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author | Filip Gawin <filip.gawin@zoho.com> | 2019-11-29 16:30:04 +0100 |
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committer | Filip Gawin <filip.gawin@zoho.com> | 2019-12-01 20:44:57 +0100 |
commit | c7e9ddb56624d73a3373a8246cc49ed2728d49a3 (patch) | |
tree | a1755146bcbe28247e5f0f7a94859554116ba773 /src/audio/AudioManager.cpp | |
parent | Implement ProcessVehicleSirenOrAlarm (diff) | |
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Diffstat (limited to 'src/audio/AudioManager.cpp')
-rw-r--r-- | src/audio/AudioManager.cpp | 66 |
1 files changed, 33 insertions, 33 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index e70fce8a..19f5ba5b 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -518,11 +518,11 @@ cAudioManager::AgeCrimes() } void -cAudioManager::CalculateDistance(bool *ptr, float dist) +cAudioManager::CalculateDistance(bool &condition, float dist) { - if(*ptr == false) { + if(condition == false) { m_sQueueSample.m_fDistance = Sqrt(dist); - *ptr = true; + condition = true; } } @@ -3181,7 +3181,7 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params) (automobile->m_fVelocityChangeForAudio > -0.025f || params->m_fVelocityChange <= 0.025f)) return 1; - CalculateDistance((bool *)params, params->m_fDistance); + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); rand = m_anRandomTable[0] % 10 + 70; m_sQueueSample.m_bVolume = ComputeVolume(rand, 30.0f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { @@ -3273,7 +3273,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) if(params->m_fDistance < 2500.f) { boat = (CBoat *)params->m_pVehicle; if(params->m_nIndex == REEFER) { - CalculateDistance((bool *)params, params->m_fDistance); + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); m_sQueueSample.m_bVolume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 39; @@ -3379,7 +3379,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL; } } - CalculateDistance((bool *)params, params->m_fDistance); + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); if(!m_sQueueSample.m_bVolume) return 1; m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000; @@ -3418,7 +3418,7 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params) velocityChange = min(0.75f, velocityChange); multiplier = (velocityChange - 0.0005f) * 1.3342f; - CalculateDistance((bool *)params, params->m_fDistance); + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); vol = (30.f * multiplier); m_sQueueSample.m_bVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { @@ -3448,13 +3448,13 @@ void cAudioManager::ProcessBridge() { float dist; - bool something = false; + bool distCalculated = false; if(CBridge::pLiftRoad) { m_sQueueSample.m_vecPos = CBridge::pLiftRoad->GetPosition(); dist = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(dist < 202500.0f) { - CalculateDistance(&something, dist); + CalculateDistance(distCalculated, dist); switch(CBridge::State) { case STATE_BRIDGE_LOCKED: case STATE_LIFT_PART_IS_UP: @@ -3584,7 +3584,7 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params) if(params->m_fDistance >= 1600.f) return 0; automobile = (CAutomobile *)params->m_pVehicle; if(automobile->bEngineOn && automobile->m_bombType == CARBOMB_TIMEDACTIVE) { - CalculateDistance((bool *)params, params->m_fDistance); + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); m_sQueueSample.m_bVolume = ComputeVolume(60, 40.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 35; @@ -3750,7 +3750,7 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params) m_sQueueSample.field_16 = 7; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); } - CalculateDistance((bool *)params, params->m_fDistance); + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, 40.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 28; @@ -3933,12 +3933,12 @@ void cAudioManager::ProcessFireHydrant() { float distSquared; - bool something = false; + bool distCalculated = false; m_sQueueSample.m_vecPos = *(CVector *)((size_t)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity + 52); distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < 1225.f) { - CalculateDistance(&something, distSquared); + CalculateDistance(distCalculated, distSquared); m_sQueueSample.m_bVolume = ComputeVolume(40, 35.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 0; @@ -4155,7 +4155,7 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params) if(gHeliSfxRanges[0].m_fMaxDistance * gHeliSfxRanges[0].m_fMaxDistance <= params->m_fDistance) return 0; - CalculateDistance((bool *)params, params->m_fDistance); + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); heli = (CHeli *)params->m_pVehicle; for(uint32 i = 0; i < 3; i++) { MaxDist = gHeliSfxRanges[i].m_fMaxDistance; @@ -4254,7 +4254,7 @@ cAudioManager::ProcessJumbo(cVehicleParams *params) float position; if(params->m_fDistance < 193600.0f) { - CalculateDistance((bool *)params, params->m_fDistance); + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); plane = (CPlane *)params->m_pVehicle; DoJumboVolOffset(); position = PlanePathPosition[plane->m_nPlaneId]; @@ -5214,7 +5214,7 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params) else emittingVol = 90; if(emittingVol) { - CalculateDistance((bool *)params, params->m_fDistance); + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { @@ -5537,7 +5537,7 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params) if(params->m_fDistance < 49.f) { ped = params->m_pPed; if(!ped->bIsAimingGun || ped->m_bodyPartBleeding != 2) { - CalculateDistance((bool *)params, params->m_fDistance); + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); if(ped->bInVehicle && ped->m_nPedState == PED_DRIVING) { emittingVol = 10; veh = ped->m_pMyVehicle; @@ -6991,7 +6991,7 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams *params) veh = params->m_pVehicle; if(veh->m_bRainAudioCounter >= 2) { veh->m_bRainAudioCounter = 0; - CalculateDistance((bool *)params, params->m_fDistance); + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); emittingVol = 30.f * CWeather::Rain; m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 22.