene(void); + static void SetHeadAnim(const char *animName, CObject *pObject); + static void SetupCutsceneToStart(void); + static void SetCutsceneAnim(const char *animName, CObject *pObject); + static CCutsceneHead *AddCutsceneHead(CObject *pObject, int modelId); + static CCutsceneObject *CreateCutsceneObject(int modelId); + static void DeleteCutsceneData(void); + static void Update(void); +}; |