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author | Sergeanur <s.anureev@yandex.ua> | 2021-08-25 07:49:42 +0200 |
---|---|---|
committer | Sergeanur <s.anureev@yandex.ua> | 2021-08-25 07:49:42 +0200 |
commit | ee93e4bc7dae242fe89c81549f72992ed2c0951f (patch) | |
tree | 14d8146412177de4107839597dabb78f054f2751 /src/audio/AudioLogic.cpp | |
parent | Audio: fix PS2 ifdefs (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/audio/AudioLogic.cpp | 274 |
1 files changed, 133 insertions, 141 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 011453fa..29c89ded 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -215,9 +215,9 @@ cAudioManager::ResetAudioLogicTimers(uint32 timer) gAirportNextTime = timer; gDocksNextTime = timer; gCinemaNextTime = timer; - for (int32 i = 0; i < m_nAudioEntitiesTotal; i++) { - if (m_asAudioEntities[m_anAudioEntityIndices[i]].m_nType == AUDIOTYPE_PHYSICAL) { - CPed *ped = (CPed *)m_asAudioEntities[m_anAudioEntityIndices[i]].m_pEntity; + for (uint32 i = 0; i < m_nAudioEntitiesCount; i++) { + if (m_asAudioEntities[m_aAudioEntityOrderList[i]].m_nType == AUDIOTYPE_PHYSICAL) { + CPed *ped = (CPed *)m_asAudioEntities[m_aAudioEntityOrderList[i]].m_pEntity; if (ped->IsPed()) { ped->m_lastSoundStart = timer; ped->m_soundStart = timer + m_anRandomTable[0] % 3000; @@ -278,14 +278,14 @@ cAudioManager::CalculateDistance(bool8 &distCalculated, float dist) void cAudioManager::ProcessSpecial() { - if (m_nUserPause) { - if (!m_nPreviousUserPause) { + if (m_bIsPaused) { + if (!m_bWasPaused) { MusicManager.ChangeMusicMode(MUSICMODE_FRONTEND); SampleManager.SetEffectsFadeVolume(MAX_VOLUME); SampleManager.SetMusicFadeVolume(MAX_VOLUME); } } else { - if (m_nPreviousUserPause) { + if (m_bWasPaused) { MusicManager.StopFrontEndTrack(); MusicManager.ChangeMusicMode(MUSICMODE_GAME); } @@ -304,43 +304,43 @@ cAudioManager::ProcessEntity(int32 id) m_sQueueSample.m_nEntityIndex = id; switch (m_asAudioEntities[id].m_nType) { case AUDIOTYPE_PHYSICAL: - if (!m_nUserPause) { + if (!m_bIsPaused) { m_sQueueSample.m_bReverb = TRUE; ProcessPhysical(id); } break; case AUDIOTYPE_EXPLOSION: - if (!m_nUserPause) { + if (!m_bIsPaused) { m_sQueueSample.m_bReverb = TRUE; ProcessExplosions(id); } break; case AUDIOTYPE_FIRE: - if (!m_nUserPause) { + if (!m_bIsPaused) { m_sQueueSample.m_bReverb = TRUE; ProcessFires(id); } break; case AUDIOTYPE_WEATHER: - if (!m_nUserPause) { + if (!m_bIsPaused) { m_sQueueSample.m_bReverb = TRUE; ProcessWeather(id); } break; case AUDIOTYPE_CRANE: - if (!m_nUserPause) { + if (!m_bIsPaused) { m_sQueueSample.m_bReverb = TRUE; ProcessCrane(); } break; case AUDIOTYPE_SCRIPTOBJECT: - if (!m_nUserPause) { + if (!m_bIsPaused) { m_sQueueSample.m_bReverb = TRUE; ProcessScriptObject(id); } break; case AUDIOTYPE_BRIDGE: - if (!m_nUserPause) { + if (!m_bIsPaused) { m_sQueueSample.m_bReverb = TRUE; ProcessBridge(); } @@ -350,23 +350,23 @@ cAudioManager::ProcessEntity(int32 id) ProcessFrontEnd(); break; case AUDIOTYPE_PROJECTILE: - if (!m_nUserPause) { + if (!m_bIsPaused) { m_sQueueSample.m_bReverb = TRUE; ProcessProjectiles(); } break; case AUDIOTYPE_GARAGE: - if (!m_nUserPause) + if (!m_bIsPaused) ProcessGarages(); break; case AUDIOTYPE_FIREHYDRANT: - if (!m_nUserPause) { + if (!m_bIsPaused) { m_sQueueSample.m_bReverb = TRUE; ProcessFireHydrant(); } break; case AUDIOTYPE_WATERCANNON: - if (!m_nUserPause) { + if (!m_bIsPaused) { m_sQueueSample.m_bReverb = TRUE; ProcessWaterCannon(id); } @@ -564,7 +564,7 @@ const tVehicleSampleData aVehicleSettings[MAX_CARS] = { bool8 bPlayerJustEnteredCar; -const bool8 hornPatternsArray[8][44] = { +const bool8 