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { @@ -7040,7 +7040,7 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params) if(params->m_fDistance >= 900.f) return 0; veh = params->m_pVehicle; if(veh->bEngineOn && (veh->m_fGasPedal < 0.0f || !veh->m_nCurrentGear)) { - CalculateDistance((bool *)params, params->m_fDistance); + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); automobile = (CAutomobile *)params->m_pVehicle; if(automobile->m_nWheelsOnGround) { modificator = params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity; @@ -7258,7 +7258,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams *params) if(params->m_fDistance >= 90000.f) return 0; if(params->m_fVelocityChange > 0.0f) { - CalculateDistance((bool *)params, params->m_fDistance); + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); train = (CTrain *)params->m_pVehicle; speedMultipler = min(1.0f, train->m_fSpeed * 250.f / 51.f); emittingVol = (75.f * speedMultipler); @@ -7323,7 +7323,7 @@ cAudioManager::ProcessVehicle(CVehicle *veh) cVehicleParams params; m_sQueueSample.m_vecPos = veh->GetPosition(); - params.m_bDistancECalculated = 0; + params.m_bDistanceCalculated = false; params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos); params.m_pVehicle = veh; params.m_pTransmission = nil; @@ -7416,7 +7416,7 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params) if(params->m_fDistance >= 1600.f) return 0; automobile = (CAutomobile *)params->m_pVehicle; - CalculateDistance((bool *)params, params->m_fDistance); + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); for(int32 i = 0; i < 6; i++) { if(automobile->Damage.GetDoorStatus(i) == 2) { doorState = automobile->Doors[i].m_nDoorState; @@ -7472,7 +7472,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params) automobile->m_modelIndex != MI_MRWHOOP) { if(automobile->m_nCarHornTimer) { if(!params->m_pVehicle->m_status) { - CalculateDistance((bool *)params, params->m_fDistance); + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); m_sQueueSample.m_bVolume = ComputeVolume(80, 40.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 4; @@ -7504,7 +7504,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params) automobile->field_22D = (LOBYTE(m_nTimeOfRecentCrime) + LOBYTE(m_sQueueSample.m_nEntityIndex)) & 7; if(hornPatternsArray[automobile->field_22D][44 - automobile->m_nCarHornTimer]) { - CalculateDistance((bool *)params, params->m_fDistance); + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); m_sQueueSample.m_bVolume = ComputeVolume(80, 40.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 4; @@ -7550,7 +7550,7 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params) if(params->m_fDistance >= 2500.f) return 0; if(veh->bEngineOn && veh->m_fGasPedal < 0.0f) { - CalculateDistance((bool *)params, params->m_fDistance); + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); m_sQueueSample.m_bVolume = ComputeVolume(60, 50.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 12; @@ -7592,7 +7592,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params) if(params->m_pVehicle->m_vecMoveSpeed.z) { velocity = Abs(params->m_fVelocityChange); if(velocity > 0.0f) { - CalculateDistance((bool *)params, params->m_fDistance); + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); emittingVol = 30.f * min(1.f, velocity / (0.5f * params->m_pTransmission->fMaxVelocity)); m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 95.f, m_sQueueSample.m_fDistance); @@ -7639,7 +7639,7 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params) CVehicle *veh = params->m_pVehicle; if(veh->m_bSirenOrAlarm == 0 && veh->m_nAlarmState <= 0) return; - CalculateDistance((bool *)params, params->m_fDistance); + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); m_sQueueSample.m_bVolume = ComputeVolume(80, 110.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_counter = 5; @@ -7695,7 +7695,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams *params) if(params->m_fDistance >= 1600.f) return; automobile = (CAutomobile *)params->m_pVehicle; if(!automobile->m_nWheelsOnGround) return; - CalculateDistance((bool *)params, params->m_fDistance); + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); for(int32 i = 0; i < 4; i++) { if(!automobile->m_aWheelState[i] || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING) continue; @@ -7884,7 +7884,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params) if(params->m_pVehicle->m_vecMoveSpeed.z) { velChange = Abs(params->m_fVelocityChange); if(velChange > 0.f) { - CalculateDistance((bool *)params, params->m_fDistance); + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); relativeVelocity = min(1.0f, velChange / (0.5f * params->m_pTransmission->fMaxVelocity)); emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads; @@ -8913,14 +8913,14 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound) soundIntensity = 50.f; if(params->m_fDistance < maxDist) { - CalculateDistance((bool *)params, params->m_fDistance); + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); if(sound != SOUND_PAGER) { switch(sound) { case SOUND_AMMUNATION_WELCOME_1: case SOUND_AMMUNATION_WELCOME_2: case SOUND_AMMUNATION_WELCOME_3: emittingVol = maxVolume; break; default: - if(CWorld::GetIsLineOfSightClear(TheCamera.GetGameCamPosition(), + if(CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), m_sQueueSample.m_vecPos, 1, 0, 0, 0, 0, 0, 0)) { emittingVol = maxVolume; @@ -8974,14 +8974,14 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound) } if(params->m_fDistance < maxDist) { - CalculateDistance((bool *)params, params->m_fDistance); + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); if(sound != SOUND_PAGER) { switch(sound) { case SOUND_AMMUNATION_WELCOME_1: case SOUND_AMMUNATION_WELCOME_2: case SOUND_AMMUNATION_WELCOME_3: emittingVol = maxVolume; break; default: - if(CWorld::GetIsLineOfSightClear(TheCamera.GetGameCamPosition(), + if(CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), m_sQueueSample.m_vecPos, 1, 0, 0, 0, 0, 0, 0)) { emittingVol = maxVolume; |