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author | Sergeanur <s.anureev@yandex.ua> | 2020-06-08 09:33:32 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-06-08 09:33:32 +0200 |
commit | be9954ecc6496fec4913c129310c89d83636346a (patch) | |
tree | e4a5cc752b5f97d2cce47de696ab9662492e3087 /src/audio/AudioManager.h | |
parent | fixes (diff) | |
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Diffstat (limited to 'src/audio/AudioManager.h')
-rw-r--r-- | src/audio/AudioManager.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index c58d0a39..190d9add 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -213,7 +213,7 @@ public: float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; } int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; } int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; } - bool IsMissionAudioPlaying() const { return m_sMissionAudio.m_nPlayStatus == 1; } + bool IsMissionAudioSamplePlaying() const { return m_sMissionAudio.m_nPlayStatus == 1; } // "Should" be in alphabetic order, except "getXTalkSfx" void AddDetailsToRequestedOrderList(uint8 sample); @@ -358,7 +358,7 @@ public: void PostInitialiseGameSpecificSetup(); void PostTerminateGameSpecificShutdown(); void PreInitialiseGameSpecificSetup() const; - void PreloadMissionAudio(const char *name); + void PreloadMissionAudio(Const char *name); void PreTerminateGameSpecificShutdown(); /// processX - main logic of adding new sounds void ProcessActiveQueues(); |