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author | Sergeanur <s.anureev@yandex.ua> | 2021-08-12 14:01:58 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-08-12 14:01:58 +0200 |
commit | 8759c2edf0f4bbd850b1837d1e571f5326792a2a (patch) | |
tree | 66f2e2c41a8c18390761bd3997deaa779deba4e5 /src/audio/AudioLogic.cpp | |
parent | Refactor cAudioManager::ProcessActiveQueues, fix doppler effect (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/audio/AudioLogic.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index cf54ce53..043b3941 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -1367,7 +1367,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile * #ifdef EXTERNAL_3D_SOUND SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 85); SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z); - SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.f, 12.5f); + SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 50.0f * 0.25f); #else SampleManager.SetChannelVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, ComputeVolume(85, 50.0f, m_sQueueSample.m_fDistance)); |