HornPattern[8][44] = { {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE}, {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, @@ -679,7 +679,7 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams& params) const int rainOnVehicleIntensity = 22; if (params.m_fDistance < SQR(rainOnVehicleIntensity) && CWeather::Rain > 0.01f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) { CVehicle *veh = params.m_pVehicle; - ++veh->m_bRainAudioCounter; + veh->m_bRainAudioCounter++; if (veh->m_bRainAudioCounter >= 2) { veh->m_bRainAudioCounter = 0; CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); @@ -960,7 +960,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params) } else { switch (transmission->nDriveType) { case '4': - for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { + for (uint8 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { if (automobile->m_aWheelState[i] == WHEEL_STATE_SPINNING) traction += 0.05f; } @@ -1125,10 +1125,10 @@ cAudioManager::ProcessCesna(cVehicleParams& params) if (FindPlayerVehicle() == params.m_pVehicle) { if (params.m_nIndex == DODO) { if (Pads[0].GetAccelerate() <= 0) { - if (nAccel != 0) - --nAccel; + if (nAccel > 0) + nAccel--; } else if (nAccel < 60) { - ++nAccel; + nAccel++; } AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, SFX_BANK_0, 52, TRUE); AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, SFX_BANK_0, 2, TRUE); @@ -1193,7 +1193,6 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile * float time; int baseFreq; uint8 vol; - int gearNr; int32 freq; int freqModifier; @@ -1213,7 +1212,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile * static uint8 CurrentPretendGear = 1; static bool8 bLostTractionLastFrame = FALSE; static bool8 bHandbrakeOnLastFrame = FALSE; - static int32 nCruising = 0; + static uint32 nCruising = 0; static bool8 bAccelSampleStopped = TRUE; lostTraction = FALSE; @@ -1249,7 +1248,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile * wheelInUseCounter = 0; for (uint8 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { if (automobile->m_aWheelState[i] != WHEEL_STATE_NORMAL) - ++wheelInUseCounter; + wheelInUseCounter++; } if (wheelInUseCounter > 2) lostTraction = TRUE; @@ -1305,124 +1304,116 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile * if (gasPedalAudio > 0.05f) { freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000; if (engineSoundType == SFX_BANK_TRUCK) - freq /= 2; + freq >>= 1; AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq, (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1), engineSoundType, 63, FALSE); } } freq = (10000.f * gasPedalAudio) + 22050; if (engineSoundType == SFX_BANK_TRUCK) - freq /= 2; + freq >>= 1; AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq, (engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1), SFX_BANK_0, 52, TRUE); CurrentPretendGear = Max(1, currentGear); + } else if (nCruising > 0) { +PlayCruising: + bAccelSampleStopped = TRUE; + if (accelerateState < 150 || automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction || + currentGear < params.m_pTransmission->nNumberOfGears - 1) { + nCruising = 0; + } else { + if (accelerateState >= 220 && params.m_fVelocityChange + 0.001f < automobile->m_fVelocityChangeForAudio) { + if (nCruising < 800) + nCruising++; + } else if (nCruising > 3) + nCruising--; + freq = 27 * nCruising + freqModifier + 22050; + if (engineSoundType == SFX_BANK_TRUCK) + freq >>= 1; + AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType, 64, TRUE); + } } else { - while (nCruising == 0) { - if (accelerateState < 150 || automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction || - currentGear < 2 && velocityChange - automobile->m_fVelocityChangeForAudio < 0.01f) { // here could be used abs - if (automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction) { - if (automobile->m_nWheelsOnGround == 0 && automobile->m_nDriveWheelsOnGround != 0 || - (automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame) && automobile->m_nWheelsOnGround != 0) { - automobile->m_fGasPedalAudio *= 0.6f; - } - freqModifier = 0; - baseFreq = (15000.f * automobile->m_fGasPedalAudio) + 14000; - vol = (25.0f * automobile->m_fGasPedalAudio) + 60; - } else { - baseFreq = (8000.f * accelerationMultipler) + 16000; - vol = (25.0f * accelerationMultipler) + 60; - automobile->m_fGasPedalAudio = accelerationMultipler; + if (accelerateState < 150 || automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction || + currentGear < 2 && velocityChange - automobile->m_fVelocityChangeForAudio < 0.01f) { // here could be used abs + if (automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction) { + if (automobile->m_nWheelsOnGround == 0 && automobile->m_nDriveWheelsOnGround != 0 || + (automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame) && automobile->m_nWheelsOnGround != 0) { + automobile->m_fGasPedalAudio *= 0.6f; } - freq = freqModifier + baseFreq; - if (engineSoundType == SFX_BANK_TRUCK) - freq /= 2; - if (channelUsed) { - SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); - bAccelSampleStopped = TRUE; - } - AddPlayerCarSample(vol, freq, (engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_REV_1), SFX_BANK_0, 2, TRUE); + freqModifier = 0; + baseFreq = (15000 * automobile->m_fGasPedalAudio) + 14000; + vol = (25.0f * automobile->m_fGasPedalAudio) + 60; } else { - TranslateEntity(&m_sQueueSample.m_vecPos, &pos); + baseFreq = (8000 * accelerationMultipler) + 16000; + vol = (25.0f * accelerationMultipler) + 60; + automobile->m_fGasPedalAudio = accelerationMultipler; + } + freq = freqModifier + baseFreq; + if (engineSoundType == SFX_BANK_TRUCK) + freq >>= 1; + if (channelUsed) { + SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); + bAccelSampleStopped = TRUE; + } + AddPlayerCarSample(vol, freq, (engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_REV_1), SFX_BANK_0, 2, TRUE); + } else { + TranslateEntity(&m_sQueueSample.m_vecPos, &pos); #ifndef EXTERNAL_3D_SOUND - m_sQueueSample.m_nPan = ComputePan(m_sQueueSample.m_fDistance, &pos); + m_sQueueSample.m_nPan = ComputePan(m_sQueueSample.m_fDistance, &pos); #endif - if (bAccelSampleStopped) { - if (CurrentPretendGear != 1 || currentGear != 2) { - gearNr = currentGear - 1; - if (gearNr < 1) - gearNr = 1; - CurrentPretendGear = gearNr; - } - processedAccelSampleStopped = TRUE; - bAccelSampleStopped = FALSE; - } + if (bAccelSampleStopped) { + if (CurrentPretendGear != 1 || currentGear != 2) + CurrentPretendGear = Max(1, currentGear - 1); + processedAccelSampleStopped = TRUE; + bAccelSampleStopped = FALSE; + } - if (!channelUsed) { - if (!processedAccelSampleStopped) { - if (CurrentPretendGear < params.m_pTransmission->nNumberOfGears - 1) - ++CurrentPretendGear; - else { - nCruising = 1; - break; // while was used just for this fucking place - } + if (!channelUsed) { + if (!processedAccelSampleStopped) { + if (CurrentPretendGear < params.m_pTransmission->nNumberOfGears - 1) + CurrentPretendGear++; + else { + nCruising = 1; + goto PlayCruising; } + } #ifdef GTA_PS2 - SampleManager.InitialiseChannel(CHANNEL_PLAYER_VEHICLE_ENGINE, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0); + SampleManager.InitialiseChannel(CHANNEL_PLAYER_VEHICLE_ENGINE, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0); #else - if (!SampleManager.InitialiseChannel(CHANNEL_PLAYER_VEHICLE_ENGINE, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0)) - return; + if (!SampleManager.InitialiseChannel(CHANNEL_PLAYER_VEHICLE_ENGINE, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0)) + return; #endif - SampleManager.SetChannelLoopCount(CHANNEL_PLAYER_VEHICLE_ENGINE, 1); + SampleManager.SetChannelLoopCount(CHANNEL_PLAYER_VEHICLE_ENGINE, 1); #ifndef GTA_PS2 - SampleManager.SetChannelLoopPoints(CHANNEL_PLAYER_VEHICLE_ENGINE, 0, -1); + SampleManager.SetChannelLoopPoints(CHANNEL_PLAYER_VEHICLE_ENGINE, 0, -1); #endif - } + } #ifdef EXTERNAL_3D_SOUND - SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 85); - SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z); - SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 50.0f * 0.25f); + SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 85); + SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z); + SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 50.0f * 0.25f); #else - SampleManager.SetChannelVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, ComputeVolume(85, 50.0f, m_sQueueSample.m_fDistance)); - SampleManager.SetChannelPan(CHANNEL_PLAYER_VEHICLE_ENGINE, m_sQueueSample.m_nPan); + SampleManager.SetChannelVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, ComputeVolume(85, 50.0f, m_sQueueSample.m_fDistance)); + SampleManager.SetChannelPan(CHANNEL_PLAYER_VEHICLE_ENGINE, m_sQueueSample.m_nPan); #endif - freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050; - if (engineSoundType == SFX_BANK_TRUCK) - freq /= 2; + freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050; + if (engineSoundType == SFX_BANK_TRUCK) + freq >>= 1; #ifdef USE_TIME_SCALE_FOR_AUDIO - SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq * CTimer::GetTimeScale()); + SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq * CTimer::GetTimeScale()); #else - SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq); + SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq); #endif - if (!channelUsed) { + if (!channelUsed) { #if GTA_VERSION >= GTA3_PC_10 - SampleManager.SetChannelReverbFlag(CHANNEL_PLAYER_VEHICLE_ENGINE, m_bDynamicAcousticModelingStatus != FALSE); + SampleManager.SetChannelReverbFlag(CHANNEL_PLAYER_VEHICLE_ENGINE, m_bDynamicAcousticModelingStatus != FALSE); #else - SampleManager.SetChannelReverbFlag(CHANNEL_PLAYER_VEHICLE_ENGINE, TRUE); + SampleManager.SetChannelReverbFlag(CHANNEL_PLAYER_VEHICLE_ENGINE, TRUE); #endif - SampleManager.StartChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); - } - } - break; - } - if (nCruising != 0) { - bAccelSampleStopped = TRUE; - if (accelerateState < 150 || automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction || - currentGear < params.m_pTransmission->nNumberOfGears - 1) { - nCruising = 0; - } else { - if (accelerateState >= 220 && params.m_fVelocityChange + 0.001f < automobile->m_fVelocityChangeForAudio) { - if (nCruising < 800) - ++nCruising; - } else if (nCruising > 3) { - --nCruising; - } - freq = 27 * nCruising + freqModifier + 22050; - if (engineSoundType == SFX_BANK_TRUCK) - freq /= 2; - AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType, 64, TRUE); + SampleManager.StartChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); } } } @@ -1449,7 +1440,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams& params) if (automobile->m_nWheelsOnGround == 0) return TRUE; CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { + for (uint8 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { if (automobile->m_aWheelState[i] == WHEEL_STATE_NORMAL || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING) continue; transmission = params.m_pTransmission; @@ -1584,7 +1575,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams& params) automobile->m_nCarHornTimer = Min(44, automobile->m_nCarHornTimer); if (automobile->m_nCarHornTimer == 44) automobile->m_nCarHornPattern = (m_FrameCounter + m_sQueueSample.m_nEntityIndex) & 7; - if (!hornPatternsArray[automobile->m_nCarHornPattern][44 - automobile->m_nCarHornTimer]) + if (!HornPattern[automobile->m_nCarHornPattern][44 - automobile->m_nCarHornTimer]) return; } @@ -1751,7 +1742,7 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams& params) automobile = (CAutomobile *)params.m_pVehicle; CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - for (int32 i = 0; i < ARRAY_SIZE(automobile->Doors); i++) { + for (uint8 i = 0; i < ARRAY_SIZE(automobile->Doors); i++) { if (automobile->Damage.GetDoorStatus(i) == DOOR_STATUS_SWINGING) { doorState = automobile->Doors[i].m_nDoorState; if (doorState == DOORST_OPEN || doorState == DOORST_CLOSED) { @@ -2296,7 +2287,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_nPriority = 1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = 40.0f; - ++CrunchOffset; + CrunchOffset++; maxDist = SQR(SOUND_INTENSITY); emittingVol = m_anRandomTable[4] % 20 + 55; CrunchOffset %= 2; @@ -3197,7 +3188,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound; narrowSoundRange = TRUE; - ++iSound; + iSound++; m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = 30.0f; @@ -3566,15 +3557,14 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) AddSampleToRequestedQueue(); if (stereo) { m_sQueueSample.m_nPan = 127; - ++m_sQueueSample.m_nSampleIndex; + m_sQueueSample.m_nSampleIndex++; if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] != SOUND_WEAPON_SHOT_FIRED || weapon->m_eWeaponType != WEAPONTYPE_FLAMETHROWER) { m_sQueueSample.m_nCounter = iSound++; if (iSound > 60) iSound = 21; - } else { - ++m_sQueueSample.m_nCounter; - } + } else + m_sQueueSample.m_nCounter++; AddSampleToRequestedQueue(); } } @@ -6051,18 +6041,16 @@ cPedComments::Add(tPedComment *com) index = m_nIndexMap[m_nActiveBank][NUM_PED_COMMENTS_SLOTS - 1]; if (m_asPedComments[m_nActiveBank][index].m_nVolume > com->m_nVolume) return; - } else { + } else index = m_nCommentsInBank[m_nActiveBank]++; - } m_asPedComments[m_nActiveBank][index] = *com; - uint32 i = 0; + uint8 i = 0; if (index != 0) { for (i = 0; i < index; i++) { - if (m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][i]].m_nVolume < m_asPedComments[m_nActiveBank][index].m_nVolume) { + if (m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][i]].m_nVolume < m_asPedComments[m_nActiveBank][index].m_nVolume) break; - } } if (i < index) @@ -6079,7 +6067,7 @@ cPedComments::Process() uint8 actualUsedBank; tPedComment *comment; - if (AudioManager.m_nUserPause) return; + if (AudioManager.m_bIsPaused) return; if (m_nCommentsInBank[m_nActiveBank]) { sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex; @@ -6202,7 +6190,7 @@ cPedComments::Process() comment = m_asPedComments[actualUsedBank]; for (uint32 i = 0; i < m_nCommentsInBank[actualUsedBank]; i++) { if (m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess > 0) { - --m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess; + m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess--; Add(&comment[m_nIndexMap[actualUsedBank][i]]); } } @@ -6361,7 +6349,7 @@ cAudioManager::ProcessWaterCannon(int32) { const float SOUND_INTENSITY = 30.0f; - for (int32 i = 0; i < NUM_WATERCANNONS; i++) { + for (uint32 i = 0; i < NUM_WATERCANNONS; i++) { if (CWaterCannons::aCannons[i].m_nId) { m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur]; float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); @@ -8033,7 +8021,7 @@ cAudioManager::ProcessFrontEnd() SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); if (stereo) { - ++m_sQueueSample.m_nSampleIndex; + m_sQueueSample.m_nSampleIndex++; m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nPan = 127 - m_sQueueSample.m_nPan; AddSampleToRequestedQueue(); @@ -8099,7 +8087,7 @@ cAudioManager::ProcessProjectiles() const int molotovVolume = 50; uint8 emittingVol; - for (int32 i = 0; i < NUM_PROJECTILES; i++) { + for (uint8 i = 0; i < NUM_PROJECTILES; i++) { if (CProjectileInfo::GetProjectileInfo(i)->m_bInUse) { switch (CProjectileInfo::GetProjectileInfo(i)->m_eWeaponType) { case WEAPONTYPE_ROCKETLAUNCHER: @@ -8158,7 +8146,11 @@ cAudioManager::ProcessGarages() static uint8 iSound = 32; - for (uint32 i = 0; i < CGarages::NumGarages; ++i) { +#ifdef FIX_BUGS + for (uint32 i = 0; i < CGarages::NumGarages; i++) { +#else + for (uint8 i = 0; i < CGarages::NumGarages; i++) { +#endif if (CGarages::aGarages[i].m_eGarageType == GARAGE_NONE) continue; entity = CGarages::aGarages[i].m_pDoor1; @@ -8223,7 +8215,7 @@ cAudioManager::ProcessGarages() break; } } - for (j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; ++j) { + for (j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; j++) { switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j]) { case SOUND_GARAGE_DOOR_CLOSED: case SOUND_GARAGE_DOOR_OPENED: @@ -8465,7 +8457,7 @@ const MissionAudioData MissionAudioNameSfxAssoc[] = { int32 FindMissionAudioSfx(const char *name) { - for (uint32 i = 0; MissionAudioNameSfxAssoc[i].m_pName != nil; ++i) { + for (uint32 i = 0; MissionAudioNameSfxAssoc[i].m_pName != nil; i++) { if (!CGeneral::faststricmp(MissionAudioNameSfxAssoc[i].m_pName, name)) return MissionAudioNameSfxAssoc[i].m_nId; } @@ -8597,7 +8589,7 @@ cAudioManager::ProcessMissionAudio() nFramesForPretendPlaying = 0; nCheckPlayingDelay = 0; nFramesUntilFailedLoad = 0; - } else if (!m_nUserPause) { + } else if (!m_bIsPaused) { if (++nFramesForPretendPlaying < 120) { m_nMissionAudioPlayStatus = PLAY_STATUS_PLAYING; } else { @@ -8612,7 +8604,7 @@ cAudioManager::ProcessMissionAudio() if (MissionScriptAudioUsesPoliceChannel(m_nMissionAudioSampleIndex)) { SetMissionScriptPoliceAudio(m_nMissionAudioSampleIndex); } else { - if (m_nUserPause) + if (m_bIsPaused) SampleManager.PauseStream(TRUE, 1); if (m_bIsMissionAudio2D) { SampleManager.SetStreamedVolumeAndPan(80, 63, TRUE, 1); @@ -8641,9 +8633,9 @@ cAudioManager::ProcessMissionAudio() break; } if (MissionScriptAudioUsesPoliceChannel(m_nMissionAudioSampleIndex)) { - if (!m_nUserPause) { - if (nCheckPlayingDelay) { - --nCheckPlayingDelay; + if (!m_bIsPaused) { + if (nCheckPlayingDelay > 0) { + nCheckPlayingDelay--; } else if (GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED || m_nMissionAudioFramesToPlay-- == 0) { m_nMissionAudioPlayStatus = PLAY_STATUS_FINISHED; m_nMissionAudioSampleIndex = NO_SAMPLE; @@ -8652,8 +8644,8 @@ cAudioManager::ProcessMissionAudio() } } } else if (m_bIsMissionAudioPlaying) { - if (SampleManager.IsStreamPlaying(1) || m_nUserPause || m_nPreviousUserPause) { - if (m_nUserPause) + if (SampleManager.IsStreamPlaying(1) || m_bIsPaused || m_bWasPaused) { + if (m_bIsPaused) SampleManager.PauseStream(TRUE, 1); else SampleManager.PauseStream(FALSE, 1); @@ -8664,7 +8656,7 @@ cAudioManager::ProcessMissionAudio() m_nMissionAudioFramesToPlay = 0; } } else { - if (m_nUserPause) + if (m_bIsPaused) break; if (nCheckPlayingDelay--) { if (!SampleManager.IsStreamPlaying(1)) |