diff options
author | Sergeanur <s.anureev@yandex.ua> | 2020-05-25 18:36:09 +0200 |
---|---|---|
committer | Sergeanur <s.anureev@yandex.ua> | 2020-05-25 18:36:09 +0200 |
commit | 52644192e37bad31a3f88e2bc271619e265c7507 (patch) | |
tree | 5c0cedaa76d4ea3ecd2ee5966f67d7c1de80eb35 /src/audio | |
parent | Ped comments cleanup (diff) | |
download | re3-52644192e37bad31a3f88e2bc271619e265c7507.tar re3-52644192e37bad31a3f88e2bc271619e265c7507.tar.gz re3-52644192e37bad31a3f88e2bc271619e265c7507.tar.bz2 re3-52644192e37bad31a3f88e2bc271619e265c7507.tar.lz re3-52644192e37bad31a3f88e2bc271619e265c7507.tar.xz re3-52644192e37bad31a3f88e2bc271619e265c7507.tar.zst re3-52644192e37bad31a3f88e2bc271619e265c7507.zip |
Diffstat (limited to 'src/audio')
-rw-r--r-- | src/audio/AudioLogic.cpp | 211 |
1 files changed, 104 insertions, 107 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 86805733..f516e43c 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -611,7 +611,7 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams *params) CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); float emittingVol = 30.f * CWeather::Rain; m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, rainOnVehicleIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { + if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++; if (veh->m_bRainSamplesCounter > 4) veh->m_bRainSamplesCounter = 68; @@ -661,7 +661,7 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params) modificator = Abs(modificator); emittingVol = (24.f * modificator); m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, reverseGearIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { + if (m_sQueueSample.m_nVolume != 0) { if (params->m_pVehicle->m_fGasPedal >= 0.0f) { m_sQueueSample.m_nCounter = 62; m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR_2; @@ -717,7 +717,7 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params) if (emittingVol) { CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { + if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = SFX_REMOTE_CONTROLLED_CAR; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; @@ -810,7 +810,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params) if (params->m_fDistance >= SQR(SOUND_INTENSITY)) return false; - if (params->m_pTransmission != 0) { + if (params->m_pTransmission != nil) { if (((CAutomobile *)params->m_pVehicle)->m_nDriveWheelsOnGround != 0) { velChange = Abs(params->m_fVelocityChange); if (velChange > 0.f) { @@ -818,7 +818,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params) relativeVelocity = Min(1.0f, velChange / (0.5f * params->m_pTransmission->fMaxVelocity)); emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads; m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { + if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; @@ -1019,7 +1019,7 @@ void cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, uint8 counter, bool notLooping) { m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { + if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = counter; m_sQueueSample.m_nSampleIndex = sample; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; @@ -1054,20 +1054,20 @@ cAudioManager::ProcessCesna(cVehicleParams *params) if (FindPlayerVehicle() == params->m_pVehicle) { if (params->m_nIndex == DODO) { if (Pads[0].GetAccelerate() <= 0) { - if (nAccel) + if (nAccel != 0) --nAccel; } else if (nAccel < 60) { ++nAccel; } - AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, 0, 52, 1); - AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, 0, 2, 1); + AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, 0, 52, true); + AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, 0, 2, true); } } else if (params->m_nIndex == DODO) { - AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, 0, 52, 1); + AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, 0, 52, true); } else if (params->m_fDistance < SQR(200)) { CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { + if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 52; m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; @@ -1088,7 +1088,7 @@ cAudioManager::ProcessCesna(cVehicleParams *params) } if (params->m_fDistance < SQR(90)) { m_sQueueSample.m_nVolume = ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { + if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; @@ -1500,7 +1500,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params) CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(80, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { + if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 