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author | Sergeanur <s.anureev@yandex.ua> | 2021-07-29 00:52:49 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-07-29 00:52:49 +0200 |
commit | 7bacf3b6f48aa5c46079c8019963f47a1e7cf9ab (patch) | |
tree | 40a032476478e7009e26fb85d78f7f27a15cca34 /src/audio/DMAudio.cpp | |
parent | Reverse unused audio functions from mobile (diff) | |
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Diffstat (limited to 'src/audio/DMAudio.cpp')
-rw-r--r-- | src/audio/DMAudio.cpp | 16 |
1 files changed, 14 insertions, 2 deletions
diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp index ad8a12d9..f5b08c71 100644 --- a/src/audio/DMAudio.cpp +++ b/src/audio/DMAudio.cpp @@ -63,9 +63,9 @@ cDMAudio::DestroyAllGameCreatedEntities(void) } void -cDMAudio::SetMonoMode(bool8 mono) +cDMAudio::SetOutputMode(bool8 surround) { - AudioManager.SetMonoMode(mono); + return AudioManager.SetOutputMode(surround); } void @@ -322,6 +322,12 @@ cDMAudio::PlayLoadedMissionAudio(uint8 slot) } bool8 +cDMAudio::IsMissionAudioSamplePlaying(uint8 slot) +{ + return AudioManager.IsMissionAudioSamplePlaying(slot); +} + +bool8 cDMAudio::IsMissionAudioSampleFinished(uint8 slot) { return AudioManager.IsMissionAudioSampleFinished(slot); @@ -333,6 +339,12 @@ cDMAudio::ClearMissionAudio(uint8 slot) AudioManager.ClearMissionAudio(slot); } +const char * +cDMAudio::GetMissionAudioLoadedLabel(uint8 slot) +{ + return AudioManager.GetMissionAudioLoadedLabel(slot); +} + uint8 cDMAudio::GetRadioInCar(void) { |