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author | Sergeanur <s.anureev@yandex.ua> | 2021-08-29 08:42:24 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-08-29 08:42:24 +0200 |
commit | 55e950fe84d86dd7a5007f06c9727c97d57446b4 (patch) | |
tree | 1ceec2fa3e9085e125d9c420f812f9e49eaa5381 /src/audio/AudioManager.h | |
parent | Merge pull request #1322 from x87/master (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/audio/AudioManager.h | 17 |
1 files changed, 12 insertions, 5 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 01f7bb23..7b3526e7 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -335,7 +335,7 @@ public: float GetDistanceSquared(const CVector &v); void CalculateDistance(bool8 &condition, float dist); void ProcessSpecial(); - void ProcessEntity(int32 sound); + void ProcessEntity(int32 id); void ProcessPhysical(int32 id); // vehicles @@ -355,7 +355,7 @@ public: bool8 ProcessVehicleSkidding(cVehicleParams ¶ms); float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange); float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange); // inlined on PS2 - void ProcessVehicleHorn(cVehicleParams ¶ms); + bool8 ProcessVehicleHorn(cVehicleParams ¶ms); bool8 UsesSiren(uint32 model); // inlined on PS2 bool8 UsesSirenSwitching(uint32 model); // inlined on PS2 bool8 ProcessVehicleSirenOrAlarm(cVehicleParams ¶ms); @@ -473,9 +473,9 @@ public: uint32 GetGenericFemaleTalkSfx(uint16 sound); // particles - void ProcessExplosions(int32 explosion); - void ProcessFires(int32 entity); - void ProcessWaterCannon(int32); + void ProcessExplosions(int32 id); + void ProcessFires(int32 id); + void ProcessWaterCannon(int32 id); // script objects void ProcessScriptObject(int32 id); // inlined on PS2 @@ -576,3 +576,10 @@ static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error"); #endif extern cAudioManager AudioManager; + +enum +{ + PED_COMMENT_VOLUME = 127, + PED_COMMENT_VOLUME_BEHIND_WALL = 31, + COLLISION_MAX_DIST = 60, +}; |