4; m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nHornSample; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; @@ -1981,7 +1981,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) case SOUND_CAR_HYDRAULIC_1: case SOUND_CAR_HYDRAULIC_2: { const float SOUND_INTENSITY = 35.0f; - if (event == MOONBEAM) // todo check + if (event == SOUND_CAR_HYDRAULIC_1) m_sQueueSample.m_nFrequency = 15600; else m_sQueueSample.m_nFrequency = 13118; @@ -2926,7 +2926,7 @@ cAudioManager::ProcessPedHeadphones(cPedParams *params) } m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 7.f, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { + if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 64; m_sQueueSample.m_nSampleIndex = SFX_HEADPHONES; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; @@ -3662,13 +3662,13 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) if (params->m_fDistance < maxDist) { CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { + if (m_sQueueSample.m_nVolume != 0) { if (noReflection) { - if (0.2f * m_sQueueSample.m_fSoundIntensity <= m_sQueueSample.m_fDistance) { - noReflection = false; - } else { + if (m_sQueueSample.m_fDistance < 0.2f * m_sQueueSample.m_fSoundIntensity) { m_sQueueSample.m_bIs2D = true; m_sQueueSample.m_nOffset = 0; + } else { + noReflection = false; } } m_sQueueSample.m_bReverbFlag = true; @@ -6213,78 +6213,75 @@ cPedComments::Process() uint8 actualUsedBank; tPedComment *comment; - static const int defaultIntensity = 50; - static const int policeHeliIntensity = 400; - - if (!AudioManager.m_nUserPause) { - if (m_nCommentsInBank[m_nActiveBank]) { - sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex; - if (!SampleManager.IsPedCommentLoaded(sampleIndex)) - SampleManager.LoadPedComment(sampleIndex); - - AudioManager.m_sQueueSample.m_nEntityIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex; - AudioManager.m_sQueueSample.m_nCounter = 0; - AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex; - AudioManager.m_sQueueSample.m_nBankIndex = SAMPLEBANK_PED; - AudioManager.m_sQueueSample.m_nReleasingVolumeModificator = 3; - AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_bVolume; - AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance; - AudioManager.m_sQueueSample.m_nLoopCount = 1; - AudioManager.m_sQueueSample.m_nLoopStart = 0; - AudioManager.m_sQueueSample.m_nLoopEnd = -1; - AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME; - AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f; - switch (sampleIndex) { - case SFX_POLICE_HELI_1: - case SFX_POLICE_HELI_2: - case SFX_POLICE_HELI_3: - AudioManager.m_sQueueSample.m_fSoundIntensity = policeHeliIntensity; - break; - default: - AudioManager.m_sQueueSample.m_fSoundIntensity = defaultIntensity; - break; - } - AudioManager.m_sQueueSample.m_bReleasingSoundFlag = true; - AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos; - - if (sampleIndex >= SFX_AMMU_D && sampleIndex <= SFX_AMMU_F) { - AudioManager.m_sQueueSample.m_bReverbFlag = false; - AudioManager.m_sQueueSample.m_bRequireReflection = false; - } else { - AudioManager.m_sQueueSample.m_bReverbFlag = true; - AudioManager.m_sQueueSample.m_bRequireReflection = true; - } - - AudioManager.m_sQueueSample.m_bIs2D = false; - AudioManager.m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750); - if (CTimer::GetIsSlowMotionActive()) - AudioManager.m_sQueueSample.m_nFrequency /= 2; - m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1; - AudioManager.AddSampleToRequestedQueue(); + if (AudioManager.m_nUserPause != 0) return; + + if (m_nCommentsInBank[m_nActiveBank]) { + sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex; + if (!SampleManager.IsPedCommentLoaded(sampleIndex)) + SampleManager.LoadPedComment(sampleIndex); + + AudioManager.m_sQueueSample.m_nEntityIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex; + AudioManager.m_sQueueSample.m_nCounter = 0; + AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex; + AudioManager.m_sQueueSample.m_nBankIndex = SAMPLEBANK_PED; + AudioManager.m_sQueueSample.m_nReleasingVolumeModificator = 3; + AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_bVolume; + AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance; + AudioManager.m_sQueueSample.m_nLoopCount = 1; + AudioManager.m_sQueueSample.m_nLoopStart = 0; + AudioManager.m_sQueueSample.m_nLoopEnd = -1; + AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME; + AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f; + switch (sampleIndex) { + case SFX_POLICE_HELI_1: + case SFX_POLICE_HELI_2: + case SFX_POLICE_HELI_3: + AudioManager.m_sQueueSample.m_fSoundIntensity = 400.0f; + break; + default: + AudioManager.m_sQueueSample.m_fSoundIntensity = 50.0f; + break; } + AudioManager.m_sQueueSample.m_bReleasingSoundFlag = true; + AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos; - // Switch bank - if (m_nActiveBank) { - actualUsedBank = SAMPLEBANK_PED; - m_nActiveBank = SAMPLEBANK_MAIN; + if (sampleIndex >= SFX_AMMU_D && sampleIndex <= SFX_AMMU_F) { + AudioManager.m_sQueueSample.m_bReverbFlag = false; + AudioManager.m_sQueueSample.m_bRequireReflection = false; } else { - actualUsedBank = SAMPLEBANK_MAIN; - m_nActiveBank = SAMPLEBANK_PED; - } - comment = m_asPedComments[actualUsedBank]; - for (uint32 i = 0; i < m_nCommentsInBank[actualUsedBank]; i++) { - if (m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess > 0) { - --m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess; - Add(&comment[m_nIndexMap[actualUsedBank][i]]); - } + AudioManager.m_sQueueSample.m_bReverbFlag = true; + AudioManager.m_sQueueSample.m_bRequireReflection = true; } - for (uint32 i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) { - m_nIndexMap[actualUsedBank][i] = NUM_PED_COMMENTS_SLOTS; + AudioManager.m_sQueueSample.m_bIs2D = false; + AudioManager.m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750); + if (CTimer::GetIsSlowMotionActive()) + AudioManager.m_sQueueSample.m_nFrequency /= 2; + m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1; + AudioManager.AddSampleToRequestedQueue(); + } + + // Switch bank + if (m_nActiveBank) { + actualUsedBank = SAMPLEBANK_PED; + m_nActiveBank = SAMPLEBANK_MAIN; + } else { + actualUsedBank = SAMPLEBANK_MAIN; + m_nActiveBank = SAMPLEBANK_PED; + } + comment = m_asPedComments[actualUsedBank]; + for (uint32 i = 0; i < m_nCommentsInBank[actualUsedBank]; i++) { + if (m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess > 0) { + --m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess; + Add(&comment[m_nIndexMap[actualUsedBank][i]]); } - m_nCommentsInBank[actualUsedBank] = 0; } + + for (uint32 i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) { + m_nIndexMap[actualUsedBank][i] = NUM_PED_COMMENTS_SLOTS; + } + m_nCommentsInBank[actualUsedBank] = 0; } #pragma endregion @@ -6344,7 +6341,7 @@ cAudioManager::ProcessExplosions(int32 explosion) if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { + if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = i; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bIs2D = false; @@ -6412,7 +6409,7 @@ cAudioManager::ProcessFires(int32) if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { + if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = i; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -6476,7 +6473,7 @@ void cAudioManager::ProcessScriptObject(int32 id) { cAudioScriptObject *entity = (cAudioScriptObject *)m_asAudioEntities[id].m_pEntity; - if (entity != 0) { + if (entity != nil) { m_sQueueSample.m_vecPos = entity->Posn; if (m_asAudioEntities[id].m_AudioEvents == 1) ProcessOneShotScriptObject(m_asAudioEntities[id].m_awAudioEvent[0]); @@ -6675,7 +6672,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { + if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bReleasingSoundFlag = true; @@ -6720,7 +6717,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { + if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bReleasingSoundFlag = true; @@ -7397,7 +7394,7 @@ cAudioManager::ProcessPornCinema(uint8 sound) m_sQueueSample.m_fDistance = Sqrt(distSquared); if (sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) { m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { + if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_bIs2D = false; @@ -7417,7 +7414,7 @@ cAudioManager::ProcessPornCinema(uint8 sound) time = CTimer::GetTimeInMilliseconds(); if (time > gPornNextTime) { m_sQueueSample.m_nVolume = ComputeVolume(90, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { + if (m_sQueueSample.m_nVolume != 0) { rand = m_anRandomTable[1] & 1; m_sQueueSample.m_nSampleIndex = rand + sample; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); @@ -7456,7 +7453,7 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound) if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { + if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nSampleIndex = SFX_WORKSHOP_1; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1); @@ -7495,7 +7492,7 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound) if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { + if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_LOOP; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP); @@ -7515,7 +7512,7 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound) time = CTimer::GetTimeInMilliseconds(); if (time > gSawMillNextTime) { m_sQueueSample.m_nVolume = ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { + if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_CUT_WOOD; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); @@ -7551,7 +7548,7 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(45, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { + if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_LOOP; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP); @@ -7569,7 +7566,7 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) AddSampleToRequestedQueue(); } m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { + if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_SONG_LOOP; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP); @@ -7608,7 +7605,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound) if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { + if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nSampleIndex = SFX_SHOP_LOOP; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP); @@ -7628,7 +7625,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound) time = CTimer::GetTimeInMilliseconds(); if (time > gShopNextTime) { m_sQueueSample.m_nVolume = ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { + if (m_sQueueSample.m_nVolume != 0) { rand = m_anRandomTable[1] & 1; m_sQueueSample.m_nSampleIndex = rand + SFX_SHOP_TILL_1; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; @@ -7718,7 +7715,7 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound) m_sQueueSample.m_fDistance = Sqrt(distSquared); rand = m_anRandomTable[0] % 90 + 30; m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { + if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nSampleIndex = iSound % 3 + SFX_CINEMA_BASS_1; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); @@ -7767,7 +7764,7 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound) m_sQueueSample.m_fDistance = Sqrt(distSquared); rand = m_anRandomTable[0] % 60 + 40; m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { + if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nSampleIndex = SFX_DOCKS_FOGHORN; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN); @@ -7815,7 +7812,7 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound) m_sQueueSample.m_fDistance = Sqrt(dist); rand = m_anRandomTable[0] % 30 + 40; m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { + if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 5 + SFX_HOME_1; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); @@ -8095,7 +8092,7 @@ cAudioManager::ProcessFrontEnd() if (sample == SFX_RAIN) { m_sQueueSample.m_nFrequency = 28509; } else if (sample == SFX_PICKUP_1_LEFT) { - if (1.f == m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]) + if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] == 1.0f) m_sQueueSample.m_nFrequency = 32000; else m_sQueueSample.m_nFrequency = 48000; @@ -8144,7 +8141,7 @@ cAudioManager::ProcessCrane() if (distSquared < SQR(intensity)) { CalculateDistance(distCalculated, distSquared); m_sQueueSample.m_nVolume = ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { + if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; @@ -8216,7 +8213,7 @@ cAudioManager::ProcessProjectiles() if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { + if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = i; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 0; @@ -8320,7 +8317,7 @@ cAudioManager::ProcessGarages() if (distSquared < SQR(SOUND_INTENSITY)) { CalculateDistance(distCalculated, distSquared); m_sQueueSample.m_nVolume = ComputeVolume(60, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { + if (m_sQueueSample.m_nVolume != 0) { if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) { m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; m_sQueueSample.m_nFrequency = 6735; @@ -8429,7 +8426,7 @@ cAudioManager::ProcessBridgeWarning() { if (CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) { m_sQueueSample.m_nVolume = ComputeVolume(100, 450.f, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { + if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; @@ -8456,7 +8453,7 @@ cAudioManager::ProcessBridgeMotor() { if (m_sQueueSample.m_fDistance < bridgeIntensity) { m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, bridgeIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { + if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; |