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author | Sergeanur <s.anureev@yandex.ua> | 2021-06-12 18:19:31 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-06-24 20:32:44 +0200 |
commit | 939d0c59a3994a564b2257b8d9e5ec107b1b7933 (patch) | |
tree | c765f6d491ead937dd7741133cf390aba380ced9 /src/audio/AudioManager.h | |
parent | Fix typo (diff) | |
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Diffstat (limited to 'src/audio/AudioManager.h')
-rw-r--r-- | src/audio/AudioManager.h | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index a3ae4cfb..70302745 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -17,8 +17,10 @@ public: uint8 m_nVolume; float m_fDistance; int32 m_nLoopCount; +#ifndef GTA_PS2 int32 m_nLoopStart; int32 m_nLoopEnd; +#endif uint8 m_nEmittingVolume; float m_fSpeedMultiplier; float m_fSoundIntensity; @@ -498,6 +500,23 @@ public: #endif }; +/* + Manual loop points are not on PS2 so let's have these macros to avoid massive ifndefs. + Setting these manually was pointless anyway since they never change from sdt values. + What were they thinking? +*/ +#ifndef GTA_PS2 +#define RESET_LOOP_OFFSETS \ + m_sQueueSample.m_nLoopStart = 0; \ + m_sQueueSample.m_nLoopEnd = -1; +#define SET_LOOP_OFFSETS(sample) \ + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(sample); \ + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(sample); +#else +#define RESET_LOOP_OFFSETS +#define SET_LOOP_OFFSETS(sample) +#endif + #if defined(AUDIO_MSS) && !defined(PS2_AUDIO_CHANNELS) static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error"); #endif |