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authorSergeanur <s.anureev@yandex.ua>2021-08-20 13:28:18 +0200
committerSergeanur <s.anureev@yandex.ua>2021-08-20 13:28:18 +0200
commitef0b5f857db7b58a9bea62c68e89e17f45c0a0de (patch)
treef6dc301c9943146cd1d5c97cd06d73e1767cc147 /src/audio/AudioManager.h
parentAudio refactoring: (diff)
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Diffstat (limited to '')
-rw-r--r--src/audio/AudioManager.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 662e929e..efff4f39 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -59,7 +59,7 @@ public:
// Default value is -3 for whatever reason
#endif
uint32 m_nFinalPriority; // Actual value used to compare priority, calculated using volume and m_nPriority. Lesser value means higher priority
- int8 m_nVolumeChange; // How much m_nVolume should reduce per each frame. Has no effect with EXTERNAL_3D_SOUND
+ int8 m_nVolumeChange; // How much m_nVolume should reduce per each frame.
};
VALIDATE_SIZE(tSound, 92);
@@ -319,7 +319,7 @@ public:
#ifdef EXTERNAL_3D_SOUND // actually must have been && AUDIO_MSS as well
void AdjustSamplesVolume();
- uint8 ComputeEmittingVolume(uint8 emittingVolume, float maxDistance, float dist);
+ uint8 ComputeEmittingVolume(uint8 emittingVolume, float maxDistance, float distance);
#endif
// audio logic